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![[Post New]](/s/i/i.gif) 2015/04/08 02:58:40
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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I have the Swarm box and the wrath of the hive mind box for the tyranids along with a tyrant and a box of zoanthropes and the question i had was whether to build the tyrannofex or the tervigon? The Tyrannofex would be a good threat to divert the attention away from the swarms maybe? And the Tervigon would be more synapse and would provide more troops but im not sure what else? The tervigon is a few points more than the tyrannofex so im conflicted at the moment both seem good but equally tempting
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![[Post New]](/s/i/i.gif) 2015/04/08 05:22:28
Subject: Tervigon or Tyrannofex?
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Longtime Dakkanaut
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Magnets are your friends. Its a very simple procedure to make both.
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![[Post New]](/s/i/i.gif) 2015/04/08 05:22:52
Subject: Re:Tervigon or Tyrannofex?
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Been Around the Block
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Hello,
Tervigon has a better strategic use but the best to do is to magnetize them so you can get both of them.
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![[Post New]](/s/i/i.gif) 2015/04/08 14:41:38
Subject: Tervigon or Tyrannofex?
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Sneaky Lictor
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It's important to keep in mind that to get good use out of the Tervigon, you need to have enough guant models to keep churning out babies all game. If you have those two boxes, you have how many gaunts? I'm not sure, exactly, but I know it will not be enough to have 30 Termagants to make the Tervigon a troop and have enough left over for spawning.
It's also worth noting that the Tervigon is nowhere near as good as it used to be, and is somewhat overpriced for what it does now (for example, everything scores in 7th so the spawned gaunts have less strategic value than they did under 6th ed rules). Plus, do you really need more S4 bolt pistol shots in your list?
That's not to say the Tervigon is unusable or bad. It just isn't the most efficient creature, and it requires a lot of models to get the most out of it.
The T-Fex, on the other hand, is a very decent MC if equipped with the double template loadout (Acid Spray and electroshock grubs). If you get a Tyrannocyte later, you can drop him in your opponent's backfield and potentially do a lot of damage. But, he is also quite good in low points games, where his 2+ and torrent flamer make him a dangerous adversary. However, the T-Fex is surprisingly bad in close combat, and can be tarpitted easily if you let it. Stuff like Ork mobs w/Klaw Nobz and Daemonettes will kill it pretty readily.
All in all, it is not a straightforward decision as to what you should build. I am partial to the T-Fex, as I don't find Termagants very effective, but it depends on what else you have and what you feel your list needs.
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![[Post New]](/s/i/i.gif) 2015/04/08 14:43:24
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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I looked up the procedure to magnetize them and it's surprisingly easy. How would you use both considering the models I have?
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![[Post New]](/s/i/i.gif) 2015/04/08 15:09:43
Subject: Tervigon or Tyrannofex?
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Battleship Captain
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My response is this:
Tyrannofex are good mostly from sheer durability but also close ranged firepower. I'd consider shoving one in a tyrannocyte and dropping it into the enemy lines. It demands attention - two flamer templates (if you take a thorax weapon), one with torrent - but it's a bugger to kill.
The Rupture cannon strikes me as a bit weak by comparison.
The tervigon is good as mid/backfield synapse. Yes, everything can score, but a T6, 6 wound monstrous creature with Objective Secured is really, really hard to shift, especially with skirmish screens of small termagant units. Consider giving it the Miasma cannon and it can still fling shots up-board.
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This message was edited 2 times. Last update was at 2015/04/08 15:10:22
Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/04/08 21:10:56
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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There will be 70 termigaunts out of the two boxes
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![[Post New]](/s/i/i.gif) 2015/04/08 22:08:52
Subject: Tervigon or Tyrannofex?
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Longtime Dakkanaut
Cheyenne WY
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That should be plenty, on Average, you see about 21 to 22 spawns a game, and you can recycle kills if you get lucky and need more.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2015/04/08 22:11:54
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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if I have the zoeys in the list i proably wil run the tyrannofex as either a distration or if they go after my troops it can deal some hurt or fire at troops on objectives
Automatically Appended Next Post: If i dont have my zoeys then i will use the tervigon for the synapse and give it the miasma cannon
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This message was edited 1 time. Last update was at 2015/04/08 22:12:44
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![[Post New]](/s/i/i.gif) 2015/04/08 22:20:49
Subject: Tervigon or Tyrannofex?
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Tunneling Trygon
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Tyrannofex makes a good distraction unit. Tervigon's aren't as good as they used to be, and require a lot of gants if you want to field them as a troops choice, which is the only way you should be fielding one.
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Hive Fleet Aquarius 2-1-0
http://www.dakkadakka.com/dakkaforum/posts/list/527774.page |
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![[Post New]](/s/i/i.gif) 2015/04/09 00:20:16
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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i have 2 flyrants that i will try to field together so hopefully that will be good, how would you use the tyrannofex specifically
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![[Post New]](/s/i/i.gif) 2015/04/09 01:06:49
Subject: Tervigon or Tyrannofex?
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Norn Queen
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I cannot believe this hasn't been mentioned yet but tervigons are also psychers. Not only do they help you generate charges but they can bring to bare powers that are pretty decent. When considering tervigon vs tyranofex the tervigon has to be thought of as a t6 w6 mastery level 1 mc with grenades and can spawn troops at no additional cost.
Tervigons are boss. Not as a HQ choice imo. But as a troops choice? Hell yes.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2015/04/09 01:24:18
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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Yeah if i am doing a list where i cant bring many troops then ill bring more hormagaunts than termigaunts and spawn in some termigaunts
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![[Post New]](/s/i/i.gif) 2015/04/09 06:23:35
Subject: Tervigon or Tyrannofex?
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Battleship Captain
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Remember that you can always pull the tervigon and termagants out of a force chart and put them on their own; a tervigon and two broods of ten gaunts is a perfectly legal combined arms detachment - and actually a pretty cheap one, too.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/04/09 15:31:55
Subject: Tervigon or Tyrannofex?
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Sneaky Lictor
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Lance845 wrote:I cannot believe this hasn't been mentioned yet but tervigons are also psychers. Not only do they help you generate charges but they can bring to bare powers that are pretty decent. When considering tervigon vs tyranofex the tervigon has to be thought of as a t6 w6 mastery level 1 mc with grenades and can spawn troops at no additional cost.
Tervigons are boss. Not as a HQ choice imo. But as a troops choice? Hell yes.
Tervigons pay a lot of points for 1 Mastery Level. A Zoanthrope pays 50 points and is a level 2. If you want to spam Warp Charges, Tervigons ain't the way to do it (and it is hardly necessary to spam WCs in a Nids list anyway since there are only a handful of powers worth casting most of the time). I don't really see one extra WC for over 200 points to be a feather in the Tervigon's cap.
Outflanking a Troops Tervigon with Hive Commander or podding it in is legit, though, so I don't want to make it sound like I'm totally down on Tervigons. I just like T-Fex better.
With regard to using a T-Fex: either pod it with double template and try to grub multiple vehicles and xenos in cover, or march it up the field between two hordes of gribblies. The T-Fex can take a lot of abuse - more than a Tervigon most of the time - and it can threaten units that can thrash your gribblies (specifically infantry in cover, bike/jetbike units and walkers). Just don't send it in to cc unsupported, as it will get ground down by dedicated cc units. Also, Acid Spray always. Don't be tempted by the Rupture Cannon - it sucks.
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![[Post New]](/s/i/i.gif) 2015/04/09 20:35:19
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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Is it worth the 30 points for the regeneration or is it just more of a thing to take if you have extra points and no more models Automatically Appended Next Post: On the fex that is
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This message was edited 1 time. Last update was at 2015/04/09 20:35:57
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![[Post New]](/s/i/i.gif) 2015/04/09 21:06:58
Subject: Tervigon or Tyrannofex?
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Longtime Dakkanaut
Cheyenne WY
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Alienoid wrote:Is it worth the 30 points for the regeneration or is it just more of a thing to take if you have extra points and no more models
Automatically Appended Next Post:
On the fex that is
Only if you have extra points, and if you do surely there is something better? The only time I feel like Regen is worth the cost, is in a low point game, a Tyrannofex with Regen can cause the foe to simply stop trying to kill it.  But that's about it.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2015/04/09 22:52:45
Subject: Tervigon or Tyrannofex?
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Boosting Space Marine Biker
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Never worth regeneration. Focused fire will always drop a creature before you can use your regen. The tervigon is an effective option. However, that synaptic backlash can be brutal and completely undo all the work your tervigon has done. With a bad round of rolling your tervigon could actually cause more damage to your force. You can still run the dual template build by using the miasma cannon and a thorax swarm. I'm set with mixed feelings about the tervigon. I like the tyrannofex mostly because 6 T6 +2 save wounds gets difficult to kill at most point levels. The fire power it gets to bring is nice as well. And its cheaper.
Honestly either choice is effective just gotta work then in your list effectively.
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![[Post New]](/s/i/i.gif) 2015/04/10 01:06:48
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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I know this is kinda off topic but if the fex comes in a drop pod can the drop pod move after it has come down? this is the new tyranid drop pod.
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![[Post New]](/s/i/i.gif) 2015/04/10 03:23:30
Subject: Tervigon or Tyrannofex?
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Longtime Dakkanaut
Cheyenne WY
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Alienoid wrote:I know this is kinda off topic but if the fex comes in a drop pod can the drop pod move after it has come down? this is the new tyranid drop pod.
Sure thing, it is a separate unit, it can even possably give a cover save by getting into the line of fire. And it can go sit on an objective. It costs a fair bit, but it usually does enough work.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2015/04/10 04:00:56
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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Is it worth it to give it the different weapons or just to keep it with the base death spitters?
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![[Post New]](/s/i/i.gif) 2015/04/10 04:54:51
Subject: Tervigon or Tyrannofex?
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Longtime Dakkanaut
Cheyenne WY
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Alienoid wrote:Is it worth it to give it the different weapons or just to keep it with the base death spitters?
I tend to avoid adding to the cost of Tyranids, so I use the base...
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2015/04/10 06:15:47
Subject: Tervigon or Tyrannofex?
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Norn Queen
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The pod has BS2, which sucks. Some of the weapons it can take are templates, or pie plates... don't remember exactly. Anyway, your BS doesn't matter as much when everyone under the plastic is automatically hit.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2015/04/10 09:39:00
Subject: Tervigon or Tyrannofex?
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Dakka Veteran
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(On the pod)True but it has to shoot the closest enemy and i dont like the idea of blasts dropping next to or on top of whats just got out so i stick with the spitters, there strong enough to hurt rear armour and if they miss there not hitting your own army.
As to tervi or tfex for me its the tfex i find my opponants putting a lot of fire into it as its acid spray clears out scouts/pathfinders or anything else that relies on cover oh and dont forget no escape on open vehicales. Where as the tervi is good at sitting at the back/mid field supplying synapse but not much else.
In the end its down to your list, do you need extra synapse or a front line brick.
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![[Post New]](/s/i/i.gif) 2015/04/10 14:28:37
Subject: Tervigon or Tyrannofex?
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Sneaky Lictor
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Alienoid wrote:Is it worth it to give it the different weapons or just to keep it with the base death spitters?
Keep the Deathspitters. They are plenty effective (15 S5 Shots) and they won't kill your own guys if you miss. Plus, 25 points is kind of a lot for a weapon where you don't even get to choose the target. In addition, the Deathspitter can actually do reasonable anti-air duty due to S5 and volume of fire, whereas the blast weapons can't even fire if a flyer is close by. If you want to try out the other weapons, you can always just proxy them, as the Venom Cannons and DS look very similar anyway.
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![[Post New]](/s/i/i.gif) 2015/04/10 14:58:37
Subject: Tervigon or Tyrannofex?
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Nurgle Predator Driver with an Infestation
Greenville, South Carolina
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Because I don't yet have the drop pod I was thinking about getting the upgrade for the tyrant that let's me outflank but I'm not too sure about the outflank rules and how well it will work
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![[Post New]](/s/i/i.gif) 2015/04/10 18:00:11
Subject: Tervigon or Tyrannofex?
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Tough Tyrant Guard
UK
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Alienoid wrote:Because I don't yet have the drop pod I was thinking about getting the upgrade for the tyrant that let's me outflank but I'm not too sure about the outflank rules and how well it will work
There are a couple of surprisingly good units to Outflank. Keep in mind the restrictions you will be working with though.
- The unit has to be a Troops choice
- The unit cannot assault on the turn it arrives
- The unit will not be available until Turn 2 at the earliest, if not turns 3 or 4
This will likely naturally push you towards either a shooty unit, or a durable unit you want to use to make an objective grab.
Good candidates are huge Termagant broods with Devourers (enormous anti-infantry firepower brought to bear without warning), and in some respects a Tervigon to threaten an objective with its own mass and spawned Termagants (you can spawn when you arrive from Reserve).
However, you could make a brood of Warriors work, and they would combine aspects of being fairly durable (assuming you have made arrangements to handle S8+ threats in the previous turns), can bring decent firepower and can even include a few Bonesword/Lashwhip combinations to repulse melee attackers.
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![[Post New]](/s/i/i.gif) 2015/04/10 18:29:17
Subject: Tervigon or Tyrannofex?
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Sneaky Lictor
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Xyptc really hit the nail on the head. I will echo what he said, and add that outflanking tends to work best when you have a strong beta-strike. This generally means that you want to have multiple units that will be coming in at the same time as the outflankers. You can do this with other outflanking/deep striking units (Genestealers, Mucolids, Tyrannocytes, Rippers) or by having a list that is designed to weather the initial storm of fire and then strike back hard (typically described as a "Trapdoor Spider" list). BigPig on the Tyranid Hive wrote a couple articles about that style of play a few months back - you might want to look it up. The bottom line, though, is that you use Venomthrope/Malanthropes together with a solid shooting platform (either Barbed Hierodule or Living Artillery Node) to put your opponent in a situation where they almost have to come to you, then you hit 'em with everything at once. Using outflanking Tervigon/Gaunts works well with this strategy.
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![[Post New]](/s/i/i.gif) 2015/04/13 05:14:08
Subject: Tervigon or Tyrannofex?
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Longtime Dakkanaut
Moscow, Russia
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"Never take Regen, Focussed fire will always kill your creature before it can use Regen" does not make sense. (Not trying to sound rude; this is the Internet.) Regeneration is, mathematically speaking, additional Wounds. So thus this is logically identical to "never take models with more wounds. Focussed fire will always kill a creature before it can use its additional Wounds. There is no difference between a model wiith 7 Wounds and one with 6.""
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![[Post New]](/s/i/i.gif) 2015/04/13 18:22:40
Subject: Tervigon or Tyrannofex?
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Longtime Dakkanaut
Cheyenne WY
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Alcibiades wrote:"Never take Regen, Focussed fire will always kill your creature before it can use Regen" does not make sense. (Not trying to sound rude; this is the Internet.) Regeneration is, mathematically speaking, additional Wounds. So thus this is logically identical to "never take models with more wounds. Focussed fire will always kill a creature before it can use its additional Wounds. There is no difference between a model wiith 7 Wounds and one with 6.""
Except it is not mathematical to call it extra wounds, you can roll to see if you gain wounds, after you take wounds, if you are not dead. Example Carnifex with Regen, takes four wounds after saves etc, Regen? Nothing.
And that is the usual experience, unless you take Regen everywhere, any reasonable foe will focus fire on any Regenerater until it is dead. So the only benefit is if the foe overkills, and thus wastes shots.
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The will of the hive is always the same: HUNGER |
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