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Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

TompiQ, Silver' point conceded I've got myself confused with last ed where the rules were contained under the building rules.

As my main argument has been removed due to a senior moment, I will withdraw with an 'agree to disagree' on the effects of Wraithflight.

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in us
Uhlan




Dothan, AL

 Nilok wrote:
TompiQ wrote:

 Nilok wrote:
sm3g wrote:
Im curious as to why Games Workshop explicitly worded it to say that the flip belt does not suffer the penalty when charging if they didn't need to? (which would be the case if this wraith argument was in fact true).

Different writers and fluff. The Flip Belt reflects them being able to move over terrain with the greatest of ease, while Wraith Flight reflects the Wraith ignoring the terrain entirely.

Really it would be better if they had editors to make sure the rules were consistent across different books so when a writer makes an assumptions on how they think the rules works, they can be checked.


I don't know, the rules still fill different purposes. Flip belts are not intended to allow you to walk through terrain, nor does it help with dangerous, so a similar wording would not be sufficient to cater to these differences. They are worded differently because the rules are inherently different, not because different writers wrote them.

Only the C'tan version prevent Dangerous Tests, Wraiths will still take a Dangerous Test if they are subject to them.


Actually dangerous terrain has no effect on wraiths as they are beasts so automatically pass dangerous terrain tests.

This message was edited 1 time. Last update was at 2015/02/01 23:33:16


I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched c-beams glitter in the dark near the Tannhäuser Gate. All those ... moments will be lost in time, like tears...in rain
 
   
Made in se
Ork Boy Hangin' off a Trukk




 Nilok wrote:
TompiQ wrote:

 Nilok wrote:
sm3g wrote:
Im curious as to why Games Workshop explicitly worded it to say that the flip belt does not suffer the penalty when charging if they didn't need to? (which would be the case if this wraith argument was in fact true).

Different writers and fluff. The Flip Belt reflects them being able to move over terrain with the greatest of ease, while Wraith Flight reflects the Wraith ignoring the terrain entirely.

Really it would be better if they had editors to make sure the rules were consistent across different books so when a writer makes an assumptions on how they think the rules works, they can be checked.


I don't know, the rules still fill different purposes. Flip belts are not intended to allow you to walk through terrain, nor does it help with dangerous, so a similar wording would not be sufficient to cater to these differences. They are worded differently because the rules are inherently different, not because different writers wrote them.

Only the C'tan version prevent Dangerous Tests, Wraiths will still take a Dangerous Test if they are subject to them.


I didn't dispute that. My point was that wraiths never take dangerous terrain tests for moving through dangerous terrain, because they don't treat it as dangerous terrain due to wraithflight. The only way for them to take such a test would be to suffer an effect similar to "if a unit [does X, which cannot relate to moving through terrain] it has to take a dangerous terrain test". Then they would immediately pass these tests, as they possess Move Through Cover. I know the point is moot due to that, but there's still a point to be made about wraithflight and not triggering dangerous terrain tests to begin with.

All the C'tan version of the rule does is make sure C'tans also pass DT tests caused by things other than moving through dangerous terrain. Because they possess the same innate immunity wraiths does, as they never move through DT for movement purposes, unless the player actually wishes them to do so.


 AndrewC wrote:
TompiQ, Silver' point conceded I've got myself confused with last ed where the rules were contained under the building rules.

As my main argument has been removed due to a senior moment, I will withdraw with an 'agree to disagree' on the effects of Wraithflight.

Cheers

Andrew


One of those few moments when GW's rule changes has caused less paradoxes I suppose. I do agree that we would have had a clusterf*ck of issues had the movement rules remained as in last ed.. Still would have allowed the Wraiths to keep their I though.


Automatically Appended Next Post:
 ah64pilot5 wrote:


Actually dangerous terrain has no effect on wraiths as they are beasts so automatically pass dangerous terrain tests.


Aye, C'tan and Wraiths suffer exactly as much from dangerous terrain. As in, they never take tests for moving through terrain, and if they somehow would be forced to take a dangerous terrain test for other reasons, both would automatically pass them.

This message was edited 4 times. Last update was at 2015/02/01 23:36:42


 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

I don't have the book here, but from the quotes you all have posted.

"even if the charging unit is not slowed by difficult terrain." [from the Charging into Difficult terrain rules]


"Canoptek Wraiths can move over all other models and terrain as if they were open ground." [From the Wraithflight Rule]

They treat all terrain as if it were open, which means they are not slowed by difficult terrain.

I cannot ignore the fact that my model passed through a building even if it has move through cover rules when it comes to its charge. You do not ignore that you have rushed or phased into some sort of difficult terrain, just that you aren't slowed by it because you treat it as if it were open. That being said I would not confer the -2" but would say the I1 during the assault phase sticks.

You do not take any penalties from charging into open terrain, but you are only moving through the difficult as if it were open (Not being slowed by it) Which does trigger the I1 rules IMO and how I would argue it to be played


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 ah64pilot5 wrote:
Spoiler:
 Nilok wrote:
TompiQ wrote:

 Nilok wrote:
sm3g wrote:
Im curious as to why Games Workshop explicitly worded it to say that the flip belt does not suffer the penalty when charging if they didn't need to? (which would be the case if this wraith argument was in fact true).

Different writers and fluff. The Flip Belt reflects them being able to move over terrain with the greatest of ease, while Wraith Flight reflects the Wraith ignoring the terrain entirely.

Really it would be better if they had editors to make sure the rules were consistent across different books so when a writer makes an assumptions on how they think the rules works, they can be checked.


I don't know, the rules still fill different purposes. Flip belts are not intended to allow you to walk through terrain, nor does it help with dangerous, so a similar wording would not be sufficient to cater to these differences. They are worded differently because the rules are inherently different, not because different writers wrote them.

Only the C'tan version prevent Dangerous Tests, Wraiths will still take a Dangerous Test if they are subject to them.


Actually dangerous terrain has no effect on wraiths as they are beasts so automatically pass dangerous terrain tests.

Thanks, I keep forgetting that Wraiths are now beasts.
   
Made in us
Uhlan




Dothan, AL

 Nilok wrote:
 ah64pilot5 wrote:
Spoiler:
 Nilok wrote:
TompiQ wrote:

 Nilok wrote:
sm3g wrote:
Im curious as to why Games Workshop explicitly worded it to say that the flip belt does not suffer the penalty when charging if they didn't need to? (which would be the case if this wraith argument was in fact true).

Different writers and fluff. The Flip Belt reflects them being able to move over terrain with the greatest of ease, while Wraith Flight reflects the Wraith ignoring the terrain entirely.

Really it would be better if they had editors to make sure the rules were consistent across different books so when a writer makes an assumptions on how they think the rules works, they can be checked.


I don't know, the rules still fill different purposes. Flip belts are not intended to allow you to walk through terrain, nor does it help with dangerous, so a similar wording would not be sufficient to cater to these differences. They are worded differently because the rules are inherently different, not because different writers wrote them.

Only the C'tan version prevent Dangerous Tests, Wraiths will still take a Dangerous Test if they are subject to them.


Actually dangerous terrain has no effect on wraiths as they are beasts so automatically pass dangerous terrain tests.

Thanks, I keep forgetting that Wraiths are now beasts.


np... I am still trying to digest all this new stuff (almost wish for the good old days of Rogue Trader)

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched c-beams glitter in the dark near the Tannhäuser Gate. All those ... moments will be lost in time, like tears...in rain
 
   
Made in us
Shas'ui with Bonding Knife





Kavik_Whitescar wrote:
I don't have the book here, but from the quotes you all have posted.

"even if the charging unit is not slowed by difficult terrain." [from the Charging into Difficult terrain rules]


"Canoptek Wraiths can move over all other models and terrain as if they were open ground." [From the Wraithflight Rule]

They treat all terrain as if it were open, which means they are not slowed by difficult terrain.

I cannot ignore the fact that my model passed through a building even if it has move through cover rules when it comes to its charge. You do not ignore that you have rushed or phased into some sort of difficult terrain, just that you aren't slowed by it because you treat it as if it were open. That being said I would not confer the -2" but would say the I1 during the assault phase sticks.

You do not take any penalties from charging into open terrain, but you are only moving through the difficult as if it were open (Not being slowed by it) Which does trigger the I1 rules IMO and how I would argue it to be played


The problem with that argument is that they can only trigger Open Ground rules while moving. Open Ground is an actual terrain type with its own rules (none) and Wraithflight is telling you to treat all terrain and models as Open Ground while they are moving. If you are applying the initiative penalty, you are not treating the terrain and models as Open Ground for their move.

Also a word of warning, I would recommend not talking about rules unless you actually have the book. You can get misinformation for the web that can lead you astray.

This message was edited 1 time. Last update was at 2015/02/01 23:57:51


 
   
Made in se
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Kavik_Whitescar wrote:
I don't have the book here, but from the quotes you all have posted.

"even if the charging unit is not slowed by difficult terrain." [from the Charging into Difficult terrain rules]


"Canoptek Wraiths can move over all other models and terrain as if they were open ground." [From the Wraithflight Rule]

They treat all terrain as if it were open, which means they are not slowed by difficult terrain.

I cannot ignore the fact that my model passed through a building even if it has move through cover rules when it comes to its charge. You do not ignore that you have rushed or phased into some sort of difficult terrain, just that you aren't slowed by it because you treat it as if it were open. That being said I would not confer the -2" but would say the I1 during the assault phase sticks.

You do not take any penalties from charging into open terrain, but you are only moving through the difficult as if it were open (Not being slowed by it) Which does trigger the I1 rules IMO and how I would argue it to be played



Wraithflight:
"When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground."

If you decide to move over something as if it was open ground, it is open ground for all intents and purposes of that movement. The I penalty triggers because you move through difficult terrain during your charge.

Hence wraiths cannot trigger the I penalty.

EDIT - And as Nilok points out above, open ground is a specific type of terrain that in no way interacts with any rules that relates to difficult or dangerous terrain.

This message was edited 1 time. Last update was at 2015/02/01 23:58:55


 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

TompiQ wrote:
Kavik_Whitescar wrote:
I don't have the book here, but from the quotes you all have posted.

"even if the charging unit is not slowed by difficult terrain." [from the Charging into Difficult terrain rules]


"Canoptek Wraiths can move over all other models and terrain as if they were open ground." [From the Wraithflight Rule]

They treat all terrain as if it were open, which means they are not slowed by difficult terrain.

I cannot ignore the fact that my model passed through a building even if it has move through cover rules when it comes to its charge. You do not ignore that you have rushed or phased into some sort of difficult terrain, just that you aren't slowed by it because you treat it as if it were open. That being said I would not confer the -2" but would say the I1 during the assault phase sticks.

You do not take any penalties from charging into open terrain, but you are only moving through the difficult as if it were open (Not being slowed by it) Which does trigger the I1 rules IMO and how I would argue it to be played



Wraithflight:
"When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground."

If you decide to move over something as if it was open ground, it is open ground for all intents and purposes of that movement. The I penalty triggers because you move through difficult terrain during your charge.

Hence wraiths cannot trigger the I penalty.

EDIT - And as Nilok points out above, open ground is a specific type of terrain that in no way interacts with any rules that relates to difficult or dangerous terrain.


You are physically moving your model through Difficult terrain, and treating it as if it were open. Meaning you are in Difficult, and not slowed by it because you treat it as open. What you are saying is ignoring all terrain entirely. If we had an apocalyptic world with geysers that shot magma in the air and could kill models. If you placed a Wraith on it, it would still be hit by magma geyser even though that spot the wraith is standing on it open terrain.

You don't get to ignore that a terrain is there, you just treat it as if it were open during your movements.

I moved through difficult terrain (but I treat it as open ground) and then proceed to charge through difficult terrain (another movement as if it were open ground)
However I still moved through difficult terrain and charged into it unhindered. Which would trigger the Initiative 1 attacks because the rule says "Even if the charging unit is not slowed by difficult terrain"

1000-6500 SW W/L/D 6/1/3
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2015: 8/5/4

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Made in us
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Buffalo, NY

Kavik, when the Wraiths charged, did they move through Difficult Terrain?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
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Louisville, Ky

 Happyjew wrote:
Kavik, when the Wraiths charged, did they move through Difficult Terrain?
Yes, they however treat it for movement purposes as if it were open.

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

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Made in us
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Kavik_Whitescar wrote:
Spoiler:
TompiQ wrote:
Kavik_Whitescar wrote:
I don't have the book here, but from the quotes you all have posted.

"even if the charging unit is not slowed by difficult terrain." [from the Charging into Difficult terrain rules]


"Canoptek Wraiths can move over all other models and terrain as if they were open ground." [From the Wraithflight Rule]

They treat all terrain as if it were open, which means they are not slowed by difficult terrain.

I cannot ignore the fact that my model passed through a building even if it has move through cover rules when it comes to its charge. You do not ignore that you have rushed or phased into some sort of difficult terrain, just that you aren't slowed by it because you treat it as if it were open. That being said I would not confer the -2" but would say the I1 during the assault phase sticks.

You do not take any penalties from charging into open terrain, but you are only moving through the difficult as if it were open (Not being slowed by it) Which does trigger the I1 rules IMO and how I would argue it to be played



Wraithflight:
"When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground."

If you decide to move over something as if it was open ground, it is open ground for all intents and purposes of that movement. The I penalty triggers because you move through difficult terrain during your charge.

Hence wraiths cannot trigger the I penalty.

EDIT - And as Nilok points out above, open ground is a specific type of terrain that in no way interacts with any rules that relates to difficult or dangerous terrain.


You are physically moving your model through Difficult terrain, and treating it as if it were open. Meaning you are in Difficult, and not slowed by it because you treat it as open. What you are saying is ignoring all terrain entirely. If we had an apocalyptic world with geysers that shot magma in the air and could kill models. If you placed a Wraith on it, it would still be hit by magma geyser even though that spot the wraith is standing on it open terrain.

You don't get to ignore that a terrain is there, you just treat it as if it were open during your movements.

I moved through difficult terrain (but I treat it as open ground) and then proceed to charge through difficult terrain (another movement as if it were open ground)
However I still moved through difficult terrain and charged into it unhindered. Which would trigger the Initiative 1 attacks because the rule says "Even if the charging unit is not slowed by difficult terrain"

I would recommend reading Battlefield Terrain in the BRB as the rules have changed for 7e.
Open Ground and Difficult Terrain are Terrain Types for Citadel Scenery Models, just like how Infantry and Jetpack Infantry are Unit Types for Models. If you are told to treat a Jetpack Infantry as a normal Infantry for moving, you would not have any of the rules that trigger for moving as Jetpack Infantry. The same is true for Open Ground and Difficult Terrain.

This message was edited 1 time. Last update was at 2015/02/02 00:31:36


 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Kavik_Whitescar wrote:
 Happyjew wrote:
Kavik, when the Wraiths charged, did they move through Difficult Terrain?
Yes, they however treat it for movement purposes as if it were open.


So when they charged, did thy charge through Difficult Terrain or Open Ground? I'm specifically asking about the charge.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

 Happyjew wrote:
Kavik_Whitescar wrote:
 Happyjew wrote:
Kavik, when the Wraiths charged, did they move through Difficult Terrain?
Yes, they however treat it for movement purposes as if it were open.


So when they charged, did thy charge through Difficult Terrain or Open Ground? I'm specifically asking about the charge.

Their physical charge movement would be through difficult terrain (in the scenario we are discussing) And since they treat it as if it were open ground [for movement] they are not slowed by the difficult terrain which triggers the Initiative 1 rule.

1000-6500 SW W/L/D 6/1/3
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2015: 8/5/4

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Made in se
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Kavik_Whitescar wrote:
TompiQ wrote:
Kavik_Whitescar wrote:
I don't have the book here, but from the quotes you all have posted.

"even if the charging unit is not slowed by difficult terrain." [from the Charging into Difficult terrain rules]


"Canoptek Wraiths can move over all other models and terrain as if they were open ground." [From the Wraithflight Rule]

They treat all terrain as if it were open, which means they are not slowed by difficult terrain.

I cannot ignore the fact that my model passed through a building even if it has move through cover rules when it comes to its charge. You do not ignore that you have rushed or phased into some sort of difficult terrain, just that you aren't slowed by it because you treat it as if it were open. That being said I would not confer the -2" but would say the I1 during the assault phase sticks.

You do not take any penalties from charging into open terrain, but you are only moving through the difficult as if it were open (Not being slowed by it) Which does trigger the I1 rules IMO and how I would argue it to be played



Wraithflight:
"When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground."

If you decide to move over something as if it was open ground, it is open ground for all intents and purposes of that movement. The I penalty triggers because you move through difficult terrain during your charge.

Hence wraiths cannot trigger the I penalty.

EDIT - And as Nilok points out above, open ground is a specific type of terrain that in no way interacts with any rules that relates to difficult or dangerous terrain.


You are physically moving your model through Difficult terrain, and treating it as if it were open. Meaning you are in Difficult, and not slowed by it because you treat it as open. What you are saying is ignoring all terrain entirely. If we had an apocalyptic world with geysers that shot magma in the air and could kill models. If you placed a Wraith on it, it would still be hit by magma geyser even though that spot the wraith is standing on it open terrain.

You don't get to ignore that a terrain is there, you just treat it as if it were open during your movements.

I moved through difficult terrain (but I treat it as open ground) and then proceed to charge through difficult terrain (another movement as if it were open ground)
However I still moved through difficult terrain and charged into it unhindered. Which would trigger the Initiative 1 attacks because the rule says "Even if the charging unit is not slowed by difficult terrain"


According to fluff, the magma would just pass straight through the wraith. They are, fluff-wise, able to be entirely transparent both physically and virtually until they choose not to be.

When wraiths use wraithflight (which they will, all the time, because it is nothing but benefits) all kinds of terrain beyond Open Ground ceases to exist for purposes of their movement, with the exception of having to be able to place the model on the terrain piece if it is impassable - if it isn't, you invoke wobbly model syndrome. it doesn't matter what the terrain is classified as - for the wraith, it counts as Open Ground when moving through it. Always. And you never suffer the I penalty if you charge on Open Ground.


Automatically Appended Next Post:
Kavik_Whitescar wrote:
 Happyjew wrote:
Kavik_Whitescar wrote:
 Happyjew wrote:
Kavik, when the Wraiths charged, did they move through Difficult Terrain?
Yes, they however treat it for movement purposes as if it were open.


So when they charged, did thy charge through Difficult Terrain or Open Ground? I'm specifically asking about the charge.

Their physical charge movement would be through difficult terrain (in the scenario we are discussing) And since they treat it as if it were open ground [for movement] they are not slowed by the difficult terrain which triggers the Initiative 1 rule.


Their physical charge movement would count as if going over Open Ground, no matter what other type of terrain they actually move over.

This message was edited 1 time. Last update was at 2015/02/02 00:32:57


 
   
Made in us
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Louisville, Ky

I completely disagree and until it is either FAQd or left alone and clarified I will staunchly argue as if they should be swinging at I1. It is obvious the majority of you disagree (obviously, why would you want to nerf your own army even if its something as silly as swinging at I1) so I will just agree to disagree and wish you all happy gaming.

(we don't use fluff for rules for a reason, otherwise wraiths would just be invincible creatures till their turn to swing in CC)

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Kavik, I recommend you read the Battlefield Terrain in the BRB before you start making accusations. Terrains now have Terrain Types just like how models have Unit Types as the rules have changed in 7e.

Open Ground and Difficult Terrain are Terrain Types, just as Infantry and Jump Infantry are Units Types.

This message was edited 2 times. Last update was at 2015/02/02 00:47:56


 
   
Made in se
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Kavik_Whitescar wrote:
I completely disagree and until it is either FAQd or left alone and clarified I will staunchly argue as if they should be swinging at I1. It is obvious the majority of you disagree (obviously, why would you want to nerf your own army even if its something as silly as swinging at I1) so I will just agree to disagree and wish you all happy gaming.

(we don't use fluff for rules for a reason, otherwise wraiths would just be invincible creatures till their turn to swing in CC)


You brought up the fluff argument, not me. You can't just cherry pick those kinds of arguments. Nilok is entirely correct in that Open Ground and Difficult Terrain/Dangerous Terrain are entirely different terrain types. Wraiths move as if all terrain was Open Ground, so you cannot trigger any penalties tied to any other type of terrain.
   
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Louisville, Ky

what fluff argument??? The Magma things? That is a legit table and scenario run in game with stats and such for apocalyptic planets and games >.>

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Florence, KY

Kavik_Whitescar wrote:
I cannot ignore the fact that my model passed through a building even if it has move through cover rules when it comes to its charge. You do not ignore that you have rushed or phased into some sort of difficult terrain, just that you aren't slowed by it because you treat it as if it were open. That being said I would not confer the -2" but would say the I1 during the assault phase sticks.

You have to, otherwise you're not treating the terrain as Open Terrain. You're still treating it as Difficult Terrain.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in se
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Kavik_Whitescar wrote:
what fluff argument??? The Magma things? That is a legit table and scenario run in game with stats and such for apocalyptic planets and games >.>


A geyser shooting magma in the air is a fluffy description. On the table, there are two actual ways you could play that:
1.) House-rule the thing. Here you can decide it will trigger in whatever manner you see fit, excluding or including any type of target. It also has no real value in a rules discussion.
2.) Treat it as dangerous terrain. However, Wraiths treat all terrain as Open Ground when moving over it, so they would not trigger it.

Using alternative one, you concoct your own rules to your own pleasure. Alternative 2, however, follows the rules as written.
   
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Australia

The more I read people's arguments the more I am inclined to change my mind - every wording of the charging bit explicitly states "moved through difficult terrain"...which as many people have pointed out the wraiths didn't (due to open ground actually being a different terrain type)...

So while I think it is silly that the belt and wraiths have completely different wording (but in game produce the same result) I changed my mind!!

   
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You know if they just the goddamn wording

"Ignore all penalties of difficult and dangerous terrain" this would be so much simpler...

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
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Dothan, AL

 Quickjager wrote:
You know if they just the goddamn wording

"Ignore all penalties of difficult and dangerous terrain" this would be so much simpler...


That might be one way to do it, but honestly, I think it is just a matter of people not being able to believe or conceive that any unit could have an ability like this. For once, the RAW is quite clear, but many people seem to not believe that it could actually be this simple.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I've watched c-beams glitter in the dark near the Tannhäuser Gate. All those ... moments will be lost in time, like tears...in rain
 
   
Made in se
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sm3g wrote:
The more I read people's arguments the more I am inclined to change my mind - every wording of the charging bit explicitly states "moved through difficult terrain"...which as many people have pointed out the wraiths didn't (due to open ground actually being a different terrain type)...

So while I think it is silly that the belt and wraiths have completely different wording (but in game produce the same result) I changed my mind!!


Huzzah! Sorry if I've come across as blunt in this thread, i seem to sound meaner the more tired I've become. I will also treasure this as one of those rare moments when opinions change on YMDC. Welcome to the yay-side, now go out and buy a bazillion wraiths as the rest of us!

 Quickjager wrote:
You know if they just the goddamn wording

"Ignore all penalties of difficult and dangerous terrain" this would be so much simpler...


Hey, if GW was able to write proper rules we'd lose this whole sub-forum! Can't have that now can we?

I mean, what would we be doing all day?
   
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Lieutenant General





Florence, KY

TompiQ wrote:
Hey, if GW was able to write proper rules we'd lose this whole sub-forum! Can't have that now can we?

I mean, what would we be doing all day?

It would save many of us from ulcers and concussions from beating our heads against the wall. Maybe then some of us could get some painting done

Seriously, forget any new models or codices. I'd be happy with a comprehensive FAQ.

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TompiQ wrote:

 Quickjager wrote:
You know if they just the goddamn wording

"Ignore all penalties of difficult and dangerous terrain" this would be so much simpler...


Hey, if GW was able to write proper rules we'd lose this whole sub-forum! Can't have that now can we?

I mean, what would we be doing all day?


Actually playing the game instead of arguing over badly written and barely playable rules.
   
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Dimmamar

Wraithflight:
When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.


The initiative step of the Wraith has nothing to do with its movement (in the Move phase, or the Charge sub-phase).
Has the Wraith moved through difficult terrain? If yes, then it's at I1.
You can't declare that the terrain does not exist, because it clearly does, right there on the table. Even if the Wraiths move "as if" it was open ground, it's still difficult. And if a model moved through difficult terrain (which the Wraith did), then it goes at I1.

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Elric, while the Citadel Scenery Model is on the table, the Wraithflight rule says it uses the Terrain Type for Open Ground instead of Difficult Terrain. Terrain Types are to Citadel Scenery Models as Unit Types are to Models.

I recommend reading Battlefield Terrain in the BRB.
   
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 Elric Greywolf wrote:
Wraithflight:
When moving, Canoptek Wraiths can move over all other models and terrain as if they were open ground. However, they cannot end their move on top of other models and can only end their move on top of impassable terrain if it is possible to actually place the models on top of it.


The initiative step of the Wraith has nothing to do with its movement (in the Move phase, or the Charge sub-phase).

WRONG -
If at least one model in the charging unit moved through difficult terrain as part of its charge move, all of the unit's models must attack at Initiative step 1
- seems to have everything to do with its movement in this case.
 Elric Greywolf wrote:

Has the Wraith moved through difficult terrain? If yes, then it's at I1.

No it hasn't it has moved through the terrain type of "open ground"/
 Elric Greywolf wrote:

You can't declare that the terrain does not exist, because it clearly does, right there on the table. Even if the Wraiths move "as if" it was open ground, it's still difficult. And if a model moved through difficult terrain (which the Wraith did), then it goes at I1.

The terrain exists, its type is "Open Gorund" not "Difficult"....

This message was edited 1 time. Last update was at 2015/02/02 02:37:00


   
 
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