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Made in us
Crazed Bloodkine




Baltimore, Maryland

Anyone else picking this up? This was an auto purchase for me and I can't wait to dig into it, after I do a bit of work around the house. Pretty excited.

PC Gamer Review:
Spoiler:
Almost an hour had passed, and I was still on the character creation screen. That’s how I knew, before I’d even started, that this homage to classic computer role-playing games like Baldur’s Gate, Icewind Dale, and Planescape: Torment was authentic. Created with the help of 77,000 Kickstarter backers, Pillars of Eternity is Obsidian’s love letter to those beloved Infinity Engine RPGs that have come to represent the best of the genre.

But while it could easily have been little more than a cynical nostalgia trip, dining out on the legacy of those old games, Obsidian have actually created something that stands tall on its own. It’s the most captivating, rewarding RPG I’ve played on a PC in years, and I’ve fallen in love with the intricate, richly painted world they’ve crafted.

You begin by creating a character. Most of the races are familiar—elves, dwarves, humans—but there are a few you won’t have seen before. The aumaua are giant semi-aquatic humanoids with colourful patterned skin. Orlans are diminutive, furry creatures with large ears. Godlike are blessed by the deities they worship, giving them a distinctly supernatural appearance. The influence of D&D is clear throughout Pillars of Eternity, but Obsidian have taken many of its staples and twisted them to fit their own lore.


The same applies to the game’s eleven playable classes. There’s the usual selection of wizards, rangers, fighters, barbarians, and so on, but there are two wild cards in the deck: the cipher and the chanter. Ciphers have extraordinary mental abilities, sucking energy from the souls of their enemies and using it to cast powerful spells. They can force an opponent to relive the pain of an attack over and over again, or confuse them by making them think they’re surrounded by ghostly apparitions.

Chanters are a bard-like class whose songs and stories awaken lost souls around them, creating magical effects. Their chants can summon skeletons to aid them in battle, create thunderous explosions that push groups of enemies back, or paralyse foes with fear. One of the ways Pillars plays with D&D standards is allowing magic users to hold their own in regular combat. A chanter can comfortably wear plate armour and wield a two-handed sword, meaning your party doesn’t have to be burdened by squishy mages who explode into a fountain of gibs when an ogre so much as looks at them.

I don’t know how long I spent creating my character in the end, but it was a long time. I settled for an elven ranger, choosing a white wolf as my pet. As well as your main race, you also get to select a sub-race. I go for a Glamfellen, or pale elf as they’re more commonly known, from a chilly expanse of ice and snow to the far south of Pillars’ world, Eora. These tall, pallid elves are rarely seen in the Dyrwood—the lush forested region where the game is set—so I thought that might get some interesting reactions from the locals. They’re also naturally resilient against fire and ice damage.

Pillars06

People you meet will react to your race, class, and background, both positively and negatively, so the choices you make when you create your character have some meaning beyond personal preference and what you want your hero to look like. The Dyrwood is fairly multicultural, and I’m glad Obsidian didn’t go down the road of making racism a big part of their world, which is a fantasy trope we've seen before in modern RPGs. There is, naturally, some animosity between certain races and factions, but it’s rarely at the forefront.

Instead, the cultural tension comes from a controversial science called animancy, which involves the manipulation of souls. When your hero arrives in the Dyrwood, a mysterious curse called Waidwen’s Legacy is causing babies to be born without souls, which becomes an important part of the main quest. Animancers are convinced their work will put an end to the curse, but others think it’s an affront to the gods.

This mirrors the battle between science and religion throughout our own history, although animancers do a lot worse than tell people the world is round and clone farm animals. They implant animal souls into children, power automated war machines with them, and perform all manner of bizarre, ungodly experiments that, understandably, have given them a bad reputation.

After surviving a deadly magical storm known as a bîaŵac, your hero’s own soul is ‘awakened’, turning them into a Watcher: a person who can use souls to see people's’ past lives. A useful power you might think, but an encounter with an old Watcher who has been driven mad by it sends your hero on a quest to discover who or what caused their awakening, in order to reverse the damage. However, this being an RPG, it’s not long before their fate becomes entwined in that of the Dyrwood itself. Waidwen’s Legacy, it seems, may be connected to your own predicament.

The story in Pillars of Eternity is told largely through text. Page upon page of superbly written, vivid, descriptive text. There’s some voice acting, from companions and in important story quests, but mostly you have to use your imagination. This frees Obsidian to write mountains of text without having to worry about recording dialogue for it all, and the result is a vast amount of detail.

As characters speak, their body language is described, giving you a sense of their personality. Click a magnifying glass icon on certain objects in the world and you’re treated to a totally unnecessary, but wonderfully evocative, description of them. Use your Watcher powers on selected NPC’s souls and you’re treated to expressive 500-word vignettes about their past. I haven’t done this much reading, and enjoyed it, in a game since Planescape: Torment.

291650 2013-07-25 00024

Dialogue is also at the heart of the role-playing. There are dozens of factors that can come into play when you’re speaking to someone, from your race and reputation in a town, to your alignment with certain groups and your base stats. To give an example, a quest in the city of Defiance Bay sees a kid asking you to buy a knife for him, in exchange for the location of a secret. If your might stat is above 12, you can grab him by the shirt, hold him above your head, and demand he tell you where the secret is.

This lowers your reputation in the city and gives you an ‘aggressive’ point. Get enough of those and people will react appropriately. A city official might shun you because of your bad attitude, but a shady character down by the docks will see it as a positive trait. This is called your disposition, and there are loads of ways to shape it: benevolent, cruel, clever, stoic, rational, deceptive, honest, passionate, clever.

The more you act a certain way, the more your reputation will grow around it. This gives you fine control of your character’s personality, which enhances the role-playing side of things significantly. It also lets you, in true classic RPG style, talk your way out of tense situations, using your intellect or charm to defuse them. Violence isn’t always the answer in Pillars of Eternity.

But sometimes it’s unavoidable, so it’s a good thing the combat is excellent too. If you’ve never played an Infinity Engine game before, think of the combat as like a real-time strategy game, but with the ability to pause at any time and plan your next move. Depending on who’s in your party and the skills they have, battles can play out in a multitude of different ways. Even on normal the game presents a stiff challenge, and in tougher battles you really do have to play with a strategy in mind.

The rhythm and style of a battle is also determined by the enemies you face. Fighting a pack of wolves is very different from fighting a team of skilled spellcasters. You have to make good use of buffs, debuffs, offensive and defensive magic, and the unique abilities of your classes. Pausing before you make a move, studying the battlefield and your available powers, quickly becomes a vital habit.

Here’s how a typical battle with my current party might play out. But there are so many ways to play that this is just one of countless strategies. Leading the charge is Edér, my fighter. He’s clad in thick plate armour and is equipped with endurance-regenerating gear, making him a formidable tank. In most fights his HP rises faster than it falls. He can knock enemies over and sap their health by poisoning his blade.

Pillars03

Alongside him is a cipher, Grieving Mother, who is, incidentally, the game’s strangest companion—and written by Torment scribe Chris Avellone. Equipped with a dagger, she slashes away at enemies, sucking energy from their souls. This energy, called focus, is then used to cast spells that can immobilise, damage, and confuse her opponents.

Behind them are two rangers, Sagani and my own elven Watcher. Both have wolves as pets, and they join Edér and Grieving Mother at the front, drawing aggro and letting us safely pepper the enemy with arrows from afar. As well as powerful ranged attacks, I can hobble enemies and damage them over time. Pets grant damage and defence bonuses to rangers, but if they die, their stats will actually decrease for the duration of the battle. Your choice of pet is important too. Wolves are fast but relatively weak, bears have a massive damage threshold, boars get a might bonus when their stamina is low, and lions can terrify enemies with a mighty roar.

Finally, at the back, there’s my two casters, Aloth and Durance. Aloth’s a wizard, and one of the biggest damage dealers in my party. He casts magic missiles that bounce between enemies, creates copies of himself, launches devastating AOE fireballs into groups, and zaps them with bolts of electricity. The wizard is one of the most fun classes to play in Pillars, and some of the later level spells create dazzling light shows. Wizards’ spells are stored in a grimoire, and you can actually pry the grimoires from the fingers of any wizards you kill to gain access to their spells.

But the secret hero of the party is the priest, Durance. While everything’s kicking off at the front, he hangs at the rear of the group casting healing and defensive spells that quietly keep everyone alive and boost their stats. He casts bubbles of healing energy, improves accuracy, and strengthens armour. When your party is working together like this, the combat comes into its own. Or, if you want a real challenge, you can play the game solo. There’s even a permadeath option for the masochists among you.

Companions were a huge part of what made those Infinity Engine games so memorable, and Pillars features a similarly varied cast of intriguing, colourful weirdos to adventure with. Durance is a priest who has been betrayed by his own god. Pallegina is a godlike paladin who has sprouted birdlike feathers. Kana Rua is a seven-foot-tall scholar who wields a two-handed sword. They all have their own reasons for being in the Dyrwood, which you can get involved in, and they’ll regularly comment on your decisions and actions. These relationships develop as major events in the story occur, and you’ll either grow to love or hate the people you’ve chosen to travel with. You can create your own party members at an inn, but you’ll miss out on a lot of story.

Surviving a tough battle through clever use of your party’s distinct skills is immensely satisfying. Controversially, though, you don’t earn any XP for killing things—only through quests, discovering locations, and actions like disarming traps. It's already dividing the community, but I think it's a bold, brilliant idea. Characters who choose to sneak or talk their way through quests are rewarded equally with those who resort to violence.

291650 2015-03-25 00012

Pillars of Eternity is an RPG that really makes you feel like you’re on an adventure. Plunging the depths of ancient ruins, battling the monstrous creatures who lurk there, grabbing the loot, then limping back to the warm glow of an inn’s hearth to rest and steel yourself for the next quest. It’s a testament the quality of the art, atmosphere, and writing that, despite the old school 2D visuals and isometric perspective, I’m completely transported to its world when I play it.

And it’s big. Like, really big. It took me 11 hours to reach Defiance Bay, the first of the game’s two capital cities. There are multi-path, open-ended quests everywhere, and your journal will fill up rapidly as you explore. It was another 30 hours before I reached the second city, Twin Elms, and there are dozens of towns, temples, ruins, and wilderness sections to explore on the way. There’s a critical path to follow, which leads you naturally across the world map, but you can ignore it and explore at your own pace.

You become the lord of a stronghold early on, opening up an elaborate management side-game in which you upgrade its defences, deal with bandit attacks, and send party members out on quests. And below your stronghold you’ll find the Endless Paths of Od Nua, a gargantuan 15-level mega-dungeon that’s home to some of the toughest battles and best loot in the game, with a big surprise at the end.

This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.

This message was edited 1 time. Last update was at 2015/03/26 16:49:42


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in de
Decrepit Dakkanaut





Potential to be the last great core RPG game. Highly recommend everyone to pick it up.

   
Made in gb
Fixture of Dakka






Glasgow, Scotland

How is it for failing quests? As in has there been any instances where a quest has failed because you didn't know some arbitrary thing (as in say Wasteland 2 where you can only complete the warring tribes quest by typing the word "both" into the dialogue ...something that doesn't really come up at all anywhere else).

Oh, and are there unique sprites for all the different types of gear as well? Hmn, frankly I'll be picking this up inevitably, I just don't know when, but I'm curious how well it stands up. It'd be nice to hear that Obsidian did well for themselves with this.
   
Made in us
Executing Exarch




 Wyrmalla wrote:
How is it for failing quests? As in has there been any instances where a quest has failed because you didn't know some arbitrary thing (as in say Wasteland 2 where you can only complete the warring tribes quest by typing the word "both" into the dialogue ...something that doesn't really come up at all anywhere else).

Oh, and are there unique sprites for all the different types of gear as well? Hmn, frankly I'll be picking this up inevitably, I just don't know when, but I'm curious how well it stands up. It'd be nice to hear that Obsidian did well for themselves with this.


It's an Infinity Engine game, iirc. So not including a crucial word in a conversation shouldn't be an issue (since the dialogue is all pre-selected).

And as far as unique armor sprites go...

Again, it's an Infinity Engine game.
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

I will be picking this up ASAP. I've played the living gak out of every Infinity Engine game from Planescape Torment onwards.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Hangin' with Gork & Mork






I was one of the KS backers. So far still stuck on character creation as I don't know what I want to play.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Posts with Authority






 Ahtman wrote:
I was one of the KS backers. So far still stuck on character creation as I don't know what I want to play.


Yup. I am torn between doing my normal thing and playing a pure melee bog standard warrior so I can learn the game mechanics and playing a chanter because they sound so damn cool.
   
Made in gb
Hulking Hunter-class Warmech




North West UK

KS backer here too.
Currently playing a Dwarf Ranger with a crossbow and a pet bear . I'm really enjoying it so far! Only a couple of hours in but I'm going to play it more now.

Not One Step Back Comrade! - Tibbsy's Stalingrad themed Soviet Strelkovy

Tibbsy's WW1 Trench Raid Diorama Blog
 Ouze wrote:

Well, you don't stuff facts into the Right Wing Outrage Machine©. My friend, you load it with derp and sensationalism, and then crank that wheel.
 
   
Made in pt
Longtime Dakkanaut





Portugal

I got interested the minute I saw in the trailer in Steam. Not picking it up for now, and I'll probably wait for a sale (God-Emperor knows the game backlog I already have) but the game looks so damn good.

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Well, everything was going well and I thought to myself "Man, this is pretty bug-free for an Obsidian Entertainment game!" Sure enough, 5 minutes later I killed Raedric for Kolsc after a long battle with my sword and board human fighter, I now can't leave the castle without the game crashing.

Started over as a 2H sword Paladin and liking that a bit more, though. Just going to stay clear of that castle until a patch rolls through.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Regular Dakkanaut





Loving it so far, though I only got to play about 2 hours on hard last night. There is a spoiler free review on RockPaperShotgun.com

Some things I found out about on accident:

S key will slow everything down to half speed, which is nice for microing combat with less pauses. D key will speed everything up, which is nice for sneaking or running thru explored areas.

You can hire new adventurers from the barkeeper at the inn in the first village, which you can customize as any class you want to fill your party up fast. You can always replace them with companions when you find them.
These videos are long, but if you are stuck at work or some where that you can't play, they give a nice over view of the mechanics with no spoilers:





This message was edited 1 time. Last update was at 2015/03/27 20:11:01


 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

When I buy a game I follow these steps:

1. Cause I'm a hetero cis scum, never preorder (don't even get games close to release)

2. Don't trust a single word rps or "pc" gamer says

3. Game costs more than 20€? just lol no.

This message was edited 1 time. Last update was at 2015/03/27 21:01:45


Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in us
Hangin' with Gork & Mork






I found out (though no story spoilers) that there are no Monk, Barbarian, and Rogue companions so I have gone with a Monk Slave PC for the first time through, as I will not have any of them with me and it has sort of the 'coming from nowhere and nothing' vibe to it.

As to Illuknisaa:

1. Makes no sense
2. Ok
3. It cost me less than 14 Euros.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Posts with Authority






 nels1031 wrote:
Well, everything was going well and I thought to myself "Man, this is pretty bug-free for an Obsidian Entertainment game!" Sure enough, 5 minutes later I killed Raedric for Kolsc after a long battle with my sword and board human fighter, I now can't leave the castle without the game crashing.

Started over as a 2H sword Paladin and liking that a bit more, though. Just going to stay clear of that castle until a patch rolls through.


I was worried, reading about all the other people who had the same problem, but I got out just fine. Nary a hitch.

So far I am diggin' my Chanter - running with me as buffs/off-tank, Aloth as a ranged damage dealer, Edér as main tank, Durance as heals/buffs, a created 2Hand Barbarian as melee damage, and a created Rogue as ranged damage. I am loving the game so far. About to enter Defiance Bay.

Already thinking about what to do for my next character.


Automatically Appended Next Post:
 Ahtman wrote:
I found out (though no story spoilers) that there are no Monk, Barbarian, and Rogue companions so I have gone with a Monk Slave PC for the first time through, as I will not have any of them with me and it has sort of the 'coming from nowhere and nothing' vibe to it.


Monks look they will sync up well with the human racial abilities, I almost went that route but slam poetrying people to death was just too cool.

This message was edited 1 time. Last update was at 2015/03/27 23:09:22


 
   
Made in fi
Battlewagon Driver with Charged Engine





somewhere in the northern side of the beachball

 Ahtman wrote:

As to Illuknisaa:

1. Makes no sense
2. Ok
3. It cost me less than 14 Euros.


https://www.youtube.com/watch?v=Z9hfZJ9VKPE

Every time I hear "in my opinion" or "just my opinion" makes me want to strangle a puppy. People use their opinions as a shield that other poeple can't critisize and that is bs.

If you can't defend or won't defend your opinion then that "opinion" is bs. Stop trying to tip-toe and defend what you believe in. 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 illuknisaa wrote:
 Ahtman wrote:

As to Illuknisaa:

1. Makes no sense
2. Ok
3. It cost me less than 14 Euros.


https://www.youtube.com/watch?v=Z9hfZJ9VKPE


Except for that, without Kickstarter, this game wouldn't have happened.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Posts with Authority






 Tannhauser42 wrote:
 illuknisaa wrote:
 Ahtman wrote:

As to Illuknisaa:

1. Makes no sense
2. Ok
3. It cost me less than 14 Euros.


https://www.youtube.com/watch?v=Z9hfZJ9VKPE


Except for that, without Kickstarter, this game wouldn't have happened.


Yeah, pre ordering triple A titles and other games that are going to be made one way or another is a bad idea. That is different than what happened. The entire Isometric RPG genre was dead and would have remained so had we not backed them on Kickstarter.

On topic, I am now running around in Defiance Bay, I think I am leaning towards helping out
Spoiler:
The Dozens, as the Cruicible Knights don't really jive with my character's outlook. I'm kind of on a "most of them are posers, but at least their hearts are in the right place" sort of kick.
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

Eumerin wrote:

Again, it's an Infinity Engine game.


Its not, it just looks like it is; it was actually built using Unity.

I have had one side quest that either bugged out and didn't display in the journal or I failed it accidentally but as it was tied to a larger quest I still 'completed' it in terms of its outcome.

I'm about 15 hours in and its pretty good so far. Somewhat amazingly for a modern RPG I am actually reading all the dialogue, I don't think that's happened since Baldurs Gate 2. The combat isn't the best although its certainly functional and I may warm to it a bit more when there are more abilities in play.

Has anyone found wizards to be actually useful?


Automatically Appended Next Post:
 illuknisaa wrote:
When I buy a game I follow these steps:

1. Cause I'm a hetero cis scum, never preorder (don't even get games close to release)

2. Don't trust a single word rps or "pc" gamer says

3. Game costs more than 20€? just lol no.


Your quite strange.

This message was edited 1 time. Last update was at 2015/03/28 15:20:53


My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in de
Decrepit Dakkanaut





If I wasn't overly manly, I would cry tears. This game, ladies and gentlemen, is the absolute epitome of pc video gaming. It's perfection. It mops the ground with the utter trash Bioware produces nowadays. If you want a modern Bioware game, a real RPG, with depth, complexity, an interessting story, well-written characters and so much love gone into it, then, by all means, play this game. It's perfect.

   
Made in nl
Pragmatic Primus Commanding Cult Forces






From what I have seen of this game so far, it seems to be truly amazing. It is probably going to beat Skyrim and Fallout 3 as my most favourite game. It is almost like reading an interactive book. The artwork is also completely amazing.
There are a few flaws, such as annoying Kickstarter characters and the background becoming blurry when you zoom in too far, but they are easily ignorable.

The biggest problem however is what character I should play. I always really liked the Ranger and Druid classes, but I also want to give the new Cipher and Chanter classes a try. They look really interesting.
Ah well, I still have until next week, when they release their patch, to decide. I'd like to see the most gamebreaking bugs ironed out before I really start playing. Also still have a lot of school tests to learn for. This is going to wreck my school results and social live. I love it.

Error 404: Interesting signature not found

 
   
Made in us
Posts with Authority






 Silent Puffin? wrote:

Has anyone found wizards to be actually useful?


Now that I'm getting into third level spells, it's starting to pay off.
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

Gonna pick this up based on the good feedback for it here. Hope it's worth the cash

   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

 Iron_Captain wrote:
I always really liked the Ranger and Druid classes, but I also want to give the new Cipher and Chanter classes a try.


You can have a party made entirely of characters you roll yourself and you have complete control so why not play all of them? You get a Chanter NPC quite early on though and a ranger a little while later.

Conversation options can be unlocked by going certain classes/specialities but so far I haven't seen anything really significant. It seems that stats are more important in terms of dialogue options though.

My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in de
Decrepit Dakkanaut





 Da Boss wrote:
Gonna pick this up based on the good feedback for it here. Hope it's worth the cash


Best money you'll ever spend on video games.

   
Made in us
Executing Exarch




Just a heads up -

If you're still running a 32-bit OS, then avoid some crashes by -

1.) Setting the executable to Run as Administrator, and
2.) Launching the game from the directory instead of from within Steam

Doing both of those should save you some grief. For instance, a number of people running 32-bit systems have reported crashing every single time they attempt to enter the Gilded Vale (which is one of the first few areas that you visit during the game). The official explanation has to do with the game using more than 2GB of RAM at points, which is apparently not allowed within 32-bit Windows. The official solution involves downloading an utility that will allow you to change this. But since you're messing with core Windows set-up, you might want to avoid doing that. The fix I described above will at least let you enter Gilded Vale.
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

Played a couple of hours. Enjoying it quite a lot. Very unforgiving, so I think I need to spend some time making a party that can deal with difficult challenges (soloing or just going with one other person got me wiped out by a pack of wolves!)

The plot is really pretty interesting though. Really like all the stuff they've got going on.

   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

I'm having lots of fun so far. I initially rolled a Human Chanter and played for about an hour or so. I couldn't quite warm up to it. By the time I finished enough chants and could use my invocation ability, combat was already almost over. I then restarted with a Moon Godlike Cipher, and now I'm several hours in (just got the stronghold), and am having fun. Now I am having battles that are long enough to make use of the Chanter's invocation, but I have the NPC Chanter now so it's cool. I am really enjoying the Cipher. Combat is starting to get more tactical now, where I have to use positioning and support abilities/spells to do well. In the first few hours of the game you can pretty much just bumrush every opponent. Now, that tactic isn't working so well.

For those who don't yet know:
The Chanter is much like a bard from other games. You can preprogram a series of "chants" that create different passive effects while you're in combat (they automatically play so you can do other things while you chant). After enough chants have completed, you can then use a more powerful ability (like summoning three skeletons).
The Cipher is kind of like a psychic class. You build up your spell points (focus) with your attacks that you can use to cast your spells. What I really like about the Cipher's spells is that many of the offensive ones will only target enemies. Wizard spells that have AoE effects tend to not distinguish friend from foe.

What's funny is that the Chanter and Cipher seem to be among the most popular classes from what I've read on other forums, and they weren't even in the original design for the game (they were stretch goals).

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Backed this a while back, and I'm really glad I did!

Game is fun, and is challenging at times. I found once I had a full party, it did start to get a bit easier.

I would suggest anyone who loves RPGS to pick it up, it is well worth it.

I've been playing a Rogue myself, and I easily deal the most damage, and have killed the most things in my party. I get knocked out a lot though.

If you are the fence, just get it. You won't regret it.

EDIT: Stay away from Rodericks keep until after the patch though.

This message was edited 1 time. Last update was at 2015/03/29 18:31:20


4000+
6000+ Order. Unity. Obedience.
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Made in ie
Norn Queen






Dublin, Ireland

Is this like a modern version of Baldurs Gate? Same style and mechanics etc?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

 Ratius wrote:
Is this like a modern version of Baldurs Gate? Same style and mechanics etc?


Same style but the mechanics are different.

A modernised (in a good way) Baldurs gate that isn't based on D&D mechanics isn't a bad description.

My PLog

Curently: DZC

Set phasers to malkie! 
   
 
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