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Either I just played a match in Bizarro World, or Corpuscarii are actually situationally very good. I had a unit of them wipe a squad of Dire Avengers and take two wounds off a Farseer, making her run off the board.
How big was the unit? 5? 10? They can put out a lot of shots.
This message was edited 1 time. Last update was at 2015/10/11 06:21:12
I just watched a game on Thursday at 1850 pts. It was the War Covocation plus a unit of Kastelan Robots vs A fast attack Eldar Army. What I found most interesting (a fact I did not realize) was that for 50pts you can get a void shield generator as part of the convocation and then get the free upgrades. So he was fielding a Void shield generator with 3 void shields and tank traps for 50 pts!
That shield generator lasted the entire game and really created a safe zone for his fragile troops. With a little bit of planning and proper placement there was no place for the eldar to drop in behind the shield.
I will also say that if Infiltrators can get into combat they can really hurt a unit.
Either I just played a match in Bizarro World, or Corpuscarii are actually situationally very good. I had a unit of them wipe a squad of Dire Avengers and take two wounds off a Farseer, making her run off the board.
How big was the unit? 5? 10? They can put out a lot of shots.
A five man unit of them. I do own 10, but I have a feeling that it would be irresponsible not to take 5 of them just for the chance of ridiculousness like that occuring.
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Infiltrators are definitely amazing. I retract what I said earlier in this thread about them. I am really starting to love Rune stalkers too. The amount of utility they add is insane. I do think Killclade supported by 4-8 Dragoons could actually be really effective.
Saying that, Eldar with 18+ Scatbikes will destroy a Killclade do to insta death. I just think you could make it very competitive.
I'm currently running a pure Skitarii list, its really fun, great against Armor and Marines. I really do need to add Coteaz though but don't have the Inquisitor book.
KnightScion wrote: I just watched a game on Thursday at 1850 pts. It was the War Covocation plus a unit of Kastelan Robots vs A fast attack Eldar Army. What I found most interesting (a fact I did not realize) was that for 50pts you can get a void shield generator as part of the convocation and then get the free upgrades. So he was fielding a Void shield generator with 3 void shields and tank traps for 50 pts!
That shield generator lasted the entire game and really created a safe zone for his fragile troops. With a little bit of planning and proper placement there was no place for the eldar to drop in behind the shield.
I will also say that if Infiltrators can get into combat they can really hurt a unit.
As far as I'm aware, the wording of the ruule in the convocation would not make building upgrades free, since they're not "Wargear or relics"
This message was edited 1 time. Last update was at 2015/10/15 19:08:20
From what I was shown and explained, the Fortification is part of the formation and once taken as part of the formation with the army it becomes a part of their list. The formation des state that all units in the formation do gain the benifit of the wargear,
KnightScion wrote: From what I was shown and explained, the Fortification is part of the formation and once taken as part of the formation with the army it becomes a part of their list. The formation des state that all units in the formation do gain the benifit of the wargear,
Fortification upgrades are not "Wargear" or "Relics", they're either Building, Obstacles, and Battlements & Battlefield upgrades.
On another note though, that new Mechanicum night would be fun in a War Convocation
This message was edited 1 time. Last update was at 2015/10/16 19:29:11
The fortification is not a Wargear, I agree. It is still bought as part of the formation and there fore gains the benifit of free upgrades. (But again, this is how it was explained and played at an ITC Tournament)
Ok I see where the mistake is. The listing for the Void Shield Generator does not have wargear or relics, so the upgrades are not included since they are listed as "options"
That does change things. I will have to bring that up to the local player.
This message was edited 1 time. Last update was at 2015/10/17 17:29:25
How has inquisition been as allies with the Mechanicus? I am thinking of running them along with my Skitarii until I get the cult book (and more models)
They are. With vanguard's short range you're not getting any shots in the first round anyways so it easy enough to use the first round loading the skitarii up and then exploiting the the protection while the acolytes hold the backfield.
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns.
Ir0njack wrote: They are. With vanguard's short range you're not getting any shots in the first round anyways so it easy enough to use the first round loading the skitarii up and then exploiting the the protection while the acolytes hold the backfield.
This^. While I wish I could use their scout move to do so instead, I would have to use the first turns movement. Once the new Guard codex drops and gets FA Chimeras I plan on painting/converting up some Admech Chimeras just for my Skitarii troops. Can have some guard hold the backfield while the Skitarii move up.
I have watched and used the Kastelan robots and from My experience the way that has worked best for me is with the twin link blaster and the mounted blaster. They are simply too slow to get any use until late game. I watched a game and he had the twin PF and they did nothing but draw fire and walk along.
Being able to shoot and still have str 6 ap2 CC attacks with the option to smash has been great for me. They are still a big threat that cannot be ignored until late game.
Thanks I akso reached the conclusion that double blaster was the way to go. I could see the argument for one blaster and one flamer. But I dont think the robots will be in combat very often anyway.
I've been reading a few pages of this thread and lurking here and there. I used to play Warhammer 40k when I was a kid like 10 years ago, but only really collected and painted models. I very recently decided to return and thought I'd get into playing the actually table top game as opposed to just collecting them. The table top game has always fascinated me and I played the trial game at the GW store and it was insanely fun.
Anywho, I've decided to start collecting and gaming with Skitarii! However, as someone who is completely new to the tabletop game and not knowing the rules etc, I found it incredibly hard to figure out how to build an army list and what I should be taking into account etc. I'm planning on getting a rulebook in the next couple days and I'm gonna read through that.
However, just from lurking around and reading a bit, I feel I have the tiniest basic understanding and I've put together the start of my army list. I don't know how many points I'm aiming for but I thought I'd list down at least how I plan to build my troop squads and then fill in the gaps afterwards with other units. This is what I have so far:
Do let me know what I haven't taken into consideration etc....
So far what I plan to do is use my arquebus ranger squad to hang back, maybe camp objectives and take pot shots. My other ranger squad with the arc rifles, to move through cover, play aggressively - maybe behind a vanguard line. Then my 2 different squads of vanguards, 3 plascav and 3 arc rifles, do the rest of the plays.
This is all I have for now, depending on the feedback, I'll then fill the gaps with other units and troops, like dragoons for example, with what I'm lacking. If any of you could also point me in the right direction to learn more etc, please do let me know!
This message was edited 1 time. Last update was at 2015/11/12 04:49:13
CA, in the future you will want to remove that second Ranger squad. Vanguard are better in most ways, and Arquebi are a bit derpy for a special weapon. I recommend buying an Onager Dunecrawler next. How is your local meta? Is it flyer-heavy, tank-heavy, competitive?
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Played against new Tau and Eldar/Harlequins yesterday, both games were close. 2300 points vs. Tau and 1600 vs. Harle/Eldar. Both games to an extent came down to who drew good objective cards.
Tau:
Player brought the Optimized Stealth Cadre with his Hunter Contingent(Cadre?) against my War Convocation with Inq. Allies. He brought Shadowsun, a light Farsight bomb, a single Ghostkeel and 2 stealth squads for the formation, some firewarriors, two squads of pathfinders, a riptide, an ethereal, a hammerhead, and a squad of Crisis Suits.
I brought War Convocation, Knight Errant, 2 Dragoons, Plasma on Vanguard, Arc on Rangers, Neutron Onager, a Kastellan Maniple with 3 Kastellans all shooty, the rest the typical stuff you see like Destroyers with grav etc etc. I also brought Coteaz, an Ordo Xenos Inquisitor, and 2 acolyte squads with Chimeras. The 2 acolyte squads deployed on objectives in my DZ while the Skitarii hopped into the Chimeras first turn. This ended up actually coming handy as the transports saved the Skitarii from a good bit of shooting and the acolyte squads got ignored while they scored objective points for me.
Game was the stealing objectives maelstrom mission.
Things I learned from this game-
Tau players no longer have to fear the Knight even if they don't bring the Storm Surge. The Ghostkeel by itself killed my Imperial Knight with 1 turn of shooting. Hitting rear armor ignoring cover is brutal even with the invuln, especially when the Ghostkeel has a twin linked melta. He may have gotten lucky with rolling a 3 on his D3 extra hull points for his explodes result, but just imagine if he had taken 2, or even 3 ghostkeels instead of wasting points on Shadowsun or Farsight...
Something Tau players running Hunter Contingent will try to is use Supporting Fire in combination with Coordinated Firepower. Don't let them do this, because Coordinated Firepower states "In the shooting phase..." You fire overwatch in the assault phase, and while overwatch is fire like a shooting attack, it is not done in the shooting phase, so no, they do not get to overwatch at BS2 without markerlights.
This may seem like a given, but get into CC ASAP. Rust Stalkers and Infiltrators will become your linchpin units if they aren't already. Make sure to turn on your Shroudpsalm to force him to spend markerlights on ignoring cover against units in the open, especially against your CC units that will be charging. I got very lucky with my first close combats as on turn 2 assaults I left only a few units remaining of his, meaning on his turn he couldn't fire at me but the close combat finished, leaving him unable to shoot those units.
Using Invocation of Machine Might (+# to Strength Characteristic) is really good to use alongside Infiltrators with Taser Goads if you need to kill a vehicle with rear armor 11 or higher.
Kastellans were a key unit for me, they annihilated whatever they shot at besides the Ghostkeel with a 2+ cover save. 2 robots is good, 3 is brutal. They killed Shadowsun in CC, and then went on to slaughter Farsight and his squad in shooting. Was a glorious day for the Machine God.
Against Harlequins/Eldar-
He brought this list to bring Harlequins with a crutch of high-power Eldar units. 2 Harlequin troupes, 1 unit of 2 Harlequin bikes, A death jester, a shadowseer, and a wraith construct formation with a farseer on a bike with all kinds of ridiculous upgrades, squad of warp spiders. Wraith construct formation was a spirit seer, wraithguard with D cannons, Wraithlord, and Wraithknight with D shooting. The wraithknight and his farseer on a bike were pretty much solely responsible for his victory, surprise surprise.
I brought War Convocation- Knight Errant, 2 units of the destroyers, 2 dragoons, etc. etc. no Kastellans this time. Basically a bare bones War Convo with an additional Dragoon and full 10 man skitarii squads. Since my opponent was toning down his list by bringing Harlequins I agreed to half the amount of free wargear I brought.
Things I learned-
Farseers apparently have the ability to cast Eldritch storm reliably every turn and ignore perils by discarding a warp charge and they can reroll any failed psychic dice... the feth
Don't underestimate the Harlequins ability to move up quickly and charge, I was caught off guard and my Infiltrators died for it.
The mobility of any kind of jetbikes will make you cry. They will take your objectives and get in your deployment zone, then leave whenever they want. A farseer on a bike is basically untouchable without Ignores Cover or high weight of fire.
Wraithknights fear grav, as they should. Dragoons actually aren't bad against them on the charge either in a pinch.
Overall Things I learned from both games:
New Tau is not an easy matchup for War Convocation, but not an uphill one either depending on how optimized his list is. I didn't necessarily bring a tournament-level list considering I brought 2 Chimeras and inquisitors as opposed to blood angel rent-a-pods and an assassin, I think the matchup was rather even. We both brought good units, and not so good units. The matchup will basically come to down luck of the draw in Maelstrom missions, and the admech player's ability to conduct the movement phase. Getting in range to charge with Shroudpsalm still on in Turn 2 is key. Kill the Markerlights, don't be afraid to multicharge. Grav Kataphrons are as we all know a key unit for us in the shooting phase- everything else is gravy.
Eldar is still on top even when having to crutch Harlequins. Stay far away from harlequins and gun them down with BS7 Skitarii units.
Hope this post gives you guys a little bit of insight if you want me to post my lists I can.
This message was edited 4 times. Last update was at 2015/11/15 17:54:36
@ultimentra Good job on the write up! Very informative =D Can you tell us who won each game?
I myself had a fun game against a very infantry and tank heavy AM player who brought a grey knight squad. Instead of using knights, I finally broke down and played an unbound list.
Brought 2 blood angel rhinos for my arc vanguard squads and a las/plas razorback, along with a tech priest dominus as a warlord. I have to say, if nothing else, the rhinos did an amazing job of keeping my vanguard safe for turn 1 and 2. All the str 6 firepower that would slaughter the skitarii were absorbed by the rhinos and, until immobilization, were great for getting them where they need to go while shooting all the way. The single razorback also provided some nice fire support too. Overall one of the funnest games I had with skitarii!
Thanks Tiger, I won against the new Tau, lost against Harle/Eldar. If he hadn't brought a farseer on a jetbike with two other jetbikes that may have been a victory as well, but alas it was a crutch unit to make up for the Harlequins.
Played a game this Saturday, here is how it went.
Deployment-
Mission- Purge The Alien
Opponent Warlord Trait - Split Fire
My Warlord Trait - Strategic Genius
My opponents went first, I failed to seize the initative.
Turn 1-
Opponent's Turn
The Farseer cast Guide and Fortune on his own unit of Dark Reapers, which killed a Ranger with their guns. The Fire Prism took one wound off of the Dominus. The Librarian cast Shrouding.
My Turn
I popped Shroudpslam and the +2 BS Imperative.
My Grav Kataphrons moved to get a line of sight on the Dreadknight, and almost everything moved forward. My Infiltrators moved towards the Centurions, killing one. Combined fire from my Breachers and Knight dropped the Wave Serpent, and the fusillade of grav fire from my Kataphrons killed the Dreadknight. I also killed three Dark Reapers with my Transuranic Arquebi.
Turn 2-
Opponent's Turn
The Crimson Hunter arrived on the table, taking a hull point off the Knight. The Librarian casted Hallucination on the Infiltrators, pinning them. The Fire Prism fired and immobilized the Onager. Combined fire from the Devastators, Centurions, and Warp Spiders kill two Infiltrators and wounded one more.
My Turn
I popped Omniscience (reroll to hit)
The Infiltrators got unpinned and fired at the Grav cents, doing a wound to one. The Grav Kataphrons, Arc Rifle Vanguard, and the Knight's gatling gun fired at the Crimson Hunter, causing it to come crashing down.
Turn 3-
Opponent's Turn
The Drop Pod carrying the Dreadnought arrived. The Fire Prism strafed around the central bunker and shot the Onager Dunecrawler, taking another HP off. The Warp Spiders jumped forward, combined fire from them and the Fire Dragons dropping the Infiltrators. The Dreadnought fired its heavy flamers, killing all but one Ranger. The Dark Reapers shot the Sydonian Dragoons, killing them both.
My Turn
The Arc Vanguard exploded the Drop Pod (which killed an Electro-Priest and two Electro-Priests. The Dominus' ERAD Beamer did a hull point to the Dread. The Onager fired it's Neutron laser, scattered behind a building, and TKed the last Ranger. The Knight killed two Devastators, and the Ruststalkers charged the Dreadnought, doing nothing and dying horribly to Dat Overwatch.
Turn 4-
Opponent's Turn
The Dread shot it's flamers at the Grav Kataphrons, killing 3. The Fire Prism fired at the Onager again, bouncing off the shield. Then, disaster! The Fire Dragons did four HP of damage to the Dread, and the Grav Cents finished it off. It went NUCLEAR, killing one Breacher. The Dread then charged the Grav Squad, but was immobilized by Overwatch.
My Turn-
Something killed every Warp Spider but the Exarch. (Not sure what, I'm pretty sure they dangerous terrained to death. All I know is that the Breachers killed 2 on a previous turn.) My Grav Kataphrons wiped out the Devastators, and the Breachers shot the Fire Dragons, but failed the charge. The Arc Vanguard dropped the Dreadnought, and the Onager Dunecrawler fired its Neutron Laser, wiping out the Dark Reapers.
Turn 5-
Opponent's Turn
The Grav Cents fired and wiped out the Breachers. The one last lonely Fire Dragon begin fleeing to its board edge, and the Fire Prism shot the Onager Dunecrawler again, failing to do anything. Like a ghost in the night, the lone Warp Spider Exarch teleported behind the Dunecrawler and wrecked it.
My Turn
The Grav Kataphrons killed the Grav Cents, and... nothing else happened that I can recall.
End Score
Mechanicus 11, Eldar and Space Marines 8.
Notes:
I really want to play a game without the Convocation. I am sensing that its sheer power level is hurting my ability to "get good" with AdMech. I will have to kick away that crutch. This was a beautifully fun game, and I would absolutely do it again.
This message was edited 1 time. Last update was at 2015/11/17 11:17:46
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
Good writeup, I disagree that the power level of Convocation is crutching you. Convocation is the only thing that makes our army able to compete with the likes of eldar, tau, and marines shenanigans. Without it, we are fielding 3 separate armies, Sktiarii, CM, and Knights, with it we field 1 single army that works together, as it should be thematically. Not to mention that taking these armies by themselves are what makes them strong, getting more powerful canticles and more use out of doctrina imperatives, but this also leaves these armies with glaring weaknesses. Convocation is what should have been our 1, single, admech codex's decurion formation to begin with IMO.
Of course, it's completely your choice but I honestly feel that people who play other factions and keep calling War Convocation OP or a crutch, then play their Decurion, Gladius, Hunter Contingent, whatever are full of gak. It's basically the only thing we have besides our Kastelan-star formation, which is susceptible to D.
I always tone down my list when playing a casual game, say for instance against an ork list, bog standard Tyranids, or even the proto-typical "noob" space marine or CSM list with a smattering of everything. But if my opponent is going to optimize so will I, War Convocation is how we do that IMO.
This message was edited 1 time. Last update was at 2015/11/17 17:45:06
ultimentra wrote: Good writeup, I disagree that the power level of Convocation is crutching you. Convocation is the only thing that makes our army able to compete with the likes of eldar, tau, and marines shenanigans. Without it, we are fielding 3 separate armies, Sktiarii, CM, and Knights, with it we field 1 single army that works together, as it should be thematically.
Ehhh. I'm not sure I would say that it's the "only thing", as there's other things that can be added in.
It's definitely a huge help though!
Of course, it's completely your choice but I honestly feel that people who play other factions and keep calling War Convocation OP or a crutch, then play their Decurion, Gladius, Hunter Contingent, whatever are full of gak. It's basically the only thing we have besides our Kastelan-star formation, which is susceptible to D.
Truthfully, part of it is that the people locally don't quite know what these kinds of things do and the people he's playing against are still relatively new.
I always tone down my list when playing a casual game, say for instance against an ork list, bog standard Tyranids, or even the proto-typical "noob" space marine or CSM list with a smattering of everything. But if my opponent is going to optimize so will I, War Convocation is how we do that IMO.
Putting it politely, some of the issue can be laid at Verv's feet as he keeps agreeing to play against what can best be described as "handicapped" or "unfocused" lists.
The Eldar player he played against? He's got an unnatural fear of Skitarii. It's actually highly entertaining as I put that into him some months ago, when he played against a pure Skitarii list and it became a very close game where he had to keep trading shots with a squadron of 2 Onagers against his Dark Reapers(nothing else on the board really merited the Neutron Lasers' attentions so I went with it), and the Onagers kept making their IWND rolls and never losing hull points while he'd make Cover saves.
It was visibly disconcerting to him.
Since then, he's made a point of running bizarre lists testing things out (usually it seems like he's trying parts of a netlist coupled with what he actually had on hand; i.e. Shining Spears with a Farseer) and mainly playing against Verv.
The other player is Verv's friend, who tends to just throw whatever he has down on the field.
This message was edited 2 times. Last update was at 2015/11/17 17:35:40
Ah okay, I see. In my local meta there's a distinct line drawn between the "tourney list" players, and the "casual" players that like to throw down somewhat optimized lists, and occasionally something that's toned down. Not a whole lot of new or uninformed players in my scene.
Most have no problem with me running War Convocation as long as I'm not running blood angel rent a pods with it, as my W/L record against various armies proves that War Convo is definitely beatable by a non-tournament list. But nobody wants to play against our local "psychic cent star with draigo, coteaz, and loth" player or our flyrant/wraithknight spam player. For good reason.
This message was edited 1 time. Last update was at 2015/11/17 17:51:14
Right now, we effectively have two distinct groups, with some overlap:
One group is primarily casual, playing at the local GW shop.
The other group has aspirations of being tournament players, playing exclusively at a local independent.
There's a few people who go between both groups, but a large number of the casual players who get their start at the local GW end up moving on to the other and kind of look down on playing at the GW.