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Made in au
Battle-tested Knight Castellan Pilot





Perth

On the other side of the coin you can make fun and crazy lists in CAD's. I hardly ever run the Decurion. So many playstyles that are lost with it.

12,000
 
   
Made in de
Been Around the Block





Klowny wrote:
On the other side of the coin you can make fun and crazy lists in CAD's. I hardly ever run the Decurion. So many playstyles that are lost with it.


What do you play for instance? Whats the most fun?
   
Made in jp
Proud Triarch Praetorian





Scarab Farm, for one.

Personally, I'm a fan of the S9 spam list (double CAD with 12 or more individual Heavy Gauss Canons running around independently)

 
   
Made in us
Tunneling Trygon





NJ

 skoffs wrote:


You can add a Harvest formation to a CAD.
A Harvest with 6x Wraiths is only 350 points. Three of them (18x Wraiths) for 1050.
Easily fit into an 1850 CAD with points left over to add other useful stuff (eg. Tomb Blades, Heavy Destroyers, etc.).
Hell, you can even add 9x Spyders to it, bump each Harvest Scarab Swarm up to 4x each and make a decent Scarab Farm/Wraith Wing list (18 Wraiths, 12 Spyders, turn one 24 Scarabs) for 1850 on the nose. At that point Orikan would be there just to make an unkillable warlord/late game surprise MC, but hey! Totally feasible army.
(Granted, he said his list also included a Destroyer Lord, so obviously this isn't what he ran, but the point was that it's completely within the realm of possibility that he ran multiple Harvests in a CAD with Orikan).


CAD plus a harvest is actually probably a more optimal way to run my list tbh. Heck, a decurion is probably a more optimal way to run my list but I do still think that obsec has value. I do like adhering to a 3 source format so I think just one harvest deathstar would be good with orikan. I would like to try out a second harvest formation just to maximize the third source, but I don't think they would be killy enough, and I feel like I would need to split my destroyer lord to the second squad of wraiths to make them more killy and grant the 4+ RP.
   
Made in jp
Proud Triarch Praetorian





Necron Kill Team on the GW store:
How DARE they taunt us with that name!

https://www.games-workshop.com/en-GB/Necrons-Kill-Team

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

BlackCadian wrote:
Klowny wrote:
On the other side of the coin you can make fun and crazy lists in CAD's. I hardly ever run the Decurion. So many playstyles that are lost with it.


What do you play for instance? Whats the most fun?


Orikan/Dlord Lychstar with an retribution phalanx is quite fun (1100 point game)

9x HD backed up by a HGC stalker is nasty

Anrakyr and szerath and 10 super buffed immortals is fun.

I just read through the codex and build lists around a rule or idea. Breaks up the monotony of the Decurion.

12,000
 
   
Made in us
Freaky Flayed One




Wow GW, good job knowing basic rules you wrote. Necron Kill Team PDF gave a flayed one Feel No Pain....
   
Made in us
Longtime Dakkanaut




Adding a CAD to a Decurion is a cheap way to add Orikan + D. Lord to a Canoptek Harvest (and circumvent the Royal Court tax and the Destroyer Cult tax).

Also a CAD allows you to add a fortification. Those of you who want to run a whole bunch of heavy destroyers should consider adding a VSG or a Skyshield along with a Judicator Battalion for a protected and powerful BS +1 buff.

This message was edited 1 time. Last update was at 2016/09/02 07:47:51


 
   
Made in jp
Proud Triarch Praetorian





Hmm, 170 points worth of Immortals tax wouldn't be so bad, especially considering they'd be ObSec.
But how would you use them?
Sit them in the back with the Decurion's Immortals?
Push them up aggressively on foot to take nearby objectives?
Or get them Night Scythes to ride around in? (seeing as how you can embark things in NS again, maybe useful)

And would an Imperial Bunker be worth considering for a fortification?
Let a couple Heavy Dees hang out in there while a HGC Stalker sits behind it for cover?

This message was edited 1 time. Last update was at 2016/09/02 13:19:12


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

col_impact wrote:
Adding a CAD to a Decurion is a cheap way to add Orikan + D. Lord to a Canoptek Harvest (and circumvent the Royal Court tax and the Destroyer Cult tax).

Also a CAD allows you to add a fortification. Those of you who want to run a whole bunch of heavy destroyers should consider adding a VSG or a Skyshield along with a Judicator Battalion for a protected and powerful BS2 buff.


Yep agree with this 100%

Never thought of the fortifications for these, that would be naaaasty.



12,000
 
   
Made in jp
Proud Triarch Praetorian





Well, the favor of the month is Kill Teams.
What you guys got?

Here are my ideas:
5x Tomb Blades (5x Gauss, 5x Shields, 4x Scopes, 1x Shadow Loom)
7x Flayed Ones
(200)
3x Destroyers
6x Flayed Ones
(198)
3x Scarabs
5x Praetorians (Rods)
(200)
5x Scarabs
5x Deathmarks
(190)
3x Wraiths
6x Flayed Ones
(198)
7x Immortals
4x Scarabs
(199)
10x Warriors
5x Flayed Ones
(195)

Not sure which would be best, nor what Leader/Specialist combos to go for.

(Though, side note, what was the decision on whether Quantum Shielding contributed to the "no more than a combined AV of 33" rule? Can we take Stalkers, or are we just not allowed vehicles at all?)

This message was edited 1 time. Last update was at 2016/09/02 21:45:46


 
   
Made in us
Decrepit Dakkanaut




Tomb Blades and Destroyers will be our MVPs for Kill team.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Loyal Necron Lychguard






South Dakota

Slayer-Fan123 wrote:
Tomb Blades and Destroyers will be our MVPs for Kill team.

Those are my feelings as well, though if played on a Zone Mortalis board I'd love me 3 wraiths with coils and 5 Flayed Ones (194).

This message was edited 1 time. Last update was at 2016/09/03 02:45:27


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Longtime Dakkanaut




Slayer-Fan123 wrote:
Tomb Blades and Destroyers will be our MVPs for Kill team.


Too bad you can't have them both in the same kill team since its 0-1 Fast Attack.

I think a 5 TB + 5 Praetorian kill team is something to consider. Praetorians are mobile, fearless, and deadly.
   
Made in us
Decrepit Dakkanaut




col_impact wrote:
Slayer-Fan123 wrote:
Tomb Blades and Destroyers will be our MVPs for Kill team.


Too bad you can't have them both in the same kill team since its 0-1 Fast Attack.

I think a 5 TB + 5 Praetorian kill team is something to consider. Praetorians are mobile, fearless, and deadly.

Does Fearless matter in Kill team? I have yet to see the rules.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Proud Triarch Praetorian





col_impact wrote:
I think a 5 TB + 5 Praetorian kill team is something to consider. Praetorians are mobile, fearless, and deadly.

Did you mean 3 Tomb Blades?
(5 TB + 5 Praets = 230, after all)
Though 3 TB + 5 Praets is 194, only leaving 6 points for upgrades.
What would be more necessary, Shields or Scopes? Can't have 'em both...

And for the Praetorians, keep the Rods on them, or go gun and blade?

 
   
Made in us
Longtime Dakkanaut




 skoffs wrote:
col_impact wrote:
I think a 5 TB + 5 Praetorian kill team is something to consider. Praetorians are mobile, fearless, and deadly.

Did you mean 3 Tomb Blades?
(5 TB + 5 Praets = 230, after all)
Though 3 TB + 5 Praets is 194, only leaving 6 points for upgrades.
What would be more necessary, Shields or Scopes? Can't have 'em both...

And for the Praetorians, keep the Rods on them, or go gun and blade?


Scopes is more important than shields on the TBs imo.

If you run Praets I think you will want the gun and blade.


The more I think about it though, I think 9 fully equipped TBs (gauss, scopes, shields) is where it's at.

Also, 6 TBs and 5 Flayed Ones is a juicy mix. The flayed ones give you infiltrators with CC punch.

This message was edited 1 time. Last update was at 2016/09/03 04:39:17


 
   
Made in jp
Proud Triarch Praetorian





Yeah, I'm leaning towards a TB+FO mix.
Good combination of shooting and stabbing with plenty of room for customization with the specialist rules.
Really wish I could fit Destroyers and Wraiths in, as AP3 and inv saves are king in Kill Teams... but they're just too cost prohibitive to make a well balanced list with.

 
   
Made in us
Longtime Dakkanaut




Ute nation

Is there something I missed, why on earth would you take a CAD over a decurion? You all seem to focus on the loss of a 4+ RP, but you are also loosing relentless and move through cover. Move through cover is wonderful for our infantry, and especially good for our jetbikes and destroyers. Relentless makes beamer wraiths useful, and also makes warriors a much larger threat when the enemy starts within 12 or so inches. You get all of that for a single tax unit, which is cheap and not terrible as such formation taxes go.

I'm not even sure what formations you would ditch begin free of a decrurions restrictions, because the harvest is still a great formation as is a d-cult. The only chaff to be cut from the reclamation legion is the immortals, and I just consider that the cost of doing business. If your looking to soften a list for fighting outside the big four, that's fine, but for competitive play it's insanity.

As for another thing I saw, why on earth would you bring a dozen wratihs to a tournament, super friends eat wraiths like popcorn, and any tournament larger than say six people is going to have a deep pockets space marine player who heard this list was awesome. Worse, Taking that much harvest limits your abilities to deal with death stars, which our strat is spread out, bubble wrap objectives, and feed him units you don't care about while you kick the crap out of the rest of his anemic forces. With a dozen wraiths you have no choice but to charge straight into the lions mouth and hope for amazing rolls.

I get that wraiths are awesome, but we are a top four army because we are flexible in our approach and tough as nails, we are not a top four army because our monsters can beat their monsters.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in jp
Proud Triarch Praetorian





 Grimgold wrote:
Is there something I missed, why on earth would you take a CAD over a decurion? You all seem to focus on the loss of a 4+ RP, but you are also loosing relentless and move through cover. Move through cover is wonderful for our infantry, and especially good for our jetbikes and destroyers. Relentless makes beamer wraiths useful

Not that you weren't making good points, but I do want to clarify that the infantry based formations (Canoptek Harvest, Destroyer Cult, Judicator Battalion) all naturally come with Move Through Cover (and the Harvest comes with Relentless), meaning they don't need to be part of a Decurion to get those rules.
The only units that miss out on those additional rules when taken in CAD that would really need them are troops and Tomb Blades.

In the example given above with a CAD Orikan & Destroyer Lord package being added to a Harvest, it was just presented as a cheaper alternative to getting them into a Decurion without having to add the expensive units that would normally come with them if gone the traditional pure Decurion route.

 
   
Made in us
Pile of Necron Spare Parts





Kill Team rules state no Heavy Support. So an upgrade from a Destroyer (Fast Attack) to a Heavy Destroyer (still inside the Fast Attack slot) should be allowed, correct?

(Heavy) Destroyer plus 5 Sword and Board or 6 Warscythe Lychguard.

Just an idea.

   
Made in jp
Proud Triarch Praetorian





While, yes, that is totally doable... that does not sound like a very effective Kill Team.

 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

One of the things that's interesting for us in Kill teams is the lack of a 'Character' model upgrade to units. The limit of 1 Fast Attack or 1 Elite is where a lot of players are going to get caught up for any army.

My Kill Team:
Destroyer (Leader)
5 Immortals
5 Flayed Ones


I've been back and forth about adding a Wraith in place of the the Destroyer. Having that 3i save would make it a difficult 'Leader' to take down for the equivalent of Slay the Warlord. Also toyed around with a few lists where I tried to fit in Scarabs (since we can have 3 wound models now). I also considered going Praetorians with Tomb Blades. A mobile, T5 force with some AP to deal with Marines (that's not going Destroyers). While I'm not currently running them, I think Tomb Blades are going to be strong simply because we don't have to equip them all the same, like our other units. I need to read the 'Specialist' options a bit closer, but I think a mix of Gauss/Tesla/Particle will make for an effective option in KT.

I tried to get in a Triarch Stalker. There is the QS issue with the Stalker and it's AV which might spark a debate if someone wants to play a Higher point KT game. The 4 non-vehicle requirement leaves only Tomb Blades as an option, and their weapons are already twin-linked so probably wouldn't be worth the effort to increase the BS. Flayed Ones won't take advantage of the BS (and they're also elites). Everything else came in over 200 points.


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in gb
Fresh-Faced New User




Ok so let's talk Destroyers. Which way to people consider to be the optimum way to run them? I love them and run a maxed out D Cult in a Decurian for that juicy 4+ reanimation. Two wound models really get a lot of mileage out of it but is it a good idea to max it? Or is the D Cult just as good in a CAD?

Also what wargear is best on the D Lord? I personally run him with Voidreaper, Phase Shifter and maybe a Phylactery if points allow.

I've considered 2 min D Cults with 3 Heavies in a Decurian but struggle to fit it all in under 1850.
   
Made in us
Longtime Dakkanaut




Question for people;

When you are playing against competent generals, how long does the Canoptek Spyder last in a Canoptek Harvest in the game on average?

This message was edited 1 time. Last update was at 2016/09/05 00:30:26


 
   
Made in jp
Proud Triarch Praetorian





 Akar wrote:
My Kill Team:
Destroyer (Leader)
5 Immortals
5 Flayed Ones

I've been back and forth about adding a Wraith in place of the the Destroyer.

If you mean simply replacing the single Destroyer in that list with a single Wraith, I'm afraid you can't do that (they come in minimums of three, after all, so you'd have to lose the Immortals to free up enough points to fit the 3 Wraiths in... not sure if that's a good idea, as you'll have zero shooting at that point, but it's still a valid KT list).

 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Thx for pointing that out. Been so long since I fielded them that I forgot they were 3 to a unit. So I won't be doing that then.

With all models being individual units I don't think Wraiths are going to be terribly effective against some lists. Its too many attacks to kill one model at a time. So tactically I went with the Destroyer because the Jet Pack move and the two wounds wound make him difficult to get to. His shooting would become an issue when my opponent tries to maneuver around the Immortals and Flayed Ones.

This message was edited 1 time. Last update was at 2016/09/05 04:06:58


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in jp
Proud Triarch Praetorian





Yeah, Immortals + Flayed Ones + Destroyer isn't too bad of an idea... though he's going to be a big target, and once he's gone you'll be out of heavy hitters.
Still, not bad.


Automatically Appended Next Post:
Realized Kill Team talk might drown out other tactics discussion.
Made another thread for it, just in case -

http://www.dakkadakka.com/dakkaforum/posts/list/701563.page

This message was edited 1 time. Last update was at 2016/09/05 16:57:32


 
   
Made in gb
Been Around the Block




Everyone is on about the meta being knights. My meta is stupid warp spider spam.

Well here is my new list for a 1650 tourney

++ Necrons: Codex (2015) (Nec Decurion Detachment) (996pts) ++

+ Core (671pts) +

Reclamation Legion (671pts)
····Immortals
········5x Immortal [5x Tesla Carbine]
····Overlord [Phylactery, Resurrection Orb, Warscythe]
····Tomb Blades
········Tomb Blade [Shield Vanes, Twin-linked Gauss Blaster]
········Tomb Blade [Shield Vanes, Twin-linked Gauss Blaster]
········Tomb Blade [Shield Vanes, Twin-linked Gauss Blaster]
····Tomb Blades
········Tomb Blade [Shield Vanes, Twin-linked Gauss Blaster]
········Tomb Blade [Shield Vanes, Twin-linked Gauss Blaster]
········Tomb Blade [Shield Vanes, Twin-linked Gauss Blaster]
····Tomb Blades
········Tomb Blade [Particle Beamer, Shield Vanes]
········Tomb Blade [Particle Beamer, Shield Vanes]
········Tomb Blade [Particle Beamer, Shield Vanes]
····Warriors [10x Necron Warrior]
····Warriors [10x Necron Warrior]

+ Auxiliary (325pts) +

Canoptek Harvest (325pts) [Canoptek Spyder]
····Canoptek Scarabs [3x Canoptek Scarab]
····Canoptek Wraiths
········Canoptek Wraith [Whip Coils]
········Canoptek Wraith [Whip Coils]
········Canoptek Wraith [Whip Coils]
········Canoptek Wraith [Whip Coils]
········Canoptek Wraith [Whip Coils]

++ Tau Empire: Codex (2015) (Formation Detachment) (653pts) ++

+ Formation (653pts) +

Riptide Wing (653pts)
····XV104 Riptide Battlesuits [Bonding Knife Ritual]
········Riptide Shas'vre [Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Plasma Rifle]
····XV104 Riptide Battlesuits [Bonding Knife Ritual]
········Riptide Shas'vre [Early Warning Override, Heavy Burst Cannon, Stimulant Injector, Twin-linked Smart Missile System]
····XV104 Riptide Battlesuits [Bonding Knife Ritual]
········Riptide Shas'vre [Early Warning Override, Heavy Burst Cannon, Twin-linked Smart Missile System, Velocity Tracker]
   
Made in us
Loyal Necron Lychguard




Though, to be fair, the Knight Meta counters the Warp Spider meta Bring a Knight, they can only glance the rear on 6s, and you can Avenger the things to death or Stomp them out.
   
 
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