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Made in us
Possessed Khorne Marine Covered in Spikes






Assuming they come to pass what things would you like in the other daemonkin codexes because while the KDK codex isn't perfect its really fun and adds some gamechanging powers to the battle.

General FAQ to all Daemonkin Codexes: If you field your troops in the gods number (for example for khorne it is 8) you gain, 1 plus attack for Khorne, 1 plus warpcharge for Tzeentch, Slaanesh 1 plus initiative, nurgle 1 plus toughness

Khorne FAQ: Berzerkers get the chainaxes for FREE, but no change in price. Dirge casters

Tzeentch Changes/Additions: I'm not the most familiar with what Tzeetnch sruggles with so I'll leave this up to you guys, but for the main addition to Tzeentch (Like the Blood Tithe Table) all Tzeentch armies are given a certain number of Just As Planned Tokens (no idea how this will be allocated to the player yet) and they can help their units hinder the enemy, but if you don't fulfill a certain requirement (example: You gave infiltrate to unit of Thousand Sons your goal would be to challenge the enemy champion) and fail to fulfill it by a certain turn that unit would suffer a consequence.

Nurgle Changes/Additions: Don't play daemons, but I will give some help to our nurgely spess marinez. ALL and I mean ALL weapons gain the +4 poison rule with a cheap upgrade to the unit in question. The main part of the codex would be called, the plague table. Whenever a unit hits another unit and wounds it that unit takes a roll after the phase is over on the Plague Table. The effects could range from slow and purposeful a potentially helpful upgrade to suffering d12 strength d wounds at ap d6.

Slaanesh Changes/Additions: I kind of know daemons and Noise Marines so Ill do my best here. All units get plus +1 initiative in the formation and for the main thing of the codex every time a unit wins a challenge it gains a pride bonus in which you gain +1 initiative and +1 attack for each one you have, but if you take a wound you roll on the pride table. The effects could range from killing one of your captains for mocking you to Slaanesh taking pity on you and making you a daemonprince.

Post what you think should be in the new daemonkin codexes.

This message was edited 1 time. Last update was at 2015/04/07 17:48:25


[Khorne Daemonkin Warband] 4/4/0 
   
Made in gb
Fresh-Faced New User





Being mainly a Nurgle player i'd like to see plague zombies without the need to take a special character.
Plaguebearers back to toughness 5 with a slight points increase.
Maybe a new unit, something like Nurgles Rose thats mentioned in the short story from WD 48
   
Made in us
Ancient Space Wolves Venerable Dreadnought




The oceans of the world

New greater daemons models
   
Made in mx
Morphing Obliterator





Mexico

Those are some good ideas, however if any other Daemonkin codexes are released we'll see the same pattern of same costs/profiles as in CSM and CD. The increase cost in some items (looking at you Juggernaut), new relics and a fluffy mechanic.

Hopefully they release a new CSM and CD before that so that at least we could get some hope of new combos/units.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Dakka Veteran




I've been a fan of Thousand Sons since I first started this game but they haven't been a viable option since 3rd imo.

It would be nice if the Tzeentch book added a unit or 2 beyond just demons to the CSM line so a Thousand Sons army had more than just a sorcerer lord and 6 units of rubric marines to look at.

A long range 'brotherhood of psykers' type unit that has 3 CMS Thousand Sons sorcerers and several Thralls unit for example. The Marines would be sorcerers that could shoot weaker las cannon type spells by default each. Alternatively they could channel their shots into a single high power blast weapon. Or for added effect they could sacrifice a thrall to make it an ordnance shot that didn't need LOS.

So like 1x S6 AP2 shot for each CSM
or
1x S8 AP2 blast
or
Sacrifice a thrall and shoot a S8 AP2 Large Blast ordnance

Just something fun to use.
   
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Longtime Dakkanaut




Fearless screamers will be a gamechanger

DFTT 
   
Made in mx
Morphing Obliterator





Mexico

Captyn_Bob wrote:
Fearless screamers will be a gamechanger


Yah, new units is a small chance, the best we can hope for is mixing tz CSM and Daemons which is pretty much the essence of the Khorne Daemonkin, same sad units but with new ways to mix them.

Screamers would be awesome for a jump/disk lord

This message was edited 1 time. Last update was at 2015/04/08 17:02:25


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Regular Dakkanaut





Being able to give Relentless to Noise Marines -.-
   
Made in us
Beautiful and Deadly Keeper of Secrets






Slaanesh Changes/Additions: I kind of know daemons and Noise Marines so Ill do my best here. All units get plus +1 initiative in the formation and for the main thing of the codex every time a unit wins a challenge it gains a pride bonus in which you gain +1 initiative and +1 attack for each one you have, but if you take a wound you roll on the pride table. The effects could range from killing one of your captains for mocking you to Slaanesh taking pity on you and making you a daemonprince.


Huzzah, a +1I for those who already start with +1I due to MoS and Slaanesh
   
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Member of the Ethereal Council






I'm hoping for some cool stuff for nurgle.

5000pts 6000pts 3000pts
 
   
Made in gb
Irked Necron Immortal






Really want tzeentch to come to be, with cool mounts or flying elites would be grand.

Morat Noob

New Sylvans eventually

10k+

30k

Snowy bases for the snow god!!
 
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

Tzeench:

New stuff for Rubric Marines. Access to more psychic powers for the Rubric Sorcerers would be great (that's a huge limiting factor for them right now).

Flamers and burning chariots need some Oomph too.

New relics that screw with game-wide rules. I love things like Fateweaver's dice twiddle.

Pink Horrors are good units, but they're kind of boring to play. Some sort of formation to give them new rules. Maybe flesh out the Blue Horror rules a bit (though that can turn into a nightmare for the players if it actually involves adding new models to the battlefield).
   
Made in us
Legendary Master of the Chapter






Feth nurgle. needs more Slannesh and Tzeench.

Can only hope for something doomrider related.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

3rd ed Tzeentch Sorcerers.

Auto pass psychic-tests.

: D



 
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

 Desubot wrote:
Can only hope for something doomrider related.


After Imperial Guard lost Sly Marbo, I just figure that GW hates totally awesome characters.
   
Made in us
Esteemed Veteran Space Marine







For Tzeentch, I'd like to see Pink Horrors no longer rely on psychic powers for shooting, just give them a warp flame shooting attack. Other than that, all the normal units from both codexes, but each mortal squad (ie, Marines and cultits) gets Psychic Brotherhood Lv1. Also, change the Daemon of Tzeentch power so it works better with the new psychic phase, either allow rerolls of 1s when casting powers or some kind of modifier. Instead of a points system like Khorne, just go for a "Strands of Fate" roll that has some random army wide perk. Unlike the other powers, this codex should ditch the challenge requirement for characters.

For Slaanesh, I'd like to see something similar to the Khorne points system, but instead of actually wiping out a unit, just inflicting wounds be the trigger (both enemy and friendly units). Also, relentless Noise Marines would be fantastic, even if its a detachment or formation bonus. This one should also retain the challenge requirement.

As for Nurgle, no opinion really, not a fan.
   
Made in us
Member of the Ethereal Council






For slaves I can totally see some cool stuff. How about a war gear item called the mask of pleasure or somethings. Gives eternal warrior, but also gives you more wounds for each model you kill.

5000pts 6000pts 3000pts
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 hotsauceman1 wrote:
For slaves I can totally see some cool stuff. How about a war gear item called the mask of pleasure or somethings. Gives eternal warrior, but also gives you more wounds for each model you kill.


What I'm expecting:

One Armor equivalent:
Several Weapon's, likely Power Sword based
Several Random things, Helmet likely, maybe some runes/combat drugs.
   
Made in gb
Agile Revenant Titan






I'm not completely sold that we will see daemonkin codex for the other God's. Khorne was basically the God that nearly no one used. Especially in any format of competitive scene. So it is no surprise that this new book is Khorne based. How else will GW shift their khonre models. The other three God's don't tend to suffer the afflictions that Khorne did, and tended to be quite playable by themselves.

Call me cynical, but I genuinely think this was a 'we can't sell, and no one buys Khorne' codex, designed to solve the afore mentioned issues.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Longtime Dakkanaut




Well, call me more cynical, but I think they probably Will release 3 more daemonkin books, because its easier than releasing new content, when you can rehash old stuff, add in some nonsensical background, and call it a full priced codex.

DFTT 
   
Made in us
Shrieking Traitor Sentinel Pilot







Relentless on Noise Marines (as others have said) and the option of switching out weapons for sonic blasters/blastmasters on Rhinos/Predators.

A way to give the Keeper of Secrets more protection would be nice too. As it is, you really need to roll up Invisibility, or your Keeper is going to 1) sit back, cast a few psychic powers, and do nothing else for the whole game or 2) get shot to death before getting stuck in.

And Doomrider, of course, but who are we kidding? Khorne Daemonkin didn't even get Kharn! It seems like GW is backing off of named characters now. All the newest codices have cut back on them.

40k is 111% science.
 
   
Made in gb
Battleship Captain




I'd be less convinced about another power getting the codex: Khorne had the model impetus (the new bloodthirsters and the lord of skulls, both of which weren't in the codex) - the gaming impetus (khorne was very underused at events) - and the rules impetus (summoning daemons has become a huge thing for a lot of chaos armies but you can't do it without psykers).

Part of the difference is that Kharn doesn't belong in the Daemonkin, though - he's not a daemonologist and has no long-term goals re ascension or summoning daemons like the skullsworn - he just wishes to apply gorechild to the universe's collective face.

Hence, the Butcherhorde.

Doomrider, on the other hand, would fit in a Slaaneshi daemonkin force as the point is that he was part daemon. I would imagine a formation of bikes, seekers and a chaos lord on a bike - said chaos lord gaining daemon of slaanesh and a few other rules to be the new version of doomrider.

The army-wide mechanic is a bit more questionable; after all, a tzeench army doesnt need more summoning and warp charge dice... Wider access to disciplines and some really big kaboomey psychic powers might be nice - something that allows 2-3 psykers together (like the dark angels formation) to stand in for the heavy artillery that the army doesn't really have.

Termagants expended for the Hive Mind: ~2835
 
   
Made in id
Veteran Knight Baron in a Crusader






At my desk

To make Tzeentch useful and not horrendously over-costed.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in ru
!!Goffik Rocker!!






The problem with tzeench is that it's gona be really hard to make someone take 9 MOT marines or 1000 sons over pink horrors. While 1000 sons are not exactly bad when you take them in min units and sorcs canget lucky and roll a s8 ap1 beak and are not exactly pushovers with force weapons, but 8 tsons in a unit...Especially without Ahriman to infiltrate them if it goes the same way as with Kharn and daemonkin of Khorne interaction.

The funny part is that MoT + DoT possessed and talons could be decent!

As for marines, if Tzeenckin get a special table, it could be oriented on making 1000-sons and Tzeenc marines appealing. Like a save reroll. Now they'd be dead 'ard.

Another thing is to decide on the way of generating this table points if we go this direction.

If you succsessfully manifest a just as planned psy power or your opponent manifests one, you generate a point.

But it's once again very restricting on marines and 1000 sons as they're a VERY inefficient way of gaining this very points if they depend on psy powers.

Think they should simply go another direction and not a special table and points.

This message was edited 1 time. Last update was at 2015/04/10 10:30:30


 
   
Made in ru
Cultist of Nurgle with Open Sores





Moscow

Plague Terminators with all FnP and blight grenades goodness.
Chem munition and Phosphex shells from HH.
Zombies from 2nd ed Siege of Vraks.
And bring back fething Epidemius affecting CSM cheese.

This message was edited 1 time. Last update was at 2015/04/10 11:29:48


"Never try to teach a pig to sing. It is a waste of your time, and it annoys the pig."  
   
Made in gb
Longtime Dakkanaut





 koooaei wrote:
The problem with tzeench is that it's gona be really hard to make someone take 9 MOT marines or 1000 sons over pink horrors. While 1000 sons are not exactly bad when you take them in min units and sorcs canget lucky and roll a s8 ap1 beak and are not exactly pushovers with force weapons, but 8 tsons in a unit...


A free spell familiar for each aspiring sorc would help them quite a lot, that way you can throw 1 dice at witchfires and force activation. Of course what I'd really like to see would be an alternative Psychic discipline set they could choose from (shared with pink horrors), that would be nice (but unlikely to happen).

If we see new greater daemons for the other 3 powers then I think we will also see new daemon kin books.
   
Made in us
Flashy Flashgitz





St Louis

i will be happy if they actually make all 4 books...

i fear Tzeentch and slaanesh will be forgetten... as usual (even FW didnt make stuff for them recently)

Orks! ~28000
Chaos Dwarfs ~9000
Slaanesh ~14700

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Made in gb
Road-Raging Blood Angel Biker





I've always wanted to start a small Thousand Sons army with Ahriman and some Tzteentch daemons thrown in there. A book that makes Thousand Sons Troops (and good) would make me very happy.

"For The Emperor and Sanguinius!"

My Armies:
Blood Angels, Ultramarines,
Astra Militarum,
Mechanicus 
   
Made in au
Lady of the Lake






 dragoonmaster101 wrote:
General FAQ to all Daemonkin Codexes: If you field your troops in the gods number (for example for khorne it is 8) you gain, 1 plus attack for Khorne, 1 plus warpcharge for Tzeentch, Slaanesh 1 plus initiative, nurgle 1 plus toughness.


Would be more +1S to Khorne and +1 attack to Slaanesh.

   
Made in us
Longtime Dakkanaut




Adding the "daemon of..." rules to all the csm daemons really helps a lot of weaker csm units. Possessed with rending and +3" runs are pretty awesome.

   
 
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