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Do the 40k rules need a complete re-write?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Does 40k need a complete re-write?
Yes total re-write from scratch.
Yes total re write but based on WHFB.
No it just needs some more special rules.
No it has no problems at all as it is.

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Made in ca
Regular Dakkanaut




It needs to move more towards AoS rules. Fewer rules, cleaner and simpler to play. Right now it has a range not as nice as AoS and rule set not as nice as AoS.

40k is the clusterF cousin of Fantasy/AoS where they kluge things to make it seem simpler. I was excited about 8th ed when 40k finally caught up but man, it was still so many rules issues and bloat. And whilst the game is a driving force for sales GW will not significantly change it again.

Anything like WFB has to die a death,.. like it did. And it was successful. Stop thinking about a gaming style popularized 40 years ago. It's okay things change for the better.
   
Made in us
Keeper of the Flame





Monticello, IN

Hahahahahaha



Wait, you're serious?

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

Rules bloat is a huge issue in 40k. They really need to have a defined skirmish level where they can go ham with stuff like the strategy points and such, and then a battle level which is more streamlined and is like 3rd where you can look at a unit and understand what its capable of. Then they can go Apocalypse level where you just care about unit blocks rather then individual models.

In 40k now you need rules to prevent models from being wiped off the table in one turn. That is a clear indication of power bloat and rules boat where Ragnar Blackmane can wipe a Knight Titan off the map in one phase.
   
Made in us
Yellin' Yoof




California

Durandal wrote:
Rules bloat is a huge issue in 40k. They really need to have a defined skirmish level where they can go ham with stuff like the strategy points and such, and then a battle level which is more streamlined and is like 3rd where you can look at a unit and understand what its capable of. Then they can go Apocalypse level where you just care about unit blocks rather then individual models.

In 40k now you need rules to prevent models from being wiped off the table in one turn. That is a clear indication of power bloat and rules boat where Ragnar Blackmane can wipe a Knight Titan off the map in one phase.


This already exists.

40k with small number of models = Kill Team.

40k with large number of models = Epic/Apocalypse.

40k with huge titans = Adeptus Titanicus.

40k with better aircraft rules = Aeronautica Imperialis

40k as an RPG = Deathwatch/Dark Heresy

40k with Spacecraft = Battlefleet Gothic

40k with Battalion level warfare = 40k 10th Edition.

The real issue is that none of those (except Kill Team) are really popular or supported much by Games Workshop. Which is why there are foolish requests for the main game to try and accommodate every type of conflict from two fireteams flanking each other to a planetwide conflict with almost 1,000 models on the table.

OT: 40k already had a near complete rewrite in 8th Edition and 10th Edition, yet there are still issues. What 40k needs is just good fundamentals and build up from there; instead of releasing new editions that take two steps forward and three steps back.
   
Made in fi
Posts with Authority






Respectfully disagree. Kill Team is not "small scale 40K", it has only infantry. In fact, if KT introduced reules for vehicles and monsters, it would become the only flavour of 40K I'd be interested in but alas, I dont think it will ever happen.

Speaking about 40K, I think it needs a total redesign from the ground up, taking into account the modern day scope and scale of the model aspects we have become accustomed to. But cynically enough, I don't think that's ever going to happen. GW have already figured out the same thing as online dating apps, it is far more profitable to keep us waiting for the "next thing" than giving us what we all actually want. So endless meaningless revisionist churn it shall be forevermore. Imperator Ave.

This message was edited 1 time. Last update was at 2024/12/30 10:23:23


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in au
Mighty Chosen Warrior of Chaos






Dudes check the dates of what you're replying to


 
   
Made in gb
Longtime Dakkanaut






If only we'd had rules specifically for small fast 40K games *checks watch* SEVEN editions ago. Oh what a world that would have been!
   
Made in us
Keeper of the Flame





Monticello, IN

 Lord Damocles wrote:
If only we'd had rules specifically for small fast 40K games *checks watch* SEVEN editions ago. Oh what a world that would have been!



I went back to that edition already...

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





The option I would vote for isn't here, but it would be like... take 5th edition, make it alternating activations of squads/units, wounds/casualties are applied in the morale phase so that each squad/unit still gets to do its full effectiveness for that turn even if they get wiped out.
So yeah.. I don't know how to say it, I guess complete re-write? To many units that are fearless, or immune to morale rules and whatnot.

   
 
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