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Made in gb
Longtime Dakkanaut





Great on the token side, but you don't need to put tokens next to the ships in xwing, you can put them on the pilot cards.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I find it increasingly hard to choose between Star Wars Armada and Dropzone Commander for my newest, non-28mm game.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 yakface wrote:
With Armada, they've clearly considered this and I'm happy to say there doesn't seem to be even a SINGLE TOKEN ANYWHERE ON THE GAMING SURFACE! That alone is an epic achievement in my book.
This shocks me, what have they done to the FFG we all know?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
PanOceaniac Hacking Specialist Sergeant






 AegisGrimm wrote:
I find it increasingly hard to choose between Star Wars Armada and Dropzone Commander for my newest, non-28mm game.


Do both!

I'm kinda thrilled we have so much choice.

 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

I'm definitely interested in this, though I'll give it some time once released to see where they take it.

   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Thanks for the review Yakface, was probably going to get this just because of the Star Destroyers, but if they have made a cracking game as well then that just makes the whole thing a no-brain purchase!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in si
Foxy Wildborne







yakface, do you foresee any problems arising from the rules encouraging everything to clump up in the middle of the board? I figured using the non-collapsible measuring stick and the fact that you have to access all 4 facings of the ships' bases with your fingers would end up being rather clunky when all the ships mash together to get into the first range band.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 lord_blackfang wrote:
yakface, do you foresee any problems arising from the rules encouraging everything to clump up in the middle of the board? I figured using the non-collapsible measuring stick and the fact that you have to access all 4 facings of the ships' bases with your fingers would end up being rather clunky when all the ships mash together to get into the first range band.


Its a little hard for me to say based on the fact that I only saw 2 turns and I don't know what the standard size of games will be compared to the demo. We played on a 3x6 (two 3x3s next to each other) and there seemed to be a pretty decent amount of space available. Also, the captial ships essentially *have* to move a certain distance each turn based on the speed band they're at, so I think it will be more of the capital ships passsing in the night instead of just clumping up in the middle.

My biggest concern (if it is a concern) are the fact that the fighters *aren't* just glorified tokens...their position on the table totally matters. And given that when you reach down to their base to try to spin their damage dial there is a fair chance at fudging the model a tiny bit, I am concerned that fighter placement might be hard to keep track of in competitive/tournament situations. The guy running the demo suggested moving fighters out of the way temporarily to make it easier to lay down the capital ship measuring tool...I don't know if that's part of the rules or just something he did to make it easier for the demo, but that seems like it has a big potential to screw things up.

They do have a mechanic on how to move ships/fighters you end up on top of after moving that works really well, but I don't know yet if there is anything addressing issues with trying to move completely over other models in the way.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 Killionaire wrote:
 AegisGrimm wrote:
I find it increasingly hard to choose between Star Wars Armada and Dropzone Commander for my newest, non-28mm game.


Do both!

I'm kinda thrilled we have so much choice.


Not really a good option, unfortunately. Too many other games already (and a new baby). Both are games I will definitely have to buy both sides of for any likelyhood of playing, which for each of these is about a 200 dollar investment for two 300pt fleets for Armada or two 1500pt forces for DZC.

This message was edited 1 time. Last update was at 2015/03/21 00:41:26




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Regular Dakkanaut




 Peregrine wrote:
 insaniak wrote:
Not sure about Home One, but the A-wing size actually came from behind the scenes material rather than from the EU.


No, it's definitely EU. The model used in ROTJ clearly shows a tiny ship, the interior shots confirm it, and in previous debates over the size of the FFG model nobody has ever provided a non-EU source for the 9.6m length. And according to http://starwars.wikia.com/wiki/RZ-1_A-wing_interceptor nobody knows exactly where the 9.6m number originally came from.


From what I recall it was more a matter of them changing which scale figure they used for the pilot. If they used the same scale figure they'd used with the X-wing and Y-wing models the A-wing would be 9.6m. I have to agree with the EU numbers because a starfighter the size of a compact car and a star destroyer the size of Manhattan is functionally slowed.
   
Made in us
Douglas Bader






RogueRegault wrote:
From what I recall it was more a matter of them changing which scale figure they used for the pilot. If they used the same scale figure they'd used with the X-wing and Y-wing models the A-wing would be 9.6m. I have to agree with the EU numbers because a starfighter the size of a compact car and a star destroyer the size of Manhattan is functionally slowed.


I guess you missed the "enough of the scale debate" mod warning from the previous page, so I'll keep this short and not continue the debate beyond this post: the sizes of the a-wing and Executor are not up for debate. Canon film evidence (the highest form of canon in Star Wars, that trumps all other sources) indisputably shows a tiny a-wing and a 15+ km Executor. This isn't something you can "agree" with, the EU numbers are the equivalent of saying "Biggs didn't die in the trench run" and writing a story about him surviving to blow up the death star instead of Luke. It's nice to speculate about your own personal fanfiction, but it's not canon.

This message was edited 1 time. Last update was at 2015/03/21 07:54:20


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

Keeping it even shorter: Lucasfilm has the final say and when consulting FFG on the game they decided that the A-Wing needs to be that big to be of a reasonable size for all the stuff in it and so this is the final canon-size.

@Aegis
Both games are great and Dropfleet coming out near the end of the year does not make the coice easier, but they scratch two quite different itches so better prepare to get them both sooner or later.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in gb
Boom! Leman Russ Commander





UK

I'm seriously considering getting into this.

A bit of big fleet combat, considering all tactics, thinking ahead, analysis.....just like my day job!

On a plus point, it sounds like the scale issue may keep away some of the nerdy pedants who probably wouldn't be fun to play against anyway.

"I think you'll find that an X-Wing isn't structurally capable of making a turn like that" whilst not questioning the whole moving spaceships by utilising a mystical energy field or other such goofery.

   
Made in au
[MOD]
Making Stuff






Under the couch

alphaecho wrote:
I'm seriously considering getting into this.

A bit of big fleet combat, considering all tactics, thinking ahead, analysis.....just like my day job!

On a plus point, it sounds like the scale issue may keep away some of the nerdy pedants who probably wouldn't be fun to play against anyway.

"I think you'll find that an X-Wing isn't structurally capable of making a turn like that" whilst not questioning the whole moving spaceships by utilising a mystical energy field or other such goofery.
The baseless generalisation is strong with this one.

Scale matters to me because I like the miniatures to look 'right' on the table. So, say, a blockade runner being 40 times bigger than it should be is as much of a distraction as would be a model of the millennium falcon with a square cockpit. The model doesn't accurately represent what it is supposed to be... And having models that represent what they are supposed to be is what, for me, makes miniatures games interesting.

I couldn't care less about physics. It's space opera.

 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 insaniak wrote:
alphaecho wrote:
I'm seriously considering getting into this.

A bit of big fleet combat, considering all tactics, thinking ahead, analysis.....just like my day job!

On a plus point, it sounds like the scale issue may keep away some of the nerdy pedants who probably wouldn't be fun to play against anyway.

"I think you'll find that an X-Wing isn't structurally capable of making a turn like that" whilst not questioning the whole moving spaceships by utilising a mystical energy field or other such goofery.
The baseless generalisation is strong with this one.

Scale matters to me because I like the miniatures to look 'right' on the table. So, say, a blockade runner being 40 times bigger than it should be is as much of a distraction as would be a model of the millennium falcon with a square cockpit. The model doesn't accurately represent what it is supposed to be... And having models that represent what they are supposed to be is what, for me, makes miniatures games interesting.

I couldn't care less about physics. It's space opera.


OK.. I think it's fair say though that the kind of scale mis-representation in this game matters less than a square Millennium Falcon cockpit to most people!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

For those that have played, would it be fair to characterize this as a capital ship skirmish game?

From the sample fleets, it appears it will be less than a dozen models on table at any given time.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

Yes it really plays like a capital ship game and not like Attack Wing which did quite a fair job at transfering dogfight-rules to bigger ships, but can´t fully hide the fact that at the core they are still dogfight rules.

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
Major




In a van down by the river

 Gitzbitah wrote:
For those that have played, would it be fair to characterize this as a capital ship skirmish game?

From the sample fleets, it appears it will be less than a dozen models on table at any given time.


I would somewhat expect that for tournament play and certainly the early days of Armada that will be exactly the case. For the competitive scene it's more a function of being able to play quickly without abstracting everything to the level of the fighters. For the overall life of the game it's an outgrowth of the fairly limited amount of ships you have to choose from. I have nothing to base this on other than gut reaction, but the objective cards seem likely to be somewhat unwieldy in games of dozens of ships per side.

I'd expect the arc of the game will largely mirror X-Wing's development. A year or two down the road when more waves are released you'll see "Epic" format coming about wherein the game will take on more of a full fleet battle feeling.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 Gitzbitah wrote:
For those that have played, would it be fair to characterize this as a capital ship skirmish game?

From the sample fleets, it appears it will be less than a dozen models on table at any given time.


Yeah, it's a capital skirmish game because all the capital ships move and fire individually. Each fighter stand also technically moves and fires individually as well, but there are rules that allow you activate multiple fighters more or less simultaneously.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Bounding Dark Angels Assault Marine





down range

Youtube the demos from last years GENCON. They had some good demos there on this. From what I saw, facing definitely mattered. You brought more guns into a firing arc.

The guys at my FLGS told me Friday that it would be in next week.

Sometimes there's Justice, sometimes there's Just Us... 
   
Made in us
PanOceaniac Hacking Specialist Sergeant






I suppose if anyone's on the fence about Armada, this video could help...


This message was edited 1 time. Last update was at 2015/03/24 18:36:05


 
   
Made in us
[MOD]
Solahma






RVA

Sure makes me want to play X-Wing!

   
Made in us
Sybarite Swinging an Agonizer




Charleston, SC

That video (and also having watched a demo of the game).. now I have to.

 
   
Made in au
Veteran Inquisitorial Tyranid Xenokiller




Down Under

I have seen the "trailer" for that for years, I am really glad to see it kept on going! Even if the Imperials won...

I think it works both as a hype train for Armarda and X-wing as there seems to be enough elements of both.

Glory is fleeting. Obscurity is forever.




 
   
Made in nl
Regular Dakkanaut




Cool short film.
And gets me to want to play X-Wing too.

Armada, not so much...
I do like the models, i play X-Wing, but on this scale i do prefer another type of wargame ruleset.
   
Made in jp
Battleship Captain






The Land of the Rising Sun

Being the crazy person I am I would totally play Armada if I could have a dozen ISD on the table. I don't think my wallet or the game system will aloow that. :(

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Bounding Dark Angels Assault Marine





down range

Anyone got the starter set yet? I heard it might hit stores this week.

Sometimes there's Justice, sometimes there's Just Us... 
   
Made in ca
Commander of the Mysterious 2nd Legion





 infinite_array wrote:
 Kid_Kyoto wrote:
 insaniak wrote:
Because scale is for girls.


I wanted to be excited about this game, but the lack of adherance to even a semblance of scale killed it for me.


What is this?

Seriously, what is it?

Especially coming from people who play a game where guns have a lower range than thrown footballs (assuming there's an accurate ground scale).

ANY space combat game should be played with grains of rice (or maybe grains of sand) on a gym floor if you want an accurate scale, otherwise you've already given up.


Hey, real men play games that are perfectly in scale.

Like Battletech.


you owe me a new monitor I just spit taked. battletech's scale can be pretty messy at times.

Opinions are not facts please don't confuse the two 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 Josey4u wrote:
Anyone got the starter set yet? I heard it might hit stores this week.

Miniaturemarket.com got them in yesterday. Still tempted, but think I'll stick to X-wing due to prices.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Hoping to see my shipping notice from MM here in the next day or so and to have it sometime next week.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
 
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