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![[Post New]](/s/i/i.gif) 2015/04/06 16:58:47
Subject: codex rules that don't get updated for forgeworld models...
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Thinking of Joining a Davinite Loge
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I would like to ask the dakka community what the general consensus is for rules that are created for new codices that do not get updated for forgeworld. For example, eldar units get battle focus in the codex but eldar corsairs don't have it.
Would it be WAAC to say that corsairs should have it? I imagine that an eventual update would give it to them (the supposed new upcoming eldar codex not withstanding) but since it's not in the forgeworld rules, do i simply have to accept that they don't have it?
Imperial armour 11 tells the player to refer to the rules for shuriken weapons in the eldar codex so they get bledestorm but there is obviously no such thing for battle focus. My instinct is that RAW the corsairs don't get battle focus which i am fine with but i want to know whether in these instances the 'rule of cool' applies or whether it's not acceptable to assume battle focus applies to corsairs when it's not in the book.
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![[Post New]](/s/i/i.gif) 2015/04/06 17:06:54
Subject: codex rules that don't get updated for forgeworld models...
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Powerful Phoenix Lord
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Seeing as how Dark Eldar do not have battle focus, I see no reason that Corsair should get it. That said, a C:Eldar unit taken as an Elite choice ally, would have it.
The only thing I would give to Corsairs from C:Eldar is the weapon statline.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/04/06 17:27:56
Subject: codex rules that don't get updated for forgeworld models...
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Gore-Soaked Lunatic Witchhunter
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'Should' is a box that once opened makes it difficult to play the game. The models don't have the rule unless they say they have the rule; if you want to play Corsairs with Battle Focus it's a house rule that you need to run by your opponent.
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![[Post New]](/s/i/i.gif) 2015/04/06 17:33:42
Subject: codex rules that don't get updated for forgeworld models...
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Longtime Dakkanaut
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Yeah .. there's not much you can do except persistently pester fw for an faq. (If you just ask them they'll tell you to house rule it)
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/04/06 17:43:40
Subject: codex rules that don't get updated for forgeworld models...
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Thinking of Joining a Davinite Loge
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I agree. I wouldn't house rule it that they have battle focus but i just wanted to ask dakka.
How about hornets though? In IA11, there is an entry for 'corsair hornets'. Would it be acceptable to use the updated hornet rules in a corsairs list or would i have to use the hornet rules as per IA11 if i ran them with a corsairs list? I ask because hornets are listed separately for corsairs in IA11
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![[Post New]](/s/i/i.gif) 2015/04/07 04:13:36
Subject: codex rules that don't get updated for forgeworld models...
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Innocent SDF-1 Bridge Bunny
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I have been pestering FW since the first days of 6th edition, and have only received the promise of sooooon ever since.
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![[Post New]](/s/i/i.gif) 2015/04/07 11:57:32
Subject: codex rules that don't get updated for forgeworld models...
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Been Around the Block
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Swabby wrote:I have been pestering FW since the first days of 6th edition, and have only received the promise of sooooon ever since.
Well, they are releasing new books though. It looks like it's not unrealistic to expect updates this year for most of those.
However, if rumors about 8th edition this year are correct, then we're in for some mess again.
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![[Post New]](/s/i/i.gif) 2015/04/07 19:58:01
Subject: Re:codex rules that don't get updated for forgeworld models...
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Shas'la with Pulse Carbine
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I truly hope that the move of forgeworld items to the main GW website is the first of many changes to FW. I want to see them move their 40k products into the 40k game and adjust their rules and costs. I don't think it makes sense for them to keep two business units alive that do the same thing. If that change does come, we should see rules updates across the board.
One set of rules I'd like to see update, which is sad since the model came out late 2014.
Tau XV109 Y’vahra Battlesuit
Vectored Thrust Array - Change to:
A Y’vahra battlesuit may make a long bounding leap instead of walking or using its jetpack in the movement phase. This special movement may not be done in consecutive turns. The Y'vahra can move between 12" to 24" in this type of movement. The Y’vahra battlesuit does not gain the Vector Strike special rule while moving in this fashion but can fire its Flechette Dispersal Pods.
Flechette Dispersal Pods - simplify to:
Whenever the battlesuit enters play from Deep Strike or uses the vectored thruster array to move, may choose a single enemy unit, not locked in combat and along 6" of its movement path to suffer a flechette attack. This attack does not count as the suit firing a weapon that turn.
Nova ability - Vector Evasion: - simplify to:
The model gains the Jink special rule - Normal jink rules. Get s a 4+ cover in the open, goes down to 3+ or 2+ depending on the cover hes in.
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This message was edited 1 time. Last update was at 2015/04/07 19:59:27
9000
8000
Knights / Assassins 800 |
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![[Post New]](/s/i/i.gif) 2015/04/08 00:31:39
Subject: Re:codex rules that don't get updated for forgeworld models...
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Fireknife Shas'el
Lisbon, Portugal
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Naaris wrote:
Nova ability - Vector Evasion: - simplify to:
The model gains the Jink special rule - Normal jink rules. Get s a 4+ cover in the open, g oes down to 3+ or 2+ depending on the cover hes in.
Jink doesn't do that! It's always 4+. The only way to better Jink covers is with Stealth, Shrouded or wargear
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2015/04/08 01:01:17
Subject: codex rules that don't get updated for forgeworld models...
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Using Inks and Washes
St. George, Utah
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Corsairs are just a unit type and are not their own army faction, right? If they are their own army faction, I'd say no. If they are simply units taken by Codex: Eldar armies, then I'd say yes, I'm cool with letting someone run them with Battle Focus (and Ancient Doom).
There's a handful of Space Marine units from hither and thither on Forgeworld that've never specifically been given Chapter Tactics, but I doubt anyone would say they shouldn't have it in today's ruleset.
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![[Post New]](/s/i/i.gif) 2015/04/08 01:13:11
Subject: codex rules that don't get updated for forgeworld models...
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Longtime Dakkanaut
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I asked them, and they specifically told me to house rule it. They originally had the exact same statline and the rangers, so I gave them the same statline again. Otherwise, your piratical eldar who spend most of their time fighting would get wailed on by the guardian militia with the exact same wargear. Hell, the storm guardians would strike before the felarch and hit the unit on a 3+ before they get to swing!
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![[Post New]](/s/i/i.gif) 2015/04/08 03:07:00
Subject: Re:codex rules that don't get updated for forgeworld models...
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Psychic Prisoner aboard a Black Ship
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What are people doing for forgeworld models that have codex special rules (or versions thereof) after the codex is updated (since it looks like we aren't getting a 7th ed FAQ any time soon). For example:
The forgeworld GK doomglaive dreadnought (IA2 2nd ed) has the special rule "Reinforced Aegis" which makes psykers take tests at -4 Ld when targeting it (cf. Aegis which was -1 Ld in the concurrent codex).
In the latest GK codex, Aegis was changed to re-roll Deny the Witch rolls of 1. Reinforced Aegis no longer exists.
Leadership no longer matters for psychic tests, so what would you do with this model? Use as written in IA? Replace the rule with the codex version? People seem to still recommend using the unit in tactic forums, so it seems like a relevant question.
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![[Post New]](/s/i/i.gif) 2015/04/08 14:38:33
Subject: Re:codex rules that don't get updated for forgeworld models...
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Shas'la with Pulse Carbine
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Vector Strike wrote:Naaris wrote:
Nova ability - Vector Evasion: - simplify to:
The model gains the Jink special rule - Normal jink rules. Get s a 4+ cover in the open, g oes down to 3+ or 2+ depending on the cover hes in.
Jink doesn't do that! It's always 4+. The only way to better Jink covers is with Stealth, Shrouded or wargear
You're right. Didn't have rules in front of me for jink.
However, since its a nova ability the could make this work like a modified Jink and improve jink if already in cover. If they didn't make it a Jink modifier then its useless, since the unit has a 2+/5++ that can be improved.
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This message was edited 1 time. Last update was at 2015/04/08 14:43:14
9000
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Knights / Assassins 800 |
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