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Made in us
Regular Dakkanaut




 MagicJuggler wrote:
What I'm thinking for 1850:

Basic War Convocation.
Take 2 Enginseers instead of a Dominus, and two units of Plasma Servitors.
Take a Haemotrope Reactor and Void Shield.

Fill up with leftovers.


Sadly the Battle Congregation only has 1 HQ slots, so no double enginseers. Also I haven't seen the Imperial Agents book yet, but does it actually give them Faction: Cult Mechanicus? I'm worried they're not actually allowed as HQ choices, same with servitors.
   
Made in us
Longtime Dakkanaut






pleasantnoodles wrote:
 MagicJuggler wrote:
What I'm thinking for 1850:

Basic War Convocation.
Take 2 Enginseers instead of a Dominus, and two units of Plasma Servitors.
Take a Haemotrope Reactor and Void Shield.

Fill up with leftovers.


Sadly the Battle Congregation only has 1 HQ slots, so no double enginseers. Also I haven't seen the Imperial Agents book yet, but does it actually give them Faction: Cult Mechanicus? I'm worried they're not actually allowed as HQ choices, same with servitors.
Yes they're explicitly Cult Mechanicus. You can also take Servitors which does not suck.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Regular Dakkanaut




Slayer-Fan123 wrote:
 MagicJuggler wrote:
So, with Imperial Agents, can the War Convocation take Servitors now? There's something perverse about the idea of taking 2 Plasma Cannons for 20 points, Mindlock be damned.

One iteration of my Scion/Skitarii/Inquisitor list had 3 Servitors with Plasma Cannons for what, 60? They did alright. You can't expect much for those points, and getting them cheaper will only make them better.

What if you throw in one of those cheapo Haemotrope Reactors? Large blasts on those cannons, boom boom.
   
Made in us
Leutnant





Louisville, KY, USA

 axisofentropy wrote:
pleasantnoodles wrote:
 MagicJuggler wrote:
What I'm thinking for 1850:

Basic War Convocation.
Take 2 Enginseers instead of a Dominus, and two units of Plasma Servitors.
Take a Haemotrope Reactor and Void Shield.

Fill up with leftovers.


Sadly the Battle Congregation only has 1 HQ slots, so no double enginseers. Also I haven't seen the Imperial Agents book yet, but does it actually give them Faction: Cult Mechanicus? I'm worried they're not actually allowed as HQ choices, same with servitors.
Yes they're explicitly Cult Mechanicus. You can also take Servitors which does not suck.

Also, while they are Cult Mechanicus, they do not have Canticles of the Omnissiah outside their C:IA detachment.
   
Made in us
Decrepit Dakkanaut




HandofMars wrote:
Slayer-Fan123 wrote:
 MagicJuggler wrote:
So, with Imperial Agents, can the War Convocation take Servitors now? There's something perverse about the idea of taking 2 Plasma Cannons for 20 points, Mindlock be damned.

One iteration of my Scion/Skitarii/Inquisitor list had 3 Servitors with Plasma Cannons for what, 60? They did alright. You can't expect much for those points, and getting them cheaper will only make them better.

What if you throw in one of those cheapo Haemotrope Reactors? Large blasts on those cannons, boom boom.

That's worth trying. When I first made the list the Reactor wasn't out yet.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Jeebus how many of those Servitor units can you squeeze in a War Convo? If you could pair those with a Libby Conclave fishing for the ignored cover/LOS power good Lord...

"Backfield? I have no backfield." 
   
Made in us
Regular Dakkanaut




For War Convocation the Cult Mechanicus Battle Congregation has 4 elite slots.... so 20 total? 200 points for 20 plasma cannons sounds pretty awesome. Also of note, the War Convo gives them Canticles since it gives it to every unit, talk about cheap units for canticles power.
   
Made in us
Regular Dakkanaut




pleasantnoodles wrote:
For War Convocation the Cult Mechanicus Battle Congregation has 4 elite slots.... so 20 total? 200 points for 20 plasma cannons sounds pretty awesome. Also of note, the War Convo gives them Canticles since it gives it to every unit, talk about cheap units for canticles power.

Where are you getting these numbers?

My book has servitors costing 10 points each, and 2 per squad can take a plasma cannon at 15 points a pop. So 50 points for two plasma cannon shots, vs. 55 points for a Kataphron Destroyer with culverin. The plasma cannons have longer range, the Kataphron destroyer is mobile, has a save, and doesn't worry about mindlock.

So servitors seem terrible to me. Using them as 10-point additions for Canticle numbers seems good, but in a KP scenario your opponent just has to hunt these guys down to win.

If anything, I think the Digilaser Enginseer would fit nicely in a squad of Vanguard, for 3 base power axe swings that wound marines on 3+, and then a S6 power fist swing that insta-kills said marines.
   
Made in us
Tunneling Trygon






HandofMars wrote:
pleasantnoodles wrote:
For War Convocation the Cult Mechanicus Battle Congregation has 4 elite slots.... so 20 total? 200 points for 20 plasma cannons sounds pretty awesome. Also of note, the War Convo gives them Canticles since it gives it to every unit, talk about cheap units for canticles power.

Where are you getting these numbers?

My book has servitors costing 10 points each, and 2 per squad can take a plasma cannon at 15 points a pop. So 50 points for two plasma cannon shots, vs. 55 points for a Kataphron Destroyer with culverin. The plasma cannons have longer range, the Kataphron destroyer is mobile, has a save, and doesn't worry about mindlock.

So servitors seem terrible to me. Using them as 10-point additions for Canticle numbers seems good, but in a KP scenario your opponent just has to hunt these guys down to win.

If anything, I think the Digilaser Enginseer would fit nicely in a squad of Vanguard, for 3 base power axe swings that wound marines on 3+, and then a S6 power fist swing that insta-kills said marines.


He is getting the number from the fact that servitors are 1-5. There are 4 elite slots in a battle congregation, so 4x5 = 20 dudes. 20 10 point dudes is 200. He is not counting points for plasma cannons because all wargear choices are free in a WarConvo. But, it should be noted that only two servitors may take a weapon, so units stronger than 2 seem wasteful to me. 80 points for 8 plasma cannon shots isn't bad at all though.

Second, a S6 servo arm swing doesn't instant death marines, but isn't he S4 anyways? (I need to check that)


 
   
Made in us
Regular Dakkanaut




 jifel wrote:
HandofMars wrote:
pleasantnoodles wrote:
For War Convocation the Cult Mechanicus Battle Congregation has 4 elite slots.... so 20 total? 200 points for 20 plasma cannons sounds pretty awesome. Also of note, the War Convo gives them Canticles since it gives it to every unit, talk about cheap units for canticles power.

Where are you getting these numbers?

My book has servitors costing 10 points each, and 2 per squad can take a plasma cannon at 15 points a pop. So 50 points for two plasma cannon shots, vs. 55 points for a Kataphron Destroyer with culverin. The plasma cannons have longer range, the Kataphron destroyer is mobile, has a save, and doesn't worry about mindlock.

So servitors seem terrible to me. Using them as 10-point additions for Canticle numbers seems good, but in a KP scenario your opponent just has to hunt these guys down to win.

If anything, I think the Digilaser Enginseer would fit nicely in a squad of Vanguard, for 3 base power axe swings that wound marines on 3+, and then a S6 power fist swing that insta-kills said marines.


He is getting the number from the fact that servitors are 1-5. There are 4 elite slots in a battle congregation, so 4x5 = 20 dudes. 20 10 point dudes is 200. He is not counting points for plasma cannons because all wargear choices are free in a WarConvo. But, it should be noted that only two servitors may take a weapon, so units stronger than 2 seem wasteful to me. 80 points for 8 plasma cannon shots isn't bad at all though.

Second, a S6 servo arm swing doesn't instant death marines, but isn't he S4 anyways? (I need to check that)


Those points compare extremely poorly to Kataphron Destroyers, as I mentioned above. Mindlock is a bad thing.

Your numbers don't make sense to me either. Each plasma cannon servitor is 25 points, so 75 points would buy you 3 plasma cannon shots, not 8.

He is S3, with power axe for +1S, and I was specifically talking about a Vanguard unit that would reduce toughness, so effective S5 vs marines. The marines would be T3 vs the S6 servo-arm.

This message was edited 1 time. Last update was at 2017/01/13 06:34:46


 
   
Made in ca
Tunneling Trygon






D'oh, I missed out on the vanguard. You're right. But a servitor is 10 points. When in a Warconvo, that plasma cannon is free. So, stil 10 points. I agree a plasma servitor isn't worth 25. But it is worth 10.


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

HandofMars wrote:
 jifel wrote:
HandofMars wrote:
pleasantnoodles wrote:
For War Convocation the Cult Mechanicus Battle Congregation has 4 elite slots.... so 20 total? 200 points for 20 plasma cannons sounds pretty awesome. Also of note, the War Convo gives them Canticles since it gives it to every unit, talk about cheap units for canticles power.

Where are you getting these numbers?

My book has servitors costing 10 points each, and 2 per squad can take a plasma cannon at 15 points a pop. So 50 points for two plasma cannon shots, vs. 55 points for a Kataphron Destroyer with culverin. The plasma cannons have longer range, the Kataphron destroyer is mobile, has a save, and doesn't worry about mindlock.

So servitors seem terrible to me. Using them as 10-point additions for Canticle numbers seems good, but in a KP scenario your opponent just has to hunt these guys down to win.

If anything, I think the Digilaser Enginseer would fit nicely in a squad of Vanguard, for 3 base power axe swings that wound marines on 3+, and then a S6 power fist swing that insta-kills said marines.


He is getting the number from the fact that servitors are 1-5. There are 4 elite slots in a battle congregation, so 4x5 = 20 dudes. 20 10 point dudes is 200. He is not counting points for plasma cannons because all wargear choices are free in a WarConvo. But, it should be noted that only two servitors may take a weapon, so units stronger than 2 seem wasteful to me. 80 points for 8 plasma cannon shots isn't bad at all though.

Second, a S6 servo arm swing doesn't instant death marines, but isn't he S4 anyways? (I need to check that)


Those points compare extremely poorly to Kataphron Destroyers, as I mentioned above. Mindlock is a bad thing.

Your numbers don't make sense to me either. Each plasma cannon servitor is 25 points, so 75 points would buy you 3 plasma cannon shots, not 8.

He is S3, with power axe for +1S, and I was specifically talking about a Vanguard unit that would reduce toughness, so effective S5 vs marines. The marines would be T3 vs the S6 servo-arm.


Plasma cannons are free in War Convocation so plasma servitors are 10 pts, not 25.
   
Made in us
Regular Dakkanaut




Has anyone found a great way to field Cawl with a War Convocation? I'm really desiring double Imperial Bunkers with escape hatches to allow my destroyers to get in range or give them some durability if needing to hang back. I'd love to not give up the dominus, but to fit him with a warden knights and a dragoon with double bunkers I would need an imperial cad with 40 point or less per squad of troops, which I can't seem to find anywhere. I guess anyone know of 40pt or less squads of troops for imperials?
   
Made in us
Regular Dakkanaut




pleasantnoodles wrote:
Has anyone found a great way to field Cawl with a War Convocation? I'm really desiring double Imperial Bunkers with escape hatches to allow my destroyers to get in range or give them some durability if needing to hang back. I'd love to not give up the dominus, but to fit him with a warden knights and a dragoon with double bunkers I would need an imperial cad with 40 point or less per squad of troops, which I can't seem to find anywhere. I guess anyone know of 40pt or less squads of troops for imperials?


If you don't take Cawl as Warlord you could do allied detachment. 80 point troop squads open up quite a bit.

Though come to think of it it may prevent the dominus from being Warlord as well since they are same faction.

This message was edited 1 time. Last update was at 2017/01/13 23:18:31


 
   
Made in us
Regular Dakkanaut




Fhionnuisce wrote:
pleasantnoodles wrote:
Has anyone found a great way to field Cawl with a War Convocation? I'm really desiring double Imperial Bunkers with escape hatches to allow my destroyers to get in range or give them some durability if needing to hang back. I'd love to not give up the dominus, but to fit him with a warden knights and a dragoon with double bunkers I would need an imperial cad with 40 point or less per squad of troops, which I can't seem to find anywhere. I guess anyone know of 40pt or less squads of troops for imperials?


If you don't take Cawl as Warlord you could do allied detachment. 80 point troop squads open up quite a bit.

Though come to think of it it may prevent the dominus from being Warlord as well since they are same faction.


Also taking Cawl in an allied detachment keeps him from being Warlord, so no reroll FNP :(
   
Made in ca
Regular Dakkanaut




With the book now officially released, what are thoughts on the two new AdMech detachments?

My initial impressions on Conclave Aquisitorius is total junk. At its minimum build, which is all you can play at normal point value games, it is basically the same unit composition as War Convocation ply Cawl. You are taking Breachers instead of the better/more popular Destroyers but otherwise the same. Unfortunately you trade all free upgrades for masterwork weapons which is just a bad deal. I can't see any reason at all to take this over War Con.

Grand Convocation is slightly better. Running 3 IKs and a couple Onagers with IWND isn't terrible for vehicle heavy AdMech. Still not as good as War Con but that is to be expected. This at least has more flexibility and will scale down better for small games.

I don't think we're going to see any change to the competitive scene either way. War Convocation free upgrades is just too good to pass up in that environment.
   
Made in us
Regular Dakkanaut




At small points games Conclave Aquisitorius is solid due to gaining army wide Canticles but War Convocation is still king by far.

Grand Convocation while cool in theory is actually of little benefit you are better off taking formations and running unbound. Basically the only thing you are gaining is IWND on vehicles, and on a rare case POM.
Which sounds great however most of your vehicles are AR 12 or less and IWND only works if they don't die. So basically its a buff to knights.
Having played a lot of 30k admech where the entire army's vehicles can have IWND with a HQ choice. It really amounts to very little since more often than not your opponent is going to finish off the target before you have a chance to roll for IWND.
and POM is only really going to help Onager Dunecrawlers, and even then its going to be situational. And before you go off on but Crawls 3x IWND ability. ...
Its not affecting the knights or skitarii unless their 12 inches from him or you are running above 3500 points.

This detachment also has the foresight to remove the options of taking any forgeworld units like secutarii peltasts, knight variants, or any imperial armour 16 fires of cyraxus goodness that may be bestowed.
I am not saying this is a bad detachment, but locking Canticles behind a huge points wall and offering very little otherwise.
I have been wanting a combination of the two codexes since they first came out, but compare this to any decurion style formation and you will see it sorely lacking.
Stick with unbound, take the formations you want, or run 2 detachments from the codexes and toss Crawl in.
   
Made in ca
Regular Dakkanaut




Azeroth133 wrote:
At small points games Conclave Aquisitorius is solid due to gaining army wide Canticles but War Convocation is still king by far.


Unfortunately minimum choices and no upgrades puts you at around 1530 points so it isn't playable in small games. :(

I really wish they had switched the benefits of the two detachments. Oh well. Here's hoping Forge World does better if they ever get around to releasing that IA book.
   
Made in us
Dakka Veteran





Sigh, seems like more rules written by people who don't play.
The grand convocation was close, I thought, awesome now I can finally build my ad mech like it's one faction instead of being spread over 3 books who's list building doesn't work together. They fixed it.....nope. Granted you can build an actual ad mech list with it without all the stupid unnecessary restrictions, but the command benefit is IWND on an army with one vehicle.
   
Made in us
Quick-fingered Warlord Moderatus






Danny slag wrote:
Sigh, seems like more rules written by people who don't play.
The grand convocation was close, I thought, awesome now I can finally build my ad mech like it's one faction instead of being spread over 3 books who's list building doesn't work together. They fixed it.....nope. Granted you can build an actual ad mech list with it without all the stupid unnecessary restrictions, but the command benefit is IWND on an army with one vehicle.


yea, the more rules that come out for admec the more I see that GW has no clue what to really do with them. Like, there are good ideas that are fun, but for every step forward there is a step back. For example, giving us regular enginseers and servitors for cult mechanicus through imperial agents is a great idea! but then they didn't give them canticles natively and they cannot buff Adeptus mechanicus vehicles, only astra militarum.

They gave us an awesome list for vehicles that is super fluffy for mechanicus, but they failed to give us any more vehicles that were not adeptus mechanicus already. And to further slap our nuts on the very next page they have a super formation with nearly every army from the imperium BESIDES the mechanicus. if they at least gave us leman russ's or a hellhound I would have been a happy camper, but god forbid they put any more vehicles into the army that fething makes them a single rhino would have been great too.

I dunno. I feel like they should ask a freelancer who plays mechanicus to actually write the rules after playing the army for a year.

This message was edited 1 time. Last update was at 2017/01/16 17:39:16


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in ca
Regular Dakkanaut





Servitors in the war convocation sounds pretty good, but finding a cheap independant character to keep them from being mindlocked is the tricky part. The cheapest I can think of is a ministorum priest for 25 points which over doubles the points and exactly doubles the expected damage output. 45 points for 2 plasma cannons is still probably worth it. 4 units plus a reactor is 220 for eight S7 ap2 large blasts every turn. I could see shelling out the points for coteaz to give the one squad interceptor. Only 120 if you cut out the priests though. You lose half the firepower but it is now itc legal. Even for just an average of 4 blasts a turn it seems pretty worth it.

Still if nothing else 10 points for the extra Canticles, that can just sit on objectives, and fire a plasma blast every once in awhile seems pretty good. No matter what your opponent shoots at them it is going to be overkill. Even having just a tac squad firing bolters at them instead of your rangers would be worth.
   
Made in us
Ship's Officer





Reading, UK

 coblen wrote:
Servitors in the war convocation sounds pretty good, but finding a cheap independant character to keep them from being mindlocked is the tricky part. The cheapest I can think of is a ministorum priest for 25 points which over doubles the points and exactly doubles the expected damage output. 45 points for 2 plasma cannons is still probably worth it. 4 units plus a reactor is 220 for eight S7 ap2 large blasts every turn. I could see shelling out the points for coteaz to give the one squad interceptor. Only 120 if you cut out the priests though. You lose half the firepower but it is now itc legal. Even for just an average of 4 blasts a turn it seems pretty worth it.

Still if nothing else 10 points for the extra Canticles, that can just sit on objectives, and fire a plasma blast every once in awhile seems pretty good. No matter what your opponent shoots at them it is going to be overkill. Even having just a tac squad firing bolters at them instead of your rangers would be worth.
For 25 points, wouldn't it be better to take barebones Inquisitors. Ld10, Stubborn, 3W (albeit at T3) and a 4+ (give them a 3+ for 3pts) seems like a pretty decent babysitter.

If there's no detachment limit in whatever game you're playing, you could even take them from separate Inquisition detachments and both would get to roll a Warlord trait (even if they aren't your Warlord). That's pretty nifty.

DoW

"War. War never changes." - Fallout

4000pts
3000pts
1000pts
2500pts 
   
Made in ca
Regular Dakkanaut





 DogOfWar wrote:
 coblen wrote:
Servitors in the war convocation sounds pretty good, but finding a cheap independant character to keep them from being mindlocked is the tricky part. The cheapest I can think of is a ministorum priest for 25 points which over doubles the points and exactly doubles the expected damage output. 45 points for 2 plasma cannons is still probably worth it. 4 units plus a reactor is 220 for eight S7 ap2 large blasts every turn. I could see shelling out the points for coteaz to give the one squad interceptor. Only 120 if you cut out the priests though. You lose half the firepower but it is now itc legal. Even for just an average of 4 blasts a turn it seems pretty worth it.

Still if nothing else 10 points for the extra Canticles, that can just sit on objectives, and fire a plasma blast every once in awhile seems pretty good. No matter what your opponent shoots at them it is going to be overkill. Even having just a tac squad firing bolters at them instead of your rangers would be worth.
For 25 points, wouldn't it be better to take barebones Inquisitors. Ld10, Stubborn, 3W (albeit at T3) and a 4+ (give them a 3+ for 3pts) seems like a pretty decent babysitter.

If there's no detachment limit in whatever game you're playing, you could even take them from separate Inquisition detachments and both would get to roll a Warlord trait (even if they aren't your Warlord). That's pretty nifty.

DoW


That sounds better in almost every way. In fact it sounds pretty damn amazing. 4 extra warlord traits can go a long way to getting one that you want. I don't know what I would end up rolling on most of the time. Probably just strategic hoping for more infiltrators. Ordo hereticus sounds good too with reader of the tarot, burner of worlds, and master of interrogation all looking pretty good. If you are playing with the tactical objectives from the rulebook extra rolls on the tactical traits can give a lot of control over the cards. There are a lot of options there.
   
Made in us
Been Around the Block



NY

Another thing I've been thinking about that involves adding that good ol 25 point inquisitor, bring cawl and give the inquisitor the relic that lets you use skyfire. Then, attach him to a 5 man unit with arqebuses. Skyfire 60" 360 degrees armorbane sniper rifles. Grab the unit an omnispex and even flyrants have a good chance that they'll be making grounding checks. Any AV10 flier is royally screwed and will have a hard time reaching them before the rifles shoot. And let us not forget, you can pick tank or monster hunter as well and they come stock ap3...

Not saying they're finally worth that 25 points, but still...

Only the heaviest of metals. 
   
Made in ca
Regular Dakkanaut





Nelson Mechanized wrote:
Another thing I've been thinking about that involves adding that good ol 25 point inquisitor, bring cawl and give the inquisitor the relic that lets you use skyfire. Then, attach him to a 5 man unit with arqebuses. Skyfire 60" 360 degrees armorbane sniper rifles. Grab the unit an omnispex and even flyrants have a good chance that they'll be making grounding checks. Any AV10 flier is royally screwed and will have a hard time reaching them before the rifles shoot. And let us not forget, you can pick tank or monster hunter as well and they come stock ap3...

Not saying they're finally worth that 25 points, but still...


Why would you need the inquisitor couldn't the skitarii ranger character just take it. Makes it free in a war convocation as well. Even still though Arquebus' are far from impressive. Its worse than a missile launcher at killing armour 10-13, and exactly even at armour 14.

If I was going to put it on an inquisitor I think breachers would be better. 24"grav with skyfire, monster hunter, or tank hunter is pretty scary. Immobilizations are pretty good against flyers, and way way better against FMC's which I think are more common. Although I suppose its garbage against kairos and that's the flyer that needs to die the most.
   
Made in us
Dakka Veteran




The 25 point inquisitor and the 10 point plasma servitor is the basis of my LVO list. In ITC you can take 3 detachments, so this is my current thinking:

Dominus - Cognis relic
3x Kataphron - grav/flamer
3x Kataphron - grav/flamer
2x Servitor - plasma cannon
2x Servitor - plasma cannon
2x Servitor - plasma cannon
1x Haemotrope reactor - comes with 2

10 Vanguard - 3 plasma, pater radium
10 Ranger - 3 plasma, arkhans
5x Infiltrator - stunners, phase taser
5x Rustalker - claws, Omnicient mask
2x Ballistari - Lascannon
1x Onager - Icarus

1x Knight Crusader, all upgrades (zero melta shots did damage all day, thinking about going double stubber)

1x Coteaz - for obsec and seize and telepathy and my only deep strike defense

1x Inquistor - naked, WL traint and keeps a servitor firing

I don't really have anything to deal with a Rehati war sect summoning spam list ... but I don't think I can make a list that can deal with that.


Automatically Appended Next Post:
 coblen wrote:
Nelson Mechanized wrote:
Another thing I've been thinking about that involves adding that good ol 25 point inquisitor, bring cawl and give the inquisitor the relic that lets you use skyfire. Then, attach him to a 5 man unit with arqebuses. Skyfire 60" 360 degrees armorbane sniper rifles. Grab the unit an omnispex and even flyrants have a good chance that they'll be making grounding checks. Any AV10 flier is royally screwed and will have a hard time reaching them before the rifles shoot. And let us not forget, you can pick tank or monster hunter as well and they come stock ap3...

Not saying they're finally worth that 25 points, but still...


Why would you need the inquisitor couldn't the skitarii ranger character just take it. Makes it free in a war convocation as well. Even still though Arquebus' are far from impressive. Its worse than a missile launcher at killing armour 10-13, and exactly even at armour 14.

If I was going to put it on an inquisitor I think breachers would be better. 24"grav with skyfire, monster hunter, or tank hunter is pretty scary. Immobilizations are pretty good against flyers, and way way better against FMC's which I think are more common. Although I suppose its garbage against kairos and that's the flyer that needs to die the most.


The best way to run a CawlVocation is to run Cawl in an Allied Skitarri CAD. That way you can give the Memento-Mortispex to the Dominus in your War Convocation for free. You really want that Memento-Mortispec on an IC so you can keep moving it from unit to unit as the units die.

[435 pts]
Dominus - Memento Mortispex relic
3x Kataphron - grav/flamer
3x Kataphron - grav/flamer

[655 pts]
10x Vanguard - 3 plasma, Quantum Annihilator
5x Ranger - 2 plasma, New 2d6 haywire relic
5x Infiltrator - stunners, AutoPurger I10 Str test relic
5x Rustalker - claws, Omnicient mask
1x Ballistari - Lascannon
1x Onager - icarus (EDIT)

[425 pts]
1x Knight Crusader, all upgrades

[325 pts]
Allied SKitarri CAD:
1x Cawl
5x Vanguard + 5pt refactor field
5x Ranger

This message was edited 3 times. Last update was at 2017/01/19 23:34:50


 
   
Made in gb
Enginseer with a Wrench






[IGNORE ME, IM DUMB]

This message was edited 1 time. Last update was at 2017/01/19 13:19:56


 
   
Made in us
Enginseer with a Wrench






I thought cawl only opened up his relics to characters in the same detachment. Is that not the case? I don't have my book to check.
   
Made in us
Dakka Veteran




It says 'army' not detachment, so Cawl anywhere grants access to his relics. Having him in a side detachment really buffs up your WarCon. Page 134 (some words omitted):

"Characters that can normally take a relic and have been selected as part of a Conclave, Grand Convocation, or are in an ARMY that includes Cawl, can select one of the following Arcana Mechanium. ..."

EDIT: If you really needed the memento mortispex but wanted to pay a smaller tax than an extra dominus, vanguard, and ranger squad, you could run Cawl as your HQ in the WarCon but take a 25 point inquisitor and pay 30 points for the mortispex.

This message was edited 2 times. Last update was at 2017/01/19 18:42:13


 
   
Made in us
Quick-fingered Warlord Moderatus





Wulfey wrote:

The best way to run a CawlVocation is to run Cawl in an Allied Skitarri CAD. That way you can give the Memento-Mortispex to the Dominus in your War Convocation for free. You really want that Memento-Mortispec on an IC so you can keep moving it from unit to unit as the units die.

[435 pts]
Dominus - Memento Mortispex relic
3x Kataphron - grav/flamer
3x Kataphron - grav/flamer

[655 pts]
10x Vanguard - 3 plasma, Quantum Annihilator
5x Ranger - 2 plasma, New 2d6 haywire relic
5x Infiltrator - stunners, AutoPurger I10 Str test relic
5x Rustalker - claws, Omnicient mask
1x Ballistari - Lascannon

[425 pts]
1x Knight Crusader, all upgrades

[325 pts]
Allied SKitarri CAD:
1x Cawl
5x Vanguard + 5pt refactor field
5x Ranger


Forgot your Dunecrawler

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