Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/03/26 04:24:36
Subject: ModCube -- Part tokens, part dice, fully modular! -- Closeup pics from AdeptiCon Pg6
|
 |
Incorporating Wet-Blending
|
Customers can also do stuff like paint the acrylic directly. Keep the painted side facing the cube, and the paint doesn't rub off!
Colored Myth fate dice might be another candidate, although copyright stuff. Mebbe contact MegaConGames and see if they're okay with this, or if they have any status effects for their Recon or Myth or future games they'd like. If they say no, then nothing lost!
Mebbe other companies wouldn't mind if you made special dice usable in their games. I know the Fudge RPG uses special dice.
You could also have "counter" dice, with 0-5 on one cube, and 6-9 and whatever on the other as one digit. Have one set of cubes red, and the other blue, and you have Health and Sanity dice for the Fantasy Flight Arkham Horror, Eldritch Horror, and Mansions of Madness games! Put an Elder Sign on the remaining face of the second cube!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 05:29:06
Subject: ModCube -- Part tokens, part dice, fully modular! -- Closeup pics from AdeptiCon Pg6
|
 |
Fixture of Dakka
|
Yea, that's pretty much my plan Ced, using the dice for focus/fury and hits on models. I have a bad habit of picking up dice meant to track wounds and rolling them, even when I use different types. The cubes will be psychically different enough to prevent that (I hope.)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 13:28:43
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
[DCM]
Dankhold Troggoth
|
Here is the full token list for the first 4 sets! I have added a second set for 40k, covering infantry and monsters - but I need a better name!  Suggestions welcome!
Also, if you think there should be any additional or changed options, particularly for the infantry and monsters set, please let me know! I can still adjust it and have room for one more option in that set.
Vehicle Damage (8 of each except where noted)
Shaken
Stunned
Weapon Destroyed
Immobile
Wreck
Smoke
Flat Out
Jink
Combat Speed (4)
2 Weapons Destroyed (4)
Hover (4)
Zoom (4)
Total - 80 tokens, 8 cubes
Infantry / Monster (8 of each except where noted)
Gone to Ground
Pinned
Falling Back
Run
1 Wound
2 Wounds
3 Wounds
Blessing (4)
Malediction (4)
Soul Blaze (4)
Swoop (4)
Glide (4)
Grounded (4)
Total - 80 tokens, 8 cubes
Dogfight (8 of each except where noted)
Focus
Evade
Stress
Target Lock
Target Lock (enemy token)
Ion (2)
Cloak (2)
Critical Damage (4)
1/2 Focus (10)
1/2 Evade (10)
1/2 Stress (10)
1/2 Target Lock (24)
1/2 Ion (4)
1/2 Cloak (6)
1/2 Critical Damage (8)
Total - 120 tokens, 8 cubes (counting half tokens)
Infinite (4 of each except where noted)
IMM
IMM 2
Unconscious
Burnt
Isolated
Blinded
Marksmanship
Suppressive Fire
Prone
Impetuous
Targeted
Unloaded
Retreat
Hack
Wound (6)
2 Wounds (2)
Possessed (2)
Disabled (2)
Link Leader (2)
NWI / Dogged (2)
Blank (8)
Total - 80 tokens, 8 cubes
Malifaux is the next set, and these 5 sets will likely be it for the Kickstarter campaign, with more to come at retail later (and I'll certainly sell the tokens alone for people who want to add them into some ModCubes they already picked up).
Any feedback, please share! I have made a lot of tweaks based on AdeptiCon attendees' requests
Ced - After some tests, I think I"ll let people experiment on what they want to do with their blanks themselves (I'm even including some in the Infinity compatible set!)
Wehrkind - Especially for 40k, I see people just tossing these in their dice bag - they will feel different enough to easily pull out of the bag without looking.
|
This message was edited 1 time. Last update was at 2015/03/27 13:34:13
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 13:40:54
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Twisted Trueborn with Blaster
|
WHERE DO I INSERT ALL OF MY MONIES
I am super stoked to see you are going to do Malifaux as well. This is going to bankrupt me when you start taking dollars from people.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 14:13:22
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
[DCM]
.
|
I'm glad I held off from buying some more INFINITY tokens - now all my money can go to RiTides!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 14:22:40
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Sniping Reverend Moira
|
So...apologies for this...but what is the price point looking at? I'm sure it's in here somewhere, but in my Lazy digging I didn't find anything yet.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 14:43:42
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
[DCM]
Dankhold Troggoth
|
Cincy - The price will be $25 - $30 for a set of 8 ModCubes and at least 80 acrylic tokens. The pledge levels will be:
$30 - 1 set ($30 per set)
$55 - 2 sets ($27.50 per set) Plus a free solo ModCube of any color (KS and convention exclusive)
$80 - 3 sets ($26.66 per set)
$100 - 4 sets ($25 per set) Plus 2 free solo ModCubes of any color (KS and convention exclusive)
The last two pledge levels will be $150 for 6 sets, and $250 for a "subscriber" level of 10 sets - 6 complete, 4 empty, with my mailing out the next 8 themes as they are released (US-only due to shipping).
Note that shipping will be added on to these pledge levels depending on location - likely $3 - $5 for US backers. I am currently discussing EU fulfillment and shipping costs with a UK-based company who has done fulfillment for other campaigns, and will make sure that this project is EU-friendly!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 14:47:43
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Decrepit Dakkanaut
|
Good price point. I'll be in. Very useful.
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 14:50:05
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Sniping Reverend Moira
|
RiTides wrote:Cincy - The price will be $25 - $30 for a set of 8 ModCubes and at least 80 acrylic tokens. The pledge levels will be:
$30 - 1 set ($30 per set)
$55 - 2 sets ($27.50 per set) Plus a free solo ModCube of any color ( KS and convention exclusive)
$80 - 3 sets ($26.66 per set)
$100 - 4 sets ($25 per set) Plus 2 free solo ModCubes of any color ( KS and convention exclusive)
The last two pledge levels will be $150 for 6 sets, and $250 for a "subscriber" level of 10 sets - 6 complete, 4 empty, with my mailing out the next 8 themes as they are released (US-only due to shipping).
Note that shipping will be added on to these pledge levels depending on location - likely $3 - $5 for US backers. I am currently discussing EU fulfillment and shipping costs with a UK-based company who has done fulfillment for other campaigns, and will make sure that this project is EU-friendly!
Okay, I'm going to ask this for clarity because I'm simple:
The $55 with 2 sets will then include 16 cubes and 150+ ish tokens.
Just making sure my overworked brain is processing correctly.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 14:56:43
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
[DCM]
.
|
A bargain at (almost) any price - but definitely one at those prices!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 15:15:04
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Regular Dakkanaut
|
So are you going to different lite inserts for the cubes. Like the Different power in 40k sold separately. The wound counters need to go up to 5 as we do have 6 wound MC.
Also when can we sigh up for the kick-starter. Would love to support this.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 15:16:34
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
[SWAP SHOP MOD]
Decrepit Dakkanaut
OH-I Wanna get out of here
|
cincydooley wrote:
Okay, I'm going to ask this for clarity because I'm simple:
The $55 with 2 sets will then include 16 cubes and 150+ ish tokens.
Just making sure my overworked brain is processing correctly.
Plus shipping, so figure $60. I doubt that will be the deal breaker though.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 15:34:45
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
[DCM]
Dankhold Troggoth
|
Shadowfinder - Ah, good point! Which options from the second 40k-compatible set would you reduce the quantity of to add in those extra wound tokens? My take would be to reduce Pinned and Falling Back to 6 per set, and reduce 3-wounds to 4 per set, to add in 4 each of 4-wounds and 5-wounds.
The Kickstarter will launch right at the end of April or first week of May, and I will be adding more sets for retail release, but these plus Malifaux will be the initial offerings.
Cincy - Yes, two sets would be 16 ModCubes and 160 tokens, plus the bonus ModCube  . Shipping at that level for the US will likely be $4.
|
This message was edited 5 times. Last update was at 2015/03/27 15:46:59
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 17:09:51
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Is 'Eavy Metal Calling?
|
Got to save more pennies  , need multiple sets. Dog fight and infinity being most important to me.
|
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 17:13:04
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Dakka Veteran
|
@RTtides - but but... I wanted firestorm tokens to represent damage.... I would have bought them immediately :(
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 17:23:35
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
[DCM]
Dankhold Troggoth
|
It has been mentioned a few times, and I'll definitely be adding it later in the year fidel - just likely won't have a Firestorm-compatible set in time for the campaign. I don't want to overcommit, and definitely want to make sure I deliver on time - later in the year, it will be a normal sale and so won't create any campaign logjam.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 17:56:29
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Norn Queen
|
I would call the infantry/monster set "40K". It's all the basics for the rules. "40k Vehicle" works for the other set.
Any price point on just the squares/no cubes yet? I would really like to order the token sets for vehicles and infantry. I would use the cubes I guess if I had them. But mostly want the tokens themselves.
|
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/27 19:12:58
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Decrepit Dakkanaut
UK
|
The again with GW being such a lawyer happy bunch using such a recognisable phrase as 40K is probably a risk
BleakBlack SF set and BleakBlack SF Vehicles ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/28 07:08:45
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Incorporating Wet-Blending
|
Hmm. How about separate tokens as an option (add-on or pledge)? Some players may find the cube bulky, and want to stick the token partway under the mini or something.
How about some condition marker tokens for D&D Next and the D&D Adventure Boardgames? Cheap RPG'ers and boardgamers can just buy the tokens for these. Or you could make a 'cube that's stupid ornate like elves would make...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/30 15:11:34
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- A very Dakka moment, Pg7
|
 |
[DCM]
Dankhold Troggoth
|
Finally recovered from AdeptiCon - here's one last pic of a very Dakka moment at the con  that one of the ModCube crew just sent me:
From left to right: Thing 2.0, Gitsplitta, Ramos Asura, Solar_lion, and me
The 40k models were commission painted by Ramos Asura for whalemusic360, who generously lent them to me to take to AdeptiCon to show off the ModCubes with!
I'm finally back to normal after a crazy post-con week. Spent the weekend cleaning out the shop where our new laser cutter will be installed, and will be working on new panel designs to show off next week
Thanks for the suggestions about names, it is true that I'm avoiding any official terminology, particularly with Games Workshop compatible ModCubes. The art is all original, but it still doesn't make sense to poke the bear! D&D is high on my list to make a set of ModCubes for, if you have suggested panels please post or PM me!
|
This message was edited 4 times. Last update was at 2015/03/30 15:37:21
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/30 15:43:56
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Regular Dakkanaut
|
RiTides wrote:Shadowfinder - Ah, good point! Which options from the second 40k-compatible set would you reduce the quantity of to add in those extra wound tokens? My take would be to reduce Pinned and Falling Back to 6 per set, and reduce 3-wounds to 4 per set, to add in 4 each of 4-wounds and 5-wounds.
The Kickstarter will launch right at the end of April or first week of May, and I will be adding more sets for retail release, but these plus Malifaux will be the initial offerings.
Cincy - Yes, two sets would be 16 ModCubes and 160 tokens, plus the bonus ModCube  . Shipping at that level for the US will likely be $4.
Honestly I would drop the Soul Blaze down to 2. I have never played a game where I had more then 2 soul blaze going at once.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/30 16:48:30
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- A very Dakka moment, Pg7
|
 |
[DCM]
Dankhold Troggoth
|
I was tweaking that list over the weekend based on feedback, and here's where I got it to:
Infantry / Monster Set
Gone to Ground (6)
Pinned (6)
Falling Back (6)
Run (6)
Blessing (4)
Malediction (4)
Soul Blaze (4)
Swoop (4)
Glide (4)
Grounded (4)
1 Wound (8)
2 Wounds (8)
3 Wounds (4)
4 Wounds (4)
5 Wounds (4)
6/7 Wounds (4)
Total - 80 tokens, 8 cubes
I can reduce Soul Blaze if I need to add anything else, but I don't have somewhere those extra 2 panels are needed currently.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/30 16:50:45
Subject: ModCube -- Part tokens, part dice, fully modular! -- A very Dakka moment, Pg7
|
 |
Decrepit Dakkanaut
|
Tides, you look nothing like I imagined.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/30 17:27:12
Subject: ModCube -- Part tokens, part dice, fully modular! -- A very Dakka moment, Pg7
|
 |
Fixture of Dakka
|
He trimmed his moss and lichen for the event. Gotta look more respectable and businesslike.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/30 20:29:10
Subject: ModCube -- Part tokens, part dice, fully modular! -- A very Dakka moment, Pg7
|
 |
Never Forget Isstvan!
|
That's the illusion.. rumor has it the ground tremors as he walks.. or maybe Ramos is 11 ft tall? ( the rest of us were standing on boxes )
Automatically Appended Next Post: RiTides wrote:I was tweaking that list over the weekend based on feedback, and here's where I got it to:
I can reduce Soul Blaze if I need to add anything else, but I don't have somewhere those extra 2 panels are needed currently.
How about Fear / Fearless.... just throwing out suggestions. some psy power or wargear grant you the ability either full game or by turn.
|
This message was edited 1 time. Last update was at 2015/03/30 20:34:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/30 23:08:26
Subject: ModCube -- Part tokens, part dice, fully modular! -- Full token list Pg7
|
 |
Loyal Necron Lychguard
|
OrlandotheTechnicoloured wrote:The again with GW being such a lawyer happy bunch using such a recognisable phrase as 40K is probably a risk
BleakBlack SF set and BleakBlack SF Vehicles ?
Definitely avoid GW letter wrath...
I'd also avoid naming colors at this point... you may end up doing basic tokens in a variety of colors... save them for that. (Green tokens for my greenskin army, etc)
Gothic Sci-Fi Vehicles
Gothic Sci-Fi Infantry
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/31 00:43:52
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- A very Dakka moment, Pg7
|
 |
Fixture of Dakka
|
Shocking picture Gitsplitta standing there with his rod in his hand and smiling!
Any retailers yet? (like in Japan?)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/31 00:45:14
Subject: ModCube -- Part tokens, part dice, fully modular! -- A very Dakka moment, Pg7
|
 |
Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
|
Hey buddy. Looking forward to grabbing an order or two. Definitely grab those Armada tokens and start on those. They suit that game even more than the X-Wing tokens do
|
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/31 01:14:03
Subject: ModCube -- Part tokens, part dice, fully modular! -- A very Dakka moment, Pg7
|
 |
Decrepit Dakkanaut
|
Still trying to give my money...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/03/31 01:38:58
Subject: Re:ModCube -- Part tokens, part dice, fully modular! -- A very Dakka moment, Pg7
|
 |
Longtime Dakkanaut
|
Tidesssss! *Amassed waves of zombies droning on in the background*
|
|
|
 |
 |
|