Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
I don't play SM usually (considering Blood Angels/Sentinals of Terra/Mantis Warriors though) and have faced against the Relic Whirlwind Scorpius with my Nids and Necrons.
The upgrade you take for it is the Legacy of War: Battle of Keylek. Lemme tell you, 2-4 Barrage S8 AP3 Ignore Cover blasts is brutal to deal with.
soomemafia wrote: Hey guys, have any of you ran Chaplains in 7th succesfully?
I was considering a list with 10 ASM, 10 DC, Sanguinary Priest and a Chaplain with Veritas Vitae.
I would try to get the "Inflintrate Warlord + 3 units" and inflintrate 20 fearless models with FnP close to my opponent.
Could it work?
Automatically Appended Next Post: Oh, another question.
I'm going to ally some Iron Hands to get Centurions in my army. Is the TL Lascannon valid build? I prefer it over Gravs for the range, but I'm not sure if it's worth it...
Chaplains I think are totally viable, I've been running to them with greats success with DC and Dante, Hit and Run with Rage and rerolling to hit in the first round of combat is money (and no, I'm not going to stop beating this drum).
ASM are a bit weak as an assault unit, the best they've performed with me was when I had a Libby and a priest, and I got unleash rage. Those extra attacks made such a difference. Since getting unleash rage with a Libby is nit reliable I sometimes just them to fill the Fast slot in a FTSF, which gives them a chance of getting rage on the charge...
Automatically Appended Next Post: My tactic for this list is try get first go.. But if I go second then it might be risk to lose stormraven.. 3 stormraven in battle and try survive the anti-tank enemy..
Once it is my turn then I'll use special rule to use reserve roll for whole reserve unit and drop everything at once!
Assault squad with priests in drop pod do busy things.
Assault squad in drop pod or jump pack for capture the objective..
Assault Terminator to shred main hoards like Tyranids and Ork.
Tactic squad - capture objective or bolt em.
Flamer tactic squad for hoards control.
Melta tactic squad for tank hunt.
And the rest of gunship doing multitasking. Kill flyer unit or tank hunt or doing killing.. Heh.
Automatically Appended Next Post: Do all of that in first turn. Use white dwarf issued 47 formation.
This message was edited 2 times. Last update was at 2015/04/26 15:19:04
But... Isn't the formation separate from your regular army?
I mean that the Tacticals should not be counted as part of your army, meaning that you'd need two Troop choices more.
Looks good, but you definetly need the 1pt bolt pistol on the priest, and definetly a few meltaguns for the assault marines. If the assault terminators and priest are footslogging, then it might be better to get a squad of dc and put the priest in one of the ravens.
Solidcrash wrote:Yes, I'll use archangel stormraven formation to allow deep strike all of reserves unit in turn 1. And allow to charge when deep strike.
Solidcrash wrote:Really? Formation do not count toward slot? If so, I'll use expansion one! Where all elite slot and few HQ. No troop slot. Heh
Aw.. Look like Archangel stormraven formation can't fit in 1,500 pts.. Until unbound..(unacceptable for me ) I've try to use Archangel Strike Force but priest can't take terminator suit... So have to replace with captain or chaplains in terminator armour...
InsTincT_OP wrote:Looks good, but you definetly need the 1pt bolt pistol on the priest, and definetly a few meltaguns for the assault marines. If the assault terminators and priest are footslogging, then it might be better to get a squad of dc and put the priest in one of the ravens.
Yeah but have to remove and lose assault terminator squad and Archangel Storm formation "deep strike in first turn" are useless if I don't have deep strike unit.... Bah
It was good list for 2000 pts or 1750 pts because I can add two more troop..
th3maninblak wrote: How does everyone feel about the death company formation? The name escapes me but it goes as follows.
-Chaplain
-3x squads of Death Company
-2x Death Company Dreads
-1 Stormraven
All models in the detachment gain the crusader USR and "mini rampage", getting +1 attack if outnumbered.
I am one death company dread away from finishing it. I wanna know if its worth the $40
I haven't tried it, but does sound pretty cool. The question is, what size DC squads should we be aiming at for it, I'd be enclined to go for fairly large squads of 10min. My thinking is that you'll take casualties on the way anyway, and due to the sweeping advance bonus this list excels against xenos lists, who you'll be able to sweep.
Since there's only 1 storm raven, it might work nicely with FTSF to get have extra drop pods come in so you can put the second DC dread in a pod and have it arrive with Fragiosos/Melta ASM.
It does seem to decent antitank, if not FTSF, perhaps Sisters of Battle might be a nice addition, get St Celestine as a HQ and join to a squad of DC (2+armour for tanking and gives squad hit and run), dominions in rhinos for scouting ignores cover rhinos and the troops can take MM immolators with 5 battle sisters, 2 of which can have Melta.
Have you written a list around this detachment we could see?
Not yet, I'm still working on it, though I was thinking min sized troops and maybe dante+priest with some sanguinary guard, or even a 4th unit of death co with astorath.
And i think 6-10 would be the magic number for death company. Also a 2nd raven wouldnt be terrible to carry the other death co dread.
5,000
:cficon: 1,500
2015/04/29 06:39:31
Subject: Re:Blood Angels Competitive List Building
I am looking to make use of a Stormraven(with locator beacon) in my deep strike-focused army. My question is if using the Stormraven as a transport for a Tactical Squad and Furioso Dreadnought is at all a good idea. I am afraid it will get shot down, which would make a mess of its contents. The list I am thinking of running is as follows. I admit it isn't the most competitive.
HQ Captain Karlaen (will DS with the Assault Terminators)
Sanguinary Priest w/Angel's Wing (will DS with the Sanguinary Guard)
Elite
Death Company Squad w/PF, 2x PS and JPs Sanguinary Guard w/3x Sword, 1x Axe, 1x PF (will DS with the Priest)
Furioso Dreadnought w/ Melta and SB (will ride on the SR)
Assault Terminators w/6x THSS, 4x LC (will DS with Karlaen)
Troops
Scout Squad w/Sniper Rifles and Camo Cloaks
Tactical Squad w/ CF, F, HF (ride in SR)
Heavy Support
Trilas Predator with OC engines
SR w/TLMM, TLAsC, Locator Beacon
I also have two squads of Assault Marines with 2x Meltagun, Cassor the Damned, a VV Squad, and a Librarian with Jump Pack.
th3maninblak wrote: Not yet, I'm still working on it, though I was thinking min sized troops and maybe dante+priest with some sanguinary guard, or even a 4th unit of death co with astorath.
And i think 6-10 would be the magic number for death company. Also a 2nd raven wouldnt be terrible to carry the other death co dread.
Interesting. I might try writing a list or two around it just for giggles, I don't have nearly enough DC or a second DC dread to put it on the table though.
Still, might be interesting to build lists and compare notes.
So the formation is called the Strike Force Mortalis. Here's my first crack at a list.
1850 BA
Baal Strike Force Detachment
LoW -Lord Commander Dante
HQ -Sanguinary Priest
Jump Pack
Power Sword
Bolt Pistol
Elites
-5x Sanguinary Guard
Inferno Pistol
Chapter Banner
Power Fist
Troops
-10x Scouts
Close Combat Weapons
-5x Scouts
Close Combat Weapons
Fast Attack
-Drop Pod
Strike Force Mortalis Formation
-Chaplain
Jump Pack
Power Fist
-6x Death Company
Jump Packs
Power Fist
-6x Death Company
Jump Packs
Power Fist
-6x Death Company
Jump Packs
Power Fist
-Death Company Dread
Magna Grapples
Heavy Flamer
Blood Talons
-Death Company Dread
Magna Grapples
Blood Talons
-Stormraven
Multi Melta
Assault Cannon
Hurricane Bolters
So the DC dread with the flamer goes in the empty pod, the other chills in the stormraven. Scouts probably outflank to stay out of harms way, but might infiltrate if i dont think theyll give up first blood. The rest of the army just kinda surges forward.
5,000
:cficon: 1,500
2015/04/30 06:40:46
Subject: Re:Blood Angels Competitive List Building
So, since Cassor the Damned is a Character, could you, theoretically, make him your Warlord? If so, would he be any good as one? Getting him Rampage would pretty useful, as it would turn him into a blender. Speed of the Primarch coupled with the +1I from Baal Strike Force would make difficult to deal with as well. For the most part, all of the Warlord Traits would benefit him pretty well.
Of course, another option is to pair him with a Librarian with the Sanguinary Discipline and spam Quickening on him. I am just trying to find a good use for the model of him that I built (should have built a Furioso, but too late now).
Remtek wrote: Could be fun, but you are giving up slay the warlord and you can't take strategic trait which are two huge drawbacks.
Why would you give up either of those things? He is a character so he would gain the Warlord Trait, and if one wanted to, they could roll on the Strategic table rather than the BA table. Also, since he is a character, Slay the Warlord would still be in effect. The only major drawback from choosing Cassor is that one would need an HQ as well. And since stuff like the Librarian or Sanguinary Priest are cheap and quite good, it isn't that much of a drawback. Of one uses the Flesh Tearer Strike Force, one would only need to select Fast Attack at that point.
Martel732 wrote: That's basically what I use, except I don't bother with the bolters.
I just figure, why not? They miss out on an attack due to Specialist weapon, so might as well let them fire a couple extra bolter shots. I initially did 10x DC w/PF, 2xPS but now I realize that PS just aren't worth the points versus a PF that can actually harm something. My old unit used to cost 285 pts, this new setup costs 280 pts so I save a Melta Bomb.
Martel732 wrote: That's basically what I use, except I don't bother with the bolters.
I just figure, why not? They miss out on an attack due to Specialist weapon, so might as well let them fire a couple extra bolter shots. I initially did 10x DC w/PF, 2xPS but now I realize that PS just aren't worth the points versus a PF that can actually harm something. My old unit used to cost 285 pts, this new setup costs 280 pts so I save a Melta Bomb.
No real reason. I just hate bolters and don't want to change my models.
Martel732 wrote: That's basically what I use, except I don't bother with the bolters.
I just figure, why not? They miss out on an attack due to Specialist weapon, so might as well let them fire a couple extra bolter shots. I initially did 10x DC w/PF, 2xPS but now I realize that PS just aren't worth the points versus a PF that can actually harm something. My old unit used to cost 285 pts, this new setup costs 280 pts so I save a Melta Bomb.
No real reason. I just hate bolters and don't want to change my models.
Ah. No problem. A stylistic choice is reasonable. I haven't built the second half of my DC yet, so this change is actually quite simple.
If the extra two bolter shots cost me the game, I'm willing to live with that. So far, I don't think it has. The PF get where they're going and own face or they don't.
2015/05/05 19:25:34
Subject: Re:Blood Angels Competitive List Building
Strike Force Mortalis (1156pts)
····Chaplain [Bolt Pistol, Crozius Arcanum, Frag and Krak grenades, Jump pack, Rosarius]
········Valour's Edge [Ranged weapon]
····Death Company Dreadnought [Magna-grapple, Power Fists, Searchlight, Storm bolter and heavy flamer]
····Death Company Dreadnought [Magna-grapple, Power Fists, Searchlight, Storm bolter and heavy flamer]
····Death Company Squad [6x Bolt Pistol, 2x Bolter, 6x Chainsword, 8x Death Company Marine, Frag and Krak grenades, Jump Pack, 2x Power Fist]
····Death Company Squad [7x Bolt Pistol, Bolter, 7x Chainsword, 8x Death Company Marine, Frag and Krak grenades, Jump Pack, Power Fist]
····Death Company Squad [6x Bolt Pistol, 6x Chainsword, 6x Death Company Marine, Frag and Krak grenades, Jump Pack]
····Stormraven Gunship [4x Stormstrike missile, Twin Linked Lascannon, Twin-linked Multi-melta]
Astorath, Redeemer of the Lost (165pts) [Artificer Armour, Bolt Pistol, Frag and Krak grenades, Rosarius, The Executioner's Axe, Warlord Trait: Soulwarden]
Attack Bike Squadron (55pts) [Frag and Krak grenades, Multi-melta]
····Attack Bike [Twin-linked Bolter]
+ Lords of War (220pts) +
Commander Dante, Chapter Master of the Blood Angels (220pts) [Death Mask of Sanguinius, Frag and Krak grenades, Inferno Pistol, Iron Halo, The Axe Mortalis, Warlord Trait: Descent of Angels]
Made a list using the DC formation, wasn't easy but I think the list is pretty interesting, it does use 3 sources of detachment so wouldn't he legal at many tournaments.
The idea is that The 2 big DC units get a character eith Hit & Run and access to rerolls, So Dante and Chappy in 1, Celestine and Astorath in the other. Storm raven carries 1 dread, the other has to hoof it. Chewp SoB squadcan camp a home objective. I wanted some more Anto tank from the Sisters, but points ran out too quick.
D
2015/05/06 08:16:43
Subject: Re:Blood Angels Competitive List Building
Remtek wrote: Could be fun, but you are giving up slay the warlord and you can't take strategic trait which are two huge drawbacks.
Why would you give up either of those things? He is a character so he would gain the Warlord Trait, and if one wanted to, they could roll on the Strategic table rather than the BA table. Also, since he is a character, Slay the Warlord would still be in effect. The only major drawback from choosing Cassor is that one would need an HQ as well. And since stuff like the Librarian or Sanguinary Priest are cheap and quite good, it isn't that much of a drawback. Of one uses the Flesh Tearer Strike Force, one would only need to select Fast Attack at that point.
I meant if you make him your warlord it's very easy for opponent to get slay the warlord.
2015/05/06 09:32:56
Subject: Re:Blood Angels Competitive List Building
Remtek wrote: Could be fun, but you are giving up slay the warlord and you can't take strategic trait which are two huge drawbacks.
Why would you give up either of those things? He is a character so he would gain the Warlord Trait, and if one wanted to, they could roll on the Strategic table rather than the BA table. Also, since he is a character, Slay the Warlord would still be in effect. The only major drawback from choosing Cassor is that one would need an HQ as well. And since stuff like the Librarian or Sanguinary Priest are cheap and quite good, it isn't that much of a drawback. Of one uses the Flesh Tearer Strike Force, one would only need to select Fast Attack at that point.
I meant if you make him your warlord it's very easy for opponent to get slay the warlord.
That is certainly true. A lucky lascannon shot could, potentially, blow him to bits. It would be fun in a casual game, though.
clocks in at 885 and gives you 13 units, 31 Marines, 2 Warlord Traits, 6 Pods/Rhinos with which to score or block movement, BLOS, etc. With the remaining ~1000 points and the likelihood of 3 sources, you can fit all sorts of extra goodies in. MSU beats deathstars, especially when you can block their movement with units that will score/deny. BA happen to have the best and cheapest available Pod/Rhino strategies.