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Made in au
Screaming Shining Spear





Western Australia

Its a common combo - and one that is highly risky and can be largely useless pending the opponent.

Obviously anything in a vehicle gives not a care.

Its also highly reliant on getting enough dice to cast what you need with enough success that it cant be stopped and then rolling high enough on shriek to finish the target... Consider that you want at least 3 dice for shriek, 3 more for terrify and then 3-5 more for your other shenanigans... so at least 9 dice but ideally 11-12... so you are wanting 5-6 from the d6 roll... not reliable. Not to mention the harlequins who just shrieked a unit away are now dead elves walking with no defence and in the enemy lines.

I think its just not worth it myself without the enemy running a deathstar and even they - they will likely be denying things on 4+ as they almost universally have higher level psychers in them.

Can it work? sure! would I ever bank on it - nope

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in us
Daring Dark Eldar Raider Rider





StevetheDestroyeOfWorlds wrote:
So I've been thinking about a little freakshow LD bomb unit. A WWP armor of misery archon stuck with a Cast of Players with a ML2 Mask of Secrets Shadowseer rolling telepathy.
No scatter deepstrike within 6" of whatever the most important enemy non-vehicle is, then blow it up with mind bullets. Hope to be able to put terrify on it first, then shriek.
If possible, have another Shadowseer in a Hero's Path nearby to do some phantasmansy shenanigans.
Has anyone tried something like this, and if so did it work?


Its a nice little trick and I've used the wwp to some devastating effect. It works from time to time but here's some thoughts/downsides.
Who are you facing/Friendly game or a tournament?
Do they have stubborn?(no leadership modifiers)
Are they even out in the open? Leadership tests are awesome but if they are all mounted up in vehicles or are walkers... its wasted points.
Is it worth taking Telepathy over Phantasmancy's Veil of Tears?
Would you rather have a 2+invul archon or a wwp archon?
What are the primary formations being used?
What amount of points is the army you are trying to use this for?

Taking a cast of players for this purpose negates the formation benefit. As well as brings along a purposeless Death Jester.(kind of alot of eggs in 1 basket for 1 fuction)
Personally, my set up is usually a Masque or Cegorach's Revenge with an Allied detachment.
Take 1 Troupe and give them Neuro Disruptors (hits on a 2/3, wounds on a 2, it's AP2) good vs MC's
1 Troupe with Fusion Pistols (Unbound Kabalite Trueborn squad of 10 with heavies and support weapons) good vs vehicles or forcing a Titan to choose between 2 different facings for their shields.



Automatically Appended Next Post:
Here's what I used at the Dakka Kon Grand Tournament. Won 2 out of 5 games placing 14th out of 25-30ish
Faced Necrons, Dark Angels, Tau, Eldar/Tau, and Krieg IG

+++ Harlequins (1847pts) +++

++ Harlequins - Codex (Formation Detachment) (1567pts) ++

+ Formation (1567pts) Cegorach's Revenge+

Death Jester (60pts)
Death Jester (60pts)
Death Jester (60pts)

····Shadowseer (110pts) [Mastery Level 2 (25pts), Neuro Disruptor (10pts), The Mask of Secrets (15pts)]
····Shadowseer (95pts) [Mastery Level 2 (25pts), Neuro Disruptor (10pts)]
····Shadowseer (95pts) [Mastery Level 2 (25pts), Neuro Disruptor (10pts)]

····Skyweavers (120pts)
········Skyweaver (60pts) [Shuriken Cannon, Zephyrglaive (10pts)]
········Skyweaver (60pts) [Shuriken Cannon, Zephyrglaive (10pts)]
····Skyweavers (120pts)
········Skyweaver (60pts) [Shuriken Cannon, Zephyrglaive (10pts)]
········Skyweaver (60pts) [Shuriken Cannon, Zephyrglaive (10pts)]

····Solitaire (165pts) [Cegorach's Rose (15pts), Haywire grenades (5pts)]

····Troupe (194pts)
········Player (33pts) [Harlequin's Caress (8pts), Neuro Disruptor (10pts)]
········Player (33pts) [Harlequin's Caress (8pts), Neuro Disruptor (10pts)]
········Player (15pts) [Close combat weapon, Shuriken Pistol]
········Player (15pts) [Close combat weapon, Shuriken Pistol]
········Player (15pts) [Close combat weapon, Shuriken Pistol]
········Troupe Master (83pts) [Harlequin's Caress (8pts), Haywire grenades (5pts), Neuro Disruptor (10pts), The Starmist Raiment (25pts)]

····Troupe (164pts)
········Player (33pts) [Harlequin's Caress (8pts), Neuro Disruptor (10pts)]
········Player (33pts) [Harlequin's Caress (8pts), Neuro Disruptor (10pts)]
········Player (15pts) [Close combat weapon, Shuriken Pistol]
········Player (15pts) [Close combat weapon, Shuriken Pistol]
········Player (15pts) [Close combat weapon, Shuriken Pistol]
········Troupe Master (53pts) [Harlequin's Caress (8pts), Neuro Disruptor (10pts)]

····Troupe (164pts)
········Player (33pts) [Harlequin's Caress (8pts), Neuro Disruptor (10pts)]
········Player (33pts) [Harlequin's Caress (8pts), Neuro Disruptor (10pts)]
········Player (15pts) [Close combat weapon, Shuriken Pistol]
········Player (15pts) [Close combat weapon, Shuriken Pistol]
········Player (15pts) [Close combat weapon, Shuriken Pistol]
········Troupe Master (53pts) [Harlequin's Caress (8pts), Neuro Disruptor (10pts)]

····Voidweavers (160pts)
········Voidweaver (80pts) [Prismatic cannon (5pts)]
········Voidweaver (80pts) [Prismatic cannon (5pts)]

++ Dark Eldar: Codex (2014) (Allied Detachment) (280pts) ++

+ HQ (115pts) +

Archon (115pts) [Blaster (15pts), Close Combat Weapon, Kabalite Armour, Shadow field (40pts)]

+ Troops (95pts) +

Kabalite Warriors (95pts) [9x Kabalite Warrior (72pts)]
····Kabalite Warrior with heavy weapon (up to 1 for 10 models) (23pts) [Splinter cannon (15pts)]

+ Fast Attack (70pts) +

Raider (70pts) [Disintegrator cannon, Splinter Racks (15pts)]

I ran nothing but Phantasmancy Psychics and Light table Warlord Traits
I put this list together at the last moment because of a tournament slot opening up for me but it's essentially what I normally run but it is also not the best. I'm awaiting more models to try some ideas I've been having.

It's also worth noting that Running a Starmist Raiment is probably the best thing you can put on a Troupe Master when running Cegorach's Revenge or plan on maximizing your assault capability.
Solitaire 3+ invul , Troupe Master 3+invul (after running) Reroll failed invuls of a 1. AND a 2+ invul Archon.


Automatically Appended Next Post:
I'm looking at trying out "The Serpents Brood" Formation soon. Has anyone tried this Formation out?

Another question, Has anyone tried mixing Harlequins with Corsairs? Their transports seem alot better then using DE venoms

This message was edited 2 times. Last update was at 2016/06/08 23:22:15


 
   
Made in us
Frightening Flamer of Tzeentch





Somewhere

Hey Everyone,

I got a 750 point game in against IG in a special scenario.

I posted in battle reports though I used a lot of the tactics that I have read about in this thread.

http://www.dakkadakka.com/dakkaforum/posts/list/693898.page

I have only been able to play Harlies 3 times since release so I had a lot of time to think about strategy.

This message was edited 1 time. Last update was at 2016/06/16 02:56:11


2500
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2250
1750 
   
Made in gb
Regular Dakkanaut





North Coast, NSW, Australia



So what are people's feelings about the new force organisation chart in the Yannari codex?

http://m.imgur.com/gallery/ovnIQ

Personally, coming from the perspective of someone who wants to field primarily Harlequins, the loss of run+charge that you get from a straight masque detatchmeant (the Harlequin CAD type formation) seems too much. You can get that by running a Cegorath's Revenge formation, but then you are paying for a whole bunch of stuff that you might not need or want.

Seemingly, anything you could do before for Halreuqins and an allied CAD you can do now. The only two upshots I see:
1) the pseudo 3rd edition consolidation from combat into combat that Soulburst can provide after destroying an enemy unit.
2) larger troops hitching lifts in Raiders

I don't know if these outweigh the tax of taking a Cegorath's Revenge formation or the loss of taking just 'plain' Harlequins in a Ynari CAD when you can get run+charge from a normal Masque detachment.

This message was edited 1 time. Last update was at 2017/02/08 22:23:35


'Anyone can win, but it takes a good man to lose.'
-Louis Guzman 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Lurker wrote:
So what are people's feelings about the new force organisation chart in the Yannari codex?

http://m.imgur.com/gallery/ovnIQ

Personally, the loss of run+charge that you get from a masque seems too much. You can get that by running a Cegorath's Revenge formation, but then you are paying for a whole bunch of stuff that you might not need or want.

Seemingly, anything you could do before you can do now. The only two upshots I see:
1) the pseudo 3rd edition consolidation from combat into combat that Soulburst can provide after destroying an enemy unit.
2) larger troops hitching lifts in Raiders.

Indeed you can take Fast Attack Raiders for the Troupes, but the main take away for me is that you can organize your army without having to take the stupid Tax-Weaver heavy support.
You can even take a 10pt DE Lhamaean as your "HQ" (Court of the Archon, look it up) and then go nuts with whatever else you want.
You can also take a Harlequin painted WraithKnight, or really any other CWE/DE unit that you want an make them into counts as Harlies without any form of "tax" units

-

This message was edited 1 time. Last update was at 2017/02/08 22:20:56


   
Made in gb
Regular Dakkanaut





North Coast, NSW, Australia

 Galef wrote:

[...]the main take away for me is that you can organize your army without having to take the stupid Tax-Weaver heavy support.
[...]
You can also take a Harlequin painted WraithKnight, or really any other CWE/DE unit that you want an make them into counts as Harlies without any form of "tax" units
-


75pt tax for a skimmer that can block lanes of fire and still shoot for army wide run+assault isn't the worst tax in the world. Anything else you can get in a masque detachment is stuff you would actually want to take: I see the tax as kinda minimal (for someone wanting to run a LOT of Quinn's)

The other stuff you mention you can get just by taking allied CADs.

Still, more options and less taxes are good.

This message was edited 1 time. Last update was at 2017/02/08 22:31:37


'Anyone can win, but it takes a good man to lose.'
-Louis Guzman 
   
Made in pl
Wicked Warp Spider





Personally, I think that the new Ynnari detachment is best for a mixed type force. If going with "Full Masque+" amount of Harlies, then this might be well suited for this "+" part, as you can spend points more accurately, without virtually any tax whatsoever.

With mixed force however, this finally allows in an official and not only houseruled way, to include a fine-tuned "Harlequin wing" into Craftworld or DE army - single troupe with beefed up Troupe Master and Shadowseer, mounted in Starweaver and some Skyweavers as shock-assault troops Craftworlders lack? Not a problem anymore. And Skyweavers benefiting from Strenght from Death can be even more deadly than they already are. And the best thing is, that Troupe retained it's Troops status when ported into this detachment - finally some actually usefull Eldar CAD CC Troop choice!

So while regarding full Harlequin armies there is a lot of room for debate, it is IMHO the best thing that could happen to Harlequins as a whole faction.
   
Made in us
Regular Dakkanaut




Giving Cegorach's Revenge Strength from Death for what is essentially a CAD tax from any of the Eldar factions seems like more than a fair trade. Getting a chance to move, move again, run, then assault really widens that threat range.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Fast Attack Raiders starting with DScythe Wraithguard is back?

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
 
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