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![[Post New]](/s/i/i.gif) 2015/03/09 20:15:51
Subject: Taking down knight titans with astra militarum. How would you do it?
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Storm Trooper with Maglight
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Long story short, how do my fellow AM players beat knight titans? Do you solely play the objectives or actually have enough anti-tank to take on a knight? What about 3 to 4 knights?
The one time I fought against them, it was 1 knight I had 2 melta vet squads with demolitions in chimeras, pask in a vanquisher with vanquisher buddy and a 5 man squad of scions with meltas to barely kill just that one. Thats about 820ish (don't have my codex) points, verses whatever the cost of the battle cannon version knight is.
Things that might work.
1. Vendettas would be immune to thier blast weapons and 3 lascannons could take a few hp a turn. But you are only getting a couple turns of shooting unless you hover.
2. Lascannon hvy weapons teams would do well against them. A shot at a weapons team from a knight titan is a wasted shot in my opinion. But you can give them orders such as "bring it down!"
3. Manticores could easily plink 1 to 3 hp off a turn. But scatter could be a problem so you may conisder a div psyker. Also hits side armor so the knight is forced to turn the shield away.
4. Suicidal demo vets. If you have lady luck on your side these fellas can kill a knight in one turn. If you make it to him and survive the turn outside your transport. More defensive in nature i use these guys to block knights from getting to my backfield. The knight must stop and deal with these guys or abandon his advance at least until they blow the vets up.
So what do you guys think, anything else the AM have to deal with knights? What units do you use?
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40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2015/03/09 21:41:23
Subject: Taking down knight titans with astra militarum. How would you do it?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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You pretty much covered it, although you missed the "take one of your own" option.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/03/09 21:44:28
Subject: Taking down knight titans with astra militarum. How would you do it?
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Legendary Master of the Chapter
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5. Take one of your own 6. Lock em with a fearless cheap unit forever 7. Even auto cannons can glance em away if you take enough. use multiple angles to prevent the shield a bit. 8. Bring your own D weapons (shadow sword) 9. Vanquishers can help. 10. Play objectives and ignore it.
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This message was edited 1 time. Last update was at 2015/03/09 21:44:58
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/03/09 21:55:45
Subject: Taking down knight titans with astra militarum. How would you do it?
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Dakka Veteran
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A void shield generator is great at protecting your blobs against knights' ranged weapons.
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![[Post New]](/s/i/i.gif) 2015/03/09 21:58:33
Subject: Re:Taking down knight titans with astra militarum. How would you do it?
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Dakka Veteran
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Vendettas can hover? I couldn't find the USR on them, am I missing something?
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![[Post New]](/s/i/i.gif) 2015/03/09 22:10:21
Subject: Re:Taking down knight titans with astra militarum. How would you do it?
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Regular Dakkanaut
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Zsolt wrote:Vendettas can hover? I couldn't find the USR on them, am I missing something?
Yes, they can hover. The reason you missed it is probably because the "Hover" special rule is listed in the "Unit Type" section ("Flyer, Hover, Transport") at the top while you were looking for the special rule in the "Special Rules" section. @portugus: As for the manticore hitting the side armour "so the knight is forced to turn the shield away"... yeah, it's a bit more complicated than that. The shield can protect either the left side or the right side, while barrage weapons hit the side armour (without stating whether it's the left or right side). One way to resolve this is to say that the attack comes from the manticore (and thus hits the facing closest to the manticore for the purpose of shields, etc), but rolls against the side armour value. I recommend chatting with your opponent beforehand. lliu wrote:Take 100000000000 guardsmen, that many ought to do something!
Clearly, lliu has been spying on the High Lords' strategy meetings.
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This message was edited 2 times. Last update was at 2015/03/09 22:14:07
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![[Post New]](/s/i/i.gif) 2015/03/09 22:11:12
Subject: Re:Taking down knight titans with astra militarum. How would you do it?
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Longtime Dakkanaut
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Take 100000000000 guardsmen, that many ought to do something!
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2015/03/09 22:13:19
Subject: Taking down knight titans with astra militarum. How would you do it?
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Ork Boy Hangin' off a Trukk
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11. Use the elysian list
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2016 Score: 7W; 0D; 2L |
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![[Post New]](/s/i/i.gif) 2015/03/09 22:27:47
Subject: Taking down knight titans with astra militarum. How would you do it?
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Longtime Dakkanaut
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I second the shadowsword option, pop them open at extreme range and remind them that the guard can play superheavy with the best of them
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![[Post New]](/s/i/i.gif) 2015/03/09 22:41:27
Subject: Re:Taking down knight titans with astra militarum. How would you do it?
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Mutilatin' Mad Dok
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lliu wrote:Take 100000000000 guardsmen, that many ought to do something!
If you don't blob them, that might help actually. Hard to kill more than one unit a turn. He'll probably end up charging to finish you off, but that's still one unit of guard down, while you engage the rest of the army.
Of course, against mulitple Knights.....
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![[Post New]](/s/i/i.gif) 2015/03/10 00:18:25
Subject: Re:Taking down knight titans with astra militarum. How would you do it?
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Longtime Dakkanaut
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docdoom77 wrote:lliu wrote:Take 100000000000 guardsmen, that many ought to do something!
If you don't blob them, that might help actually. Hard to kill more than one unit a turn. He'll probably end up charging to finish you off, but that's still one unit of guard down, while you engage the rest of the army.
Of course, against mulitple Knights.....
I meant in real game terms. That means units of 12.
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Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
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![[Post New]](/s/i/i.gif) 2015/03/10 00:23:02
Subject: Taking down knight titans with astra militarum. How would you do it?
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Unrelenting Rubric Terminator of Tzeentch
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3x Melta SWS popping out of a 'Detta is also a thing, as are scions stormtroopers with melta DSing in and ignoring terrain penalties.
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Peregrine wrote:What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot? |
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![[Post New]](/s/i/i.gif) 2015/03/10 01:31:40
Subject: Re:Taking down knight titans with astra militarum. How would you do it?
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Steadfast Ultramarine Sergeant
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If you want to deal with it from long range. I would say use Lascannon HWS and Manticore. IK's shield only work on one side of the walker. And barrage weapon always hit the side armor. So the shield cannot defend multiple LC shots and Manticore D3 rockets at the same time.
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![[Post New]](/s/i/i.gif) 2015/03/10 02:33:46
Subject: Taking down knight titans with astra militarum. How would you do it?
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Storm Trooper with Maglight
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Don't forget knights can stomp. Once you're all piled in the combat you're getting 3 small doom blasts every combat. But i guess by the time you get him into combat it's already turn 3 so they should last a few more turns as long as the commissar or priest doesn't get pasted.
You can totally take one of your own or another LOW but I was more wondering just within our codex.
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40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2015/03/10 03:15:09
Subject: Re:Taking down knight titans with astra militarum. How would you do it?
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Devestating Grey Knight Dreadknight
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The key is to get multiple angles on them, with whatever weapon you use. The biggest mistake I've seen playing against knights has been to fire directly at the shield.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2015/03/10 03:31:48
Subject: Taking down knight titans with astra militarum. How would you do it?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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portugus wrote:Don't forget knights can stomp. Once you're all piled in the combat you're getting 3 small doom blasts every combat. But i guess by the time you get him into combat it's already turn 3 so they should last a few more turns as long as the commissar or priest doesn't get pasted.
You can totally take one of your own or another LOW but I was more wondering just within our codex.
SHW get D3 stomps, not 3 straight up.
Anyway, IG are pretty well equipped to take on knights. You have cheap lascannons(meaning you can have lots of them) and cheap suicide melta squads. Orders also help a ton.
Knights go down quickly if they get flanked from multiple directions. And even if your suicide meltas don't kill it, once a Knight is down to one or two hull points its easy for lascannons to pick them off.
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This message was edited 1 time. Last update was at 2015/03/10 03:33:42
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/03/10 03:32:47
Subject: Re:Taking down knight titans with astra militarum. How would you do it?
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Deadly Dark Eldar Warrior
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Hmmm.... I've not really had that much trouble with them as AM. Pask puts a hurtin' on them + blob squad x4 lascannons w/ psycher and order support + melta vets. Granted, I've never had to fight more than one, but I get the melta vets into a side armor position (not really all that difficult with taurox) and my opponents tend to put the shield against the melta and then Pask and blob take it down. Tends to be a 1-2 turn affair. The other killer is the blob squad if it gets close. I give meltabombs to all of the sgts. That plus a priest is nothing to be ignored in HTH. I'm not saying that the knights I've dealt with don't do damage, just not usually enough to earn their points back. If you're dealing with 3-4 on a normal basis... I say good luck. I might expect that in a tournament, but if someone showed up with that regularly at my FLGS, they would find one of two things... tailored lists every time or no one that wanted to play.
As for tailoring for multiple knights, I'd recommend Pask (std punisher w/ lascannon & MM), blob squad w/ lascannons and meltabombs, void shield generator, fill the rest with melta vets.
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There are three kinds of people in this world. Those than can do math... and those that can't.
~Griff |
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![[Post New]](/s/i/i.gif) 2015/03/10 04:54:22
Subject: Re:Taking down knight titans with astra militarum. How would you do it?
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!!Goffik Rocker!!
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You've forgotten the most effective one. 50 spread out conscripts with a priest. It's gona take him like 2-3 turns before you pile in close enough for him to stomp the priest out.
If you want to make it dead, utilise a fearless conscripts/platoon + demo vets combo. Tie up the knight with fearless guyz. Roll demo vets in chimera nearby and disembark, than flatout chimera to protect vets from of the rest of his army's shooting or block los in some other way. Charge into a tied up knight. Expect to loose > half the demo vets but unless you're very unlucky, it's gona go down in one go.
Regular platoon with 5 MB sarges will work too but you must be very presice with placing as they'll gona attack at ini1 and it will affect pile ins. On the other hand, they're gona be immune to fear and will reroll to-hits with priest almost guaranteeing like 2 ap1 pens.
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This message was edited 3 times. Last update was at 2015/03/10 05:41:45
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![[Post New]](/s/i/i.gif) 2015/03/10 04:59:31
Subject: Taking down knight titans with astra militarum. How would you do it?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The way that's worked for me a couple times is to use vets/command squads to bracket the knight from two or ideally three directions, and dump 9-12 meltas into it and force that shield to only cover one direction.
This is easier said than done quite often unfortunately, and requires not only coordination but an opponent that isn't actively hunting your melta-troops, but that goes for a lot of other methods as well.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/03/10 08:37:15
Subject: Taking down knight titans with astra militarum. How would you do it?
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Battleship Captain
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Lythrandire Biehrellian wrote:I second the shadowsword option, pop them open at extreme range and remind them that the guard can play superheavy with the best of them 
I'd be hesitant to recommend a shadowsword. A volcano cannon has the potential to shatter a knight wholesale, but thanks to that bloody ion shield, it's far from garuanteed.
Realistically, you either need a '6' on the destroyer table (which is an outright kill) or three unsaved hits...which means six hits...by which time you should have landed a '6' anyway.
The problem is that if the knight is charging at the 'sword, you've got two, maybe three shots before contact.
What might work is taking the shadowsword and putting it on an extreme flank - there is no way the knight dare not face his ion shield at that, which should leave autocannons and similar on the other flank an unobstructed shot.
Alternatively, if you really want to prove a point, take an unbound army of a shadowsword company...
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Termagants expended for the Hive Mind: ~2835
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