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Made in gb
Insect-Infested Nurgle Chaos Lord







I know some of you aren't terribly bothered about getting in on early access, but for those of you that are thinking about it there's a sale on it on Steam at the minute.

http://store.steampowered.com/app/276810/

It's about a third off.

Playing it at the moment and enjoying it.

Although one thing is confusing me. I end up beating the other side but get a "defeat" message and my Gang Leader cheers in triumph. Truly strange times.

   
Made in au
Longtime Dakkanaut




Squatting with the squigs

ok that's it, i'm buying it today.That was all the impetus I needed to buy it.

My new blog: http://kardoorkapers.blogspot.com.au/

Manchu - "But so what? The Bible also says the flood destroyed the world. You only need an allegorical boat to tackle an allegorical flood."

Shespits "Anything i see with YOLO has half naked eleventeen year olds Girls. And of course booze and drugs and more half naked elventeen yearolds Girls. O how i wish to YOLO again!"

Rubiksnoob "Next you'll say driving a stick with a Scandinavian supermodel on your lap while ripping a bong impairs your driving. And you know what, I'M NOT GOING TO STOP, YOU FILTHY COMMUNIST" 
   
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Heroic Senior Officer




New Zealand

Purchased, new update just came out too
   
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Brum

Threadomancy but meh.

The latest update has added the single player campaign and it plays far, far better than the earlier builds. Horrifically balanced, especially once your warband levels up, but it looks very promising now in a way that it simply didn't before.

My PLog

Curently: DZC

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Powerful Spawning Champion





There is not this idea.

You brought my hopes up, only to cruelly dash them. Well done, sir!

Good to hear that it's improving, though. It shall remain on my "one day" list.
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

To be fair, Mordheim itself became horribly unbalanced once folks started earning skills.. same with Blood Bowl and Necromunda, but they where/are still fun to play.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
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Longtime Dakkanaut




Squatting with the squigs

Threadomancy. Damn I am enjoying this game now there is progression. Love the game, buy it, buy it now everyone. Dissapointed with the non existent bolt of change but other than that my chaos warband is awesome.

My new blog: http://kardoorkapers.blogspot.com.au/

Manchu - "But so what? The Bible also says the flood destroyed the world. You only need an allegorical boat to tackle an allegorical flood."

Shespits "Anything i see with YOLO has half naked eleventeen year olds Girls. And of course booze and drugs and more half naked elventeen yearolds Girls. O how i wish to YOLO again!"

Rubiksnoob "Next you'll say driving a stick with a Scandinavian supermodel on your lap while ripping a bong impairs your driving. And you know what, I'M NOT GOING TO STOP, YOU FILTHY COMMUNIST" 
   
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Brum

 Bullockist wrote:
Threadomancy. Damn I am enjoying this game now there is progression. Love the game, buy it, buy it now everyone.


Indeed, the balance issues have been largely fixed now as well.

My PLog

Curently: DZC

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Crazed Bloodkine




Baltimore, Maryland

I just completed Act 1 with my Skaven warband. Got the Leader, 2 Heroes, and 5 Henchmen all with pretty good loadouts.

I seem to have the clumsiest Skaven climbers and jumpers in all of Skavendom, but I have lost no battles or suffered perma-death to any of my warband. I did restart like 6 times, because I was doing some things wrong and couldn't quite grasp some of the mechanics. But now I know what I'm doing and go in with a plan, and I've been pretty successful, at least against the computer, I'll probably get rolled if I play someone online.

This is a great game, the long load times are my only knock on this game so far.

I hope it gets new warband DLC/expansions. Would love to play undead.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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Calculating Commissar




pontiac, michigan; usa

 nels1031 wrote:
I just completed Act 1 with my Skaven warband. Got the Leader, 2 Heroes, and 5 Henchmen all with pretty good loadouts.

I seem to have the clumsiest Skaven climbers and jumpers in all of Skavendom, but I have lost no battles or suffered perma-death to any of my warband. I did restart like 6 times, because I was doing some things wrong and couldn't quite grasp some of the mechanics. But now I know what I'm doing and go in with a plan, and I've been pretty successful, at least against the computer, I'll probably get rolled if I play someone online.

This is a great game, the long load times are my only knock on this game so far.

I hope it gets new warband DLC/expansions. Would love to play undead.


I completed act 1 with skaven too. I basically let the chaos ogre in the last mission just get stuck in the doorway and shot him to death. Not sure if that's what was intended but fighting him the old fashioned way would be super tough.

I haven't restarted yet but I got pretty close to losing. I've already been late with shipments twice in a row in the early game. Currently I generally have enough for the shipments when I receive them. Gotta say they can be annoying sometimes as I want to progress in the campaign but sometimes the wyrdstone requests make that a bit tough esp. considering selling to other buyers equals xp and benefits. There are big benefits selling to the main buyer that funds you but only when they don't request a shipment.

I will agree on load times being long and the game can at times be jumpy when you're moving around the map with your guys but maybe that's just my computer sucking too badly as it is on lowest settings.

Of all 4 factions I think empire is the weakest. For me skaven can be hard to fight but probably not OP. I think it depends on how many points your warband is and maybe the fact the computer is stupid with certain types of combat.

I find it amazing you haven't lost any guys to perma-death. Perhaps you're using items to keep them alive or something? In some cases my guys have lost limbs and it can be annoying. Losing legs in this game makes soldiers so ridiculously slow I mostly want to let em go.

I'm kinda surprised that's all you have so far. I have a leader, 4 heroes and 5 henchmen. I don't seem to know how you hire impressives in the game. Is that feature not in yet or do I just not know how it works?

Lately I haven't seemed to be fighting much chaos but lots of sisters and skaven. In fact I might say chaos (cult of the possessed) are the least likely army for me to fight for whatever reason.

This message was edited 2 times. Last update was at 2015/11/23 23:09:26


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Crazed Bloodkine




Baltimore, Maryland

I find it amazing you haven't lost any guys to perma-death. Perhaps you're using items to keep them alive or something? In some cases my guys have lost limbs and it can be annoying. Losing legs in this game makes soldiers so ridiculously slow I mostly want to let em go.


Nah, just been lucky I guess. I tend to retreat once I've sighted an enemy and pick my own battle ground, usually a choke point, where 3 dudes can slice up one dude in a doorway or building. I then rotate the dude that took the most damage back a bit further to throw shurikens or shoot double fisted warplock pistols. Only way my dudes get put "Out of Action" is if I got flanked and my aforementioned wounded missile guys get owned or I underestimate how hard an opponent hits in the main melee. Its pretty conservative and can be boring, but charging off solo with my cowardly Skaven as individuals got me punished hard on my first few aborted attempts at the campaign.

I have a feeling my dudes will now be dropping like flies, now that I've pointed out how healthy they've been.

I'm kinda surprised that's all you have so far. I have a leader, 4 heroes and 5 henchmen.


That's all that I've been able to unlock so far. I tend to never be able to get the bonus objectives, as the enemy Routs(or whatever its called in this game) before I can grab the bounty items or grab the idol, etc etc. Its kind of annoying, as I knock out the bounty target, and the enemy routs before I can loot the corpse and take the respective trinket. Rout checks should be at the start of every round, rather than the character turns. I've been bamboozled out of maybe half a dozen bonus objectives because of that. That's probably hampered my

Ya, I don't know about Impressives either.

And for the load times, it seems to be for everyone, regardless of how well your rig runs. Every review I've read points it out as the most prominent negative.

Another thing, how do you unlock magic recipes? I went against a Chaos cult who almost all had glowing weapons and I assumed they were the "mark of savagery" etc, bonuses that you can add to a high quality weapon. I don't see any way to research them or unlock them.




"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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pontiac, michigan; usa

 nels1031 wrote:
I find it amazing you haven't lost any guys to perma-death. Perhaps you're using items to keep them alive or something? In some cases my guys have lost limbs and it can be annoying. Losing legs in this game makes soldiers so ridiculously slow I mostly want to let em go.


Nah, just been lucky I guess. I tend to retreat once I've sighted an enemy and pick my own battle ground, usually a choke point, where 3 dudes can slice up one dude in a doorway or building. I then rotate the dude that took the most damage back a bit further to throw shurikens or shoot double fisted warplock pistols. Only way my dudes get put "Out of Action" is if I got flanked and my aforementioned wounded missile guys get owned or I underestimate how hard an opponent hits in the main melee. Its pretty conservative and can be boring, but charging off solo with my cowardly Skaven as individuals got me punished hard on my first few aborted attempts at the campaign.

I have a feeling my dudes will now be dropping like flies, now that I've pointed out how healthy they've been.

I'm kinda surprised that's all you have so far. I have a leader, 4 heroes and 5 henchmen.


That's all that I've been able to unlock so far. I tend to never be able to get the bonus objectives, as the enemy Routs(or whatever its called in this game) before I can grab the bounty items or grab the idol, etc etc. Its kind of annoying, as I knock out the bounty target, and the enemy routs before I can loot the corpse and take the respective trinket. Rout checks should be at the start of every round, rather than the character turns. I've been bamboozled out of maybe half a dozen bonus objectives because of that. That's probably hampered my

Ya, I don't know about Impressives either.

And for the load times, it seems to be for everyone, regardless of how well your rig runs. Every review I've read points it out as the most prominent negative.

Another thing, how do you unlock magic recipes? I went against a Chaos cult who almost all had glowing weapons and I assumed they were the "mark of savagery" etc, bonuses that you can add to a high quality weapon. I don't see any way to research them or unlock them.





Several ways apparently. Loot the enemy chest at their wagon, loot chests where and when possible (the value of what's in chests is also up and down) and complete side objectives and get nice rewards (better gear, items, etc.).

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Crazed Bloodkine




Baltimore, Maryland

I was mistaken about completing Act 1.

I completed the first mission in Act 1, not Act 1 in its entirety. That explains my roster irregularities!

The second mission "Act I - II" just came up.

This message was edited 1 time. Last update was at 2015/11/24 01:36:33


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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pontiac, michigan; usa

 nels1031 wrote:
I was mistaken about completing Act 1.

I completed the first mission in Act 1, not Act 1 in its entirety. That explains my roster irregularities!

The second mission "Act I - II" just came up.


Ok that's why you took no casualties. Believe me when I say the missions get harder.

Updates: Ok I gotta say I just played a mission that was supposedly normal difficulty where my guys were all split up with their's. Basically they threw my best soldiers out in the middle of nowhere and in some cases I was right next to the enemy with no way outside of the building with a ranged unit or caster (keep in mind this is vs melee units). Basically they single out and kill my leader before I even get the chance to use him.

If any of you ever deploy into small groups to fight the enemy then choose your deployment rather than allow the computer. In most cases it's no big deal but in small groups it really matters esp. when you need a guide for your stupidity based warriors.

Updates #2: Just had another mission that was supposedly hard. I think one of my guys went out of action and I mostly just wiped out the empire warband. Their wizard and leader were among the first to die. I gotta say that one halberd hero I have is insanely potent at killing enemies. In one mission he did over 1,000 damage total. There should totally be an achievement for that. I also managed to get about 120 wyrdstone in the mission vs the empire to make up for the abysmal returns of the split warbands against the possessed army. I think I will need about 200 more weight of wyrdstone to fulfill this order and I need it in 10 days. Depends how it all goes I guess. It can be rather tough keeping everybody healed and flipping out reserves back and forth when you have orders you need to fill out on time.

@nels1031: Also the 3rd mission is against sisters of sigmar and just a word in advance the main impressive warrior in that place reduces all your ranged weapons to hitting her at 1% so you need to gang up on her with some potent melee dudes. As always try not to get your assassin lord killed.

This message was edited 4 times. Last update was at 2015/11/24 05:36:52


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 flamingkillamajig wrote:

Updates: Ok I gotta say I just played a mission that was supposedly normal difficulty where my guys were all split up with their's. Basically they threw my best soldiers out in the middle of nowhere and in some cases I was right next to the enemy with no way outside of the building with a ranged unit or caster (keep in mind this is vs melee units). Basically they single out and kill my leader before I even get the chance to use him.


You could still deploy your guys though right?

I have no idea why that mission is even still in the game, at least its not as bad as it was.

For enchanting recipes you will need to wait until you level up more, although you can also get them as faction rewards. I find that the best place to get blue/purple equipment is by looting enemy leaders and carts (if you can manage it), I got my first epic item last night, which of course I can't actually use....

In terms of keeping your guys alive; always move in groups that can support each other, try and engage in terrain which cuts down on the number of enemy models that can make contact but where you can still gang up on them and if you have guys who are low on health get them to disengage and pull out a backup ranged weapon.

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pontiac, michigan; usa

 Silent Puffin? wrote:
 flamingkillamajig wrote:

Updates: Ok I gotta say I just played a mission that was supposedly normal difficulty where my guys were all split up with their's. Basically they threw my best soldiers out in the middle of nowhere and in some cases I was right next to the enemy with no way outside of the building with a ranged unit or caster (keep in mind this is vs melee units). Basically they single out and kill my leader before I even get the chance to use him.


You could still deploy your guys though right?

I have no idea why that mission is even still in the game, at least its not as bad as it was.

For enchanting recipes you will need to wait until you level up more, although you can also get them as faction rewards. I find that the best place to get blue/purple equipment is by looting enemy leaders and carts (if you can manage it), I got my first epic item last night, which of course I can't actually use....

In terms of keeping your guys alive; always move in groups that can support each other, try and engage in terrain which cuts down on the number of enemy models that can make contact but where you can still gang up on them and if you have guys who are low on health get them to disengage and pull out a backup ranged weapon.


At the time I had no idea the random deployment would screw me over so badly. It's normally not a big deal unless they break you into small pieces to fight separately. It wasn't a game type but it was one of the random missions that you can get.

I'm fine with recipes for now. I don't have many but things seem ok for now. That mission saw me losing some stuff though but nobody died. At least the mission right after saw me getting about 120 weight worth of wyrdstone and only having one nightrunner go out of action. I think part of the issue is my force wasn't very melee based and for whatever reason my guys were in some of the same buildings as the enemy or far too close. Also for whatever reason the enemy just seems to know the absolute easiest way to get to you and knows where you are in some cases.

I sometimes do engage in that type of terrain but you don't understand he was basically upon me before the game started. A lot of my ranged guys got stuck in combat and for whatever reason couldn't disengage. Not only that but in one case one of my wizards literally couldn't go outside and jump down the building and all ways out were blocked by the circle of an enemy melee combatant. Keep in mind this is also my stupidity wizard which needs another wizard to use guidance on him. That said that bit sorta worked out as an enemy stayed in combat with him and couldn't hurt him too bad while I used the combat to nullify stupidity and cast spells outside the combat.

It wouldn't have mattered if I didn't lose out on morale the second I had to take my first break test. In one case I got screwed badly by that as I forced an enemy to take multiple break tests and I think they passed every one and the first I took I lost (this was vs empire I think).

I also do what you said with the backup ranged weapons at times. A lot of what you say I somewhat do already but in practice rather than theory sometimes plans fall through. You have to understand in that mission vs chaos I was put in bad positions where I was forced away from the rest of my guys and the first 2-3 guys he had (the big fear causing damaging dealing dudes) basically killed my leader before I had a chance to use him. Also another one of my guys was engaged in the basement with the stairway leading up as the only way out (which he engaged before my guy could do anything and then a guy that was also in the basement. closed in from behind so he had nowhere to go. In fact the 2 hard hitting fear causing guys tried fighting to my front and behind in some cases and prevented me from disengaging. It was a very bad situation. Not one area I could go to didn't have a guy nearby to fight him in combat and this would be a waste of strategy points meaning I'd have even less I could shoot with. Not only that but my best ranged dude also managed to get stuck in combat and I really needed his help that mission.

Lately I've been taking more melee guys and that seems to help. I just might need a leader with guidance for my stupidity based wizard and then just take him by himself from now on.

This message was edited 1 time. Last update was at 2015/11/24 08:55:10


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 flamingkillamajig wrote:

I sometimes do engage in that type of terrain but you don't understand he was basically upon me before the game started.


It was a massive issue throughout the EA period but Rogue Factor are apparently adamant that they want to keep that mission in, the very first time I got that mission (Mercs Vs Skaven) half my warband was knocked out before I even had a turn.

Things are a lot better now and I beat the last one I had although my leader was isolated by 4 enemy fighters and taken out of action almost immediately; I think I lost 3 guys in the first 4 turns but at least I got some decent loot out of it.

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pontiac, michigan; usa

I fought the same type of mission against skaven and won. I lost 2 guys and he lost 9/10. Deployment is weird and the game type is 'haunter in the darkness' I think. It's about a ghostly town crier so you guys know to watch for it. I got about 120-125 wyrdstone this time I think.

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Crazed Bloodkine




Baltimore, Maryland

I took a break with my Skaven and started Chaos.

They start off relatively weak, but get pretty hard hitting fast. I gotthe leader-mage, 1 Mutant, 1 Marauder, 1 Possesed(newly acquired)2 Cultists with bows, and 3 of the Dark Souls. The first two henchmen chip away at the enemy while he runs up, and the Dark Souls with 3 variants of doublehanded weapons, just tear things to pieces.

Just completed Act 1s first mission and it unlocked a new Hero, the Possessed. Can't wait to try him out tomorrow.

Do the narrator characters that join you on campaign story missions ever join up permanently?

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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pontiac, michigan; usa

Had a hard mission that I could've won but lost instead. Sucks that some of my guys just can't leave combat when on the stairs. It really could've gone either way. It sucks that the second I could take a rout check that I have to. That said I grabbed at least 5 wyrdstone clusters with one of my surviving guys and the rest seemed to have a significant portion as well so it wasn't a total loss. In fact even though I lost the mission I technically probably got more of the wyrdstone than my opponent so it was a net win in some senses. I lost gear though which was a straight up loss though and some of my guys were knocked out for a time (4-5 days on one). Thankfully nobody died though.

I'm currently only about 8 weight of wyrdstone away from completing my wyrdstone request so as long as I get that done within 2 days then things will be good. That shouldn't really be too hard at all and had I wanted to fire some soldiers I could've made it possible sooner but I'd rather not do that. Seriously 8 wyrdstone means I can grab one shard and 3 fragments and i'll have what I need. One wyrdstone cluster is almost double what I need to finish the request.

So yeah I'm not entirely bummed that I lost because I got a significant portion of wyrdstone (which as it turns out was all in one place and right next to the enemy's wagon of all places). When you think about it they could've gathered all the wyrdstone super easily if the computer wasn't brain dead.

This message was edited 1 time. Last update was at 2015/11/25 06:32:26


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 flamingkillamajig wrote:
I fought the same type of mission against skaven and won. I lost 2 guys and he lost 9/10. Deployment is weird and the game type is 'haunter in the darkness' I think. It's about a ghostly town crier so you guys know to watch for it. I got about 120-125 wyrdstone this time I think.


I thought you meant the Ambush mission which is a special 'random' mission that you get sometimes instead of the one you selected. For normal missions I simply avoid anywhere where there is a chance that I won't be set up as a group.

The AI used to prioritise picking up Wyrdstone, they probably don't anymore to speed up the game.

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pontiac, michigan; usa

No the one where you're spread apart by an apparition is also terrible. All of your guys are spread into buildings apart from each other and sometimes you have some having to face several very deadly opponents with no way to get out of the building without being engaged and sometimes their initiative is better.

Ambush is also bad but haunter in the darkness is pretty bad.

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Crazed Bloodkine




Baltimore, Maryland

So after getting to Rank 4 Warband rating with Skaven and Possessed, I tried a new warband as Mercenaries...

It didn't end well. They start off incredibly weak. Effectively lost two henchman and my Youngblood after the first game(defeat) against Sisters of Sigmar. This is after I went to town for about a half hour as much as I could to make each of the guys as unique looking as possible and with distinct loadouts based on their roles. Tried to power through a few more matches but just couldn't string any successes together. Maybe I'll return to them at some point, but I'm not too keen on them at this point.

Gonna stick with my Possessed. I love my Mutant with a crown of Horns and a Thousand Eyes all over him. He's coming up on level 10, so 1 more mutation coming up! I hope its not anything to do with his hands, as he's got a purple hammer that can 2 hit most things. My Marauder has a sword hand and hooked feet. He's around level 7 at the moment, so it'll be some time before I can get him another mutation. My Magister is pretty good at support, but can hit fairly hard. He's a real force multiplier. Underwhelmed by my Possessed hero. He's big but incredibly soft. Only have one mutation on him, an axehand, and he's slow leveling because he gets ktfo'd pretty quick and doesn't get as much XP.

Also, did my first match where a Chaos Ogre showed up, just randomly walking around. He ended up 1-hitting one of my reserve henchmen. I made the enemy (Skaven) rout before he could do any more damage. Would love to put that guy on the payroll.

This message was edited 1 time. Last update was at 2015/11/27 23:01:37


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pontiac, michigan; usa

I've got a lot of level 10 skaven. Funny how many seem to lack legs or arms later on. The warband becomes more like the special Olympics or veteran's with disabilities group than an actual team of hardened fighters. Seriously I feel like I should give them veteran's benefits. Sometimes you'll fight enemies with peg legs and peg arms all around.

Anyway as far as I know the weakest faction by quite a bit is empire. The normal mission I have right now is ambushing empire so even though difficulty rating is hard I'm guessing the enemy will get owned.

I find it interesting how even before the match starts the music tells you which faction you will fight. Noble sounding song equals empire, lots of chorus singing female voices equals sisters of sigmar, craziness equals chaos and skaven is somewhat Asian in theme (clan eshin is ninja based skaven).

My guys are hard as nails equipped to the brim with high end gear (mostly purple). The first mission of act 2 is fairly tough. You have to face mostly daemons except for the sorcerer. Daemonettes auto-stun every time they hit, plaguebearers can cast some spells and hit fairly hard as well as take away action and strategy points with some mist/fog. I dunno what bloodletters do as I shot one to death from upstairs. Pink horrors cast spells and when killed turn into 2 blue horrors (weaker versions of pink horrors but still somewhat potent). Basically fighting and killing 5 daemons is tough all by itself. Each daemon on it's own is like fighting 5 guys from any warband if not more. Bring your best fighters esp. warplock pistol combo heavy damage dealing dudes.

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Crazed Bloodkine




Baltimore, Maryland

What are your favorite skills loadouts?

I tend to go with "Command" for the leader, the free attack out of turn can be a game changer and then movement bonus passive skills for everything else. I'm not too impressed with the active ability skills as the damage output/debuffs on some of them don't seem to outweigh the benefits that seizing the initiative with long charges or ambushes can do. Once I max out on the passive skills, I tend to go for the active skills and I keep it simple.

After doing the second scripted mission of Act I for the Possessed, (which was awesome, you're storming a castle) I decided to change things up and go with Mercenaries again. This time I went heavy missile troops and I'm having success. My melee captain and henchmen can usually wipe out whatever is left after a few rounds of shooting/overwatch. I recruited the sorcerer last night before I hit the sack, pretty excited to see what he can do.


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"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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Calculating Commissar




pontiac, michigan; usa

For night runner go with warplock pistols. I have 2 of them and the one with fighting claws tends to stay behind. The one with warplock pistols often takes off 2/3 or more hp off an enemy per turn (depending on armor and ranged resistance. Note you can also give them numbing poison to lessen the enemies strategy points if they're totally melee based and coming at you while you can use warp poison to neuter their attacks. Jeez I should totally have had two.

The other potent loadout is on a black skaven or something (named 'katalis skaa') and he does insane amounts of damage. If I'm facing an enemy that really annoys me I have two good chances to do an attack that automatically stuns if it connects. Usually one of them hits and then I get to swarm the enemy and crit them while they're down.

My leader which is now fairly potent is armed with daggers and has just about all the critical hit chance boosts he can get. Even without a couple he can reliably stun or at least crit an enemy once per turn. It's rather awesome because he's squishy when he's not dodging. Generally I tend to use him once my other guys have shot. I also gave my leader the ability 'intimidate' and brought it's mastery to full so he can reliably force a leadership check on an enemy and force everybody in contact with that enemy to get a free attack on them. Really good if you have a bunch of guys on them but they need somewhere to flee to make it work.

I also have a decent wizard that sadly now has stupid and I think amok (whatever injury that adds 2 points to spell cost). So now I need guide to guide him. Hi intelligence is so high stupidity normally doesn't matter but amok effects him a lot. I'm gonna see if the other wizard can take his place eventually but that might take a while.

The rest of the henchmen at this point kinda just suck. If a warpguard loses an army I give them a lot of agility but usually I'm going for making them more of wall/shield or else dodge a lot rather than going damage heavy.

For the other henchmen type I give them skurikens and lots of agility and some warp poison and numbing poison.

The henchmen used to be much better but at 3k points of a warband it's usually the heroes that become awesome.

Seriously katalis skaa himself can sometimes almost kill some enemies with 2 attacks that connect (including a heavy charge) and I gave him all the charge boosts I could (increased distance for charging and hit chance.

This message was edited 1 time. Last update was at 2015/12/01 22:34:04


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 nels1031 wrote:
What are your favorite skills loadouts?
I tend to go with "Command" for the leader, the free attack out of turn can be a game changer and then movement bonus passive skills for everything else. I'm not too impressed with the active ability skills as the damage output/debuffs on some of them don't seem to outweigh the benefits that seizing the initiative with long charges or ambushes can do. Once I max out on the passive skills, I tend to go for the active skills and I keep it simple.


Command takes 4 offense points, you would be better of just getting your commander stuck in which is where he should be anyway. The only active skill that I bother with is strong blow, everything else is pretty much pointless or very niche. Lure of Chaos is really good for Possessed as it functions are a potentially more effective Command for half the cost.

Most of my Mercs all have +parry skills and armour proficiency so they can tank effectively, they also get strong blow and not much else. Its gotten so bad that most of my warband has skill points banked and nothing worthwhile to spent them on. Skills are an area that really needs looked at as so many of them aren't worth the time and cost of learning them.

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I use Command because it allows my Marauder/Mutant(s) who usually both accompany my Leader to get a free attack that hits harder than what the leader would do.

I also use the leader to Warcry and cast other buffing spells, so I want him mobile to buff where needed. He's fairly soft, so I tend not to get him into combat unless its a sure kill. I had Lure of Chaos in my first Possessed warband and I found it unreliable, particularly at high levels.

I probably won't take "Command" with my Mercs because their Captain is a melee centric hero.

I see and understand what you are saying though. It is sometimes a tough choice to spend 4 offense points.

This message was edited 1 time. Last update was at 2015/12/02 01:02:15


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Calculating Commissar




pontiac, michigan; usa

@Silent Puffin?: Have you bought skills and then mastered them? Henchmen can't master skills but everything else can I'm pretty sure. A skill by itself often isn't very good but stacked on top of each other and mastered they are. For instance you can get the aim boost which allows aim to give +30% to hit and then mastering it takes away one strategy point cost to aiming. Another thing is you can improve reload skill and master it. The first shot my warplock pistols dude reloads costs nothing and costs one more strategy point per reload. At top tier you can fire 3 times pretty easily and aim with every shot.

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 flamingkillamajig wrote:
For instance you can get the aim boost which allows aim to give +30% to hit and then mastering it takes away one strategy point cost to aiming..


Isn't the aim skill +10%? I find that my ranged guys always have spare strategy points anyway so an 'extra' one isn't really going to do much good. Skill mastery tends to have high stat requirements so while they are, or at least can be, useful they only really become attainable later on in the campaign.

The skill system just isn't that balanced.

 nels1031 wrote:
I had Lure of Chaos in my first Possessed warband and I found it unreliable, particularly at high levels.


It does allow you to get multiple free hits though, and it costs half the offense points of Command; I made heavy use of it with my Possessed. All leadership based skills become less effective as the campaign progresses unfortunately.

This message was edited 2 times. Last update was at 2015/12/02 07:35:18


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