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2015/07/03 19:43:24
Subject: Age of Sigmar 4th July WD leak and new names pg 1
Bi'ios wrote: Any way to shrink those GIGANTIC pics? Spoiler tags or something? Please, do.
Can we get a pre-emptive mod warning against quoting those giant pics without spoiler tags just to comment with a few words as well?
I'm curious to see how the construction of the flying guys goes. I'm curious if you can make the HQ with flying feathered wings to sub in for a model until FW decides to do Sanguinius. From the previously published scale pic, the eternals seem about truescaled marine size and would dwarf over normal marines (but likely still smaller than a proper primarch model).
2015/07/03 19:43:33
Subject: Re:Age of Sigmar 4th July WD leak and new names pg 1
Those box pics make me look forward to this even more; say what you like about GW, but in terms of content, quality and quantity there are still few things that compare to GW starter sets.
2015/07/03 20:09:22
Subject: Age of Sigmar 4th July WD leak and new names pg 1
warboss wrote: On a positive note, new players will continue to receive welts from their friends as the whippy sticks remain. *snap* OUCH!
BLUE WHIPPY STICKS!!!
I think blue was traditionally reserved for centimetre whippy sticks, I believe the old Epic 40k whippy sticks came in blue. But these one look like inches to me.
So.... even though the rest of AoS my be a steaming pile of gak, at least we have new whippy sticks!!
2015/07/03 20:13:14
Subject: Age of Sigmar 4th July WD leak and new names pg 1
warboss wrote: On a positive note, new players will continue to receive welts from their friends as the whippy sticks remain. *snap* OUCH!
BLUE WHIPPY STICKS!!!
I think blue was traditionally reserved for centimetre whippy sticks, I believe the old Epic 40k whippy sticks came in blue. But these one look like inches to me.
So.... even though the rest of AoS my be a steaming pile of gak, at least we have new whippy sticks!!
Nooooooo, only Epic is allowed to have blue whippy sticks! I still have mine and they confuse the hell out of opponents when they see them where they were expecting the red sticks.
2015/07/03 20:13:22
Subject: Age of Sigmar 4th July WD leak and new names pg 1
Far be it from me to defend GW on something, but these kinds of warnings about "essential pointed components" have been on their products as long as I can remember. It's the law. It's what took the plastic Killa Kans off sale for a while.
Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them.
2015/07/03 20:27:35
Subject: Re:Age of Sigmar 4th July WD leak and new names pg 1
atribix wrote: Here is what I think. To simplify balance, I believe that the more powerful models, will be "worth" more than one on the battlefield. So, a bloodthirster may be worth 3 models in terms of balance and sudden death rules.
There has been no sign of anything like this in the material seen so far.
The 'balancing mechanic' is Sudden Death. That's it.
Or, 'field exactly these models per the scenario'..
2015/07/03 20:31:06
Subject: Re:Age of Sigmar 4th July WD leak and new names pg 1
Far be it from me to defend GW on something, but these kinds of warnings about "essential pointed components" have been on their products as long as I can remember. It's the law. It's what took the plastic Killa Kans off sale for a while.
And damn me if the warning is not needed. With their harder plastic and their pretty good casting pointy plastic bits are POINTY. I stabbed myself with a Skull Pass spear just yesterday. Gobbo didn't want me to take his spider friend to cut off his leg, it seems.
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2015/07/03 20:31:57
Subject: Age of Sigmar 4th July WD leak and new names pg 1
Yeah because scenario-based play is so prevalent! Seriously, we get that this is basically going to work out almost OK for friendly games at your house with your mates, that dead horse is well and truly flogged Talys et al
Far be it from me to defend GW on something, but these kinds of warnings about "essential pointed components" have been on their products as long as I can remember. It's the law. It's what took the plastic Killa Kans off sale for a while.
And damn me if the warning is not needed. With their harder plastic and their pretty good casting pointy plastic bits are POINTY. I stabbed myself with a Skull Pass spear just yesterday. Gobbo didn't want me to take his spider friend to cut off his leg, it seems.
Hurts like feth too, and is always a lot more unexpected than it should be...
This message was edited 1 time. Last update was at 2015/07/03 20:33:19
Dead account, no takesy-backsies
2015/07/03 20:40:15
Subject: Age of Sigmar 4th July WD leak and new names pg 1
God that battle report shows a really dull game with little tactics... Measuring from the tip of weapon is horrible too. IS there no effect from normal terrain whatsoever?
NAVARRO wrote: God that battle report shows a really dull game with little tactics... Measuring from the tip of weapon is horrible too. IS there no effect from normal terrain whatsoever?
There is no 'normal' terrain. Everything has special effects now.
2015/07/03 20:47:49
Subject: Age of Sigmar 4th July WD leak and new names pg 1
Whether they're fun or not is utterly irrelevant in the grand scheme of things, unless really well supported with new ones (and GW doesn't have exactly a stellar record in supporting stuff now does it?) they're going to get stale real quick.
Plus, I don't want to play scenarios all the time, sometimes I like a stand up fight to see who is the better player.
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Far be it from me to defend GW on something, but these kinds of warnings about "essential pointed components" have been on their products as long as I can remember. It's the law. It's what took the plastic Killa Kans off sale for a while.
I wasn't actually commenting on the warning, which is fine, I just found the particular wording ironic in light of the current discussion. Not a very good joke, since it went right past everyone.
If I Had a Rocket Launcher, I'd Make Somebody Pay
2015/07/03 20:52:06
Subject: Age of Sigmar 4th July WD leak and new names pg 1
I actually can't believe how depressed this makes me. Maybe because warhammer was there when I lost my family. And now it's gone.
So I wonder what else they will destroy in the next 3-5 years.
A note on warscrolls : you know people and other systems that have unit cards are small, these are big honking things that will either require you to buy a subscription or cary a round a cut out parts of instruction sheets or books of course
2015/07/03 21:06:05
Subject: Re:Age of Sigmar 4th July WD leak and new names pg 1
NAVARRO wrote: God that battle report shows a really dull game with little tactics... Measuring from the tip of weapon is horrible too. IS there no effect from normal terrain whatsoever?
There is no 'normal' terrain. Everything has special effects now.
So in order for this game to be slightly fun you would need to discard special terrain rules and come up with something more normal... then discard measurement rules and use the miniatures bases instead of their ponytails, annnnd finally come up with some sort of point system for the cards. THese are the things so far that are more visible I do wonder how many more fiascos are hidden inside of these 4 pages and scrolls.
This message was edited 1 time. Last update was at 2015/07/03 21:08:27
NAVARRO wrote: God that battle report shows a really dull game with little tactics... Measuring from the tip of weapon is horrible too. IS there no effect from normal terrain whatsoever?
There is no 'normal' terrain. Everything has special effects now.
So in order for this game to be slightly fun you would need to discard special terrain rules and come up with something more normal then discard measurement rules and use miniatures bases instead of ponytails, annnnd come up with some sort of point system for the cards. THese are the things more visible so far I do wonder how many more fiascos are hidden on these 4 pages and scrolls.
It would be easier to stick with an old edition oaf WHFB.
2015/07/03 21:11:59
Subject: Age of Sigmar 4th July WD leak and new names pg 1
I agree... or move your minis and collections to other games.
Early days but from that battle rep I assume that scaling up the army it will end up in a bigger mosh pit on the middle of the table making things a huge unnecessary mess!
First, Khorne sent those sigmarsissie boys back to their side of the bubble with tails between their legs. There was some ebb and flow to the battle, but then my mighty Khorne lord smacked him with his axe and banished him from existance. The khorne lord looks inferior to the sigmarite battlecat, until that is you look at the special abilitie of the axe. If he wounds you can basically get instant death if he rolls a 5+ at the end of the round. Giving him a huge equalizer.
This brings up Point #1: The special abilities on the warscrolls are the real rules. Just like in Warmachine, the special rules and inter actions between those rules are going to be huge.
Point #2: Position is important. It isn't a rush to the center. We had no objectives at all, and yet the terrain on the board and how we moved around it added a lot to to the tactics. I tried to draw off two of his small units with my 5 chaos warriors, and then managed to get the charge on the guys with wings, killing two. His heavy guys with 2 handed hammers then tore stuff up harshly because of their "roll a 6 and take 2 mortal wound rule". 6's to hit basically took out two of my warriors each turn. I only had some parity because my Khorne here with the whip came in and got lucky on some roles.
Point #3: Special rules for your army are huge, pay attention to them. The khornate troops work well together, i kept my force within range of both the banner and the lord. I got better charges and movement, and lots of extra attacks. My opponent now knows to burn down that banner with holy lightning as fast as he can. On turn 1 my Blood Reavers made it 15" across the field, whipped along by khornes fury and a 6 on the run dice. I was in hand to hand on turn 2.
Point #4: It was fun as hell. I can't wait to see what my large collection of models get for special abilities. The game actually has some legs. I think position and movement are huge. Interaction between abilities is huge. How you time your charges and attacks is huge. In fact, almost all the things we did made a difference in the game. I had to really think about some things, and know i'm barely scratching the surface of the game.
How to balance armies? Well, I have no Fething Clue yet. But i'm getting to work on it and the first tournament at my shop is next Sunday.
....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
2015/07/03 21:20:42
Subject: Re:Age of Sigmar 4th July WD leak and new names pg 1
NAVARRO wrote: I agree... or move your minis and collections to other games.
Early days but from that battle rep I assume that scaling up the army it will end up in a bigger mosh pit on the middle of the table making things a huge unnecessary mess!
Already getting into KoW. It's more like some older systems I played back in the 80s.
First, Khorne sent those sigmarsissie boys back to their side of the bubble with tails between their legs. There was some ebb and flow to the battle, but then my mighty Khorne lord smacked him with his axe and banished him from existance. The khorne lord looks inferior to the sigmarite battlecat, until that is you look at the special abilitie of the axe. If he wounds you can basically get instant death if he rolls a 5+ at the end of the round. Giving him a huge equalizer.
This brings up Point #1: The special abilities on the warscrolls are the real rules. Just like in Warmachine, the special rules and inter actions between those rules are going to be huge.
Point #2: Position is important. It isn't a rush to the center. We had no objectives at all, and yet the terrain on the board and how we moved around it added a lot to to the tactics. I tried to draw off two of his small units with my 5 chaos warriors, and then managed to get the charge on the guys with wings, killing two. His heavy guys with 2 handed hammers then tore stuff up harshly because of their "roll a 6 and take 2 mortal wound rule". 6's to hit basically took out two of my warriors each turn. I only had some parity because my Khorne here with the whip came in and got lucky on some roles.
Point #3: Special rules for your army are huge, pay attention to them. The khornate troops work well together, i kept my force within range of both the banner and the lord. I got better charges and movement, and lots of extra attacks. My opponent now knows to burn down that banner with holy lightning as fast as he can. On turn 1 my Blood Reavers made it 15" across the field, whipped along by khornes fury and a 6 on the run dice. I was in hand to hand on turn 2.
Point #4: It was fun as hell. I can't wait to see what my large collection of models get for special abilities. The game actually has some legs. I think position and movement are huge. Interaction between abilities is huge. How you time your charges and attacks is huge. In fact, almost all the things we did made a difference in the game. I had to really think about some things, and know i'm barely scratching the surface of the game.
How to balance armies? Well, I have no Fething Clue yet. But i'm getting to work on it and the first tournament at my shop is next Sunday.
That deserves an Exalt.
This message was edited 2 times. Last update was at 2015/07/03 21:23:34
2015/07/03 21:26:47
Subject: Age of Sigmar 4th July WD leak and new names pg 1
Mikhaila... It sounds genuinely fun, and the rules interactions do call to mind the parts of Warmachine/Malifaux that I actually like.
I think that is what irks me most right now... As lighter-complexity, accessible miniature games go, I could easily/happily find a place in my collection for plenty of Age of Sigmar. It really is the lack of a balancing/construction mechanism giving me the willies...
If only those existed, or tomorrow's war-scrolls better implied a way of doing it... I would be very excited right now.
KoW for my blocks of troops, and this for beer 'n pretzels fun would serve me just fine... if the later gives me just a LITTLE bit more to work with.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2015/07/03 21:28:49
Subject: Age of Sigmar 4th July WD leak and new names pg 1
Talys wrote: @Bull0 - just because scenario based play can't or won't be.
Why not wait to see if the scenarios look fun, or, god forbid, try one, before panning them?
One of the scenarios has been posted. It's a basic intro one, but doesn't appear to be the 'first' one in the list since it refers to a previous scenario.
"Wheels within wheels, in a spiral array, a pattern so grand and complex.
Time after time we lose sight of the way, our causes can't see their effects."
2015/07/03 21:30:45
Subject: Re:Age of Sigmar 4th July WD leak and new names pg 1
First, Khorne sent those sigmarsissie boys back to their side of the bubble with tails between their legs. There was some ebb and flow to the battle, but then my mighty Khorne lord smacked him with his axe and banished him from existance. The khorne lord looks inferior to the sigmarite battlecat, until that is you look at the special abilitie of the axe. If he wounds you can basically get instant death if he rolls a 5+ at the end of the round. Giving him a huge equalizer.
This brings up Point #1: The special abilities on the warscrolls are the real rules. Just like in Warmachine, the special rules and inter actions between those rules are going to be huge.
Point #2: Position is important. It isn't a rush to the center. We had no objectives at all, and yet the terrain on the board and how we moved around it added a lot to to the tactics. I tried to draw off two of his small units with my 5 chaos warriors, and then managed to get the charge on the guys with wings, killing two. His heavy guys with 2 handed hammers then tore stuff up harshly because of their "roll a 6 and take 2 mortal wound rule". 6's to hit basically took out two of my warriors each turn. I only had some parity because my Khorne here with the whip came in and got lucky on some roles.
Point #3: Special rules for your army are huge, pay attention to them. The khornate troops work well together, i kept my force within range of both the banner and the lord. I got better charges and movement, and lots of extra attacks. My opponent now knows to burn down that banner with holy lightning as fast as he can. On turn 1 my Blood Reavers made it 15" across the field, whipped along by khornes fury and a 6 on the run dice. I was in hand to hand on turn 2.
Point #4: It was fun as hell. I can't wait to see what my large collection of models get for special abilities. The game actually has some legs. I think position and movement are huge. Interaction between abilities is huge. How you time your charges and attacks is huge. In fact, almost all the things we did made a difference in the game. I had to really think about some things, and know i'm barely scratching the surface of the game.
How to balance armies? Well, I have no Fething Clue yet. But i'm getting to work on it and the first tournament at my shop is next Sunday.
Sounds amazing!! Thanks for posting :-)
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
2015/07/03 21:33:31
Subject: Age of Sigmar 4th July WD leak and new names pg 1
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Interesting to see that gameplay seems to have turned mikhaila towards the game.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2015/07/03 21:38:06
Subject: Age of Sigmar 4th July WD leak and new names pg 1
It's reassuring, but still doesn't count for much without a way of putting down roughly equal armies.
In fact, it'll be even more heartbreaking if it plays well but nobody has a clue how to get two equal forces to show it.
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox