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2015/04/21 08:47:52
Subject: Am I the only one who is not skeptical about the new Eldar?
Sure, they might have gotten a good buff to their jetbikes, but given how broken the Decurion is, I don't think that will matter. Necrons get more for less points from the BASE, while Eldar (from what we have seen) can only purchase a wider range of wargear and more special wargear per unit. Perhaps this is where Games Workshop knows they have broken the game with Necrons, so every new Codex will be boosted up to that level.
Here are a few things I like:
- The model for Seers on Jetbikes. You don't have to convert anymore, though it is still cool to.
- Eldar cannot use Malefic Daemonology. Thank God for that.
Here I find not very good:
- Wraithknight is a Lord of War now. I have not seen the rules yet, but I suppose there is a trade-off between range D weapons (Heavy Wraith Cannon) and melee D weapons (the sword). People who field 2 or 3 of this will be slapped in the face because they can have only 1 on the table now (unless they run the formations which look very weak), the rest catching dust.
- The special Primary Detachments looked terrible. I will be honest with you. They are much restricted compared to Grey Knights, Space Wolves and Khorne Daemonkin. I hate Guardians to the bones, at least in the current Codex. They are flimsy as hell. The only good one is the Windrider one. I would still rather go for the generic Combined Arms and Allied Detachment.
- For some reason, I can play Grey Knights and snug 3 Dire Avengers in Wave Serpents into my army and be fine with that in a tournament. How does that make any sense? Formations are so awkward these days.
And here are I a few things I want to see in new Codex:
- Serpent Shield can only deflect once per shooting phase and range reduced to 36 inches.
- Fix the Throne-damned Death Mission. Stupid Psychic power.
- Reduce cost of Dark Reapers.
- Give Banshees Plasma Grenades or something to assault through cover without suffering Initiative drop. That or give them assault vehicle.
- Get rid of the Hemlock. That unit has no reason to exist.
- Make the Battle Brothers with the Imperium of Man and Allies of Convenience with Dark Eldar. The Eldar have a lot of good psychic powers and it just does not feel right that the most commonly played armies cannot benefit from those.
- Remove all unique characters from the Codex. Their entries are weak. They suck balls on the tabletop. They are far from as badass as Calgar, Lysander, Abaddon, etc. Hardly anybody is playing them. Just get rid of them like they did to Dark Eldar. Games Workshop has been deleting a lot of beloved characters, including Marbo and Thawn. I wish they would to it right this time.
- Fix the lore. Lore sucks. What they did the Necron in 5th edition (7th edition is a bit overboard with all the civil wars and wars against C'tan), I want to see it now for my Eldar. I want to see more Eldar - Imperium coalitions. Either the Eldar is recovering, or they have accepted demise but will to their best in their last breath to atone for their mistakes make the galaxy a place where humans and Tau don't live in fear.
This message was edited 3 times. Last update was at 2015/04/21 08:49:46
2015/04/21 09:00:59
Subject: Am I the only one who is not skeptical about the new Eldar?
Serpent Shield is 24" I think and can only shoot once.
Banshees don't suffer the initiative drop now.
The characters are still there.
Battle brothers with IoM wouldn't make sense, and it's not like IoM really need any more allied options. It's weird to say that IoM should get access to even better psychic stuff because they're commonly played.
2015/04/21 09:06:30
Subject: Am I the only one who is not skeptical about the new Eldar?
Take your post and turn all the 'drop X' statements into 'make X better'
And now you have almost exactly what the new codex is. Read up on the leaks and you will find that almost every one of your suggestions has already been implemented!
Except for changing allies matrix that is just stupid. The race that can ally with the most units in the entire game doesn't need another ally.
2015/04/21 09:13:42
Subject: Am I the only one who is not skeptical about the new Eldar?
Rippy wrote: Can you guys please make new threads to reply, rather than using this One? We need a new thread for anything whatsoever about Eldar.
Just don't read them, it's not difficult.
I want to read the content. Not just in 16 different threads.
Well considering most of them are actually different topics, just about Eldar, having 16 different topics going on in one thread would be just as annoying.
2015/04/21 09:38:32
Subject: Re:Am I the only one who is not skeptical about the new Eldar?
wtnind wrote: Take your post and turn all the 'drop X' statements into 'make X better'
And now you have almost exactly what the new codex is. Read up on the leaks and you will find that almost every one of your suggestions has already been implemented!
Except for changing allies matrix that is just stupid. The race that can ally with the most units in the entire game doesn't need another ally.
That many leaks? Sorry, I have only come across the White Dwarf publication, and have pre-ordered the Codex. But seriously, people should stop spoiling too much on the Internet. I still have at least 1 game with the old Codex.
This message was edited 2 times. Last update was at 2015/04/21 09:39:47
2015/04/21 09:41:50
Subject: Re:Am I the only one who is not skeptical about the new Eldar?
wtnind wrote: Take your post and turn all the 'drop X' statements into 'make X better'
And now you have almost exactly what the new codex is. Read up on the leaks and you will find that almost every one of your suggestions has already been implemented!
Except for changing allies matrix that is just stupid. The race that can ally with the most units in the entire game doesn't need another ally.
That many leaks? Sorry, I have only come across the White Dwarf publication, and have pre-ordered the Codex. But seriously, people should stop spoiling too much on the Internet. I still have at least 1 game with the old Codex.
What..? It's not like the plot of a novel. And having leaks of the rules doesn't affect your game with the old codex in any way...
2015/04/21 19:14:03
Subject: Am I the only one who is not skeptical about the new Eldar?
Rippy wrote: Can you guys please make new threads to reply, rather than using this One? We need a new thread for anything whatsoever about Eldar.
Just don't read them, it's not difficult.
I want to read the content. Not just in 16 different threads.
Well considering most of them are actually different topics, just about Eldar, having 16 different topics going on in one thread would be just as annoying.
I can speak for myself, thanks.
2015/04/21 19:17:23
Subject: Am I the only one who is not skeptical about the new Eldar?
ImAGeek wrote: Serpent Shield is 24" I think and can only shoot once.
Banshees don't suffer the initiative drop now.
The characters are still there.
Battle brothers with IoM wouldn't make sense, and it's not like IoM really need any more allied options. It's weird to say that IoM should get access to even better psychic stuff because they're commonly played.
Agreed with that last point. There's no reason Eldar would be battle brothers with IoM. Sorry.
40k:
8th Edtion: 9405 pts - Varantekh Dynasty
2015/04/21 19:19:26
Subject: Am I the only one who is not skeptical about the new Eldar?
No one in my area plays Eldar so I've only even heard of Eldar through Dakka. The last time i played against Eldar was about a year and a half ago. So I'm not really worried what they do.
3500 Imperium army
1250 Nidzilla
1000 Chaos army
1000 Drukhari Raiding Force
2015/04/21 19:23:04
Subject: Re:Am I the only one who is not skeptical about the new Eldar?
wtnind wrote: Take your post and turn all the 'drop X' statements into 'make X better'
And now you have almost exactly what the new codex is. Read up on the leaks and you will find that almost every one of your suggestions has already been implemented!
Except for changing allies matrix that is just stupid. The race that can ally with the most units in the entire game doesn't need another ally.
That many leaks? Sorry, I have only come across the White Dwarf publication, and have pre-ordered the Codex. But seriously, people should stop spoiling too much on the Internet. I still have at least 1 game with the old Codex.
if you want the skinny on the Eldar Cheesedex:
read it and consider dexes like the Dark Eldar and shake your head in sadness
Spoiler:
Ok. Let’s go.
All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death.
Step by step.
Banshees add +3″ when running or assaulting. They igoner the I penalti when assualting through cover.
There are no “chapter tactics”.
Yes they have:
Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24″. Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24″
3: Will of Asuryan: 12″ bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5″ blast), Warp charge 4 (Apoc blast), 24″, Haywire, wounds 2+
Names may be different in the English version. (I own the Spanish one).
Wraithknight is LoW (295 points), Jump gargantuan creature
Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
Crimson hunter basically the same, but 140 points only.
No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex
(Wraithknight) Sword + Shield: Free (Sword is Strenght D)
Solar cannon + Shield: Free
(The Wraithknight’s Heavy Wraithcannons) Is the equipment by default.
(Jetbikes) 17/model, every model can purchase one scatter laser or shuriken cannon for +10 points
(Wraithknight Suncannon) Sun (Sorry for the “solar”) remains the same.
(Wave) Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6″, F6, Assault 1, Lance. In combat: +3F when charging. Both are AP3.
Wraithblades: Same but 30/model and have Rage.
Hemlock: Same cost, has Lvl 2, can choose Daemonology (Sacred), Telepathy and Battle Runes. D-Scythes are a special D weapon as mentioned above,.
Scorpions: 17/model, Infiltration, Stealth, and Shrouded until they fire or fight in combat
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.
Hawks: 16/model, they move 18″, and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire
(Wraithguard) Cost is the same.
(Regards to Autarchs and Swooping Hawk “no scatter”) Basically the same.
(Squadrons of Falcons/Fire Prisms/Night Spinners) YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4″.
Fire Prism: For each additional Fire Prism firing +1S / -1AP
Night Spinners: +1S for each Night spinner
(Serpent Shield) Nop, only 24″ (range)
(Eldar Warhost Detachment) The main bonus of the Warhost is that they always run 6″.
(Serpent Shield Defence) When working as a shield, it works as before.
Falcon can DS only if taken in a unit of 3.
Guardians: Same
Dire avengers: They overwatch with BS2
Avatar is LoW, but mainly the same
I cannot see any psyker being able to get malefic daemonology
Formation rules:
Guardian battlehost: Vypers, Warwalkers and Vaul’s support batteries get preferred enemy if they have a unit of Guardias at 12″. Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul’s support batteries get preferred enemy if they have a unit of Guardias at 12″. Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18″ or less from spiritser, reroll to hit
(Warp Spider guns) Why is that? You still have S6. Target needs to have I6 to wound him on 4+.
(Dire Avengers Troops) Yes, they are.
Before leaving I will post the list of special ítems:
– A pistol S4, AP3, Rending
– A sword +2S, AP- Rending and if fighting in a challenge, wounds on 2+ and Instant Death
– One sniper rifle, AP2, 120″
– One ítem that if bearer does not cast any phychic power, or shots during the shooting phase, he can run 48″ and may reroll cover saves.
– One sword +1S, AP3, Soulblaze (affects wounded unit and all enemy units at 6″)
– One ítem that when bearer diez, 5″ template is placed and all models suffer one S4, AP5 hit. If at least, one wound is infflicted, bearer comes back to life, with 1W. One use only
– One ítem that makes psyhic powers required 1 WC less. No inv saves if done so.
Dire Avengers: Overwatch at BS2 OR get counter attack and stubborn
Exarch: 4++
Howling banshees: +3" when running or assaulting. Ignore I penalties when assaulting through difficult terrain. Fear. No Overwatch allowed when Banshees assault
Exarch: Units in CC with the Banshees have -2L
Striking Scorpions: Stealth. Shrouded until the fire or assault.
Exarch: During a challenge compare I values. Exarch gets +1A for each point his I is better tan his oponent.
Fire Dragons: +1 on the vehicle damage chart.
Exarch: Once per turn, may reroll one to hit, to wound or to penetrare roll
Swooping Haws: If the move over a flier, every modl gets one special attack that hits on 4+, S4, AP4, Haywire. They move 18"
Exarch: His unit does not scatter if DS
Warp Spiders: They may jump during the opponent's shooting phase. If after the jum, the spiders are out of LoS or reach, firing unit cannot choose another target.
Exarch: His unit reroll all LD tests
Shining Spears: 4+ cover sabe
Exarch: Reroll to wound vs MC and rerolls to penétrate
Dark Reapers: Reroll to hit if target is: Flier, has turboboosted previous turn or moved flat out
Exarch: His weapon fires one more shot tan normally. For example: Heavy 2 becomes Heavy 3
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
bibotot wrote: Sure, they might have gotten a good buff to their jetbikes, but given how broken the Decurion is, I don't think that will matter. Necrons get more for less points from the BASE, while Eldar (from what we have seen) can only purchase a wider range of wargear and more special wargear per unit. Perhaps this is where Games Workshop knows they have broken the game with Necrons, so every new Codex will be boosted up to that level.
Here are a few things I like:
- The model for Seers on Jetbikes. You don't have to convert anymore, though it is still cool to.
- Eldar cannot use Malefic Daemonology. Thank God for that.
Here I find not very good:
- Wraithknight is a Lord of War now. I have not seen the rules yet, but I suppose there is a trade-off between range D weapons (Heavy Wraith Cannon) and melee D weapons (the sword). People who field 2 or 3 of this will be slapped in the face because they can have only 1 on the table now (unless they run the formations which look very weak), the rest catching dust.
- The special Primary Detachments looked terrible. I will be honest with you. They are much restricted compared to Grey Knights, Space Wolves and Khorne Daemonkin. I hate Guardians to the bones, at least in the current Codex. They are flimsy as hell. The only good one is the Windrider one. I would still rather go for the generic Combined Arms and Allied Detachment.
- For some reason, I can play Grey Knights and snug 3 Dire Avengers in Wave Serpents into my army and be fine with that in a tournament. How does that make any sense? Formations are so awkward these days.
And here are I a few things I want to see in new Codex:
- Serpent Shield can only deflect once per shooting phase and range reduced to 36 inches.
- Fix the Throne-damned Death Mission. Stupid Psychic power.
- Reduce cost of Dark Reapers.
- Give Banshees Plasma Grenades or something to assault through cover without suffering Initiative drop. That or give them assault vehicle.
- Get rid of the Hemlock. That unit has no reason to exist.
- Make the Battle Brothers with the Imperium of Man and Allies of Convenience with Dark Eldar. The Eldar have a lot of good psychic powers and it just does not feel right that the most commonly played armies cannot benefit from those.
- Remove all unique characters from the Codex. Their entries are weak. They suck balls on the tabletop. They are far from as badass as Calgar, Lysander, Abaddon, etc. Hardly anybody is playing them. Just get rid of them like they did to Dark Eldar. Games Workshop has been deleting a lot of beloved characters, including Marbo and Thawn. I wish they would to it right this time.
- Fix the lore. Lore sucks. What they did the Necron in 5th edition (7th edition is a bit overboard with all the civil wars and wars against C'tan), I want to see it now for my Eldar. I want to see more Eldar - Imperium coalitions. Either the Eldar is recovering, or they have accepted demise but will to their best in their last breath to atone for their mistakes make the galaxy a place where humans and Tau don't live in fear.
You obviously have not been keeping up with the rules from the new codex. Most of your comments are already answered. Also, you can have up to 12 wraith knights in the elder formation so being LoW makes no difference
2500 2500 2200
2015/04/21 20:23:12
Subject: Am I the only one who is not skeptical about the new Eldar?
Quickjager wrote: That /t/g leak is wonderful, getting a nice compilation of the rules right now.
Looks like it just finished up and a compilation PDF already put together.
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
2015/04/21 20:43:05
Subject: Am I the only one who is not skeptical about the new Eldar?
- Wraithknight is a Lord of War now. I have not seen the rules yet, but I suppose there is a trade-off between range D weapons (Heavy Wraith Cannon) and melee D weapons (the sword). People who field 2 or 3 of this will be slapped in the face because they can have only 1 on the table now (unless they run the formations which look very weak), the rest catching dust.
I see this thrown around alot as a "problem" since CAD can only take one, and the Warhost detachment loses Objective Secured. Remember that there is a formation (Wraith Constructs I believe its called) that allows you to take a single WK (or Hemlock) and nothing else. Since a CAD can be joined by as many formations as you want, a CAD can in fact take as many WKs as they can fit into the points. Sure, most tournaments may not allow it, as many have a thing against duplicate formations, but in regular games, there is no such restriction. So yes, you can have your CAD cake and eat multiple WKs too.
2015/04/21 21:04:51
Subject: Am I the only one who is not skeptical about the new Eldar?
- Wraithknight is a Lord of War now. I have not seen the rules yet, but I suppose there is a trade-off between range D weapons (Heavy Wraith Cannon) and melee D weapons (the sword). People who field 2 or 3 of this will be slapped in the face because they can have only 1 on the table now (unless they run the formations which look very weak), the rest catching dust.
I see this thrown around alot as a "problem" since CAD can only take one, and the Warhost detachment loses Objective Secured. Remember that there is a formation (Wraith Constructs I believe its called) that allows you to take a single WK (or Hemlock) and nothing else. Since a CAD can be joined by as many formations as you want, a CAD can in fact take as many WKs as they can fit into the points. Sure, most tournaments may not allow it, as many have a thing against duplicate formations, but in regular games, there is no such restriction. So yes, you can have your CAD cake and eat multiple WKs too.
That's not a formation, so it can't be added willy-nilly outside the Craftworld Warhost.
"The Emporer is a rouge trader."
- Charlie Chaplain.
2015/04/22 08:07:06
Subject: Am I the only one who is not skeptical about the new Eldar?
bibotot wrote: There is formation that requires only a single Wraithknight? Where does that come from. I can spam 2 Dreadknights and 1 Wraithknight now. Awesome.
Its not a formation, is an auxiliary choice in the eldar's ducurion detchment. That's why they can take 12 in it.
2015/04/22 08:14:22
Subject: Re:Am I the only one who is not skeptical about the new Eldar?
how is the OP claiming the eldar formations are "less flexable then the grey Knights"? the grey knights have ONE formation (3 if you're willing to accept the formations from apoclypse which honently by this point I'm not seeing a whole lotta reason not too myself). the Grey Knight brotherhood. which is basicly a grey knight battle company. thats as unflexable as it gets
Opinions are not facts please don't confuse the two
2015/04/23 12:35:13
Subject: Am I the only one who is not skeptical about the new Eldar?
bibotot wrote: There is formation that requires only a single Wraithknight? Where does that come from. I can spam 2 Dreadknights and 1 Wraithknight now. Awesome.
Its not a formation, is an auxiliary choice in the eldar's ducurion detchment. That's why they can take 12 in it.