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Made in gb
Shas'la with Pulse Carbine





Hey guys,

Been looking at a lot of new competitive lists using the nid leviathan detachment and wondered if I could get it working with a Farsight bomb?
Opinions please.

Tau empire CAD

Commander Farsight

Commander shadow sun

Farsights crisis body guard team (6 suits, 6 drones)

1 suit with c and c node, puretide chip, msss, flamer, dc
1 suit with double fusion
4 suits with double plasma

6 fw's
6 fw's

4 path finders

Skyray with bsf and disruption pods, sms

Nid hive fleet detachment leviathan

Flyrant 2 twin devours e shock grubs brain leech worms

Flyrant 2 twin devours e shock grubs brain leech worms

Flyrant 2 twin devours e shock grubs brain leech worms

Mucolid

Mucolid

Mucolid

1850 on the nose

I know pathfinders don't contribute much but had 44pts left and wanted extra bodies on the board. Flamer is only on buff suit for overwatch.
Do I need a comms relay or can I get away without having one?

This message was edited 1 time. Last update was at 2015/03/06 17:51:08


 
   
Made in gb
Shas'la with Pulse Carbine





Anyone at all?
   
Made in us
Human Auxiliary to the Empire




Eau Claire, WI

If you're going to make a Tau/nid list go with the direction the best Tau from LVO used. It takes advantage of flyrants, and uses FE as primary so you can have single suits deep strike for objectives and a smaller footprint than the 6man FW squads.
Otherwise if you are bent on using Farsight (as I often am), I'd still go with FE army and drop the fire warriors for individual suits. You lose Shadowsun, but I think having a riptide with the ECPA will draw enough agro that you won't to worry about her cover save.

For the Greater Good.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Heretics. Tau and Nids. What an unusual combo force.
I guess we'll see more of this in the near future.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Shas'la with Pulse Carbine





Yeah I think a lot of competitive armies are going to be bringing the 3 flyrants. It's just to good to pass up. And the thing is now, everyone can take it. Lists are going to become pretty silly now.
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Your list is not legal as, IIRC, signature systems take up slots on non-commander suits, so your buffsuit can only have 3 of MSS, C&C, PENchip, Flamer, DC. You could cram the DC on one of the plasma suits that doesn't nee target lock though and drop the flamer.

I hope you just forgot about target locks on the suits, 'cause otherwise you're simply going to overkill 1 target with the bomb. I'd drop the skyray since you're hardly going to need more AA with 3 flyrants.

This message was edited 1 time. Last update was at 2015/03/09 09:15:44


 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Swap Shadowsun for a Buffmander, due to new FAQ she can't join the bomb anyway. Also take more fusion in the bomb. You can kill MEQs easily enough with the Flyrants and Mucolids and just volume down TEQs with Devourers. At the moment all you have to deal with Knights and AV14 is 3 haywire and 4 meltas. 3 double Plasma should be enough Ap2 fire (the unit then pumps out 14 Ap2 shots) and then have 3 double fusion, possibly even consider going 2 plasma and 4 fusion depending on how Knight heavy your meta.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Dakka Veteran





Titanbeard wrote:If you're going to make a Tau/nid list go with the direction the best Tau from LVO used. It takes advantage of flyrants, and uses FE as primary so you can have single suits deep strike for objectives and a smaller footprint than the 6man FW squads.
Otherwise if you are bent on using Farsight (as I often am), I'd still go with FE army and drop the fire warriors for individual suits. You lose Shadowsun, but I think having a riptide with the ECPA will draw enough agro that you won't to worry about her cover save.


It is a really really good list, I helped him test it when he first started building it.

Drasius wrote:Your list is not legal as, IIRC, signature systems take up slots on non-commander suits, so your buffsuit can only have 3 of MSS, C&C, PENchip, Flamer, DC. You could cram the DC on one of the plasma suits that doesn't nee target lock though and drop the flamer.

I hope you just forgot about target locks on the suits, 'cause otherwise you're simply going to overkill 1 target with the bomb. I'd drop the skyray since you're hardly going to need more AA with 3 flyrants.

You can take sig systems on bodyguard, its how you fit farsight bomb in the highlander format

FlingitNow wrote:Swap Shadowsun for a Buffmander, due to new FAQ she can't join the bomb anyway. Also take more fusion in the bomb. You can kill MEQs easily enough with the Flyrants and Mucolids and just volume down TEQs with Devourers. At the moment all you have to deal with Knights and AV14 is 3 haywire and 4 meltas. 3 double Plasma should be enough Ap2 fire (the unit then pumps out 14 Ap2 shots) and then have 3 double fusion, possibly even consider going 2 plasma and 4 fusion depending on how Knight heavy your meta.

You just cant start the game together, but can join during first turn.

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Exactly so Shadowsun has to start on her own or DS in on her own...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Shas'la with Pulse Carbine





Well I did forget to list the target locks. They are already costed in. I know the rules regarding shadow sun and the bomb. But of she was warlord then the bomb would be able to move 3 d6 a turn for jsj so they would have far more manoeuvrability. I'm thinking of designing a new list with a few tweaks to the lvo one as I don't think this list really has enough obj capturing units or units in general to survive the first few turns. Especially if I want to leave the flyrants off the board.
   
Made in be
Longtime Dakkanaut




I wouldn't advise you to copy the other Tauanid list that was top Tau at LVO.

After all, that list only managed tenth place.

I don't think you can directly relate rankings with lists, but basically that Tauanid concept isn't mature yet.

Looking at some of the top lists at the LVO, I think none of them are that mature either, it feels like a fresh meta tbh. I'm only an Eldar player so I know how I would've improved the #3 list which was Eldar, but other lists seemed somewhat skewed and waiting for a meta shift to erase them forever.



So, dear OP, build your concept, try your concept and I personally love the idea of the 3d6 jsj, no idea what you're losing to get that though.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It's a strong list.
I'll go for Eldar with some Flyrants giving some anti air and ground support.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Shas'la with Pulse Carbine





Well I lose the no scatter deepstrike from Farsight but tbh I don't feel like that's too big a loss in a list like this. I really want to get the bomb to work with the nids im just cautious of the lack of troops really.
   
Made in be
Longtime Dakkanaut




Lack of troops ? spam Leviathan mines. 15 points deep strike, can't go wrong with that.
   
Made in gb
Discriminating Deathmark Assassin






I think the bomb is best maxed out. 7 suits 10-14 gun drones.

You really want a venomthrope in with the Nids to keep the flyrants alive turn one.

You don't need the skyray with three flyrants. AV12 fliers are so rare.

I'd prefer Kroot with a hound to fire warriors, personally.

I would go 3 dual missile pods, 3 dual fusion on the suits. All with target locks.




Automatically Appended Next Post:
Why can't she join the bomb? No one is infiltrating. Doesn't "infiltrators" in the faq mean - models that are deploying through infiltration, rather than models with the infiltrate special rule?

This message was edited 1 time. Last update was at 2015/03/10 11:53:03


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





If you have the infiltrate special rule you HAVE to deploy by infiltrating it is not a choice anymore.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Discriminating Deathmark Assassin






It doesnt say that. It says that an independent character without the infiltrate special rule cannot join a unit of infiltrators and visa versa.
   
Made in be
Longtime Dakkanaut




Here's what it really says:

Independent Characters and Infiltrate

An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment.


It also states that you don't get a say whether you infiltrate or not:

Units that contain at least one model with this special rule are deployed last, after all other units (friend and foe) have been deployed.


And the "at least one model" is the reason for the IC without infiltrate special rule not being able to join a unit of Infiltrators.


As a summary, there is no reason you couldn't deploy Shadowsun with the team of bodyguards, as she has Infiltrate.

This message was edited 5 times. Last update was at 2015/03/10 15:33:51


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Sorry but how are the bodyguard infiltrators? Given that a character with infiltrate cannot join units without infiltrate.


Automatically Appended Next Post:
Remembering "An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, and vice versa!".

This message was edited 1 time. Last update was at 2015/03/10 19:35:13


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in be
Longtime Dakkanaut




 FlingitNow wrote:
Sorry but how are the bodyguard infiltrators? Given that a character with infiltrate cannot join units without infiltrate.


Automatically Appended Next Post:
Remembering "An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, and vice versa!".


There is no vice versa, at least in what I could find and quote from the BRB.

This message was edited 1 time. Last update was at 2015/03/11 08:44:51


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Have you checked the most recent FAQ?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in be
Longtime Dakkanaut




Yeah it has the vice versa bit. It's a good idea to quote when quoting the book / FAQ in an exact way (i.e. copy/paste) to make it clear that it's not "how I remember it".

As in:

An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment and vice versa.


Which could actually mean (vice versa) that the unit of Infiltrators cannot join an Independent Character without the Infiltrate special rule - an interesting prospect as units cannot join ICs now can they ?

Or it could mean what you think it means.

Clearly though, if the intent was to fix that, they could've simply fixed the Infiltrate rule to make it so "a unit composed only of models with the Infiltrate rule".

I would like to see a valid argument that shows without reasonable doubt that the FAQ sentence actually talks about an Infiltrator IC joining a unit of non-infiltrators.

This message was edited 1 time. Last update was at 2015/03/11 18:45:25


 
   
Made in gb
Shas'la with Pulse Carbine





Lets try and stay on topic guys. I don't really want my thread closing because your all having a rules debate. There's a separate forum for that.
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Though completely lacking in fluff... WHich I will er...overlook... gah, ok brain anuerism survived.

Anyways, hahaha, I would drop shadowsun regardless as 1.) the rules will not be argued in favor of her being able to join the unit pre-deployment and 2.) the points could be better spent elsewhere. As has been stated, you really lose out on having to attach her post deployment, and her being on her own is prime first blood bait(assuming you dont have first turn, or get seized on). I would also assume that if you deployed her and the whole unit as to have her join, she would be your warlord to take advantage of the 3d6 assault move, but this once again can fall prey to the aformentioned problem.

It just isn't worth it to take her anymore unless she is utilized in some other way(like in a horde of kroot for one).

So assuming she is gone, I would do the following:
-do as FLingitNow has said and make at least half to majority to all of the bomb suits double fusion, they are your best way to deal with super heavies, multiple t8 models, av14, etc.
-give all the firewarriors emp grenades. Most dont consider this option but haywire is fantastic and these units become an amazing and unexpected way to deal with obsec droppods in your deployment zone.
-drop the pathfinders, they are garbage in general and 4 will accomplish almost nothing but be your enemies first blood. If you want good accurate fast markerlights, I suggest FW tau tetras in units of 2 or 3 with sensor spines. Great unit with scout, can go anywhere, move 12" a turn and still fire it's 2 shot twin-linked markerlight...just a great unit.
-drop the skyray, the tyrants make this unit wholly unnecessary.
-give the nids a venomthrope unit or a malanthrope. Need that shrouding first turn to keep those tyrants alive.
-at that point, I would just give the buffsuit a drone controller and use whatever points are remaining to max out the gun drones in that unit. gives you decent horde control, ablative wounds for the unit, etc.

my 2 cents

This message was edited 3 times. Last update was at 2015/03/11 21:51:45


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