Switch Theme:

Pillars of Eternity is Live! 92% Score from PC Gamer  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Calculating Commissar




pontiac, michigan; usa

 illuknisaa wrote:
When I buy a game I follow these steps:

1. Cause I'm a hetero cis scum, never preorder (don't even get games close to release)

2. Don't trust a single word rps or "pc" gamer says

3. Game costs more than 20€? just lol no.


Seems like typical solid advice. Don't trust game review sites/magazines and such and don't go for pre-order or as i'd like to add early access. A friend mentioned early access is basically paying to beta test a game. In some cases it is beta but in others so many features are missing it's nearly alpha and i'm not paying a ton for a game with half the features missing.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in pt
Longtime Dakkanaut





Portugal

 Sigvatr wrote:
If I wasn't overly manly, I would cry tears. This game, ladies and gentlemen, is the absolute epitome of pc video gaming. It's perfection. It mops the ground with the utter trash Bioware produces nowadays. If you want a modern Bioware game, a real RPG, with depth, complexity, an interessting story, well-written characters and so much love gone into it, then, by all means, play this game. It's perfect.


Ok. Color me impressed to see Sigvatr typing something like this. This has to be the RPG of the decade.

This message was edited 1 time. Last update was at 2015/03/30 20:31:51


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in ie
Norn Queen






Dublin, Ireland

Spoiler:



Is this a fair review?
I have zero interest in the verbose dialogue and intricate combat micro management.
I enjoyed baldurs gate et al but does this game do anything different than those originals apart from homage them in a reimagined way?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in si
Foxy Wildborne







This was my first KS.

I played it for an hour and the plot really escalates quickly (from the humble start of picking berries for your stomach ache - seriously!) and it's interesting. If I were still in high school this could be one of those games that destroyed my life. But nowadays I just don't have the focus and time to engage in a storyline that will last for dozens of hours of play.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in ie
Norn Queen






Dublin, Ireland

Kinda my fear too, sort of game that could last weeks and simply cant put that much time in anymore

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Battlefortress Driver with Krusha Wheel





Brum

Apparently a playthough will take around 60 hours.

My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in it
Spawn of Chaos




Did anyone here pledge enough for the lore book?

I was thinking of skipping the collector digital edition and go for the dark horse hardback book + steam code just for the game.
   
Made in us
Courageous Silver Helm





Truly excited to get my hands on this. Not sure if I should pull the trigger right now or wait for a sale though. My steam backlog is just redonk right now...

It does look awesome though and BG 2 is probably my all time favorite game.
   
Made in us
Longtime Dakkanaut





I always like the idea of games like this way more than I actually wind up enjoying them. Still it looks like a pretty good specimen of its type. I'll probably pick it up when it goes on sale, make a bunch of characters then spend a handful of hours unable to get into world then leave it to languish always thinking "I really should play that again some time".
   
Made in us
Courageous Silver Helm





Maybe I'll play through BG now...
   
Made in ca
Fixture of Dakka




Kamloops, BC

 Chongara wrote:
I always like the idea of games like this way more than I actually wind up enjoying them. Still it looks like a pretty good specimen of its type. I'll probably pick it up when it goes on sale, make a bunch of characters then spend a handful of hours unable to get into world then leave it to languish always thinking "I really should play that again some time".


That's how I was with Dragon Age: Origins.
   
Made in pl
Longtime Dakkanaut






So far the only issue with the game is the bizarre difficulty spike at the end of Endless Paths.

Well, that and Unconquerable breaking Grieving Mother.
   
Made in us
Regular Dakkanaut





 Silent Puffin? wrote:


Has anyone found wizards to be actually useful?



The key thing with wizards and AoE casters in general is having high intelligence to maximize the area you hit, and good might for the damage. When placing area of effect spells, you will notice two circles. The inner circle will hit enemies and allies. The outer circle will only hit enemies. This makes it easier to land those types of spells on top of your melee characters and tank.

Unfortunately pretty much all of the premade companions are poorly specced and not optimally skilled attribute wise. You can hire and create your own party members from the inn, but then you miss out on the companion's stories. There is also an IE Mod that can be used to change the classes of the companions, or re-pick all their talents and skills (though not their stats at this point), though it will disable achievements if you use the mod.
   
Made in us
Executing Exarch




Nah. The key thing with wizards is getting them to survive the first two rounds of combat. The wizard companion often dies before we even make contact with the enemy, as he gets singled out for ranged attacks and teleports/burrowing. That's without him lifting a finger, and with other ranged party members already cutting loose on the enemy.
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Eumerin wrote:
Nah. The key thing with wizards is getting them to survive the first two rounds of combat. The wizard companion often dies before we even make contact with the enemy, as he gets singled out for ranged attacks and teleports/burrowing. That's without him lifting a finger, and with other ranged party members already cutting loose on the enemy.


Yeah, it's like Aloth has a "kill me first" sign taped to his back.

Of course, to be fair, "kill the wizard first" is usually my standard tactic in most situations, too.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in de
Decrepit Dakkanaut





One thing that's really "meh" about the game is that custom characters don't have personal stories (duh) while the premade NPC characters with background are terribly built.

   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

I had my first crash coming out of the Temple in the first town (the one with the horrible tree).

Gawd damnit! That was a really tough challenge and then I crashed walking out of it

   
Made in us
Ancient Ultramarine Venerable Dreadnought





UK

I just competed Ori and the Blind Forest (565 deaths!) and I'm about two hours in to POE, I'm enjoying it but its not absolutely utterly fantastic.

To me, its basically Neverwinter Nights with a much more engaging story and a way better party system.

Its great, but I'm not seeing why it is perfection.

Ill let you know if I change my mind after another ten hours.

We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels.  
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Tannhauser42 wrote:
Eumerin wrote:
Nah. The key thing with wizards is getting them to survive the first two rounds of combat. The wizard companion often dies before we even make contact with the enemy, as he gets singled out for ranged attacks and teleports/burrowing. That's without him lifting a finger, and with other ranged party members already cutting loose on the enemy.


Yeah, it's like Aloth has a "kill me first" sign taped to his back.

Of course, to be fair, "kill the wizard first" is usually my standard tactic in most situations, too.


I swapped him out when I got Grieving Mother.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Decrepit Dakkanaut





Grieving Mother <3.

   
Made in us
Longtime Dakkanaut





I bought this against my better judgement, but I'm still managing to enjoy it so far despite it hitting a good deal of my pet peeves. One thing that is annoying the hell out of me though is the UI. I get they were going for the old school feel here, but did that need to include the game handling like a bus with flat tires?

This message was edited 1 time. Last update was at 2015/04/04 00:48:48


 
   
Made in us
Posts with Authority






 Chongara wrote:
I bought this against my better judgement, but I'm still managing to enjoy it so far despite it hitting a good deal of my pet peeves. One thing that is annoying the hell out of me though is the UI. I get they were going for the old school feel here, but did that need to include the game handling like a bus with flat tires?


What's so bad about the UI? I feel like it's modernized enough.

I forgot how much I enjoy getting the things a person had on them as loot. I hate killing some uber elite guy in plate armor with a greatsword and you get... some money and a random potion.

Although I finally did away with the provided companions and built my own party after a very nearly disastrous fight in the lighthouse in Defiance Bay. I took a hit of about a level on average for logical stat and ability choices.

Now I am running a mountain dwarf main tank, me as chanter off tank, death touched wizard nuker, pale elf rogue dps/ my stealth and mechanics person, meadow folk barbarian dps, and a wood elf priest of Berath. Maybe I'll do a stupid easy playthrough to get all the companion storyline and dialogue stuff. I've also started my hard ironman playthrough. Still not sure if I want to do my path of the damned as Ironman or solo. We'll see.
   
Made in us
Longtime Dakkanaut





 Bromsy wrote:
 Chongara wrote:
I bought this against my better judgement, but I'm still managing to enjoy it so far despite it hitting a good deal of my pet peeves. One thing that is annoying the hell out of me though is the UI. I get they were going for the old school feel here, but did that need to include the game handling like a bus with flat tires?


What's so bad about the UI? I feel like it's modernized enough.


When I have my whole party selected, I can't access any of their abilities. I have to click through manually to each one first! It should give me a hot-bar with everyone's abilities.

In combat the default action is a straight move, not an attack-move so a minor misclick makes a melee character run out taking free strikes, or a ranged guy run in. The default behavior should require me to shift or ctrl, for "Dumb" movement (this doesn't even seem configurable)
(party members in general seem to sit around slack-jawed if they're not ordered to attack first, which makes pulling enemy groups back to a prepared position kind of tedious)

Area attacks are a bitch to use. A lot of them seem to be cone-type attacks from the casters face, but when I cast them I can't do any kind of movement. Meaning I need to manually move my mage into position, which makes lining up shots somewhere between finicky and impossible. I'd much rather be able to Shift+Click to select a position for the mage to move to and THEN select the facing of the cone. My mage also has this bouncing flame-ball spell, but the UI only shows you the original trajectory and not the bounces even though all the terrain is static and it doesn't bounce off creatures! Just show me where the damn spell is going to go.

Enemy click-boxes are like really small and there's no "Snap to target" to feature, meaning targeting in melee is a pain. Give me clear hit boxes, snap-to or at least some kind of cycle-targets feature (this seems configuerable for party emembers).

Why can't I access world map travel from friendly/cleared areas without having to run to the edge of the current map?
Why can't I fast-travel between the way points on a cleared/friendly map?
Why is there not "Wait X Hours" feature. When I just want to get on with a construction project I need to either sleep at inn a bunch of times or just travel back/forth for no reason.
Why can't I enabled object highlighting to be on all the time? WHY MUST I HOLD DOWN TAB GAME, WHY MUST I HOLD DOWN TAB!?!?
Why is there no toggle to show the reputation change value of dialogue options, like there are for the skill/attribute prerequisites?

Why can't I queue up targets? Focus fire is important like in any other game where multiple active targets at the same time. Every time I have down someone I have to go wrangle all the party members one by one to get them coordinated again.

I have other general user-friendliness nitpicks beyond the UI.

At least at normal difficulty the "Resting" and "Health" mechanics largely feel like a superfluous add-on. Camping supplies are so cheap and the game is so generous with where it lets you camp, it doesn't seem function as much of a restriction at all. I can camp basically between every encounter if I like, it's just the cap on camping supplies is just nuisance factor making me run back to town.


This message was edited 2 times. Last update was at 2015/04/04 01:57:57


 
   
Made in us
Posts with Authority






Spoiler:
 Chongara wrote:
 Bromsy wrote:
 Chongara wrote:
I bought this against my better judgement, but I'm still managing to enjoy it so far despite it hitting a good deal of my pet peeves. One thing that is annoying the hell out of me though is the UI. I get they were going for the old school feel here, but did that need to include the game handling like a bus with flat tires?


What's so bad about the UI? I feel like it's modernized enough.


When I have my whole party selected, I can't access any of their abilities. I have to click through manually to each one first! It should give me a hot-bar with everyone's abilities.

In combat the default action is a straight move, not an attack-move so a minor misclick makes a melee character run out taking free strikes, or a ranged guy run in. The default behavior should require me to shift or ctrl, for "Dumb" movement (this doesn't even seem configurable)
(party members in general seem to sit around slack-jawed if they're not ordered to attack first, which makes pulling enemy groups back to a prepared position kind of tedious)

Area attacks are a bitch to use. A lot of them seem to be cone-type attacks from the casters face, but when I cast them I can't do any kind of movement. Meaning I need to manually move my mage into position, which makes lining up shots somewhere between finicky and impossible. I'd much rather be able to Shift+Click to select a position for the mage to move to and THEN select the facing of the cone. My mage also has this bouncing flame-ball spell, but the UI only shows you the original trajectory and not the bounces even though all the terrain is static and it doesn't bounce off creatures! Just show me where the damn spell is going to go.

Enemy click-boxes are like really small and there's no "Snap to target" to feature, meaning targeting in melee is a pain. Give me clear hit boxes, snap-to or at least some kind of cycle-targets feature (this seems configuerable for party emembers).

Why can't I access world map travel from friendly/cleared areas without having to run to the edge of the current map?
Why can't I fast-travel between the way points on a cleared/friendly map?
Why is there not "Wait X Hours" feature. When I just want to get on with a construction project I need to either sleep at inn a bunch of times or just travel back/forth for no reason.
Why can't I enabled object highlighting to be on all the time? WHY MUST I HOLD DOWN TAB GAME, WHY MUST I HOLD DOWN TAB!?!?
Why is there no toggle to show the reputation change value of dialogue options, like there are for the skill/attribute prerequisites?

Why can't I queue up targets? Focus fire is important like in any other game where multiple active targets at the same time. Every time I have down someone I have to go wrangle all the party members one by one to get them coordinated again.

I have other general user-friendliness nitpicks beyond the UI.

At least at normal difficulty the "Resting" and "Health" mechanics largely feel like a superfluous add-on. Camping supplies are so cheap and the game is so generous with where it lets you camp, it doesn't seem function as much of a restriction at all. I can camp basically between every encounter if I like, it's just the cap on camping supplies is just nuisance factor making me run back to town.




I'll agree with the not being able to fast travel except at the edge of the maps; other than that I don't mind any of the stuff you posted. I actually enjoy having to micromanage all my guys in combat
   
Made in us
Longtime Dakkanaut





 Bromsy wrote:
Spoiler:
 Chongara wrote:
 Bromsy wrote:
 Chongara wrote:
I bought this against my better judgement, but I'm still managing to enjoy it so far despite it hitting a good deal of my pet peeves. One thing that is annoying the hell out of me though is the UI. I get they were going for the old school feel here, but did that need to include the game handling like a bus with flat tires?


What's so bad about the UI? I feel like it's modernized enough.


When I have my whole party selected, I can't access any of their abilities. I have to click through manually to each one first! It should give me a hot-bar with everyone's abilities.

In combat the default action is a straight move, not an attack-move so a minor misclick makes a melee character run out taking free strikes, or a ranged guy run in. The default behavior should require me to shift or ctrl, for "Dumb" movement (this doesn't even seem configurable)
(party members in general seem to sit around slack-jawed if they're not ordered to attack first, which makes pulling enemy groups back to a prepared position kind of tedious)

Area attacks are a bitch to use. A lot of them seem to be cone-type attacks from the casters face, but when I cast them I can't do any kind of movement. Meaning I need to manually move my mage into position, which makes lining up shots somewhere between finicky and impossible. I'd much rather be able to Shift+Click to select a position for the mage to move to and THEN select the facing of the cone. My mage also has this bouncing flame-ball spell, but the UI only shows you the original trajectory and not the bounces even though all the terrain is static and it doesn't bounce off creatures! Just show me where the damn spell is going to go.

Enemy click-boxes are like really small and there's no "Snap to target" to feature, meaning targeting in melee is a pain. Give me clear hit boxes, snap-to or at least some kind of cycle-targets feature (this seems configuerable for party emembers).

Why can't I access world map travel from friendly/cleared areas without having to run to the edge of the current map?
Why can't I fast-travel between the way points on a cleared/friendly map?
Why is there not "Wait X Hours" feature. When I just want to get on with a construction project I need to either sleep at inn a bunch of times or just travel back/forth for no reason.
Why can't I enabled object highlighting to be on all the time? WHY MUST I HOLD DOWN TAB GAME, WHY MUST I HOLD DOWN TAB!?!?
Why is there no toggle to show the reputation change value of dialogue options, like there are for the skill/attribute prerequisites?

Why can't I queue up targets? Focus fire is important like in any other game where multiple active targets at the same time. Every time I have down someone I have to go wrangle all the party members one by one to get them coordinated again.

I have other general user-friendliness nitpicks beyond the UI.

At least at normal difficulty the "Resting" and "Health" mechanics largely feel like a superfluous add-on. Camping supplies are so cheap and the game is so generous with where it lets you camp, it doesn't seem function as much of a restriction at all. I can camp basically between every encounter if I like, it's just the cap on camping supplies is just nuisance factor making me run back to town.




I'll agree with the not being able to fast travel except at the edge of the maps; other than that I don't mind any of the stuff you posted. I actually enjoy having to micromanage all my guys in combat


Which is fine. If any/all of that were options, you'd certainly be free to turn them off and play a game that controls like they did 19 years ago.
   
Made in pt
Longtime Dakkanaut





Portugal

I couldnt't hold myself any longer and I bought this game.

I can only describe it as "this is so fething good"

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in de
Decrepit Dakkanaut





The best part about the game is character creation. My wife and I spent 2 or even 3 hours just theoretizing different builds...we have about 10 (!) pages of handwritten paper with our notes. Min-maxing is back, no more Biocrap hand-holding "you're too stupid to skill the character right" bullpoo for console peasants.

Hail the glorious master race!

   
Made in nl
Decrepit Dakkanaut






I caved. Downloading on steam now.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Soladrin wrote:
I caved. Downloading on steam now.


Great Timing, patch just got released!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in de
Decrepit Dakkanaut





Laughed at the patch. +1 damage for unarmed Monks, now that will surely save Unarmed from being super useless

Playing a Paladin, Shield-Bearer, Moon Godlike with 2 dump stats (Might + Dexterity). I cannot even scratch enemies, but boy do I take the damage.

This message was edited 1 time. Last update was at 2015/04/04 19:32:04


   
 
Forum Index » Video Games
Go to: