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Made in us
Killer Klaivex




Oceanside, CA

Do you think it's possible to run a Wraith Star at 1850?
Here's the basic concept.
Craftworld Warhost lets all units count as rolling a 6 for running.
Jain Zar adds 3" to run and charge moves.
Baharroth gives hit and run.
Wraith Host gives battle focus and re-roll 1's to hit for the wraith units.

Combine it all together, and you've got a unit that can move 6" and run 9", and then fire a boatload of D weapons. If you charge it, it murders you with wall of death, and then can hit and run out of combat when you charge it with a 2nd unit. A farseer(level3) a spirit seerer(level 2) and warlock(level1) provide some decent buffs, and a lot of invul saves to tank hits with.

As an added bonus, both the wraith knight and wraith lord in the formation also gain battle focus.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ru
!!Goffik Rocker!!






Why bother when you can take 2 times more wraiths in serpents for the same cost?

Anywayz, you're gona loose friends playing eldar.

This message was edited 2 times. Last update was at 2015/04/27 06:32:31


 
   
Made in us
Killer Klaivex




Oceanside, CA

 koooaei wrote:
Why bother when you can take 2 times more wraiths in serpents for the same cost?

Hit and run. Run and shoot. All eggs in a very psychically protected basket.
Normal wraiths are really slow once on the ground. The combo I posted adds 9" to the threat range, making the template threat go from 14" to 23".


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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