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Made in us
Badass "Sister Sin"






Camas, WA

 SJM wrote:
 judgedoug wrote:
 Bull0 wrote:
Doesn't really seem reasonable to dismiss rules nobody's read yet as a "minimal afterthought".


Here's hoping, but it reeks of "hey we don't care how you actually play just buy these minis"

It fits entirely in line with GW's investor statements. Collectible figures first and foremost, rules a distant concern.


To be honest, I read it as there are simple base rules to pick up, then perhaps each new unit comes with additional rules to expand them. Off course this is just my interpretation and could be total rubbish.
And the whole 'rules are free on the website' thing kinda puts paid to this.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Longtime Dakkanaut




Via Warseer


Montegue wrote:Information from local rep -

1) 4 Pages of rules, downloadable.
2) War Scrolls - each individual unit box comes with it's own rules, as rumored previously.
3) Rules released on July 4th, including rules for old units and models.
4) Base shape and size are completely irrelevant. Base your models how you like, measure from model to model. No movement trays necessary.
5) No more rule books or army books.
6) Unbound sounds like a thing. "You can play with your favorite miniatures, you don't have to be tied down to one army"
7) No points. (yep, no points). Speculation is that you agree how many of each unit type you and your opponent will use (So, an HQ, 2 troops, two fast attack. That's language used in the thread. Don't know if it's his or the rep's, so salt).
8) You can begin play as small as you like, and it scales up infinitely.


BeardMonk wrote:Fresh off twitter. Some retailers who have just spoken to their reps. @WAAAGHgoblin @Rhellion

1) Hero Phase, Movement phase, Shooting Phase, Charge Phase, Combat Phase, Battleshock Phase
2) Magic and Command abilities are done in the Hero Phase
3) You fight people within 3"... or people you have charged.
4) Free rules. This Saturday. PDF form on GW site. 10am central time. Army books are now called warScrolls, also free.
5) No points. I guess it is determined by model count. If opponent outnumbers, lower count gets special rules. (I don't understand it either)
6) Said we can still use ranked up units but doesn't sound like it gives a bonus.
7) Doesn't sound like you need a general. Said you can take any two box sets off the wall and play a game.


   
Made in gb
Using Inks and Washes






Base shape and size are completely irrelevant - Hrm I don't really get this, surely this will be a nightmare for actual play?

   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Thanks for passing on the info. So do those incentives mean you too will be going really big on this one as well despite the existing event that day? I'm going to guess yes (why say no to free stuff as long as you have the staff?) but figured I'd ask.[i]

Yep, figuring it out now, and did a big post on our facebook page. But basically....

Demo games from the 4th on

Midnight release on friday the 10th

Quite a few events that weekend

Starting a league for Saturdays

Free tournament on the 12th

Free paint, glue, and hobby supplies for modeling

raffles, prizes, etc

and

Age of Sigmar will be 90. 00 for people picking the game up at the store from Friday midnight until close on Sunday. (Or for those who can't make it and pre-pay.)


....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Regular Dakkanaut







I posted something over on the WHFB boards, but as of right now, all of the old Army Books are gone from the GW Webstore.

It seems AoS will be the 'only' way to play moving forward.

Slaanesh isn't all cocaine and unicorns. -- Nurglitch 
   
Made in gb
Novice Knight Errant Pilot






Thinking about it mtg rules could probably fit on 1 sheet of a4 but the additional rules on the cards add depth to the game.

The way I see it could possibly work is that your characters have buffs that effect its factions troops, maybe their are characters that interact with two factions. Maybe you could add units from other factions that have synergy with each other I.e orcs and ogres that would give further tactical options.

by keeping the rules online or on unit cards in the boxes you could simply add singular allied units to your force to try out new options, rather than having to jump in and by a new army book.

The idea of factions would certainly open up a much more interesting allies mechanic than in 40k.


http://thelaughterofthedamned.blogspot.co.uk/
 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 namiel wrote:
Apple fox wrote:
Some interesting stuff there Mikhaila.

Did they happen to say what the war scrolls actuly are?
Cards or a full page sorta thing ?

Sounds like they are at least looking to try some new stuff.
But interest here has been whole negative so I don't think I will be getting anything unless the rules are great.


no such internet forum is ever positive. Don't let the naysayers here dissuade you from enjoying a game


Speaking as a naysayer: despite my eternal burning hatred(joke, before anyone reflexively bunches their panties) for whoever decided to murder the Old World, and my utter distaste for the Sigmarines both in concept and aesthetic as Fantasy models, fair play to GW - rules wise this is exactly what they needed to do.

A system that scales well from Mordheim-esque skirmish up to 40K standard game-ish size that's free to download, potentially supported in future not by an endless cycle of glorified hardback FAQs but by optional campaign books that provide extra fluff/scenarios/etc is exactly the kind of thing people who criticise their normal business model have been clamouring for for years. It's a shame the rumoured "formations" system is apparently a bust, as that would have really added to larger games IMO, but we can always hope they put out something along those lines at a later date as a supplement(and in the meantime those lucky enough to have a regular group can throw together some houserules), and it would also be nice to see them put out a really detailed campaign system ala Mordheim.

We'll have to see how this goes. If the rules really are free I'll give them a go with my existing models, whether I can stick with it long-term depends on how easy it is to ignore the crappy new fluff, whether Sigmarines actually do become "fantasy Space Marines"(in that you end up playing against them constantly), and of course whether they're actually any good.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

No points costs?

By all means agree to one HQ and two troops. Then your opponent pulls out Nagash to use against your Goblin Warboss

This message was edited 1 time. Last update was at 2015/06/29 19:15:44


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Warning From Magnus? Not Listening!



UK

 HungryTaz wrote:
I posted something over on the WHFB boards, but as of right now, all of the old Army Books are gone from the GW Webstore.

It seems AoS will be the 'only' way to play moving forward.


Well actually as of some time ago but yeah, they are gone, they got removed last week I think?

Dead account, no takesy-backsies 
   
Made in pl
Longtime Dakkanaut




No points lol.

Both players having the same number of slots and units avilable is some way to balance the game, it's pretty crude though and requires a lot of standarisation.

This message was edited 1 time. Last update was at 2015/06/29 19:19:21


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in us
Fresh-Faced New User



Philly Metro

So Michael?

Are you excited enough to think this could be a renewal of the GW you USED to know?

Back when your stores overflowed with happy gamers?

Your plan sounds pretty damn smart with some real energy behind it, so I have a feeling you are truly jazzed up..... and I am almost thinking about trying to work in a visit.

Best of Luck to you!



Now can we all get back to comparing the Sigmarites to Space Marines please?
I am missing it already.


From South Street to Baltimore.
Been there, done that. 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Plumbumbarum wrote:
No points lol.

Both players having the same number of slots avilable ad same number of units is some way to balance the game, it's pretty crude though and requires a lot of standarisation.


Works well in Wrath of Kings. You just have slots. At most you have "Ranks of 1 or 2" with rank 2's just taking up two of the previously mentioned slots. That said it'll be interesting to see what they do.

And you can't beat the price for a GW game and most of us already have a plethora of models.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Warning From Magnus? Not Listening!



UK

Plumbumbarum wrote:
No points lol.

Both players having the same number of slots avilable ad same number of units is some way to balance the game, it's pretty crude though and requires a lot of standarisation.


There's a lot of noise coming out alongside the good stuff, and I have a feeling this no points thing is just noise. Imagine what a mess that would be. I think some people just like to stoke up drama, like the whole "none of your existing models are going to be compatible" thing people were putting around a couple of days ago.

Dead account, no takesy-backsies 
   
Made in gb
Courageous Grand Master




-

 edlowe wrote:
Thinking about it mtg rules could probably fit on 1 sheet of a4 but the additional rules on the cards add depth to the game.

The way I see it could possibly work is that your characters have buffs that effect its factions troops, maybe their are characters that interact with two factions. Maybe you could add units from other factions that have synergy with each other I.e orcs and ogres that would give further tactical options.

by keeping the rules online or on unit cards in the boxes you could simply add singular allied units to your force to try out new options, rather than having to jump in and by a new army book.

The idea of factions would certainly open up a much more interesting allies mechanic than in 40k.


I quite like the idea that an ogre general gives ogres a bonus, for example. Yes, you can choose whatever you like in your force, but if you want the bonuses, pick troops from the same faction.

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

 A Town Called Malus wrote:
No points costs?

By all means agree to one HQ and two troops. Then your opponent pulls out Nagash to use against your Goblin Warboss



????? I have heard nothing, nor could I fathom, a game without points costs.

I expect that the points for each unit will be on their Warscroll. Hopefully not full page sized. I want small cards like the old epic versions. Printing my own and reducing the size if i have to before gluing to cardboard for an old school feel

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in gb
Longtime Dakkanaut




 Hulksmash wrote:


Works well in Wrath of Kings. You just have slots. At most you have "Ranks of 1 or 2" with rank 2's just taking up two of the previously mentioned slots. That said it'll be interesting to see what they do.

And you can't beat the price for a GW game and most of us already have a plethora of models.


Well, that is a point system, even if the only two point values in the range are 1 and 2.

   
Made in gb
Assassin with Black Lotus Poison





Bristol

Wonderwolf wrote:
Via Warseer


Montegue wrote:Information from local rep -

1) 4 Pages of rules, downloadable.
2) War Scrolls - each individual unit box comes with it's own rules, as rumored previously.
3) Rules released on July 4th, including rules for old units and models.
4) Base shape and size are completely irrelevant. Base your models how you like, measure from model to model. No movement trays necessary.
5) No more rule books or army books.
6) Unbound sounds like a thing. "You can play with your favorite miniatures, you don't have to be tied down to one army"
7) No points. (yep, no points). Speculation is that you agree how many of each unit type you and your opponent will use (So, an HQ, 2 troops, two fast attack. That's language used in the thread. Don't know if it's his or the rep's, so salt).
8) You can begin play as small as you like, and it scales up infinitely.


BeardMonk wrote:Fresh off twitter. Some retailers who have just spoken to their reps. @WAAAGHgoblin @Rhellion

1) Hero Phase, Movement phase, Shooting Phase, Charge Phase, Combat Phase, Battleshock Phase
2) Magic and Command abilities are done in the Hero Phase
3) You fight people within 3"... or people you have charged.
4) Free rules. This Saturday. PDF form on GW site. 10am central time. Army books are now called warScrolls, also free.
5) No points. I guess it is determined by model count. If opponent outnumbers, lower count gets special rules. (I don't understand it either)
6) Said we can still use ranked up units but doesn't sound like it gives a bonus.
7) Doesn't sound like you need a general. Said you can take any two box sets off the wall and play a game.




From here Mikaila

This message was edited 1 time. Last update was at 2015/06/29 19:23:34


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Courageous Grand Master




-

 A Town Called Malus wrote:
No points costs?

By all means agree to one HQ and two troops. Then your opponent pulls out Nagash to use against your Goblin Warboss


Exactly what I was thinking. No doubt they have something up their sleeve, but then again, this is GW

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 Yodhrin wrote:
 namiel wrote:
Apple fox wrote:
Some interesting stuff there Mikhaila.

Did they happen to say what the war scrolls actuly are?
Cards or a full page sorta thing ?

Sounds like they are at least looking to try some new stuff.
But interest here has been whole negative so I don't think I will be getting anything unless the rules are great.


no such internet forum is ever positive. Don't let the naysayers here dissuade you from enjoying a game


Speaking as a naysayer: despite my eternal burning hatred(joke, before anyone reflexively bunches their panties) for whoever decided to murder the Old World, and my utter distaste for the Sigmarines both in concept and aesthetic as Fantasy models, fair play to GW - rules wise this is exactly what they needed to do.

A system that scales well from Mordheim-esque skirmish up to 40K standard game-ish size that's free to download, potentially supported in future not by an endless cycle of glorified hardback FAQs but by optional campaign books that provide extra fluff/scenarios/etc is exactly the kind of thing people who criticise their normal business model have been clamouring for for years. It's a shame the rumoured "formations" system is apparently a bust, as that would have really added to larger games IMO, but we can always hope they put out something along those lines at a later date as a supplement(and in the meantime those lucky enough to have a regular group can throw together some houserules), and it would also be nice to see them put out a really detailed campaign system ala Mordheim.

We'll have to see how this goes. If the rules really are free I'll give them a go with my existing models, whether I can stick with it long-term depends on how easy it is to ignore the crappy new fluff, whether Sigmarines actually do become "fantasy Space Marines"(in that you end up playing against them constantly), and of course whether they're actually any good.


I just dislike people are making uninformed opinions and others may read that and take it not for what it is(naysaying) and actually read into it without further investigation. I am hoping this game goes well, im hoping that all of my fantasy stuff is still viable, truly viable, and im hoping more people jump on board. The only reason is simply ill have more people to play

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Fresh-Faced New User



Philly Metro

BTW, there are games out there with the pedigree to suggest that Unit Sizes are not important, and it works.

Warlord games BLACK POWDER rules for example class units as SMALL or LARGE.
There is some bonus for LARGE.

And the book mentions that for players who like the look of large blocks, you can use them.
But the PRECISE number of models doesn't matter... there is some aesthetic value for those who care.

Like I will still stick to the fluff that I know and love when it comes to O&G armies.
I would never field a 10 strong unit of Goblins or Spearman.
It would look way too weedy.


From South Street to Baltimore.
Been there, done that. 
   
Made in si
Foxy Wildborne







Games can work fine without points.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 lord_blackfang wrote:
Games can work fine without points.


Which games do not use a points system in which the abilities of individual models can vary as much as that between an End Times legendary hero and your bog standard goblin boss?

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

 A Town Called Malus wrote:
Wonderwolf wrote:
Via Warseer


Montegue wrote:Information from local rep -

1) 4 Pages of rules, downloadable.
2) War Scrolls - each individual unit box comes with it's own rules, as rumored previously.
3) Rules released on July 4th, including rules for old units and models.
4) Base shape and size are completely irrelevant. Base your models how you like, measure from model to model. No movement trays necessary.
5) No more rule books or army books.
6) Unbound sounds like a thing. "You can play with your favorite miniatures, you don't have to be tied down to one army"
7) No points. (yep, no points). Speculation is that you agree how many of each unit type you and your opponent will use (So, an HQ, 2 troops, two fast attack. That's language used in the thread. Don't know if it's his or the rep's, so salt).
8) You can begin play as small as you like, and it scales up infinitely.


BeardMonk wrote:Fresh off twitter. Some retailers who have just spoken to their reps. @WAAAGHgoblin @Rhellion

1) Hero Phase, Movement phase, Shooting Phase, Charge Phase, Combat Phase, Battleshock Phase
2) Magic and Command abilities are done in the Hero Phase
3) You fight people within 3"... or people you have charged.
4) Free rules. This Saturday. PDF form on GW site. 10am central time. Army books are now called warScrolls, also free.
5) No points. I guess it is determined by model count. If opponent outnumbers, lower count gets special rules. (I don't understand it either)
6) Said we can still use ranked up units but doesn't sound like it gives a bonus.
7) Doesn't sound like you need a general. Said you can take any two box sets off the wall and play a game.




From here Mikaila


Something I will be checking on right now, could be a huge game changer.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in pl
Longtime Dakkanaut




 Hulksmash wrote:
Plumbumbarum wrote:
No points lol.

Both players having the same number of slots avilable ad same number of units is some way to balance the game, it's pretty crude though and requires a lot of standarisation.


Works well in Wrath of Kings. You just have slots. At most you have "Ranks of 1 or 2" with rank 2's just taking up two of the previously mentioned slots. That said it'll be interesting to see what they do.

And you can't beat the price for a GW game and most of us already have a plethora of models.


Maybe it will work. Maybe it's just a simplistic kiddie game.

4 page rules and rules with units can be potentialy good as well but it all depends on the tactical depth of the game, and we already had rumors that it's less tactical than LotR. Then I dont know what happens with my dear grimdark.

I'm cautiously pessimistic.

From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in si
Foxy Wildborne







 A Town Called Malus wrote:
 lord_blackfang wrote:
Games can work fine without points.


Which games do not use a points system in which the abilities of individual models can vary as much as that between an End Times legendary hero and your bog standard goblin boss?


You're showing an awful lack of imagination if you can't work out at least one way to manage it.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Fixture of Dakka





 Hulksmash wrote:
Plumbumbarum wrote:
No points lol.

Both players having the same number of slots avilable ad same number of units is some way to balance the game, it's pretty crude though and requires a lot of standarisation.


Works well in Wrath of Kings. You just have slots. At most you have "Ranks of 1 or 2" with rank 2's just taking up two of the previously mentioned slots. That said it'll be interesting to see what they do.

And you can't beat the price for a GW game and most of us already have a plethora of models.


So I bring my Skaven warlord and you bring Nagash... and that's supposed to be balanced?

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 lord_blackfang wrote:
 A Town Called Malus wrote:
 lord_blackfang wrote:
Games can work fine without points.


Which games do not use a points system in which the abilities of individual models can vary as much as that between an End Times legendary hero and your bog standard goblin boss?


You're showing an awful lack of imagination if you can't work out at least one way to manage it.


Ah, so you have no response and instead resort to attacking my apparent lack of imagination.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Using Inks and Washes






 Vulcan wrote:

So I bring my Skaven warlord and you bring Nagash... and that's supposed to be balanced?


I'm sure they'll be more to it than that.

   
Made in us
Mutilatin' Mad Dok






I'm sure there will be categories like Major Hero, Minor hero (where a major hero is equal to 2 minor heroes, or similar).

Then unit size balances troops. For a slot you might get 10 goblins, 5 Halberdier, or 3 Chaos Warriors, each unit being roughly equal in effectiveness on the tabletop.

If's far from impossible to do.

   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

Plumbumbarum wrote:
 Hulksmash wrote:
Plumbumbarum wrote:
No points lol.

Both players having the same number of slots avilable ad same number of units is some way to balance the game, it's pretty crude though and requires a lot of standarisation.


Works well in Wrath of Kings. You just have slots. At most you have "Ranks of 1 or 2" with rank 2's just taking up two of the previously mentioned slots. That said it'll be interesting to see what they do.

And you can't beat the price for a GW game and most of us already have a plethora of models.


Maybe it will work. Maybe it's just a simplistic kiddie game.

4 page rules and rules with units can be potentialy good as well but it all depends on the tactical depth of the game, and we already had rumors that it's less tactical than LotR. Then I dont know what happens with my dear grimdark.

I'm cautiously pessimistic.


Less tactical then LOTR? Lotr is/was the MOST tactical game of all 3 big games. It is SUPER easy to learn but difficult to master. If this ruleset is similar to LOTR then we are all in luck since that is a very tight and simple ruleset that allows for tons of tactics.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
 
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