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Made in us
Regular Dakkanaut




Alaska

I am getting a rematch against Justin's new 7th edition Necrons today. He is undefeated with the new book and has beaten a few strong tournament lists as well as my Crowe/Purifier based army so I decide to bring something a little stronger.

1850 GK
NSF 1
Librarian , level 3 - 135
5 terminators, hammer, psycannon - 195
5 paladins, psycannons, apoth, banner, hammers/halberds - 384
2 Dreadknights, sword, incinerator, psycannon - 195 each

NSF 2
Librarian , level 3 - 135
5 terminators, hammer, psycannon - 195
2 Dreadknights, sword, psilencer, psycannon - 205 each










This message was edited 4 times. Last update was at 2015/02/23 18:02:29


 
   
Made in be
Deranged Necron Destroyer






Would love to see the Necrons hiring a culexus in the rematch, I wonder how super the Paladins would feel...

The Reclamation Legion seems strong, but i think the list is to slow, having 2 ghost Arks would make it much more durable.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Dakka Veteran




Thanks for the report and congrats on the win.

I do think you could of been more aggressive with the army and probably pulled off a bigger win but obviously your approach payed off.

I guess we'll see how he adapts to face 4 knights next time. If so post it up. I like short concise batreps and I really enjoy itc missions too.
   
Made in us
Regular Dakkanaut




Alaska

dominuschao wrote:
Thanks for the report and congrats on the win.

I do think you could of been more aggressive with the army and probably pulled off a bigger win but obviously your approach payed off.

I guess we'll see how he adapts to face 4 knights next time. If so post it up. I like short concise batreps and I really enjoy itc missions too.


I really appreciate you taking the time to watch and comment! I am glad you enjoyed it.

In my previous game against Necrons, it was the relic and I was INCREDIBLY aggressive. I had two dreadknights and both deep striked aggressively and were killed by wraiths (making above average charges, but I put them within the 12" possibility, so my fault). The lychguard unit met me head on and never budged while my army crumbled.

This game I was wanting to kite the lychguard away from the two clumped up objectives, and use every ounce of firepower I could muster to protect my dreadknights from getting tied up and killed by wraiths. The dreadknights are the only thing in the army that can sweeping advance, and their mass AP4 weapons make them perfect for clearing the hiding tomb blades/warriors/immortals out of his backfield.

It felt hopeless in game one when I met him head on with my threats and bounced off his 3+ invulnerable/4+ feel no pain. This game I felt very in control and compact, able to correctly focus fire his threats then have enough nasty stuff left over to clean off all the objectives. This game played out exactly how I was hoping it would when I created the list.

This message was edited 2 times. Last update was at 2015/02/23 23:45:12


 
   
Made in us
Quick-fingered Warlord Moderatus





I approve of 4 Dreadknights

3000
4000 
   
Made in us
Longtime Dakkanaut




 WrentheFaceless wrote:
I approve of 4 Dreadknights


Equip all the wraiths with TransD beamers.
   
Made in us
Quick-fingered Warlord Moderatus





col_impact wrote:
 WrentheFaceless wrote:
I approve of 4 Dreadknights


Equip all the wraiths with TransD beamers.


What do they do?

3000
4000 
   
Made in ca
Regular Dakkanaut





 WrentheFaceless wrote:
col_impact wrote:
 WrentheFaceless wrote:
I approve of 4 Dreadknights


Equip all the wraiths with TransD beamers.


What do they do?


Instant death gun with ap2

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Quick-fingered Warlord Moderatus





Punisher wrote:
 WrentheFaceless wrote:
col_impact wrote:
 WrentheFaceless wrote:
I approve of 4 Dreadknights


Equip all the wraiths with TransD beamers.


What do they do?


Instant death gun with ap2


Because wraiths need a gun like that

3000
4000 
   
Made in us
Longtime Dakkanaut




 WrentheFaceless wrote:
Punisher wrote:
 WrentheFaceless wrote:
col_impact wrote:
 WrentheFaceless wrote:
I approve of 4 Dreadknights


Equip all the wraiths with TransD beamers.


What do they do?


Instant death gun with ap2


Because wraiths need a gun like that


It turns all those Dreadknights from hard counters to assets for the Necrons. I run them standard on wraiths and hope my opponent shows up with MCs so I can steal points off his list.

This message was edited 1 time. Last update was at 2015/02/24 00:59:57


 
   
Made in us
Regular Dakkanaut




Alaska

col_impact wrote:
 WrentheFaceless wrote:
Punisher wrote:
 WrentheFaceless wrote:
col_impact wrote:
 WrentheFaceless wrote:
I approve of 4 Dreadknights


Equip all the wraiths with TransD beamers.


What do they do?


Instant death gun with ap2


Because wraiths need a gun like that


It turns all those Dreadknights from hard counters to assets for the Necrons. I run them standard on wraiths and hope my opponent shows up with MCs so I can steal points off his list.


It only has a 12 inch range and you need to roll a 6 to wound, the dreadknight would need to fail a 4/5++ (depending on sanctuary or not) and you can only target one a turn. In this particular battle they would not of helped very much as the wraiths were focused down by turn 2 1/2.

Perhaps a more dedicated wraithwing with an additional 6 or 12 wraiths with those guns would hard counter 4 dreadknights, but then you would lose a lot of other valuable resources (such as flyers and immovable lychguard).


Automatically Appended Next Post:
 WrentheFaceless wrote:
I approve of 4 Dreadknights


Awesome! Glad you liked it!

This message was edited 1 time. Last update was at 2015/02/24 01:05:53


 
   
Made in us
Longtime Dakkanaut




Agtthot wrote:
col_impact wrote:
 WrentheFaceless wrote:
Punisher wrote:
 WrentheFaceless wrote:
col_impact wrote:
 WrentheFaceless wrote:
I approve of 4 Dreadknights


Equip all the wraiths with TransD beamers.


What do they do?


Instant death gun with ap2


Because wraiths need a gun like that


It turns all those Dreadknights from hard counters to assets for the Necrons. I run them standard on wraiths and hope my opponent shows up with MCs so I can steal points off his list.


It only has a 12 inch range and you need to roll a 6 to wound, the dreadknight would need to fail a 4/5++ (depending on sanctuary or not) and you can only target one a turn. In this particular battle they would not of helped very much as the wraiths were focused down by turn 2 1/2.

Perhaps a more dedicated wraithwing with an additional 6 or 12 wraiths with those guns would hard counter 4 dreadknights, but then you would lose a lot of other valuable resources (such as flyers and immovable lychguard).


Automatically Appended Next Post:
 WrentheFaceless wrote:
I approve of 4 Dreadknights


Awesome! Glad you liked it!



The 12" range is not an issue on Wraiths that are one of the most mobile units in the game.

Lychguard are a mistake unit and should never be run. The wiley opponent just runs away.

6 wraiths shooting a volley of TransD have a ~30% chance of insta-gibbing a DK, assuming a 4++. That is awesome sauce no matter how you cut it.

Also, the best add to a Decurion imho is a Tau ally force with Skyfire Riptide, objective secured kroot, and optionally a buffmander for combo with Zandrekh. That's Monster Hunter and Tank Hunter and Reroll to Hits Warlord trait for your gunline. Fight Cheese with Cheesier!

This message was edited 5 times. Last update was at 2015/02/24 01:39:02


 
   
Made in us
Dakka Veteran




Agtthot wrote:
dominuschao wrote:
Thanks for the report and congrats on the win.

I do think you could of been more aggressive with the army and probably pulled off a bigger win but obviously your approach payed off.

I guess we'll see how he adapts to face 4 knights next time. If so post it up. I like short concise batreps and I really enjoy itc missions too.


I really appreciate you taking the time to watch and comment! I am glad you enjoyed it.

In my previous game against Necrons, it was the relic and I was INCREDIBLY aggressive. I had two dreadknights and both deep striked aggressively and were killed by wraiths (making above average charges, but I put them within the 12" possibility, so my fault). The lychguard unit met me head on and never budged while my army crumbled.

This game I was wanting to kite the lychguard away from the two clumped up objectives, and use every ounce of firepower I could muster to protect my dreadknights from getting tied up and killed by wraiths. The dreadknights are the only thing in the army that can sweeping advance, and their mass AP4 weapons make them perfect for clearing the hiding tomb blades/warriors/immortals out of his backfield.

It felt hopeless in game one when I met him head on with my threats and bounced off his 3+ invulnerable/4+ feel no pain. This game I felt very in control and compact, able to correctly focus fire his threats then have enough nasty stuff left over to clean off all the objectives. This game played out exactly how I was hoping it would when I created the list.

I gotcha, you switched your strategy for the rematch and it worked out. You weren't taking much fire anyway and his limited mobility kept him from capitalizing on maelstrom so I see why you didn't feel pressured to adopt a more aggressive approach.

I agree lychguard are slow although they are also dirt cheap and far more deadly if they do catch something (and have scythes that is).

Wraiths with TDBs I haven't faced doubt I will. They are too situational on a dedicated combat unit. 12" range s4 one shot is bad especially if you gotta pay 60 points for it on top of the formation to access relentless. AND they trade init 5 lol. No DS and can't run to use em? They lose in a shooting exchange and overwatch is only 1/36 chance. Not competitive IMO.
   
Made in us
Longtime Dakkanaut




dominuschao wrote:
Agtthot wrote:
dominuschao wrote:
Thanks for the report and congrats on the win.

I do think you could of been more aggressive with the army and probably pulled off a bigger win but obviously your approach payed off.

I guess we'll see how he adapts to face 4 knights next time. If so post it up. I like short concise batreps and I really enjoy itc missions too.


I really appreciate you taking the time to watch and comment! I am glad you enjoyed it.

In my previous game against Necrons, it was the relic and I was INCREDIBLY aggressive. I had two dreadknights and both deep striked aggressively and were killed by wraiths (making above average charges, but I put them within the 12" possibility, so my fault). The lychguard unit met me head on and never budged while my army crumbled.

This game I was wanting to kite the lychguard away from the two clumped up objectives, and use every ounce of firepower I could muster to protect my dreadknights from getting tied up and killed by wraiths. The dreadknights are the only thing in the army that can sweeping advance, and their mass AP4 weapons make them perfect for clearing the hiding tomb blades/warriors/immortals out of his backfield.

It felt hopeless in game one when I met him head on with my threats and bounced off his 3+ invulnerable/4+ feel no pain. This game I felt very in control and compact, able to correctly focus fire his threats then have enough nasty stuff left over to clean off all the objectives. This game played out exactly how I was hoping it would when I created the list.

I gotcha, you switched your strategy for the rematch and it worked out. You weren't taking much fire anyway and his limited mobility kept him from capitalizing on maelstrom so I see why you didn't feel pressured to adopt a more aggressive approach.

I agree lychguard are slow although they are also dirt cheap and far more deadly if they do catch something (and have scythes that is).

Wraiths with TDBs I haven't faced doubt I will. They are too situational on a dedicated combat unit. 12" range s4 one shot is bad especially if you gotta pay 60 points for it on top of the formation to access relentless. AND they trade init 5 lol. No DS and can't run to use em? They lose in a shooting exchange and overwatch is only 1/36 chance. Not competitive IMO.


Test out the TransD first. They are loads better than the whipcoils. If you think about it they do everything that whip coils do. They give you an extra AP2 hit before the charge (at pseudo Iinitiative 10). Plus, multi-wound MCs is a weak spot for the Decurions that the weapons shores up. Making a TAC list is all about shoring up weak spots.
   
Made in us
Dakka Veteran




Hmm I can see they add some utility and present a potential one shot threat to MCs that the formation does lack. The main drawbacks though which I listed above seem to outweigh the less common benefit, especially if you don't happen to be facing MCs. Idk I'll reserve full judgement until I see some play time.
   
Made in ca
Regular Dakkanaut





They aren't just for MC though, it's ap2 so it does wonders against elite units, and can help soften them up so the wraith actually win the combat rather than just tie them up.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in us
Longtime Dakkanaut




Punisher wrote:
They aren't just for MC though, it's ap2 so it does wonders against elite units, and can help soften them up so the wraith actually win the combat rather than just tie them up.


Yea they really just outperform any other option and give the Wraiths a guaranteed AP2 attack. The Necron player should check out the Tau/Canoptek list I posted in the 7th Edition tactics thread for a list that will flat out smoke this GK army. Which is cool cause that will lead the GK player to evolve a counter to the counter!

This message was edited 3 times. Last update was at 2015/02/24 06:52:43


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Impressive win !



How do you think your army would fare versus Grav heavy Space Marines ?

My blog... http://greenblowfly.blogspot.com

Facebook...
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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Regular Dakkanaut




Alaska

 Dozer Blades wrote:
Impressive win !



How do you think your army would fare versus Grav heavy Space Marines ?


My White Scars would have a field day against this list, no doubt. I would love to play this GK list any round, any time. Grav and bolters aren't very good against wraiths and lychguard though, so it would be hard for any one of those list to not have some rough matchups.

This GK list could probably handle a Centurionstar, though. I have a White Scars tournament recap on my channel where I table a similar GK list, and also a GK video when the new dex first dropped where I table an Imperial Fist player with 2 big squads of Centurions, so I have been on both ends of the table in that matchup.
   
Made in us
Longtime Dakkanaut





Eye of Terror

I have to check out that biker report !

I think Scars could handle the Decurion list using their overall greater mobility. Wouldn't be easy but should be able to make a game of it.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in ru
!!Goffik Rocker!!






 Dozer Blades wrote:
Impressive win !



How do you think your army would fare versus Grav heavy Space Marines ?


Spoiler:




This message was edited 1 time. Last update was at 2015/02/24 08:14:35


 
   
Made in us
Regular Dakkanaut




Alaska

 Dozer Blades wrote:
I have to check out that biker report !

I think Scars could handle the Decurion list using their overall greater mobility. Wouldn't be easy but should be able to make a game of it.


I had posted one tournament recap and recorded another but never uploaded it. R1 vs GK I felt bad recording as I killed so much so quickly it almost seemed like bragging. I'll have to try to find it on my PC.


Automatically Appended Next Post:
 koooaei wrote:
 Dozer Blades wrote:
Impressive win !



How do you think your army would fare versus Grav heavy Space Marines ?


Spoiler:






Haha. Definitely a rough matchup, especially pure White Scars but a few grav here and there can be handled. This video was posted about a week before the codex dropped using leaked rules (which luckily were all correct).




This message was edited 2 times. Last update was at 2015/02/24 08:33:44


 
   
Made in us
Longtime Dakkanaut




For reference here is the list that breaks you . . .

Spoiler:
MonsterCrons (1849pts)
Necrons: Codex (2015) (Decurion Detachment)
Core
Reclamation Legion

Nemesor Zahndrekh

5x Immortal

3 X Tomb Blade Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster

Ghost Ark, 10x Necron Warrior

10x Necron Warrior

Royal Court
Vargard Obyron
Cryptek, Staff of Light, The Veil of Darkness
Overlord Staff of Light

Auxiliary
Canoptek Harvest
3x Canoptek Scarab
2 x Canoptek Spyders (1 with Gloom Prism)
6 x Canoptek Wraith Transdimensional Beamer

Tau Empire: Codex (2013) (Allied Detachment)
Commander Command and Control Node, Early warning override, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, Velocity tracker
XV104 Riptide, Ion accelerator, Twin-linked smart missile system, Velocity tracker
10x Kroot


A teleporting gunline that gets buffed by Zandrekh AND buffmander will destroy anything in its path. Good luck finding a counter. I only think massed objective secured MSU and Transports has a chance.
   
Made in us
Huge Hierodule





Louisiana

col_impact wrote:
For reference here is the list that breaks you . . .

Spoiler:
MonsterCrons (1849pts)
Necrons: Codex (2015) (Decurion Detachment)
Core
Reclamation Legion

Nemesor Zahndrekh

5x Immortal

3 X Tomb Blade Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster

Ghost Ark, 10x Necron Warrior

10x Necron Warrior

Royal Court
Vargard Obyron
Cryptek, Staff of Light, The Veil of Darkness
Overlord Staff of Light

Auxiliary
Canoptek Harvest
3x Canoptek Scarab
2 x Canoptek Spyders (1 with Gloom Prism)
6 x Canoptek Wraith Transdimensional Beamer

Tau Empire: Codex (2013) (Allied Detachment)
Commander Command and Control Node, Early warning override, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, Velocity tracker
XV104 Riptide, Ion accelerator, Twin-linked smart missile system, Velocity tracker
10x Kroot


A teleporting gunline that gets buffed by Zandrekh AND buffmander will destroy anything in its path. Good luck finding a counter. I only think massed objective secured MSU and Transports has a chance.


This necron list is not bad, by any stretch. However, the only real skyfire is the 3 s7 shots from the riptide - FMCs would have a field day. Also as a point of advice- giving the buffmander a velocity tracker is wasting 20 points. He has no shooting weapons to benefit from it, and skyfire is a rule that only effects the model that has it, not the entire unit like stealth would do. Teleporting around the warriors is kinda neat, but if you leave that 24" range from the buffmander you'll lose zandrekh's counter tactics. Also against most MEQ and TEQ a gauss flayer is not scary - in fact it's just a bolter. Again, not a bad list - but not the unbeatable juggernaut you claim it to be either. (on paper --- you might very well be a skilled player and outplay me or others, but your wins would be because of your tactics over the list choice IMO)

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut




Alaska

col_impact wrote:
For reference here is the list that breaks you . . .

Spoiler:
MonsterCrons (1849pts)
Necrons: Codex (2015) (Decurion Detachment)
Core
Reclamation Legion

Nemesor Zahndrekh

5x Immortal

3 X Tomb Blade Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster

Ghost Ark, 10x Necron Warrior

10x Necron Warrior

Royal Court
Vargard Obyron
Cryptek, Staff of Light, The Veil of Darkness
Overlord Staff of Light

Auxiliary
Canoptek Harvest
3x Canoptek Scarab
2 x Canoptek Spyders (1 with Gloom Prism)
6 x Canoptek Wraith Transdimensional Beamer

Tau Empire: Codex (2013) (Allied Detachment)
Commander Command and Control Node, Early warning override, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, Velocity tracker
XV104 Riptide, Ion accelerator, Twin-linked smart missile system, Velocity tracker
10x Kroot


A teleporting gunline that gets buffed by Zandrekh AND buffmander will destroy anything in its path. Good luck finding a counter. I only think massed objective secured MSU and Transports has a chance.


I'm happy for you if this list is doing well, although (no offense) it really doesn't look that scary on paper. I wish you luck though!
   
Made in us
Longtime Dakkanaut




 tetrisphreak wrote:
col_impact wrote:
For reference here is the list that breaks you . . .

Spoiler:
MonsterCrons (1849pts)
Necrons: Codex (2015) (Decurion Detachment)
Core
Reclamation Legion

Nemesor Zahndrekh

5x Immortal

3 X Tomb Blade Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster

Ghost Ark, 10x Necron Warrior

10x Necron Warrior

Royal Court
Vargard Obyron
Cryptek, Staff of Light, The Veil of Darkness
Overlord Staff of Light

Auxiliary
Canoptek Harvest
3x Canoptek Scarab
2 x Canoptek Spyders (1 with Gloom Prism)
6 x Canoptek Wraith Transdimensional Beamer

Tau Empire: Codex (2013) (Allied Detachment)
Commander Command and Control Node, Early warning override, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, Velocity tracker
XV104 Riptide, Ion accelerator, Twin-linked smart missile system, Velocity tracker
10x Kroot


A teleporting gunline that gets buffed by Zandrekh AND buffmander will destroy anything in its path. Good luck finding a counter. I only think massed objective secured MSU and Transports has a chance.


This necron list is not bad, by any stretch. However, the only real skyfire is the 3 s7 shots from the riptide - FMCs would have a field day. Also as a point of advice- giving the buffmander a velocity tracker is wasting 20 points. He has no shooting weapons to benefit from it, and skyfire is a rule that only effects the model that has it, not the entire unit like stealth would do. Teleporting around the warriors is kinda neat, but if you leave that 24" range from the buffmander you'll lose zandrekh's counter tactics. Also against most MEQ and TEQ a gauss flayer is not scary - in fact it's just a bolter. Again, not a bad list - but not the unbeatable juggernaut you claim it to be either. (on paper --- you might very well be a skilled player and outplay me or others, but your wins would be because of your tactics over the list choice IMO)


Yeah, the teleporting is kinda gimicky and the buffmander is not necessary. Zandrekh can suck buffs from the Riptide and a gunline of AA Broadsides can be added so that you get a relentless, move through cover gunline that might be soft against MEQ and TEQ but would be savage against Mech and MCs.

As you note AA is still soft but Tau allows you to season that to taste. The list is still in rough draft stage but the Zandrekh Allies combo is OP and should be abused until banned.


Automatically Appended Next Post:
Agtthot wrote:
col_impact wrote:
For reference here is the list that breaks you . . .

Spoiler:
MonsterCrons (1849pts)
Necrons: Codex (2015) (Decurion Detachment)
Core
Reclamation Legion

Nemesor Zahndrekh

5x Immortal

3 X Tomb Blade Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster

Ghost Ark, 10x Necron Warrior

10x Necron Warrior

Royal Court
Vargard Obyron
Cryptek, Staff of Light, The Veil of Darkness
Overlord Staff of Light

Auxiliary
Canoptek Harvest
3x Canoptek Scarab
2 x Canoptek Spyders (1 with Gloom Prism)
6 x Canoptek Wraith Transdimensional Beamer

Tau Empire: Codex (2013) (Allied Detachment)
Commander Command and Control Node, Early warning override, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, Velocity tracker
XV104 Riptide, Ion accelerator, Twin-linked smart missile system, Velocity tracker
10x Kroot


A teleporting gunline that gets buffed by Zandrekh AND buffmander will destroy anything in its path. Good luck finding a counter. I only think massed objective secured MSU and Transports has a chance.


I'm happy for you if this list is doing well, although (no offense) it really doesn't look that scary on paper. I wish you luck though!


I guess you are not seeing the OP combo part. Or just even the power up that just allying in Tau adds without even the OP combo. Riptide, Broadsides > 4 Dreadknight

Also another great ally power up comes from Leviathan's 3 Flyrants. Just cheese for the cheese god!

This message was edited 4 times. Last update was at 2015/02/24 20:20:32


 
   
Made in us
Dakka Veteran




To me it's a fun list with a cool gimmick but unrefined. I think you'd be better off spamming bikes which come with the most important buffs inherently. Also transports are a must.I face decurions and the biggest mistake IMO is treating the reclamation as a tax. That's a huge chunk that can be ignored pretty easily. Just my experience.
   
Made in us
Longtime Dakkanaut




dominuschao wrote:
To me it's a fun list with a cool gimmick but unrefined. I think you'd be better off spamming bikes which come with the most important buffs inherently. Also transports are a must.I face decurions and the biggest mistake IMO is treating the reclamation as a tax. That's a huge chunk that can be ignored pretty easily. Just my experience.


Absolutely, 3 x 10 Tomb Blades is super strong. I bumped into Tau allies and Nids allies when I was trying to assess the value of the Conclave or the Destroyer Cult. I think a Tau ally or a Nid ally is a straight up improvement over either the Conclave or the Destroyer Cult. You just get much more value out of your points. The Canoptek Harvest, Flayed Ones, and Tomb Blades are the top hitters in the Decurion. Build around them and ally Nids or Tau to cover AA and MC control and other weaknesses.
   
Made in us
Longtime Dakkanaut




You would do far better sticking with straight Necrons. There is little that the Riptide will add that they cannot already handle. Zahndrekh gaining Counter attack, Furious Charge, Hit and Run, Split Fire, Stealth or Tank Hunters for his warriors will not impress many builds. Teleporting will often leave you vulnerable and dead on the counter attack. Other than your Harvest, that list is very static and slow. 3 TBs are not enough mobility to grab objectives.
   
Made in us
Dakka Veteran




And the fact that the above is accurate is a testament to where the games gone in the last year.
   
 
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