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Extra Points for Super Heavies, Lords of War, or What?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

i was reading a battle report in which a player received bonuses against his opponent who brought a Super Heavy. Are these bonuses covered in the Escalation book?

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Douglas Bader






There were bonuses in Escalation, but the Escalation rules for including superheavies in your army are no longer current. In normal games you don't get any extra points or other bonuses when your opponent brings a LoW unit, just like you don't get any extra points or other bonuses when your opponent brings a tactical squad. Any bonus for playing against a LoW (or any other type of unit) would be part of the mission rules for that particular game. And you're obviously free to design your own missions that give some kind of bonus if you and your opponent feel that it is a good solution to LoW balance issues.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Correct, but I believe that you only get the bonus when playing escalation missions, not when your opponent simply brings a superheavy as a LoW choice (or as an army in the case of knights), so read thoroughly to be sure.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Yeah, that was an Escalation thing that no longer applies.

 
   
Made in au
Missionary On A Mission




Australia

There is no reason why you can't still play the Escalation missions though... It could be a way to introduce balance if your gaming group is having issues with Super Heavy Vehicles/Gargantuan Creatures


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I played a 3000 point League maelstrom match in which I lost 15-9. I did destroy all three Knights in my opponent's Adamantium Lance and was hoping for a tie or victory from D3 victory points apiece or something. It was my first time facing them, and I know very little about their rules outside of the main rulebook for Super Heavy Walkers.

This message was edited 2 times. Last update was at 2015/02/09 06:30:37


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Auspicious Daemonic Herald





 Ghenghis Jon wrote:
I played a 3000 point League maelstrom match in which I lost 15-9. I did destroy all three Knights in my opponent's Adamantium Lance and was hoping for a tie or victory from D3 victory points apiece or something. It was my first time facing them, and I know very little about their rules outside of the main rulebook for Super Heavy Walkers.

Even with escalation you wouldn't get extra victory points for imperial knights because they aren't LoW
   
Made in au
Navigator





Australia

No idea why GW didn't do the Forge World approach and limit them to 25% for the games total points cost, would solve all these dilemmas fairly well

('');1750Elysian Inquisitional D-99 Task Force
('');1750 Red Scorpions
3500 HH Ordo Reductor
3000 HH Iron Warriors


 
   
Made in us
Douglas Bader






 Johnson101 wrote:
No idea why GW didn't do the Forge World approach and limit them to 25% for the games total points cost, would solve all these dilemmas fairly well


Because GW doesn't care about balance, and 7th edition is all about removing any rules that stop you from using the models you want to use (and therefore stop you from buying those models).

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Loyal Necron Lychguard





Virginia

Yeah, really weird that you don't get bonus points like in Escalation. I felt that made it a tad bit more balanced, but not anymore I guess. >.>

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ca
Commander of the Mysterious 2nd Legion





 Johnson101 wrote:
No idea why GW didn't do the Forge World approach and limit them to 25% for the games total points cost, would solve all these dilemmas fairly well


because 7th edition at it's core is designed around a "any goes, do as thou wilt" Philosophy. hence why we have detachments as we have them. and why we have unbound, formations etc. writing a hard code arbitary percentage (in a game that has never balanced around percentages) for a particular type of unit would, good or bad, fly in the phase of the basic Philosophy of 7th ed. now for tournies etc? I'd be all for a percentage limitation on LOWs (I'd ALSO be in favor of percentages for other things to avoid lists like 2 Libs, 2 GK termies, 4 dreadknights. I'm not a tounry player so it'd not impact me but I think anything that dischourages bare bones troops, and elite/heavy deathstar detachments and brings back a more rounded fluffy force is a good thing)

also I think the ling term plan is more aimed around balancing super heavies. the nercon apoc stuff got a serious fix in their codex IIRC

This message was edited 1 time. Last update was at 2015/02/09 09:34:33


Opinions are not facts please don't confuse the two 
   
 
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