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Made in us
Hellacious Havoc




Kansas City

Running a min squad of Tomb Blades in a Dec. I'm a new player and can't decide between the Gauss or the Tesla. My meta is primarily AM/IG (Infantry with Valks and maybe a Sentinel or two) and SM.

Chaos Army Totals
~6000
~2000 
   
Made in gr
Been Around the Block






I would suggest gauss
   
Made in us
Loyal Necron Lychguard





Virginia

 skoffs wrote:
 krodarklorr wrote:
Requizen wrote:

At least, until GW decides to give us a big GC C'tan. Then I'll just be taking that and cackling maniacally the whole time.

At this point, I seriously doubt that happening.

Have faith!
Harbingers Of The Silent King
A Codex: Necrons Supplement

will come to save us all!
(with its balanced GC C'tan, and its five 6th ed. super Crypteks, and its ObSec Praetorians, and its new Lord Of War HQ who is actually formidable in combat, and, and, and...)
Spoiler:
they'll never do this, even though they should


Nope. However, I'm mainly waiting for Forgeworld to update Dark Harvest. Now that Flayed ones are awesome, I'd love to run the Dark Harvest with some Tomb Sentinels.


Automatically Appended Next Post:
Darth_Mox wrote:
Running a min squad of Tomb Blades in a Dec. I'm a new player and can't decide between the Gauss or the Tesla. My meta is primarily AM/IG (Infantry with Valks and maybe a Sentinel or two) and SM.


Gauss is probably the better bet. Tesla is rarely seen.

This message was edited 1 time. Last update was at 2015/11/25 17:04:28


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Hellacious Havoc




Kansas City

 bloodoffi wrote:
I would suggest gauss


Thanks. I am leaning more towards Gauss because of the Valks. Nebuloscope+Gauss sounds a lot more enticing if I need to try to get that last HP.


Automatically Appended Next Post:


Automatically Appended Next Post:
Darth_Mox wrote:
Running a min squad of Tomb Blades in a Dec. I'm a new player and can't decide between the Gauss or the Tesla. My meta is primarily AM/IG (Infantry with Valks and maybe a Sentinel or two) and SM.


Gauss is probably the better bet. Tesla is rarely seen.


The only reason I was considering Tesla was because of the amount of *possible* hits since the guys I get matched against have swarms.

This message was edited 1 time. Last update was at 2015/11/25 17:06:40


Chaos Army Totals
~6000
~2000 
   
Made in us
Loyal Necron Lychguard





Virginia

Darth_Mox wrote:

The only reason I was considering Tesla was because of the amount of *possible* hits since the guys I get matched against have swarms.


But Tesla has no AP, and if they're going to be playing swarms, you might as well invest in the Particle Beamers then. S6 AP5 small blasts that ignore cover.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Hellacious Havoc




Kansas City

 krodarklorr wrote:
Darth_Mox wrote:

The only reason I was considering Tesla was because of the amount of *possible* hits since the guys I get matched against have swarms.


But Tesla has no AP, and if they're going to be playing swarms, you might as well invest in the Particle Beamers then. S6 AP5 small blasts that ignore cover.


Even though it has no AP I thought Tesla with the multi-hits on 6's was more worth it than Particle Beam? The Nebuloscope causes the Tesla to ignore cover as well. Is it because the particle is guaranteed to hit multiple?

Chaos Army Totals
~6000
~2000 
   
Made in us
Decrepit Dakkanaut




It depends what you're equipping the Tomb Blades for. I run three squads, and the one that merely captures objectives uses Tesla since they won't always be 12" away from the enemy, plus with Shadowlooms it makes sense, as AP- doesn't take advantage of Ignores Cover.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard





Virginia

Darth_Mox wrote:
 krodarklorr wrote:
Darth_Mox wrote:

The only reason I was considering Tesla was because of the amount of *possible* hits since the guys I get matched against have swarms.


But Tesla has no AP, and if they're going to be playing swarms, you might as well invest in the Particle Beamers then. S6 AP5 small blasts that ignore cover.


Even though it has no AP I thought Tesla with the multi-hits on 6's was more worth it than Particle Beam? The Nebuloscope causes the Tesla to ignore cover as well. Is it because the particle is guaranteed to hit multiple?


I agree for Slayer-Fan123. If you're using them for only capturing objectives, then Tesla and Shadowlooms are awesome. Otherwise, the others are better.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Hellacious Havoc




Kansas City

Slayer-Fan123 wrote:
It depends what you're equipping the Tomb Blades for. I run three squads, and the one that merely captures objectives uses Tesla since they won't always be 12" away from the enemy, plus with Shadowlooms it makes sense, as AP- doesn't take advantage of Ignores Cover.


Honestly I am taking them because I have to for a Decurion. I'm just trying to make sure they're useful. I know they're good for objectives, but my train of thought on Gauss was I'd have an easier time downing a flier's last HP, as well as the rapid fire on the swarms.

Chaos Army Totals
~6000
~2000 
   
Made in us
Decrepit Dakkanaut




I should also note that the Tesla squad is at minimum size. Damage output isn't going to be great anyway with the Gauss Blasters without Ignores Cover too.


Automatically Appended Next Post:
The other Tomb Blades, depending on the list, are at 5-6 with Ignores Cover and Gauss Blasters.

This message was edited 1 time. Last update was at 2015/11/25 18:21:07


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

The advantage of Tesla is when you are firing in the 12"-24" bracket. A twin-linked Tesla shot gets 1.33 hits on average, as opposed to a TL gauss shot, which gets 0.89 hits -- exactly 1.5 times as much, but 1.5 less what TL gauss gets in RF range. Almost... almost as if it were planned that way.
   
Made in jp
Proud Triarch Praetorian





Darth_Mox wrote:
Honestly I am taking them because I have to for a Decurion. I'm just trying to make sure they're useful.
Oh, they're more than useful. They're actually one of the better units in the codex now.
(not particularly killy, just extremely useful in lots of situations, eg. objective grabbing, board control, harassment, finishing off wounded units, etc.)

 
   
Made in ie
Ork-Hunting Inquisitorial Xenokiller




 skoffs wrote:
Darth_Mox wrote:
Honestly I am taking them because I have to for a Decurion. I'm just trying to make sure they're useful.
Oh, they're more than useful. They're actually one of the better units in the codex now.
(not particularly killy, just extremely useful in lots of situations, eg. objective grabbing, board control, harassment, finishing off wounded units, etc.)


Some of the best points value units in the game i'd say.

Immortals are 17 points.
Tomb blades with 3+ armor are 20.

Right off the bat for 3 points more than an immortal you get

- 12" move + turbo, and moving over impassable.
- Jink
- +1 toughness
- Twin linked

With the option for ignores cover for 2 pts or +1 cover save for 1 pt
And the option to be kitted with small blasts for horde control.


I find mine a lot like Scatter bikes, the blasts tend to average 2 hits per blast, giving them on average less firepower, but more potential power.
Where scatterbikes have mobility, tomb blades have durability (+1 toughness and RP)
Although scatterbikes have better range, they still have to get through 2+ shrouded cover saves and the like.
Tomb blades are 3-7 points cheaper (11-25% cheaper)

Tomb blades are awesome.
   
Made in us
Lieutenant General





Florence, KY

Alcibiades wrote:
The advantage of Tesla is when you are firing in the 12"-24" bracket. A twin-linked Tesla shot gets 1.33 hits on average, as opposed to a TL gauss shot, which gets 0.89 hits -- exactly 1.5 times as much, but 1.5 less what TL gauss gets in RF range. Almost... almost as if it were planned that way.

You need to finish the equation and determine how many unsaved Wounds those hits cause before you can determine which is the better option.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Most everyone seems to find running a Reclamation Legion Decurion as the way to go (generally some mix of Canoptek Harvest, Destroyer Court, Judicator Battalion, and/or maxed out Tombed Blade variants) or running a CAD supplemented by Decurion formations. The global +1 RP of the Reclamation Legion Decurion and near global move through cover and relentless are proving to be really, really good. But it really hampers design space.

But what are the benefits of running a CAD or dual CAD as opposed to running any element of the Decurion (Reclamation Decurion or any Decurion formation)?

I am wondering what people are finding out to be the gems of running a CAD or dual CAD (with nothing Decurion at all)?

Some of the things that really catch my eye . . .

Spoiler:
1) Direct access to dirt cheap Crypteks for buffing large warrior shooting blobs with +1 RP, chronometron, solar staff, and/or veil of darkness. Direct access to Obyron is noteworthy here if teleporting up to two large blobs of warriors is your thing.

2) Direct access to Szeras RP+1 6" bubble and 12" re-roll morale bubble for slow marching phalanx large warrior blob silver tide. Protect Szeras in a unit of Sword and Board Lychguard. (NB: you can get a lot of mileage out of a VSG here that puts super bubble protection around Szeras and the blobs fanning out from him). Also a Stalker with its +1 BS bubble (without the Praetorian tax) work well here.

3) Direct access to D Lords (without the Cult tax) for wraith wings (without the Harvest tax). Also, direct access to D Lords is handy for buffing large shooting blobs with PE.

4) Direct access to Heavy Destroyers (without the regular Destroyer tax, D Lord tax in the Reclamation Legion Decurion). In fact the Heavy Destroyer is a crazy good deal at 50 points each once you remove the tax and buy it direct.

5) Pure Dual CAD scarab farm lists with 2x3x3 spyders (9 in each CAD). Pooping out 18(!) free scarabs a turn is no joke, especially with VSG(s) and solar staff/chronometron to protect the early turn.


Some of the things that some might think are good but I am suspicious are not really that good . . .

Spoiler:
1) Ghost Ark based ObjSec spam

2) Direct access to Imotekh for your warlord (without the Royal Court tax). In large point games though this becomes a real gem.

3) Tomb Blade ignore cover spam to go with Heavy Destroyer spam for mobile shooty crons approach.


So . . . lists pairing dual D Lords with wraith spam and heavy destroyer spam seem really solid. Maybe even Decurion level.

And Szeras and a multi-bubble of buffs approach looks like a viable design space to build a strong strong list.


Thoughts?

This message was edited 1 time. Last update was at 2015/11/27 23:42:06


 
   
Made in us
Decrepit Dakkanaut




There's very few lists that benefit from being outside a Decurion:
1. Heavy Destroyer + Triarch Stalker spam
2. Doomsday Arks on a Sky Shield
3. Pure and simple Night Scythe fleet

Other than that, I cannot think of a specific list that wants to be in a CAD.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




CAD and individual formations is the most flexible way to build a Necron list, and has the distinct advantage of being reasonable for pickup games.

Also makes it much easier to build an Orikanstar without taxes and allows for Obsec, if you want minmaxing uses for doing so.
   
Made in us
Decrepit Dakkanaut




Orikanstar benefits more from the Decurion; still having a 4+++ if Orikan is sniped and having MTC are huge advantages as a whole.

With individual formations it might be more "reasonable" but the Decurion helps justify Flayed Ones and Praetorians as legit threats.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard




ObSec is a great rule. Especially if you're playing against an opponent who has a lot of it, such as a Battle Company or Eldar Scatbike spam. It's one of those rules that you don't think about until you don't have it. And Warriors are great for it - cheap, durable, good guns against anything but MCs.

As much as I love 4+ RP, the static nature of most of the Formations makes it pretty hard to get the exact units you want without a hefty point sink somewhere else. Sure, everyone loves RP and Scarabs are good, but if you want a lot of Wraiths then you can't beat a CAD. Single ICs that aren't Overlords as well.

Not to say Decurions are bad. 4+ RP, MTC, Relentless - all great for Necrons. It depends on what you want and your battle plan. Which is actually good design, as it makes for a desicion rather than one always being strictly better.
   
Made in us
Decrepit Dakkanaut




If you're trying to beat a Battle Company at OS you won't win. Why bother even trying to contest?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard




Slayer-Fan123 wrote:
If you're trying to beat a Battle Company at OS you won't win. Why bother even trying to contest?

Because if the choices are "get some points with ObSec" and "get 0 points because you can't do diddly about objectives", occasionally the former is an ok choice. If nothing else, you can deny points by having hard to kill ObSec camping markers.
   
Made in jp
Proud Triarch Praetorian





Requizen wrote:
Slayer-Fan123 wrote:
If you're trying to beat a Battle Company at OS you won't win. Why bother even trying to contest?

Because if the choices are "get some points with ObSec" and "get 0 points because you can't do diddly about objectives", occasionally the former is an ok choice. If nothing else, you can deny points by having hard to kill ObSec camping markers.

Wouldn't the opponent already be doing that? (sitting on objectives all over the place with cheap hardy ObSec)
Fighting ObSec spam is one of Necrons biggest uphill battles.

 
   
Made in us
Haemonculi Flesh Apprentice






 skoffs wrote:
Requizen wrote:
Slayer-Fan123 wrote:
If you're trying to beat a Battle Company at OS you won't win. Why bother even trying to contest?

Because if the choices are "get some points with ObSec" and "get 0 points because you can't do diddly about objectives", occasionally the former is an ok choice. If nothing else, you can deny points by having hard to kill ObSec camping markers.

Wouldn't the opponent already be doing that? (sitting on objectives all over the place with cheap hardy ObSec)
Fighting ObSec spam is one of Necrons biggest uphill battles.


Which becomes near impossible when you have zero obsec yourself. At least with a CAD you can easily swamp out the half on your own table side with cheap durable units, then later on use Night Scythes to pinpoint drop immortals that are also obsec in their half. It isn't THAT hard for necrons to compete in that game. Key is how you place objectives depending on your opponents army.

   
Made in us
Loyal Necron Lychguard





Virginia

Eh, the only time I had an issue with Obj Sec was when I was playing against my buds IG with a metric gak ton of Obj Sec units, and the game type was Contact Lost, in which you have to control objectives at the start of your turn to draw more.

That game still ended in a tie, so....

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Haemonculi Flesh Apprentice






 krodarklorr wrote:
Eh, the only time I had an issue with Obj Sec was when I was playing against my buds IG with a metric gak ton of Obj Sec units, and the game type was Contact Lost, in which you have to control objectives at the start of your turn to draw more.

That game still ended in a tie, so....



If you play marines or eldar against a solid player you'll notice. It's mostly maelstrom BTW, eternal war its less of an issue. I have seen games get blown out by turn 2 due to obsec. Letting them grab a random objective here or there isn't the biggest issue, it is when they almost automatically score things like supremacy and ascendancy and leap ahead of you by several points in a turn. It hurts in contact lost like hell and it also gets pretty annoying in spoils of war when you lose cards to your opponent.

Necrons are super durable which is why having obsec on them is SUPER handy, Decurion is still great but I wouldn't suggest it is an auto take over a standard CAD is all I am saying.

   
Made in us
Loyal Necron Lychguard




 Red Corsair wrote:
 krodarklorr wrote:
Eh, the only time I had an issue with Obj Sec was when I was playing against my buds IG with a metric gak ton of Obj Sec units, and the game type was Contact Lost, in which you have to control objectives at the start of your turn to draw more.

That game still ended in a tie, so....



If you play marines or eldar against a solid player you'll notice. It's mostly maelstrom BTW, eternal war its less of an issue. I have seen games get blown out by turn 2 due to obsec. Letting them grab a random objective here or there isn't the biggest issue, it is when they almost automatically score things like supremacy and ascendancy and leap ahead of you by several points in a turn. It hurts in contact lost like hell and it also gets pretty annoying in spoils of war when you lose cards to your opponent.

Necrons are super durable which is why having obsec on them is SUPER handy, Decurion is still great but I wouldn't suggest it is an auto take over a standard CAD is all I am saying.


That's the truth. When your opponent is 6-8 units of Scatbikes with ObSec and they can move 30" per turn and go from holding 0 objectives to 6 just like that, you begin to realize how much having ObSec matters.

At the very least, I'd like to have some for my own board edge objectives. That way, instead of just ignoring the Warriors/Immortals, they'll actually soak some fire away from my Destroyers/Wraiths/etc.

It's almost worth bringing a CAD attached to a Decurion for a bit of "best of both worlds". ObSec guys can camp objectives while Decurion Troops walk forward and are hardy, or if the opponent doesn't have the mobile ObSec, you can use the CAD Troops as fodder while your Decurion Troops hold objectives and don't die.
   
Made in us
Haemonculi Flesh Apprentice






That was actually what I was going to suggest but it is dependent on larger games or else it can be even more restrictive. Personally I would rather run a CAD since I can easily get +1 RP from character support anyway and any formation I take already has move through cover on its own without the reclamation legion, so it's simply add a formation or 2 and profit.

   
Made in us
Loyal Necron Lychguard




The big thing that I like the Reclamation Legion for over CAD is Tomb Blades. Giving them 4+ RP and MTC is really hard in a CAD, but Decurion Tomb Blades are really, really fast and tough.

ION, for anyone who hasn't been paying attention to the latest releases, Tau just got a Formation that is just 3 units of Riptides with bonuses (+1 BS for shooting at a target another Riptide has shot, reroll Nova Reactor, and once-per-game each Riptide can shoot twice if it doesn't move). I have a feeling 3 Riptides with Ion (AP2) guns and various add-ons might be a pretty nice addition for Necrons, especially a

Not sure how to compare a IA Riptide to Heavy Destroyers though. For more than the cost of 3 (4 once you put on upgrades), it has a higher Toughness, but less Wounds. It does have that 2+ save, though, so that's good. And a baseline 5++ with the possibility for 3++ if you use your Nova Reactor on that instead of the gun. More susceptible to ID than the Destroyers, but stronger against small arms fire. Extra guns since it has the secondary weapon. Less chance to hit since BS3 before the Formation bonus and no PE, but the ability to have a Large Blast. Technically slightly better in Assault since it's tougher and has S6, though still not great at it. The IA (and HBC, at that) are longer range, which makes it a bit better against those pesky things that like to camp at the back of the board.

It's an interesting comparison, to say the least. I'm not really sure which is a better take.
   
Made in us
Haemonculi Flesh Apprentice






I personally loathe the idea of fielding Tau with necrons lol. Fluff aside I don't think they add anything we can't already achieve either.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Red Corsair wrote:
I personally loathe the idea of fielding Tau with necrons lol.


Glad I'm not the only one who thinks like that.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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