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Made in us
Quick-fingered Warlord Moderatus






 Unit1126PLL wrote:
What do you guys think about a Skitarii tank company?

2000 points would look like
5x vanguard with stuff
5x vanguard with stuff

3x Onagers with Neutron Laser, Pintle CHS, mindscanner probes, cognis manipulators


3x Onagers with Neutron Laser, Pintle CHS, mindscanner probes, cognis manipulators


3x Onagers with Neutron Laser, Pintle CHS, mindscanner probes, cognis manipulators

3x Onagers with Icarus Array, Pintle CHS, mindscanner probes, cognis manipulators


Maybe change one squadron to an eradication beam? for some large blast anti-infantry and being cheaper. But otherwise I really like it!

This message was edited 2 times. Last update was at 2015/09/21 22:34:14


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Quick-fingered Warlord Moderatus





Or a squad of phospors for lowering cover saves. Infantry swars will mess a list full of small blasts up

3000
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Made in gb
Decrepit Dakkanaut






Springfield, VA

I've been using one squadron of Neutronagers and I must say I'm not afraid of swarms in the slightest.

The small blasts hit one model, true, but the 18 shots from the cognis stubbers tend to tear up infantry swarms.

Edit: As far as the phosphors, I'm not that impressed. Str 6 AP3 heavy 3 twin-linked, even with the Luminagen special rule, doesn't seem to cut it in 40k anymore. I remember even just an edition ago when that would've been mindbogglingly good firepower, but now it just feels like a bit underpowered as a sole weapon, and perhaps on a single Onager (as you only need to cause one casualty to get the Luminagen rule) it would be fantastic. However, a squadron of them seems just ... meh.

This message was edited 1 time. Last update was at 2015/09/21 23:45:08


 
   
Made in us
Land Raider Pilot on Cruise Control






Can someone enlighten me? I keep trying to figure out how a War Convocation is that great. I understand the 400 points of free upgrades and no get hot with Canticles is the main selling point. You have to pay 345 Points for sub par units (Infiltrators/Runestalkers) and limited to one Vanguard and one Ranger unit. I understand War Convo can be great with Drop Pods but so can a normal Skitarii Army in pods which I won't do because on impact they would splatter, fluff wise that is...... Just seems like an awful small Army and not a lot of fun to play. Playing a game Sunday with War Convocation for my first time to try it out because everyone keeps saying I need to try it and crazy for not playing it. I am still not sold on the idea and may just end up doing a all Skitarii list.
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

Why would guys with titanium, servo-assisted legs spatter when inside a drop pod?

Fluffwise there's nothing wrong with it - they're robots for chrissakes.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 Unit1126PLL wrote:
Why would guys with titanium, servo-assisted legs spatter when inside a drop pod?

Fluffwise there's nothing wrong with it - they're robots for chrissakes.


Fluffwise, mass-produced drop pods are likely created with harnesses specifically made for the advanced physiologies and power-armored forms of the space marines and thus would do nothing for Skitarii. As well, we know little about the heat shielding or life support systems of a pod or the capabilities of Skitarii vs Astartes to survive the possible lack thereof. Then there's the question of whether or not power armored space marines are more resistant to impact stresses brought about by the landing of a drop pod than Skitarii augmetics. Granted, it's neither here nor there, as this is a tactics forum.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Battleship Captain




Oregon

How are the neutron cannons working on the dunewalker?

Without the ability to ignore cover, I'm worried they just won't do enough damage at one shot per turn.
   
Made in us
Lone Wolf Sentinel Pilot






I don't know of many imperial weapons that both S10Ap1 and Ignores Cover. It's usually one or the other unless you're taking a Hellhammer (which is S9).

YMMV, my Neutronager probably makes its points back every game just barely, and soaks a bit of fire. If your opponent isn't penning it, or killing it outright it can be hard to kill with IWND.
   
Made in us
Quick-fingered Warlord Moderatus





 Spacewolverine wrote:
Can someone enlighten me? I keep trying to figure out how a War Convocation is that great. I understand the 400 points of free upgrades and no get hot with Canticles is the main selling point. You have to pay 345 Points for sub par units (Infiltrators/Runestalkers) and limited to one Vanguard and one Ranger unit. I understand War Convo can be great with Drop Pods but so can a normal Skitarii Army in pods which I won't do because on impact they would splatter, fluff wise that is...... Just seems like an awful small Army and not a lot of fun to play. Playing a game Sunday with War Convocation for my first time to try it out because everyone keeps saying I need to try it and crazy for not playing it. I am still not sold on the idea and may just end up doing a all Skitarii list.


Infiltrators and Ruststalkers are far from being sub par.

3000
4000 
   
Made in us
Battleship Captain




Oregon

 ultimentra wrote:


YMMV, my Neutronager probably makes its points back every game just barely, and soaks a bit of fire. If your opponent isn't penning it, or killing it outright it can be hard to kill with IWND.


I'm surprises to hear that the expensive claw option for IWND is worth it.

As far as the "Neutronager", what have you had the most success shooting at? MCs for concussive? Heavy infantry? Armor?
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

 minigun762 wrote:
 ultimentra wrote:


YMMV, my Neutronager probably makes its points back every game just barely, and soaks a bit of fire. If your opponent isn't penning it, or killing it outright it can be hard to kill with IWND.


I'm surprises to hear that the expensive claw option for IWND is worth it.

As far as the "Neutronager", what have you had the most success shooting at? MCs for concussive? Heavy infantry? Armor?


Armor and any infantry.


What the main gun lacks in anti-horde is made up for by the high ROF of the stubbers.
   
Made in us
Quick-fingered Warlord Moderatus





 minigun762 wrote:
 ultimentra wrote:


YMMV, my Neutronager probably makes its points back every game just barely, and soaks a bit of fire. If your opponent isn't penning it, or killing it outright it can be hard to kill with IWND.


I'm surprises to hear that the expensive claw option for IWND is worth it.

As far as the "Neutronager", what have you had the most success shooting at? MCs for concussive? Heavy infantry? Armor?


Multi wound models with 5 toughness or less and no EW, and vehicles.

3000
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Made in us
Land Raider Pilot on Cruise Control






Definitely right about fluff having no place in the tactics. Been number crunching most of the day amazing how much you can fit in 1750. I will try the War Convocation this weekend.

I guess I just haven't figured out how to use Infiltrators or Ruststalkers effectively yet.
   
Made in us
Quick-fingered Warlord Moderatus





 Spacewolverine wrote:
Definitely right about fluff having no place in the tactics. Been number crunching most of the day amazing how much you can fit in 1750. I will try the War Convocation this weekend.

I guess I just haven't figured out how to use Infiltrators or Ruststalkers effectively yet.


Playing them in the Convocation will give you an idea how to run them and what their strengths/weaknesses are. I had the same thoughts too looking at them on paper, but in play they're a good addition to the army

3000
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Made in us
Decrepit Dakkanaut





Hyperspace

I generally set up my Infiltrators in a position where they can both use their speed to cap objectives and their insane number of shots and attacks to deal with enemy objective cappers. I've found that I really need to abuse their Stealth to allow them to survive. Terrain and positioning makes or breaks infiltrators.

I use Ruststalkers much the same, by keeping them out of LOS and charging and haywiring enemy vehicles. Just one vehicle generally earns the unit's points back, and their number of attacks makes them work against MEQs and monstrous creatures.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Quick-fingered Warlord Moderatus





Infiltrators you want to keep reasonable close to your main army incase you need to use their debuff aura as well

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Made in us
Lone Wolf Sentinel Pilot






I've also struggled with keeping my infiltrators and rust stalkers alive, but that's mainly because they have had to fight nothing but heavy flamers, eradicator nova cannons, and ignores cover demo charges. One of the local guard players likes to list tailor. Even with using the war convocation with two drop pods I still haven't beat him yet at 2k points. You would be surprised at what veterans with melta bombs do to a Knight. 120 point squad will take your 370+ point knight in a single turn of combat if they pass their fear check.

His dice that always roll hot tends to help him out too... I have had nothing but extremely poor luck while running War Convo with exception to one time against that army. While it's fun to play, rolling 4 ones and a three on 5 haywire shots to kill a leman russ is not fun. Meanwhile he passes just about every morale check, always hits scatters, and rolls ridiculously high on shooting consistently.

sorry /rant had to let off some steam
   
Made in us
Quick-fingered Warlord Moderatus





How do the veterans get into combat with the knight? He can outrun them.

Heavy flamers are the bane of skitarii though.

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Made in us
Lone Wolf Sentinel Pilot






It's because he runs 5 squads of them, so it can become hard to escape them when they are all in transports and Admech has no long range artillery in the same way that the Guard does. My Guard army fairs better against his tactic because I can just stay away from him and shell the crap out of him. Admech doesn't really have the ability to do that. Add in the randomness of Maelstrom (oh it's turn 1 and I drew Assassinate, Behind enemy lines, and score and objective in my enemy's deployment zone? Cool) and you have a recipe for disaster. Ignores cover demo charges are the bane of just about anything, and storm troopers with melta guns that never scatter and always hit are nice for him too. Funny, he refuses to let me roll his dice too. I really hate to go off topic but that gak really bothers me, I'll never understand people who are superstitious or super particular about who touches their dice. Just seems gakky to me.
/rant

I realize that I could be taking conversion fields on my sergeants but I don't want to chance the blind test, I don't really feel like it's worth it. I typically want to be keeping my sergeants from tanking wounds anyways as they are carrying relics. Anyone had a conversion field backfire?

This message was edited 1 time. Last update was at 2015/09/24 18:22:33


 
   
Made in us
Quick-fingered Warlord Moderatus






 ultimentra wrote:
It's because he runs 5 squads of them, so it can become hard to escape them when they are all in transports and Admech has no long range artillery in the same way that the Guard does. My Guard army fairs better against his tactic because I can just stay away from him and shell the crap out of him. Admech doesn't really have the ability to do that. Add in the randomness of Maelstrom (oh it's turn 1 and I drew Assassinate, Behind enemy lines, and score and objective in my enemy's deployment zone? Cool) and you have a recipe for disaster. Ignores cover demo charges are the bane of just about anything, and storm troopers with melta guns that never scatter and always hit are nice for him too. Funny, he refuses to let me roll his dice too. I really hate to go off topic but that gak really bothers me, I'll never understand people who are superstitious or super particular about who touches their dice. Just seems gakky to me.
/rant

I realize that I could be taking conversion fields on my sergeants but I don't want to chance the blind test, I don't really feel like it's worth it. I typically want to be keeping my sergeants from tanking wounds anyways as they are carrying relics. Anyone had a conversion field backfire?


No, But I have seen one blind a huge ork mob that was near a conversion field datasmith.

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Quick-fingered Warlord Moderatus





Its rare they backfire on yoursel for your units cause you reroll. THink its happend to me maybe...once

3000
4000 
   
Made in us
Warp-Screaming Noise Marine






Do blind checks have to be taken for the unit that he is in as well?

9k  
   
Made in us
Quick-fingered Warlord Moderatus





Yes, its all units within D6 inches including the unit they're in

Friendlies get to reroll though

3000
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Made in id
Devastating Dark Reaper





any tips on making a Cult mechanicus list for 500 pts?
   
Made in us
Battleship Captain




Oregon

Are the close combat weapons worth taking in Vanguard or Ranger squads?
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

I, personally, do -not- put CQB weapons in any of my squads. Their regular primary weapons are fantastic, and if you want CQB capabilities, the Vanguard at least can bring it themselves with the Pater Radium (which doesn't replace a weapon).
   
Made in us
Land Raider Pilot on Cruise Control






~2.2 more Vanguard for the cost of a Arc Maul. I don't think it is worth it, rather be shooting then in CC.
   
Made in us
Lone Wolf Sentinel Pilot






I plan to make a couple power sword Alphas for War Convocation, it's free so why not right?
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

Yeah, in a War Convo you can give them power swords and digital weapons.

Because why not?
   
Made in us
Thrall Wizard of Tzeentch




Ok so I am new to this Thread and, Yes, I am building and planning to run the War Convocation. My group usually plays Tournament level games at the 1850 Range. I am a former Space Marine player, but once the Ad Mech Army came out, I was hooked.

Now, I am working on the 1850 list and have a question about what is best suited to go along with the Convocation in the terms of filling the 300 plus points left over. In my lcal meta, the biggest issues to deal with is Psychic Death Stars. Invisability stacked with 2+ 3++ saves and a crap of ap 4 or better shooting.

Please any recommendations would be great. I am mostly limited to 3 source max in the list.
   
 
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