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![[Post New]](/s/i/i.gif) 2015/02/12 21:47:29
Subject: Necron RP, ID, and HQ RP buffs
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Krazed Killa Kan
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So, the codex, as I recall, says that all modifiers to RP are cumulative, but can be no higher than a 4+.
So, lets say you take necron warriors in the Decurion detachment. +1 RP.
Lets say they get with a battle cannon. ID. -1 to RP.
Lets also say they happen to have a HQ buffing their RP. +1 RP.
So, 4+ FNP from ID weapons? Is that correct? It is cumulative, if I understand the meaning of the word....
Granted, this is dependent on specific HQs buffing limited squads, but even so, that seems potentially very strong.
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This message was edited 2 times. Last update was at 2015/02/12 21:49:16
"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2015/02/12 21:49:28
Subject: Necron RP, ID, and HQ RP buffs
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Powerful Phoenix Lord
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Correct. You are at a 5+ (+1 +1 -1) for a 4+. If you had another bonus (such as having a normal Cryptek and the named Cryptek with the similar rule but different name), you would be at 5+ (+1 +1 +1 -1) capped at 4+.
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This message was edited 1 time. Last update was at 2015/02/12 21:49:56
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/02/12 22:00:56
Subject: Necron RP, ID, and HQ RP buffs
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Krazed Killa Kan
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Honestly, that's not too different for single wound models than the old rez orb.
For multi-wound models, it could get a little out of hand, but that's another topic.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2015/02/12 22:20:01
Subject: Necron RP, ID, and HQ RP buffs
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Mutilatin' Mad Dok
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Kap'n Krump wrote:So, the codex, as I recall, says that all modifiers to RP are cumulative, but can be no higher than a 4+.
So, lets say you take necron warriors in the Decurion detachment. +1 RP.
Lets say they get with a battle cannon. ID. -1 to RP.
Lets also say they happen to have a HQ buffing their RP. +1 RP.
So, 4+ FNP from ID weapons? Is that correct? It is cumulative, if I understand the meaning of the word....
Granted, this is dependent on specific HQs buffing limited squads, but even so, that seems potentially very strong.
I think that's correct. You can always stack the modifiers in any order, so -1 for ID makes it 6+, then +1 for Decurion and +1 for a Cryptek, brings it right back down to 4+ without ever touching the forbidden 3+ range.
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![[Post New]](/s/i/i.gif) 2015/02/12 22:21:43
Subject: Necron RP, ID, and HQ RP buffs
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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I'm hoping they FAQ to both fix the wording of RP (so the 4+ limit has a meaning at all by RAW) and give some kinda order of operations for the modifiers to it.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/02/12 22:22:57
Subject: Necron RP, ID, and HQ RP buffs
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Regular Dakkanaut
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Normally i would agree, but i think whos evers turn it is can say the order that it goes in. So it would start at 5+ then the + 1 to a 4+ then i would do the + 1 for a 4+ followed by the ID to make it a 5+ on my turn.
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![[Post New]](/s/i/i.gif) 2015/02/12 22:24:28
Subject: Necron RP, ID, and HQ RP buffs
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The Hive Mind
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No - they're all modifiers. There are rules for how to apply modifiers - it ends up as a 4+.
Sequencing only matters if there's contradicting rules.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/02/13 06:54:17
Subject: Necron RP, ID, and HQ RP buffs
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Longtime Dakkanaut
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This is all assuming that the +1 bonus is improving the requirement of 5+ as opposed to the result of the RP roll itself.
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![[Post New]](/s/i/i.gif) 2015/02/13 08:08:45
Subject: Necron RP, ID, and HQ RP buffs
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Decrepit Dakkanaut
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niv-mizzet wrote:I'm hoping they FAQ to both fix the wording of RP (so the 4+ limit has a meaning at all by RAW) and give some kinda order of operations for the modifiers to it.
Modifiers do not need an order of operations, the rules already handle this just perfectly.
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![[Post New]](/s/i/i.gif) 2015/02/13 13:23:10
Subject: Necron RP, ID, and HQ RP buffs
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Confessor Of Sins
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nosferatu1001 wrote:niv-mizzet wrote:I'm hoping they FAQ to both fix the wording of RP (so the 4+ limit has a meaning at all by RAW) and give some kinda order of operations for the modifiers to it.
Modifiers do not need an order of operations, the rules already handle this just perfectly.
The wording of "the required dice roll can never be improved to be better than 4+." could be done better though...
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/02/13 13:25:55
Subject: Necron RP, ID, and HQ RP buffs
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Decrepit Dakkanaut
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Indeed, but only if you assume they didn't mean what they wrote: the required roll is most certainly the target number, and unfortunately nothing that improves your chances of passing rp ever changes that number....
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![[Post New]](/s/i/i.gif) 2015/02/13 13:44:24
Subject: Necron RP, ID, and HQ RP buffs
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Confessor Of Sins
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nosferatu1001 wrote:Indeed, but only if you assume they didn't mean what they wrote: the required roll is most certainly the target number, and unfortunately nothing that improves your chances of passing rp ever changes that number....
This gets me so confused but I think i agree: even though you need to total more than or a 5 (with bonuses). The required roll (result of the dice thrown) cannot be a 3 (as it does not meet the required roll). Right?
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/02/13 14:14:20
Subject: Necron RP, ID, and HQ RP buffs
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Decrepit Dakkanaut
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The required roll is the target number you must achieve
This is different to the roll of the dice.
So the required roll is a 5+. If you roll a 3+, but have two +1 modifiers to the roll, then you have met the required roll.
Almost certainly not what was intended, as they seem to have a limit or 4+, but nothing ever alters the required roll from 5+, it just alters the dice roll you make.
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![[Post New]](/s/i/i.gif) 2015/02/13 14:52:30
Subject: Necron RP, ID, and HQ RP buffs
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Confessor Of Sins
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nosferatu1001 wrote:The required roll is the target number you must achieve This is different to the roll of the dice. So the required roll is a 5+. If you roll a 3+, but have two +1 modifiers to the roll, then you have met the required roll. Almost certainly not what was intended, as they seem to have a limit or 4+, but nothing ever alters the required roll from 5+, it just alters the dice roll you make. I disagree then. I see that specific phrase meaning that the Dice roll needed (required) cannot be less than a 4 to be valid: BlackTalos wrote:As to my point of view: A do agree that the "bonuses" are meant to be modifying the Results of the roll - "Side A"(and not the requirement of the roll - "Side B") As per the rules of how: "subtracting 1 from the result if the hit that inflicted the Wound had the Instant Death" (Which is very clear that you remove the "-1" from the number you see on the dice, not the 5+ you are required to roll...) And: "Certain special rules and wargear items can provide modifiers to this dice roll; these are cumulative" This says modifiers to the dice roll, not to the requirement. However. The wording that comes after: "the required dice roll can never be improved to be better than 4+." Directly linked to the previous statement by a semicolon, is clearly referring to these "items" and how they cannot improve this roll to be better than a 4+. This seems like a very big contradiction. One method of resolving this however, would be to take the rule literally, with the wording of 4+ rather than numbers: "Roll a D6 each time the model suffers an unsaved Wound, subtracting 1 from the result if the hit that inflicted the Wound had the Instant Death special rule. On a five or more, discount the unsaved Wound – treat it as having been saved. Certain special rules and wargear items can provide modifiers to this dice roll; these are cumulative, but the required dice roll can never be improved to be better than a four or more."
Reading the above, the rule actually seems very clear (to me anyway). And completely in line with "Side B": 5+, 4+ is not a requirement. It is the value read on the roll: If the roll is a five or more, then ... The roll can be improved so that a four (or more) meets the required roll. But if the dice rolled is a 3, it can never meet the required roll, whatever bonuses this dice roll has. My conclusion and my HIWPI would both match: Rolling a 3 on RP will never bring the model back. But rolling a 4 probably will, even if it reached by 4+1+1-1. So having two +1 bonuses would negate the ID -1 penalty, bringing the required 5 down to a needed roll of a 4. If the only thing we can agree on is a pretty sloppy rules writing: Hey, it's the first time they tried RP worded this way. It's bound to have issues... Automatically Appended Next Post: Kriswall wrote:All of the special rules and wargear items modify the roll itself and not the "target". You always need to satisfy a 5+ requirement when making an RP roll. The number you need on each die will change depending on how many modifiers are in play, but you always need to achieve a 5+. Yes, this would be exactly how i see it, and that the statement: "the required dice roll can never be improved to be better than 4+." Actually refers the to result (modified) obtained on the Dice. It is saying that even though modifiers can change the result "seen" (that needs to go up to 5), this "improvement" can never be better than a 4 to meet the requirement of 5. "the required dice roll (of a 5) can never be improved to be better than 4+" (that is then improved to go above 5) (Otherwise the last phrase is completely pointless)
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This message was edited 1 time. Last update was at 2015/02/13 14:54:06
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2015/02/13 14:55:48
Subject: Necron RP, ID, and HQ RP buffs
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Decrepit Dakkanaut
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Yes, it is currently completely pointless, as none of their bonuses affect the target number you need.
The required roll cannot be your actual roll. They are two different constructs.
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![[Post New]](/s/i/i.gif) 2015/02/13 18:18:18
Subject: Necron RP, ID, and HQ RP buffs
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Loyal Necron Lychguard
Netherlands
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Can we keep that "required roll" discussion in the other thread and focus on the question?
@OP: Yes, it works like that.
It looks strong, but they always had this. Now you need a Cryptek and a special Detachment to obtain this.
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This message was edited 1 time. Last update was at 2015/02/13 18:18:46
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![[Post New]](/s/i/i.gif) 2015/02/13 18:33:07
Subject: Necron RP, ID, and HQ RP buffs
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Longtime Dakkanaut
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Kangodo wrote:Can we keep that "required roll" discussion in the other thread and focus on the question?
@ OP: Yes, it works like that.
It looks strong, but they always had this. Now you need a Cryptek and a special Detachment to obtain this.
You have to include the "required roll" discussion it relates directly to the OP question.
The OP is making an assumption on how RP works that is incorrect.
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