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![[Post New]](/s/i/i.gif) 2015/02/20 17:31:41
Subject: Troops. Do you really want to take them?
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Squishy Oil Squig
Valdosta, GA
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I've been running a Renegade and Heretics list with 8 Infantry squads (2 platoons). The mass of bodies I can take for a dirt cheap price is the whole backbone of my army. I focus on the objectives and I love having more bodies then one of the local deathstars can chew through has been surprisingly effective.
When I play CSM, it's Typhus and Zombies. Every army I play, every list, it's the troops that are the lynchpin of making the army work.
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![[Post New]](/s/i/i.gif) 2015/02/20 17:37:53
Subject: Troops. Do you really want to take them?
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Decrepit Dakkanaut
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Furyou Miko wrote:Slayer-Fan123 wrote: kronk wrote:If you could take 2 special weapons in a 10-man tactical squad, I'd be all over 3 in every SM list. Alas, you cannot.
It's literally the easiest fix for Tactical Marines to be more appealing. I say that over and over (though Heavy Flamers would be nice, seeing as Blood Angels get them but Salamanders don't...)
Just use your Marines as Battle Sisters then. Cheaper per model and they get double specials. Oh, and a 6++ so you can occasionally shrug off the deluge of AP3 Ignores Cover.
You'd think, but no Drop Pods and they still end up being worse Bikers. As well, Iron Hands have 6+ FNP so, they kinda have it anyway, though it isn't the same.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/02/20 17:41:47
Subject: Troops. Do you really want to take them?
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Boom! Leman Russ Commander
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If you do a search of my posts since 7th edition came out, you will notice that there are several posts where I mention the objective secured rule. At least a few of them in the carbo copies of this exact same thread as a variation of it seems to pop up every time you turn around. So yes, I HAVE pointed it out myself on a few occasions.
You implied that the rule was gone so I was taking you at your word and assumed you were being honest as I have not read the latest FAQ that has come out. Yes, I have a link to the site rules in my sig. Because i am one of the few that actually follow them. They are there for a reason. For us all to get along. Not for you (not you in particular but anyone to whom the statement applies) to use as a tool to instigate arguments or cause disruption. If you wish to continue this train of conversation, feel free to use the PM function.
If the rule IS still in place, that would mean that troops are better at claiming objectives than other troops.This is something that comes up pretty often in games where players take more troops. They win more games by playing to the mission and coming up with more objectives. In games where both players just try to table their opponant and dont use them, it desnt come up as often. Playing to the mission wins more games I would say. At least it works for me while I win games by playing to the mission and claiming more objectives while my opponant's elites and fast attack units scratches their heads while standing next to my puny guardsmen who claimed the objective from under their noses.
The end answer is pretty simple.
You can learn to use them effectively and enjoy the game using as many as you think you need
or
You can complain about them and not enjoy the game using as few of them as you can get away with.
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This message was edited 1 time. Last update was at 2015/02/20 17:44:51
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![[Post New]](/s/i/i.gif) 2015/02/20 17:51:33
Subject: Troops. Do you really want to take them?
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Cosmic Joe
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EVIL INC wrote:If you do a search of my posts since 7th edition came out, you will notice that there are several posts where I mention the objective secured rule. At least a few of them in the carbo copies of this exact same thread as a variation of it seems to pop up every time you turn around. So yes, I HAVE pointed it out myself on a few occasions.
You implied that the rule was gone so I was taking you at your word and assumed you were being honest as I have not read the latest FAQ that has come out. Yes, I have a link to the site rules in my sig. Because i am one of the few that actually follow them. They are there for a reason. For us all to get along. Not for you (not you in particular but anyone to whom the statement applies) to use as a tool to instigate arguments or cause disruption. If you wish to continue this train of conversation, feel free to use the PM function.
If the rule IS still in place, that would mean that troops are better at claiming objectives than other troops.This is something that comes up pretty often in games where players take more troops. They win more games by playing to the mission and coming up with more objectives. In games where both players just try to table their opponant and dont use them, it desnt come up as often. Playing to the mission wins more games I would say. At least it works for me while I win games by playing to the mission and claiming more objectives while my opponant's elites and fast attack units scratches their heads while standing next to my puny guardsmen who claimed the objective from under their noses.
The end answer is pretty simple.
You can learn to use them effectively and enjoy the game using as many as you think you need
or
You can complain about them and not enjoy the game using as few of them as you can get away with.
You were rude and sarcastic, not 'taking him at his word.' Get off your high horse.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2015/02/20 18:13:26
Subject: Re:Troops. Do you really want to take them?
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Boom! Leman Russ Commander
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I'm the one "in my head' so I am pretty sure that I would be the one in the know on that issue.
if you misread it and inserted motivations that were not there, that would not be on me. I was polite. It IS rude however to make accusations of such things. If you wish to continue that line of conversation, feel free to use the PM function.
As someone mentioned earlier, it is often a good tactic to have a cheap troop sit back on your home objectives to hold/claim (possibly with heavies to help defend) and send the fast attacks and elites to knock the enemy off of theirs (possibly escorting a troop or two to claim the mid ground ones. Of course, how successful you are varies depending on the skill levels of the players and of course how fickle the dice are. There is nothing wrong with using the troop transports to move the elites and such across the board. After all, they served their purpose in getting the troops to the battlefield already, why not repurpose them to assist other units? Or you can use them to help defend and claim. I can think of a few games where moving them in front of and near objectives have won me games just because they slowed down an enemy enough to keep them out of claiming/contesting range because they had to move around them.
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![[Post New]](/s/i/i.gif) 2015/02/20 18:16:12
Subject: Re:Troops. Do you really want to take them?
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[DCM]
Et In Arcadia Ego
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We'll end this particular diversion here.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2015/02/20 19:42:08
Subject: Re:Troops. Do you really want to take them?
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Boom! Leman Russ Commander
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i notice (and I'm sure that I'm not the only one) that this thread or a variation of it comes up every time ya turn around. A lot of time and effort goes into them and its the same members putting the same arguments into it every time. You could almost just copy and paste them and they would be the same conversations.
I think a thread or tactical file would be helpful. Maybe a section for each of the codices with tips and ideas for effectively using the troops units to their max potential. Covering all of the different variations, loadouts and transports. The question is would this be possible to do with everyone ONLY putting in positive input and ideas/tips without trying to tear apart the tried and true strategies and tactics of others. Accept that just because what works for someone else doesnt work for you and rather than try to tear theirs down, just add your own. Would this be possible? If it is, would someone be able to compile them into a single living document that could be added to? A pipe dream I know but IF it were possible, it would be a boon to us all.
I realize there is a tactics section but the topics are varied and become lost in time with only necromancy or restarting from scratch bringing up a topic again. I think something like this would merit a stable place.
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This message was edited 1 time. Last update was at 2015/02/20 19:44:50
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![[Post New]](/s/i/i.gif) 2015/02/20 20:59:18
Subject: Troops. Do you really want to take them?
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Omnipotent Necron Overlord
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Objective secured really don't matter. Unless ofc it's my Gk objective secured land raider...those things really can be a pain after you've destroyed all the anti tank in an opponents army
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/02/20 21:42:50
Subject: Troops. Do you really want to take them?
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Battlewagon Driver with Charged Engine
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Normal CSM... god no. Cultists, well, they can use a Quad Gun. Plague Marines, good but too expensive - you can get better things with the points.
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![[Post New]](/s/i/i.gif) 2015/02/20 21:52:02
Subject: Troops. Do you really want to take them?
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Dark Angels Librarian with Book of Secrets
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RunicFIN wrote:Normal CSM... god no. Cultists, well, they can use a Quad Gun. Plague Marines, good but too expensive - you can get better things with the points.

Really? I think CSM in terms of variety of what they can take are way better than Cultists, who die to a stiff breeze. Plague Marines, however, I think are awesome. They have Poison and FNP as well as can be Troops, no?
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2015/02/20 21:57:34
Subject: Troops. Do you really want to take them?
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Battlewagon Driver with Charged Engine
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Personally I find normal CSM just don't do enough for their points, and they lack a proper, normally costed Drop Pod and are also scared too easily. Power Armour alone these days just doesn't get one very far. But the main point is the same for both Plague Marines and normal CSM: there are just better things to be gained by saving the points elsewhere ( games for me atleast come down to obsec scoring rarely. )
Cheap effective HQ's with spawn/biker retinues, heldrake, obliterators, cheap suicide terminators with combi-meltas and a chainfist to force that Knight -players hand. I also make extensive use of Forgeworld myself so that makes it even more apparent. That Sicaran definetly needs to be there, etc.
I can however see a place for Plague Marines especially in certain builds: Having lots of them in some lists actually works very well. I just don't play those type of lists personally. Usually taking minimum Troops of Cultists opens up things like Be'lakor. He gets more stuff done than the basic CSM will most of the time.
And yeah, Cultists do nothing, but they don't cost that much, which again leaves the points for stuff. I pray to the Chaos Gods every day for GW to make the normal CSM actually preferable to wield in the new Codex. I don't like leaving my MK3 Iron Warriors home just so I can compete with that Eldar list.
When I know I'm playing a casual game though I bring out the metal bawkses and their passengers.
As a sidenote: In my last tournament I said the names of all the Chaos gods out loud before rolling for seize in 3 out of 4 games. I seized in all the 3 games I did it in. They're there, I swear...
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This message was edited 8 times. Last update was at 2015/02/20 22:11:19
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![[Post New]](/s/i/i.gif) 2015/02/21 01:39:28
Subject: Troops. Do you really want to take them?
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Oberstleutnant
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Effectiveness aside, I love footslogging armies. I have enough SM bodies to footslog with my Blood Ravens and that's how I like it ; p Definitely effectiveness aside ; p
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![[Post New]](/s/i/i.gif) 2015/02/21 10:05:38
Subject: Troops. Do you really want to take them?
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Killer Klaivex
The dark behind the eyes.
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Yonan wrote:Effectiveness aside, I love footslogging armies.
Me too.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/02/21 14:32:53
Subject: Troops. Do you really want to take them?
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Is 'Eavy Metal Calling?
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Agreed. Tanks are there to blow the crap out of the enemy, not operate a taxi service!
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![[Post New]](/s/i/i.gif) 2015/02/21 15:12:44
Subject: Troops. Do you really want to take them?
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Decrepit Dakkanaut
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Even with Obsec the fact that in 7th everything scores hurt the necessity/viability of the troop slot.
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![[Post New]](/s/i/i.gif) 2015/02/25 22:39:26
Subject: Troops. Do you really want to take them?
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Dakka Veteran
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I don't like Obsec stuff. My object is to kill the enemy because if I kill them, they won't be able to claim objectives.
Another thing is that I can't stand some units not contributing anything for the game apart from just sitting the on the objective the whole game, and shoot 1 Lascannon per turn.
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![[Post New]](/s/i/i.gif) 2015/02/25 23:03:15
Subject: Troops. Do you really want to take them?
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Dark Angels Librarian with Book of Secrets
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bibotot wrote:I don't like Obsec stuff. My object is to kill the enemy because if I kill them, they won't be able to claim objectives.
Another thing is that I can't stand some units not contributing anything for the game apart from just sitting the on the objective the whole game, and shoot 1 Lascannon per turn.
Seriously. "You can't hold objectives if you're dead!" should be a quote
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2015/02/25 23:09:40
Subject: Troops. Do you really want to take them?
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Locked in the Tower of Amareo
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If I could do it and keep my +1 init, I'd dump all the tacs.
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![[Post New]](/s/i/i.gif) 2015/02/25 23:12:06
Subject: Troops. Do you really want to take them?
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Longtime Dakkanaut
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I like running Troops in my DE, since I can get fast ObSec Transports that just take Objectives.
Tyranids? Yay, DS Rippers woo...
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/02/26 03:39:26
Subject: Troops. Do you really want to take them?
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Screeching Screamer of Tzeentch
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With my CSM army, I only bring two squads of Cultists, to fill the two troop choices. They're cheep and I'd rather spend the majority of my points on units with more firepower and survivability.
I just use my Cultists to camp the objectives, closest to my deployment zone. And pretty much forget about them for the rest of the game.
Like others have stated, regular CSM troops, are not effective enough to be worth their point cost.
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![[Post New]](/s/i/i.gif) 2015/02/27 15:57:55
Subject: Troops. Do you really want to take them?
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Shadowy Grot Kommittee Memba
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Depends on the army.
Necrons orks guard Eldar love troops
Tau and DE are kind of Troop Ambivalent
SM types tend to like troops less because elite units do more of the same stuff but are more focused.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/03/08 18:37:52
Subject: Troops. Do you really want to take them?
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Stalwart Space Marine
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4 Squads of 10 man grey hunters with 2 melta guns and a combi melta, Deepstriking all near each each other has had enemies panic.
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![[Post New]](/s/i/i.gif) 2015/03/08 18:47:06
Subject: Troops. Do you really want to take them?
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Loyal Necron Lychguard
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Frozocrone wrote:I like running Troops in my DE, since I can get fast ObSec Transports that just take Objectives.
Tyranids? Yay, DS Rippers woo...
Tyranid Troops are a must have in my opinion. Termagants and a troop Tervigon? Yes please. Warriors? Yes please. Even Hormagaunts? Sure.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/03/08 18:52:44
Subject: Troops. Do you really want to take them?
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Drop Trooper with Demo Charge
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Well, what else are you going to hide your Elites, heavies and Fast attack behind?
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1 GW standard case, 2/3 full of s,
One Kaiser Rushforth with guard in... Mostly painted!
Try elementgames.co.uk for money off GW, saved me loads!
Like my avatar? Taking commissions, see my website. WIll be posted later... |
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![[Post New]](/s/i/i.gif) 2015/03/08 19:05:20
Subject: Re:Troops. Do you really want to take them?
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Hellish Haemonculus
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I think it varies wildly between codexes, and how you use the army. Normal Tau? Troops are just a mandatory drain on your resources. Dark Eldar? I wouldn't take them if I didn't have to, (although the Warriors can still prove very useful when used correctly). Regular Eldar? For my armies, nothing but a tax I have to pay to get Psykers and anti-armor into my DE lists. Drop Pod Salamanders? They are the workhorses of my lists. I would take tactical squads in those lists even if troops weren't compulsory.
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![[Post New]](/s/i/i.gif) 2015/03/08 20:01:37
Subject: Troops. Do you really want to take them?
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Boosting Black Templar Biker
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I love black tide and sometimes have problems maxing out my troops choice lol 4-5 squads of crusaders belting forwards with support from covering units can be quite overwhelming. especially if you DS sternguard and terminators in to the back field to try and deal with the heavier stuff. ...at least I usually get linebreaker
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10000+pts
2000pts
No pity! No remorse! No fear
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![[Post New]](/s/i/i.gif) 2015/03/08 21:04:49
Subject: Re:Troops. Do you really want to take them?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I come from the days of simple, standard Force Org charts, so troops have always been a huge part of my builds. The idea of Unbound lists and the like make me cringe to no end.
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This message was edited 1 time. Last update was at 2015/03/09 21:51:13
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2015/03/08 21:11:00
Subject: Re:Troops. Do you really want to take them?
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Longtime Dakkanaut
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I play guard without many vehicles. That should be answer enough.
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2015/03/08 21:15:37
Subject: Re:Troops. Do you really want to take them?
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Commander of the Mysterious 2nd Legion
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I play Grey Knights, I use a fair number of GK terminators. so yes I use troops. but my troops are basicly better then the elites in 90% of codexes.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/03/08 21:36:14
Subject: Troops. Do you really want to take them?
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Sneaky Lictor
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krodarklorr wrote: Frozocrone wrote:I like running Troops in my DE, since I can get fast ObSec Transports that just take Objectives.
Tyranids? Yay, DS Rippers woo...
Tyranid Troops are a must have in my opinion. Termagants and a troop Tervigon? Yes please. Warriors? Yes please. Even Hormagaunts? Sure.
I was with you at Termagants and a troop Tervigon. It is not the SUPER MUST WIN competitive list, but it is good enough to deal with a semi-competitive to fun game and it is a lot of fun. Warriors? They can stay on the shelf where they belong. I guess some people never see S8 weapons thrown around because I can't imagine a reason to take something so squishy that lacks a decent amount of punch. They cost as much as terminators, with worse armor, no invulnerable, and they hit like wet noodles. They also cost WAAAY to many points in my opinion, I would love them if a base size squad didn't cost almost as much as a carnifex. Hormagaunts I want to love sooooo bad, they are literally the reason I started playing Tyranids in 3rd, I love that damn model and I feel like THEY are what Tyranids are supposed to be all about. But currently Hormagaunts are just worse than Termagants in almost every way, and in most cases the areas where they come out ahead just aren't worth it.
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