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Made in mx
Morphing Obliterator





Mexico

2 quick questions regarding the magic phase using Khaine. Well actually the first one is from the BRB but I can't seem to find the rule.

Do signature spells stack? I do know that is a common tactic to stack the lore of the beats signature but would this work as well with lets say shadows? I assume it does but can't find anything to back this up.

Also from the BRB you can't cast the same spell twice, I know this is specifically removed with Khaine, but how will this work if I have 2 loremasters and one gets his spell attempt dispelled, can the other wizard try to cast it again?

CSM 10k points
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Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Yes. It says somewhere in the BRB that hexes and augments are cumulative.

As for the second point. The Khaine rules state that the casting attempt has to be successful for it to be recast. A dispel is not an unsuccessful casting attempt. As you can only dispel spells that are successfully cast.

But no. If the casting attempt is failed, then you cannot cast that spell from any wizard.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in mx
Morphing Obliterator





Mexico

 thedarkavenger wrote:
Yes. It says somewhere in the BRB that hexes and augments are cumulative.

As for the second point. The Khaine rules state that the casting attempt has to be successful for it to be recast. A dispel is not an unsuccessful casting attempt. As you can only dispel spells that are successfully cast.

But no. If the casting attempt is failed, then you cannot cast that spell from any wizard.


Found it, Pg 31, in italics. Thanks.

And regarding the the successful attempt I remember there was a huge thread regarding this, at the ends it comes to how you play it.

This message was edited 3 times. Last update was at 2015/03/10 18:49:48


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Lord Yayula wrote:
 thedarkavenger wrote:
Yes. It says somewhere in the BRB that hexes and augments are cumulative.

As for the second point. The Khaine rules state that the casting attempt has to be successful for it to be recast. A dispel is not an unsuccessful casting attempt. As you can only dispel spells that are successfully cast.

But no. If the casting attempt is failed, then you cannot cast that spell from any wizard.


Found it, Pg 31, in italics. Thanks.

And regarding the the successful attempt I remember there was a huge thread regarding this, at the ends it comes to how you play it.



No. It comes down to reading rules.

It says it in plain writing under the dispelling rules. A spell is already cast successfully by the time you have the option of dispelling.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in mx
Morphing Obliterator





Mexico

 thedarkavenger wrote:
 Lord Yayula wrote:
 thedarkavenger wrote:
Yes. It says somewhere in the BRB that hexes and augments are cumulative.

As for the second point. The Khaine rules state that the casting attempt has to be successful for it to be recast. A dispel is not an unsuccessful casting attempt. As you can only dispel spells that are successfully cast.

But no. If the casting attempt is failed, then you cannot cast that spell from any wizard.


Found it, Pg 31, in italics. Thanks.

And regarding the the successful attempt I remember there was a huge thread regarding this, at the ends it comes to how you play it.



No. It comes down to reading rules.

It says it in plain writing under the dispelling rules. A spell is already cast successfully by the time you have the option of dispelling.


So by that logic, you get to roll on your lore attribute each time, since the lore attributes say that each time you successfully cast you get X. If that is the case damn, I need to start rolling on that Nurgle attributes a lot often.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Lord Yayula wrote:
 thedarkavenger wrote:
 Lord Yayula wrote:
 thedarkavenger wrote:
Yes. It says somewhere in the BRB that hexes and augments are cumulative.

As for the second point. The Khaine rules state that the casting attempt has to be successful for it to be recast. A dispel is not an unsuccessful casting attempt. As you can only dispel spells that are successfully cast.

But no. If the casting attempt is failed, then you cannot cast that spell from any wizard.


Found it, Pg 31, in italics. Thanks.

And regarding the the successful attempt I remember there was a huge thread regarding this, at the ends it comes to how you play it.



No. It comes down to reading rules.

It says it in plain writing under the dispelling rules. A spell is already cast successfully by the time you have the option of dispelling.


So by that logic, you get to roll on your lore attribute each time, since the lore attributes say that each time you successfully cast you get X. If that is the case damn, I need to start rolling on that Nurgle attributes a lot often.


Yeah, we've been down this road before. It wasn't pretty. I don't remember what the consensus was; TDA's opinion largely doesn't count for much around here, and the thread got too ugly to keep following.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Killer Klaivex




Oceanside, CA

TDA's reading is correct, but not really an enjoyable way to play the game.
Anyone using end times magic I found does two things,
Any failure, either through dispelling or not meeting the casting value prevents a re-cast;
and
Don't use the end times spells.

Doing both of those makes the game still enjoyable. Not doing that makes the game kind of silly stupid.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 HawaiiMatt wrote:
TDA's reading is correct, but not really an enjoyable way to play the game.
Anyone using end times magic I found does two things,
Any failure, either through dispelling or not meeting the casting value prevents a re-cast;
and
Don't use the end times spells.

Doing both of those makes the game still enjoyable. Not doing that makes the game kind of silly stupid.

-Matt


Agreed. I took one look at the End Times magic in Khaine and said, "Pass..." I don't even need to play a game to know how stupid those rules are. Random dice caps for casting and dispelling? What doofus thought that was a good idea?

Now, if you want to put a smaller cap on spells, go back to the old limit of level + 1. None of this crap about L2 wizards throwing 6 dice at things hoping to get IF.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in ie
Sniping Hexa




Dublin

I don't even need to play a game to know how stupid those rules are. Random dice caps for casting and dispelling? What doofus thought that was a good idea?

Having played all my last games (and organized two events) running Khaine magic with dispel = fail to cast, I can actually say that it's a really good idea
Of course it can be frustrating to fail to cast that spell you really want, but it works very well overall, much better than the "6 dice dwellers" we usually see otherwise

 
   
 
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