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Chaos Marines: The Underrated Darkhorse?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Are Chaos Marines Really *that* bad?
Chaos Marines are the worst of the worst.
Bad alone, good with an ally.
Bad alone, good with Forgeworld.
Bad alone, good with allies & Forgeworld.

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Made in us
Longtime Dakkanaut







Bad tournament performance, and lots of Marines that Do Know Fear. Add mandatory challenging and annoying random charts, as well as a lack of Chapter Tactic equivalents. Not too much to write home about, besides a few edge units, right? The only purpose of the army is to spam Cultists/Spawn/Heldrakes/Oblits? As easy as it is to recite a litany of woes, I would actually argue that amidst a tide of rule updates, it will become increasingly viable to run a list with an increasing focus on Chaos Marines despite inferior-for-cost statlines and special abilities. Consider the following:

Historically, one of the main weaknesses of Chaos at 1850-2000 points was that they had a crowded FoC; all of their ranged firepower was in Heavy Support, and all their units that moved more than 12"/turn in Fast Attack. Attempting to focus on super-assault infantry with super-expensive Land Raiders doesn't get far against MSU armies, and heldrake spam only really worked versus some Biker armies prior to the LOS nerf. However, with alternate formations and dual CADs becoming an increasingly common event, it is now a lot easier to compensate for the inherent issues with playing an army that was designed in theory around slow infantry attrition.

With access to Necron, Ork, Daemon, and Khorne Daemonkin allies, they have access to edge-case combos that generally haven't been explored as of yet. Add to this an ever-increasing list of formations that they're gaining Allies of Convenience (or better if Khornekin maintains BB status) access to, and running a Chaos Primary is increasingly looking palatable. Whether running a Necron CAD/AD and mass Heavy Destroyers for fire support, adding a Judicator Battalion with attached Nightscythes for a mix of air support and speed, or turning Chaos into Hell's Angels with a Gorepack, you are increasingly being offered ways out of the dilemma of whether to plod forth or take a 250-something-point brick on wheels.

And of course, IA 13 has its own toys to boot. I am still hesitant to get reliant on FW units as a crutch, given the fickle nature of TO restrictions but as hackles are slowly suppressed and units become acceptable in a manner allowing duplicates, units like Sicarans and Chaos Rapiers and Dreadclaws will add a lot of teeth, the latter giving speed to assault units.

What are your thoughts overall?
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

I think in conjunction with daemons and IA, CSM are very competitive.

BTW: Aren't all darkhorses underrated? That's the point of the term.

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Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

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Made in us
Longtime Dakkanaut







I work for the Department of Redunancy Department.

As for core units, other than Possessed/Talons, most units have a case for their inclusion. Troops are a tax but this is the same in many armies.

As for IA 13, the main issue with it by itself at face value is that its best units are in Fast Attack and Heavy Support, with Elites receiving the short end of the stick. Also, while tournaments may allow FW units, FW armies are a whole different beast. If you want multiple Sicarans, you want a Crimson Prophet.
   
Made in us
Fixture of Dakka



Chicago, Illinois

The Khornate Daemonkin book may actually change this situation somewhat, its a pretty viable book.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Crazed Spirit of the Defiler






I hope Daemonkin is a sign of good things to come. I would like a one codex CSM army that is competitive.

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

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Made in us
Fixture of Dakka





This is the stupidest poll ever on this forum.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

CSMs are near the bottom of the barrel in terms of codex power as they frankly do nothing well. Allies can help but most any competitive list you see with CSM have them as cultist caddies. As such I voted that they are just plain bad.

To elaborate further their army is focused on expensive generalist models. I like to think of their build as the bizzaro eldar model which focuses on expensive specialists. This is frankly a losing combination as armies like guard or orks are generalist builds as well but are cheap to counter act. As such chaos can't assault like specialist assault armies, shoot like specialist shooting armies, or be cheap enough to not care.

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Made in us
Resolute Ultramarine Honor Guard






Peoria IL

 DarknessEternal wrote:
This is the stupidest poll ever on this forum.


Lol. Not even close. You must avoid the entire GD and YMDC subforums.

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in gb
Prophetic Blood Angel Librarian




IA:13 CSM units and/or deamon allies/renegades can make for a very competitive list.


Automatically Appended Next Post:
 DarknessEternal wrote:
This is the stupidest poll ever on this forum.


Probably one of the stupidest 'inputs' into a thread ever on this forum.


Don't worry OP it is actually a relevant and interesting point of discussion, ignore those who try to put you down with no justification.

This message was edited 1 time. Last update was at 2015/03/24 18:07:26


 
   
Made in us
Longtime Dakkanaut







 buddha wrote:
CSMs are near the bottom of the barrel in terms of codex power as they frankly do nothing well. Allies can help but most any competitive list you see with CSM have them as cultist caddies. As such I voted that they are just plain bad.

To elaborate further their army is focused on expensive generalist models. I like to think of their build as the bizzaro eldar model which focuses on expensive specialists. This is frankly a losing combination as armies like guard or orks are generalist builds as well but are cheap to counter act. As such chaos can't assault like specialist assault armies, shoot like specialist shooting armies, or be cheap enough to not care.


I'm not following you on this. You're calling Eldar specialists and Orks generalists, when Orks have hyperspecialized units, and many Eldar units have been generalized to the point they can reliably take on two or three different types of unit-defense?
   
Made in gb
Drakhun





To be a decent force, CSMs need allies.

Anti-air? You need IA13 allies.
Long Range Anti Tank? IA13 again.
Superior Flyerpower? Daemon Allies.
The codex has a few good slots, but great chunks of it need improvement.

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Warmachine MKIII record 39W/0D/6L
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

It's really stupid that although you can make a decent list from all the sources available every marine you add detracts from it.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Speed Drybrushing





The eye of terror

The problem I have with the poll is that it assumes the army is still chaos marines once you've thrown all that other stuff in. Generally all you're doing is creating a daemons army you've ruined with the inclusion of chaos marines. That or you've spent ludicrous amounts on FW resin, that would've been better off painted in a loyalist scheme, and thrown in a vanilla marines army where it isn't a crutch, it's cool looking variation.

The problems with the chaos marines dex are well known at this point. It's one of the oldest codexes out of the current batch, and nothing apart from a new book is going to fix the inherent problems built into it. Unfortunately with the Khorne: Daemonkin release it looks like that will be a long way off yet.


 
   
Made in us
Tunneling Trygon





NJ

Yep that really is the issue. IA 13 is great. Fire raptors, sicarans, all sorts of specialized tanks if you want them, plus a drop pod that can jink and move after landing (and still be a dedicated transport for the right units) all makes the codex quite viable, and Daemons (and presumably Daemonkin) just add more to it.

The real question remains though - are you still running CSM at the end of the day? I have CSM primary with Kharn, 2 squads of Zerkers (one in the aforementioned pod) Be'Lakor, a fire raptor and a land raider with an allied detachment with a Bloodthirster. Pretty fluffly except for the fact that the troops choice for daemons is pink horrors

But at the end of it all, I have like 20 marines in the entire army. I could do more, but every one I add just makes the list worse :( maybe downgrading the horrors to nurglings would net me some more Zerkers, but that's really not any more fluffy
   
Made in ru
!!Goffik Rocker!!






I find csm doing great with a maxed out blob of infantry supported by Cypher and infiltrate or escape hatch. For larger games, Kharn with 19 khornate marines in an escape hatch + Be'Lakor are really frightening when you have other stuff running around the board too.

I've also found that Murderpack (5 helbrutes) with rhino marines, bikersorc, nurgle spawns, oblits/plasma termies and a small allied detachment of tzeench daemons for summoning work unexpectedly well!
So far, they've beaten double CM marines, Crusader spam GK force (for 2++ crusaders), Tyranids with flyrant, 3 droppoded big bugs with lots of flamers - including haywire ones. a squadron of dreads is really great especially when you can buff it with shrowded or invisibility and support with fast stuff - spawns, summoned daemonettes or khornedogs.

I don't use heldrakes at all. They're not bad but i'm not a fan of flyers with all the inherited problems of mobility and board presence.

CSM are an assault army with ranged support - not the opposite. And they function to their full potential in this role. Assault has become much more potent with maelstorm missions.


Automatically Appended Next Post:
Why is there no option Good alone, Great with Allies/Forgeworld?

This message was edited 5 times. Last update was at 2015/03/25 05:09:08


 
   
 
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