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Made in be
Mysterious Techpriest





Belgium

I was thinking about full Volley Gun in the command squad, and keep the regular squad without too much points in it honestly, maybe a Plasma pistol for the range. My Warlord's unit is already going to have Preferred Enemy with two Plasma Calivers, so I don't think having any more is really useful to have apart costing me points. As for the anti-tank, I planned for two Arquebii,three Kataphrons with Gravguns, a Dragoon and an Onager with Neutron Laser. Isn't that enough to deal with armour ? In 1500 pts games that is. I still need some Troops to grab objectives after all, and shoot those marines.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Dakka Veteran




Just ran my servitor list at LVO ... hard lesson ... leave the haemotrope reactors and servitors at home. They are going on the shelf permanently or being used as the basis for some conversions into librarians or something. I regard them as dead units. At the 1850 ITC competitive level, there is no way that nonsense is viable.

EDIT: Going forwards in ITC ... I will try to play some kind of Cawl based army ... but I am very dubious that lists that don't have herds of daemon princes are viable at the 1850 level. You can get a critical mass of psychic powers and ignores cover weaponry that invalidates every mechanicum list.

This message was edited 1 time. Last update was at 2017/02/05 05:20:35


 
   
Made in us
Lone Wolf Sentinel Pilot






Psychic phase and psychic powers are overpowered in the current edition, this is generally accepted as fact. You didn't know this? Also, don't beat yourself up too hard about losing at the LVO, it is literally the highest level of competition in the world. Bring your reactor and servitors for pickup games at your local, not to literally the most premiere cut-throat of tournaments that brings the most competitive players from around the world.
   
Made in gb
Snivelling Workbot




Hi

So I had the chance to use some of our new HQ choices a few times.

Belasarius Cawl: Or Billy as me and my friends call him, had been very impressive. The most important thing he brought to table was his Canticles. These gave much more flexibility to the army. Also affecting a Knight to hit on 2s or re-rolls really turned Knight into a machine of destruction.

Offensively he wasn't really doing much since he moves 6" a turn, but he was tanking like it was expected. Putting him in a unit of Destroyers really inceases their survivability. The 2 times he was in melee, he just wouldn't die and slowly chip away the enemy.

Celestine: She was drawing alot of attention while just moving forward and pressuring the opponent; which allowed me to move my vanguards etc forward without getting much shot at. She works great in a unit with Dragoons, she ends up moving 3"less but tanks all the damage for the Dragoons and just destroy anything they get to charge. Even by herself, she managed to tie down a fairly big Tau unit.
She definitely gave more than 200pts worth of utility to the army.

Noc Est Forma in Morte 
   
Made in us
Mutilatin' Mad Dok





Georgia

Hey, new Admech/Skitarii player. First of all, loving the army, it's a huge contrast to my orks. However, I've encountered a problem I'm not used to: power.

When listbuilding with orks, it's like trying to make a gallon of orange juice with three oranges. I have to pick and choose so carefully to make sure what I'm bringing won't immediately fall over and die to a stiff breeze. Admech, meanwhile, feels so optimized and open. I've played a total of three games with my admech, and I've won each time in a landslide- twice against Tau, once against an 1850 chaos list where I took 1600 points of admech (all I have) and just piled on upgrades to even up the points.

Basically, how can I power-down my lists? Every unit we have hits hard or just never dies. If I'm going up against a new player, I want to be able to go easy on them. It's not like orks where I can take stormboyz or footslog to dumb-down my list- I literally cannot see any options to make my army worse outside of just not taking some units.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in be
Mysterious Techpriest





Belgium

 Vitali Advenil wrote:
Hey, new Admech/Skitarii player. First of all, loving the army, it's a huge contrast to my orks. However, I've encountered a problem I'm not used to: power.

When listbuilding with orks, it's like trying to make a gallon of orange juice with three oranges. I have to pick and choose so carefully to make sure what I'm bringing won't immediately fall over and die to a stiff breeze. Admech, meanwhile, feels so optimized and open. I've played a total of three games with my admech, and I've won each time in a landslide- twice against Tau, once against an 1850 chaos list where I took 1600 points of admech (all I have) and just piled on upgrades to even up the points.

Basically, how can I power-down my lists? Every unit we have hits hard or just never dies. If I'm going up against a new player, I want to be able to go easy on them. It's not like orks where I can take stormboyz or footslog to dumb-down my list- I literally cannot see any options to make my army worse outside of just not taking some units.


Hi there ! It's kinda funny for me because you're saying you're new to the AdMech and at the same time have 1500 points painted, it makes me feel so slow with my 12 Skitarii models painted

But anyway, I'm kinda surprised AdMech is that powerful. Are you already mixing in Skitarii units ? Because one way to "downgrade" (as if, making it more even of a chance to at least wound your army) would be to switch some Kataphrons for Skitarii Vanguards or Rangers. Both have a nice firepower but Skitarii are flimsy and weak in melee, might give more of a chance to a new player than to try to charge you Cognis flamers and try not to die.

You could encourage them playing the objectives, AdMech is not really fast and so could be outmanoeuvred, even if it requires some skill to do so without getting shot. Did you ever played against Eldar ? I'm curious at what it would be. Can you give an exemple of a list you use too ? Thanks !

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in be
Mysterious Techpriest





Belgium

Another question guys, what do you think about giving pistol + melee weapon on an Alpha ? I modelled my Warlord to have a Taser Goad and a Phosphor Blast Pistol and so would like to stay WYSIWYG mostly. Can Vanguards be effective in CC, with or without their Doctrines ? In Kill Team only my Dragoon can actually kill stuff in CC, never ever had I a Vanguard even wounding something.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Mutilatin' Mad Dok





Georgia

 Aaranis wrote:

Hi there ! It's kinda funny for me because you're saying you're new to the AdMech and at the same time have 1500 points painted, it makes me feel so slow with my 12 Skitarii models painted

But anyway, I'm kinda surprised AdMech is that powerful. Are you already mixing in Skitarii units ? Because one way to "downgrade" (as if, making it more even of a chance to at least wound your army) would be to switch some Kataphrons for Skitarii Vanguards or Rangers. Both have a nice firepower but Skitarii are flimsy and weak in melee, might give more of a chance to a new player than to try to charge you Cognis flamers and try not to die.

You could encourage them playing the objectives, AdMech is not really fast and so could be outmanoeuvred, even if it requires some skill to do so without getting shot. Did you ever played against Eldar ? I'm curious at what it would be. Can you give an exemple of a list you use too ? Thanks !


Yeah, I got super motivated to paint- all that 1500 points was painted in roughly two months.

Anyway, I am already mixing in units of rangers and vanguard. They haven't really done much other than draw fire away from my more important models, so I guess I can make more of them. I have 15 left to paint, so that'll work. The objective idea could work, too. So far the missions we've rolled for haven't required me to be all that mobile, so maybe that was another issue.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in be
Mysterious Techpriest





Belgium

Ah I'm glad you're motivated to paint, I had to paint 10 Skitarii and one Dragoon for an event in one month and it was too much in once, I painted as much as I could but in the end I was in a burnout from painting haha ! Now I'm painting some 30K Night Lords, it's a refreshing change to paint those Space Marines, as opposed to the beautiful but detail-heavy Skitarii.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Dakka Veteran




I dream of running an 80 man skitarii man blob army with secutarri. But is just won't happen because the painting demands.
   
Made in gb
Fully-charged Electropriest



UK

I'm looking at putting together my combined Ad-Mech finally, but don't fancy running a War Convocation.

Can an effective army be built using formations/ CAD? I'd like a Skitarii CAD at least to include my Peltasts/ Hoplites and maybe a Cybernetica Cohort as I like the Kastelan robots.

I have multiples of all units and some knights as well so have plenty of options available.

 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Loopstah wrote:
I'm looking at putting together my combined Ad-Mech finally, but don't fancy running a War Convocation.

Can an effective army be built using formations/ CAD? I'd like a Skitarii CAD at least to include my Peltasts/ Hoplites and maybe a Cybernetica Cohort as I like the Kastelan robots.

I have multiples of all units and some knights as well so have plenty of options available.


Well skitarii cannot have a CAD as they have no HQ. I am trying to figure out if Peltasts/hoplites can be used in the new fall of cadia detachment, and cannot seem to get a conclusive answer.

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in gb
Fully-charged Electropriest



UK

Sorry my bad, I meant a Skitarii Maniple.

 
   
Made in us
Leutnant





Louisville, KY, USA

 gameandwatch wrote:
Loopstah wrote:
I'm looking at putting together my combined Ad-Mech finally, but don't fancy running a War Convocation.

Can an effective army be built using formations/ CAD? I'd like a Skitarii CAD at least to include my Peltasts/ Hoplites and maybe a Cybernetica Cohort as I like the Kastelan robots.

I have multiples of all units and some knights as well so have plenty of options available.


Well skitarii cannot have a CAD as they have no HQ. I am trying to figure out if Peltasts/hoplites can be used in the new fall of cadia detachment, and cannot seem to get a conclusive answer.

Secutarii cannot be taken in any of the Fall of Cadia detachments/formations. Conclave Acquisitorius does not allow the Skitarii Maniple (the only Skitarii detachment they qualify for), and neither the Grand Convocation nor the Castellans of the Imperium list them as an available option. We'll just have to wait until FW gets an FAQ out detailing what of their items benefit from Fall of Cadia (and as far behind as they are on rules updates... keep breathing).
   
Made in us
Enginseer with a Wrench






 gameandwatch wrote:
Loopstah wrote:
I'm looking at putting together my combined Ad-Mech finally, but don't fancy running a War Convocation.

Can an effective army be built using formations/ CAD? I'd like a Skitarii CAD at least to include my Peltasts/ Hoplites and maybe a Cybernetica Cohort as I like the Kastelan robots.

I have multiples of all units and some knights as well so have plenty of options available.


Well skitarii cannot have a CAD as they have no HQ. I am trying to figure out if Peltasts/hoplites can be used in the new fall of cadia detachment, and cannot seem to get a conclusive answer.


Skitarii can now take a CAD with Bellisarius Cawl. He counts as their HQ and can be used for any combined arms or allied detachment. They could also use Saint Celestine or Inquisitor Greyfax.
   
Made in be
Mysterious Techpriest





Belgium

Heh, played a 1000 pts list against Eldars today. Wraithlord goes through a ruin to face my Vanguard squad, kills two with his flamers, prepares to charge. As he runs towards them, the Vanguards shoot on Overwatch. Out of 24 shots, three hits. Two 6's to Wound, so 4 Wounds. He fails his saves. The Wraithlord, horribly irradiated, die and fall in front of the Radtroopers.

I'll play more Vanguard in the future !

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

Wulfey wrote:
Just ran my servitor list at LVO ... hard lesson ... leave the haemotrope reactors and servitors at home. They are going on the shelf permanently or being used as the basis for some conversions into librarians or something. I regard them as dead units. At the 1850 ITC competitive level, there is no way that nonsense is viable.

EDIT: Going forwards in ITC ... I will try to play some kind of Cawl based army ... but I am very dubious that lists that don't have herds of daemon princes are viable at the 1850 level. You can get a critical mass of psychic powers and ignores cover weaponry that invalidates every mechanicum list.


I'm curious what happened here.. lol

2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in us
Dakka Veteran




 ChobitsCrazy wrote:
Wulfey wrote:
Just ran my servitor list at LVO ... hard lesson ... leave the haemotrope reactors and servitors at home. They are going on the shelf permanently or being used as the basis for some conversions into librarians or something. I regard them as dead units. At the 1850 ITC competitive level, there is no way that nonsense is viable.

EDIT: Going forwards in ITC ... I will try to play some kind of Cawl based army ... but I am very dubious that lists that don't have herds of daemon princes are viable at the 1850 level. You can get a critical mass of psychic powers and ignores cover weaponry that invalidates every mechanicum list.


I'm curious what happened here.. lol


I ran 4x2 of them with 8 total plasma cannons sitting next to two reactors for big blasts at 36" range. It sounded like a lot of firepower in theory. But they repeatedly fell asleep on critical shooting turns. They also really slowed down the game and missed all the time. They also gave out 'destroy a unit' maelstrom missions like candy. They can also be counter deployed very easily because they cannot move and shoot. My opponents always had a way to say that their spacing denied a massive amount of hits or that there was some kind of monster cover save going on. In the ITC meta, real barrage artillery is very common and that stuff tends to have 48-60 range, which makes 36" range fragile units that can't move and shoot pretty terrible.

They only really did good on one game, where I seized after being able to place them well within range of my enemies units.

EDIT: that said, if you can find 20 points in your WarCon, adding two individual servitors that you hid out of LOS somewhere can be good in order to pad your canticles count. The best things that the servitors did was stand in the way, draw threat from better units, and pad my canticles.

EDIT2: about the stand in the way thing. They require extremely careful placement or else they will mindlock and block your knight from moving.

EDIT3: about the slow the game down thing, I would have easily won 3 of my games had I had another 2 turns. But hey, game ends on turn 3 against an ob-sec army and it doesn't matter that my opponent has no threats left and all my shooters are alive.

This message was edited 3 times. Last update was at 2017/02/08 21:54:54


 
   
Made in gb
Been Around the Block





Hey peeps,

I'm pretty damn new and managed to pick up the Eradication Cohort box set for pretty cheap - Has anyone got any info on if its good, how the formation is, how it plays, points, etc...?

Not much info on it from what I've google'd and not sure how to play it, or if its even half decent!
   
Made in be
Mysterious Techpriest





Belgium

 Tooooon wrote:
Hey peeps,

I'm pretty damn new and managed to pick up the Eradication Cohort box set for pretty cheap - Has anyone got any info on if its good, how the formation is, how it plays, points, etc...?

Not much info on it from what I've google'd and not sure how to play it, or if its even half decent!


Hi, I had the chance to grab that box before they went out of stock too, it's a nice discount in itself so if you got the whole bow cheaper you're that much luckier

As for the formation, here's the rule:

Surgical Precision: If an Eradication Cohort unit inflicts any unsaved Wounds or any glancing or penetrating hits upon an enemy unit, then for the remainder of the phase all other units from this Formation gain the Preferred Enemy special rule when targeting that enemy unit.


I think this might be good only against Deathstars, otherwise you wouldn't use all of these units against a single enemy unit. The Dragoon and the Infiltrators will be far away from the center of the action most of the time, and so would have different targets. But hey, it's still a "free" rule, and nothing prevents you to just use it with two units, like you shot an enemy unit with the Dragoon and the Infiltrators, then charge to finish him off in CC. I personally don't like Electro-Priests at all, so I'd never run this formation, I even intend on selling them. If you want to run this formation seriously, buy more Electro-priests so they don't get shot down in one turn.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





Hi. Hopefully you guys can answer a rules interaction question specific to AdMech... if not, I will stick it in You Make Da Call.

- I ran a Cohort Cybernetica
- Switched to the Kastelan Protocol that states you may not move under any circumstances.
- Got hit by a Strength D Blast which killed the central robot, so my unit ended up out of coherency with itself...

My argument was that because I cannot move under any circumstances, I can just stand there being incoherent but acting normally... but if I changed out of that Protocol then I would need to immediately get back into coherency.

Thoughts?

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

Wulfey wrote:
 ChobitsCrazy wrote:
Wulfey wrote:
Just ran my servitor list at LVO ... hard lesson ... leave the haemotrope reactors and servitors at home. They are going on the shelf permanently or being used as the basis for some conversions into librarians or something. I regard them as dead units. At the 1850 ITC competitive level, there is no way that nonsense is viable.

EDIT: Going forwards in ITC ... I will try to play some kind of Cawl based army ... but I am very dubious that lists that don't have herds of daemon princes are viable at the 1850 level. You can get a critical mass of psychic powers and ignores cover weaponry that invalidates every mechanicum list.


I'm curious what happened here.. lol


I ran 4x2 of them with 8 total plasma cannons sitting next to two reactors for big blasts at 36" range. It sounded like a lot of firepower in theory. But they repeatedly fell asleep on critical shooting turns. They also really slowed down the game and missed all the time. They also gave out 'destroy a unit' maelstrom missions like candy. They can also be counter deployed very easily because they cannot move and shoot. My opponents always had a way to say that their spacing denied a massive amount of hits or that there was some kind of monster cover save going on. In the ITC meta, real barrage artillery is very common and that stuff tends to have 48-60 range, which makes 36" range fragile units that can't move and shoot pretty terrible.

They only really did good on one game, where I seized after being able to place them well within range of my enemies units.

EDIT: that said, if you can find 20 points in your WarCon, adding two individual servitors that you hid out of LOS somewhere can be good in order to pad your canticles count. The best things that the servitors did was stand in the way, draw threat from better units, and pad my canticles.

EDIT2: about the stand in the way thing. They require extremely careful placement or else they will mindlock and block your knight from moving.

EDIT3: about the slow the game down thing, I would have easily won 3 of my games had I had another 2 turns. But hey, game ends on turn 3 against an ob-sec army and it doesn't matter that my opponent has no threats left and all my shooters are alive.


Good to know, I can see the time being an issue when War Convo is already rules heavy. I kind of guessed they would only hinder you for KPs. Looks like I may vest my points elsewhere now. Thanks for the reply.

2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

So what are Ad Mech players thoughts for fast moving objective grabbers?

I'm struggling with warp spider spam and battle company which can just out position me for objectives especially in maelstrom.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in be
Mysterious Techpriest





Belgium

 buddha wrote:
So what are Ad Mech players thoughts for fast moving objective grabbers?

I'm struggling with warp spider spam and battle company which can just out position me for objectives especially in maelstrom.


The fastest units I see here may be the Sicarians and the Ironstriders thanks to their +3" in moving, sprinting and charging. However Sicarians are fairly flimsy and costly, but will drown your enemy in attacks as long as it's not a unit full of flamers or scatterbikes (tested and disapproved, 1 survivor out of the 5). Dragoons can be really good, they even have Crusader without the need to be in a Skitarii Maniple and have a natural 5+ cover save, as well as AV11 all around. And they're perfect in CC.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Longtime Dakkanaut





What unit would Cawl be best attached to?

Any thoughts on where he might be the most effective?
   
Made in us
Decrepit Dakkanaut





Hyperspace

Just bought 10 Peltasts and 10 Hoplites. What exactly makes Peltasts so broken, and how can I run them in a way that makes them friendly?



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

 dan2026 wrote:
What unit would Cawl be best attached to?

Any thoughts on where he might be the most effective?


Tanking for Destroyers for sure. Aside from that, either in a robot mantiple or 10 man Vanguard team.

This message was edited 1 time. Last update was at 2017/02/14 22:52:59


2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in us
Quick-fingered Warlord Moderatus





 dan2026 wrote:
What unit would Cawl be best attached to?

Any thoughts on where he might be the most effective?


Either by himself, with Kataphrons or with a cohort cybernetica. Anything else is kindof a waste of his high toughness

 Verviedi wrote:
Just bought 10 Peltasts and 10 Hoplites. What exactly makes Peltasts so broken, and how can I run them in a way that makes them friendly?


Hoplites are fine, Peltasts are kindof crazy with their multiple weapon profiles, they make marines and hordes cry depending on the firing type

This message was edited 1 time. Last update was at 2017/02/14 22:56:01


3000
4000 
   
Made in gb
Longtime Dakkanaut





Isn't Cawl being with the Destroyers a waste of his combat abilities/short range gun?

Or am I thinking about this wrong and he should be seem more as a meat (metal) shield?
   
Made in us
Quick-fingered Warlord Moderatus





Meat shield, hes too slow to be a real assault unit

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