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This anyway viable you think?
Basic idea is to drive around capping objectives in the Razors supported by the scouts and weapons teams behind the aegis. Could swap in a skyshield for the aegis and put all the fire support on it.
Biker lords are really there as minor hth and distractions.
+++ New Roster (1850pts) +++
++ Space Marines: Codex (2013) (Combined Arms Detachment) ++
+ (No Category) +
Chapter Tactics [Iron Hands]
+ HQ +
Chapter Master [Auspex, Bike, Bolt Pistol, Power Armor, The Burning Blade]
This is a pretty interesting list, I like it a lot. One thing I was wondering is that are you sure assault cannons on all razors is the best choice? I think that mixing the weapons a bit, changing some turrets to lascannons or las/plas even would give you a little more capability to respond to a wider range of threats. You do have plenty of lascannons in the dev squads but more is always more, right? You might be able to position the lascannons on razors much better in the middle of the battle and cover more ground with your long range anti-tank. Also, I'm not sure if I would give relics to HQ that are there basically just to die, they have no ablative wounds from bike retinue.
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Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
xSoulgrinderx wrote: No. but jink is cover and if the barrage its center they wont be getting cover
If you're running bike HQs, you're missing out in the best lart of taking them, bike troops. Otherwise, you're either leaving them in their own ir hampering them with marines on foot. Imwould suggest dropping one of the scout squads and the librarian(one ML1 psyker isn't useful at all unless he's just a budgett HQ) and then out in a squad of bikes with some Grav weapons.
IH are pretty brutal at this kind of list - run a master of the forge and lascannon predators, and watch as most of your tanks repair themselves every turn!
I would change the raven guard cad to imperial fists. Give the scouts storms if you want them to be in people faces or leave them with snipers for back field. The real advantage of changing though is you can change the devs with las cannons to that cad and they gain tank hunter making them much deadlier.
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Thanks for the feedback guys, I was kinda just spitballing with this list but will try and answer the questions
One thing I was wondering is that are you sure assault cannons on all razors is the best choice?
It was mainly due to the amount of str6 they can pump out with twin linked. I think it comes to 20 str6 shots with rerolls for TL and the possibility of rends. Backed up with the amount of Lascannons on the Devs it seemed to be a nice mix between medium armor popping capaboility and heavy.
Also towards the end things got tight on points.
If you're running bike HQs, you're missing out in the best lart of taking them, bike troops. Otherwise, you're either leaving them in their own ir hampering them with marines on foot. Imwould suggest dropping one of the scout squads and the librarian(one ML1 psyker isn't useful at all unless he's just a budgett HQ) and then out in a squad of bikes with some Grav weapons.
Good point. I wanted to try and keep the "theme" of razorbacks though. The Lords on bikes were mainly there as a distraction (hide behind the RBs and pop out when needed).
iron hands?
Mainly due to the IWND special rule and the fact that if the Marines do have to get out they have a tiny bit more survivability than regular TACs with TFiW.
I would change the raven guard cad to imperial fists. Give the scouts storms if you want them to be in people faces or leave them with snipers for back field. The real advantage of changing though is you can change the devs with las cannons to that cad and they gain tank hunter making them much deadlier.
Thats a good idea re: the Devs. I dont have the points for Storms though. The idea with the double scouts was to try and deal with MCs and WKs etc (4+ alwyas wound).
so the units arnt just sitting idle but when you start giving the units gear it starts to defeat the purpose.
When tacticals are given gear its best to do msu with rhinos so the special weapons can shoot and stay safe.
Yes thats a very valid point. I had considered stripping the TACs down to bare bones but figured if they do have to get out for whatever reason a few meltaguns and bombs might just wreck a target if lucky. I might strip them and see what else I can fit in (maybe make the Libby level 2 with a bike etc?).
Cheers for the thoughts.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
Have you considered moving some of your tac marines to being assault marines with free rhinos? Yes you would lose those razorbacks but it will free up a decent amount of points. If you change 2 of those tac squads with razorbacks, melta guns, meltabombs you can replace them with 3 assault squads with flamers and meltabombs in rhinos. It adds another tank to the field and still gives you 10 points to play with. Also consider changing your allied detachment to dark angels and dropping the libby from the main force. Get a dark angel librarian on a bike with a pfg. Below is what it would look like. This will leave you with 83 points leftover to add whatever you like.
Spoiler:
+++ Gg (1767pts) +++
++ Space Marines: Codex (2013) (Combined Arms Detachment) ++
+ (No Category) +
Chapter Tactics [Iron Hands]
+ HQ +
Chapter Master [Auspex, Bike, Bolt Pistol, Power Armor, The Burning Blade, Thunder Hammer]
+ Troops +
Tactical Squad [Meltagun, 4x Space Marine, Space Marine Sergeant]
····Razorback [Twin-Linked Assault Cannon]
Tactical Squad [Meltagun, 4x Space Marine, Space Marine Sergeant]
····Razorback [Twin-Linked Assault Cannon]
Tactical Squad [Meltagun, 4x Space Marine, Space Marine Sergeant]
····Razorback [Twin-Linked Assault Cannon]
Tactical Squad [Meltagun, 4x Space Marine, Space Marine Sergeant]
····Razorback [Twin-Linked Assault Cannon]
Really like the idea of the DA Libby with PFG. Would potentially allow the dropping of the aegis if the Libby babysits the heavy weapons teams freeing up some points. Hmm will have to look at some tweaking
Im not sure about the assault marines VS loss of Razorbacks though, MSUAM Im not sure are optimal. The other problem is that the AMs have to get out of the Rhinos and absorb/survive a round of shooting. With only 5 in each it could go south.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
Ratius wrote: Really like the idea of the DA Libby with PFG. Would potentially allow the dropping of the aegis if the Libby babysits the heavy weapons teams freeing up some points. Hmm will have to look at some tweaking
Im not sure about the assault marines VS loss of Razorbacks though, MSUAM Im not sure are optimal. The other problem is that the AMs have to get out of the Rhinos and absorb/survive a round of shooting. With only 5 in each it could go south.
Well drop the ageis and keep your libby on the bike hes there to give the tanks an invul. The lame tactic i use with troops inside transports is forcing the other player to pop your rhino emergency disembark, then on your turn charge. Not perfect but it can work. Also your dev squads can take transports, weather or not they get in them is up to you. You can add another razorback for that or you can drop the dev squads and replace them with tri las preds. Check this list out below, it similar to what i did at 1000 points. I dropped the ageis, dropped a scout squad, added dozer blades all around. added 2 tri las preds, a vindicator, and a darkshroud(for added protection) and the ageis, and a scout squad was lost in the trade leaving 5 points to play with. I tweeked the chapter master by taking the burning blade away and giving him the shield eternal instead. He will soak up a lot of shooting or will wreck face if they ignore him
This list has 10 tanks, 1 skimmer, and to IC on bikes with a single scout squad
Spoiler:
+ (No Category) +
Chapter Tactics [Iron Hands]
+ HQ +
Chapter Master [Bike, Bolt Pistol, Melta Bombs, Power Armor, The Shield Eternal, Thunder Hammer]
+ Troops +
Tactical Squad [Meltagun, 4x Space Marine, Space Marine Sergeant] ····Razorback [Dozer Blade, Twin-Linked Assault Cannon]
Tactical Squad [Meltagun, 4x Space Marine, Space Marine Sergeant] ····Razorback [Dozer Blade, Twin-Linked Assault Cannon]
Tactical Squad [Meltagun, 4x Space Marine, Space Marine Sergeant] ····Razorback [Dozer Blade, Twin-Linked Assault Cannon]
Tactical Squad [Meltagun, 4x Space Marine, Space Marine Sergeant] ····Razorback [Dozer Blade, Twin-Linked Assault Cannon]
I modified this list slightly to pack a Knight in to do some heavy lifting/act as a fire magnet and accompany the Master upfield.
Devs sit behind the aegis with the Libby casting prescience on them manning the quad gun.
Any thoughts?
+++ New Roster (1850pts) +++
++ Space Marines: Codex (2013) (Combined Arms Detachment) ++
+ (No Category) +
Chapter Tactics [Iron Hands]
+ HQ +
Chapter Master [Auspex, Bike, Bolt Pistol, Power Armor, The Burning Blade]
The librarian won't have access to Divination and therefore no Prescience.
7000 pts 1000 pts 2000 pts 500 pts 3000 pts
Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
xSoulgrinderx wrote: No. but jink is cover and if the barrage its center they wont be getting cover