Switch Theme:

Tactics versus new invisibility psychic power?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Devestating Grey Knight Dreadknight




Also, it seems that quite a few tournaments are ruling it as BS1 WS1 rather than snapshots/hit on sixes, so if you find yourself in that scenario then multiple Ion Accelerator templates (especially with markerlight support) should hurt it.

Hope is the first step on the road to disappointment. 
   
Made in jp
Proud Triarch Praetorian





If that's the case, then the Necron Triarch Stalker just gained another plus in my book.

 
   
Made in us
Loyal Necron Lychguard




Tau shouldn't have to worry overly much about it. With high volume of attacks and Markerlights, you should be able to punch out some decent damage anyway.

What are you having trouble being invisible? MCs? Centurions?
   
Made in us
Longtime Dakkanaut






 greyknight12 wrote:
Also, it seems that quite a few tournaments are ruling it as BS1 WS1 rather than snapshots/hit on sixes,

Which tournaments are those? Just Frontline Gaming ITC? Or have NOVA, ATC, Adepticon also ruled this way?

I for one think it's a good ruling.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Loyal Necron Lychguard




I know Adepticon did not, I think NOVA might have.

ITC is becoming more widespread, I think people are starting to adopt their rulings (as they're all fairly balanced)
   
Made in us
Rough Rider with Boomstick




USA

Thats why I love daemons, they have so many tools to deal with the current top tournament meta.

So take invisible centstar for a example, just throw in your invisible flesh hounds or grim+cursed earth screamers to tar pit them. If they try to gate, most top daemon armies should have enough warp charges to block it (so either block the gate or the invisibility). Fateweaver can BoT the crap out of them, hopefully rolling a 6 for instakill. Hopefully he can also roll some more beam or nova power for his other powers therefore doing even more damage to the cents in one physic phase. If you have your HoT rolled only on malefic powers, you'll probably get inferno gaze and beam them some more.

Belakor has all telepathy powers, so if you don't do enough damage with your beams and novas attacks, you drop some maledictions on him. Terrify+dominate and/or hallucination.

   
Made in us
Focused Fire Warrior





Lexington, MA

Well I was having trouble with an invisible+shrouded scout squad deathstar in a land raider with a librarian and chaplain to boot. The stupid thing was that he started his units all in the land raider which you can't do during deployment because infiltrators can't be joined by non-infiltrate IC's.

FOR THE GREATER F-ING GOOD!  
   
Made in us
Dakka Veteran






Backwoods bunker USA

Also, I don't think hitting on a 5 and getting hit on a 3 is necessarily the worst thing. Especially if you have way more 'cheap' assault vs an opponent's Deathstar.
   
Made in ru
!!Goffik Rocker!!






 KiloFiX wrote:
Also, I don't think hitting on a 5 and getting hit on a 3 is necessarily the worst thing. Especially if you have way more 'cheap' assault vs an opponent's Deathstar.


You hit on 6-s and can only fire snapshots at them. It's no big deal if you manage to catch them with a tarpit cause you're not aiming to actually kill anything with a tarpit unit. Unless they have H&R or can deepstrike out of mellee. In this case you simply can't kill or tarpit them.
   
Made in us
Focused Fire Warrior





Lexington, MA

 koooaei wrote:
 KiloFiX wrote:
Also, I don't think hitting on a 5 and getting hit on a 3 is necessarily the worst thing. Especially if you have way more 'cheap' assault vs an opponent's Deathstar.


You hit on 6-s and can only fire snapshots at them. It's no big deal if you manage to catch them with a tarpit cause you're not aiming to actually kill anything with a tarpit unit. Unless they have H&R or can deepstrike out of mellee. In this case you simply can't kill or tarpit them.


Lol yea, this.

FOR THE GREATER F-ING GOOD!  
   
Made in ca
Secretive Dark Angels Veteran




Canada

Close combat, invisible only accounts for shooting attacks

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in ru
!!Goffik Rocker!!






 ionusx wrote:
Close combat, invisible only accounts for shooting attacks


I'm pretty sure you hit on 6-s in mellee too.

This message was edited 1 time. Last update was at 2015/04/13 07:07:57


 
   
Made in us
Sybarite Swinging an Agonizer






 koooaei wrote:
 ionusx wrote:
Close combat, invisible only accounts for shooting attacks


I'm pretty sure you hit on 6-s in mellee too.


You are correct!

Ok, let's summarize things that -directly- ignore Invisibility:

1. Hammer of Wrath attacks.
2. Wargear that specifies "always hits on #", like Kharn.
3. Nova stuff.
4. Beam stuff.
5. Auto-hit melee attacks, like Mandiblasters.
6. When blasts originally targeting another unit scatter on to the otherwise Invisible unit.
7. Weapons that just hit on a line, like the Old Vibro Cannons.
8. If something improves the BS of specifically Snap Shots. Since Invisibility
states "can only be fired at with Snap Shots", if Snap Shots are improved then
the chance to hit is increased, bit since it's still a "Snap Shot" blast stuff is still out.

Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.

Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. 
   
Made in ru
!!Goffik Rocker!!






 RancidHate wrote:
 koooaei wrote:
 ionusx wrote:
Close combat, invisible only accounts for shooting attacks


I'm pretty sure you hit on 6-s in mellee too.


You are correct!

Ok, let's summarize things that -directly- ignore Invisibility:

1. Hammer of Wrath attacks.
2. Wargear that specifies "always hits on #", like Kharn.
3. Nova stuff.
4. Beam stuff.
5. Auto-hit melee attacks, like Mandiblasters.
6. When blasts originally targeting another unit scatter on to the otherwise Invisible unit.
7. Weapons that just hit on a line, like the Old Vibro Cannons.
8. If something improves the BS of specifically Snap Shots. Since Invisibility
states "can only be fired at with Snap Shots", if Snap Shots are improved then
the chance to hit is increased, bit since it's still a "Snap Shot" blast stuff is still out.


9. Bombs
10. Dangerous terrain - for example, pyromancy has a power that makes every enemy model within 6" move as if it was in dangerous terrain
11. Psy powers that are maledictions - Hallucination result of 3. Arguably, foreboding could allow you fire overwatch at full bs and would override the invisibility rule but i'm not sure.

This message was edited 2 times. Last update was at 2015/04/13 11:46:48


 
   
Made in us
Longtime Dakkanaut




Prescience a solitaire or troupe full of harlequins embrace, and/or cast the fog of war power from phantasmancy. They would get to reroll all of thier missed attacks, and any 6 rolled to hitnwounds automatically at ap2( the solitaire gets to chose the target due to precision strikes). The fog of war power is the malediction version of invisibility. Now they can't do anything effective either

This message was edited 1 time. Last update was at 2015/04/13 13:48:00


   
Made in us
Oozing Spawning Vat




Sweden

Mawlocs :-)

 
   
Made in us
Focused Fire Warrior





Lexington, MA

I don't think that an invisible target can even be hit by a bomb because it has to be a snap shot.

FOR THE GREATER F-ING GOOD!  
   
Made in gb
Sybarite Swinging an Agonizer





Kazakhstan

Necron S. pylons, buy 3 and win.
   
Made in us
Brainy Zoanthrope






When did they change invis, or are we just talking about 7th ed invis?


/

 
   
Made in us
Longtime Dakkanaut






 w0lfman wrote:
Mawlocs :-)

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Locked in the Tower of Amareo




I recommend scatterbikes. 1K of them gets you 22 wounds on an invisible T4 unit, or 18 on a T5 unit.

This message was edited 1 time. Last update was at 2015/04/16 22:03:08


 
   
 
Forum Index » 40K General Discussion
Go to: