Switch Theme:

How do Monofilament weapons wound?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ru
Ork Boy Hangin' off a Trukk




Rules say that new Monofilament weapons wound against Initiative. How exactly? 4+ against I4, 3+ against I3 and so on? What about I1and I7+?
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Use the regular "to wound" chart, except instead of the target's toughness, use the target's initiative.
   
Made in ru
Ork Boy Hangin' off a Trukk




Ehm... So, I have to compare Strength with Initiative?
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

Yep. So a Warp Spider shooting a Space Marine would be Strength 6 vs Initiative 4, so 2+ to Wound. A Warp Spider Shooting a Wraithknight would be Strength 6 vs Initiative 5, so 3+ to Wound. And A Warp Spider shooting an Avatar would be Strength 6 vs Initiative 10, so would be unable to wound.
   
Made in us
Ork Boy Hangin' off a Trukk




Damn, that smells cheesy.
   
Made in us
Auspicious Daemonic Herald





shyzo wrote:
Damn, that smells cheesy.

Its the new Eldar codex
   
Made in gb
Devastating Dark Reaper






shyzo wrote:
Damn, that smells cheesy.


Its good but its also somewhat situational as they are great against some things and utterly useless against others.

This message was edited 1 time. Last update was at 2015/04/28 10:45:29


3500 | 1000 
   
Made in at
I'll Be Back



Austria

Perfect counter for ´Crons I´d say... should be able to generate a lot of wounds to save...
   
Made in gb
Devastating Dark Reaper






Gottloser wrote:
Perfect counter for ´Crons I´d say... should be able to generate a lot of wounds to save...


For the wraiths and tomb spiders and stuff yes, the warriors were already being wounded on a 2+ and spiders suffer their own short range against Necrons. They really shine against things like Riptides or 'Nid MCs

This message was edited 1 time. Last update was at 2015/04/28 10:51:43


3500 | 1000 
   
Made in au
Yellin' Yoof on a Scooter




'easily' is the best way to sum it up

Eldar master race checking in 
   
Made in us
Space Marine Scout with Sniper Rifle





Why are you using the wound chart? Does it say to? Why is it not resolved as described in the OP like you would with a grav weapon and armor save?
   
Made in us
Auspicious Daemonic Herald





 TheHogweed wrote:
Why are you using the wound chart? Does it say to? Why is it not resolved as described in the OP like you would with a grav weapon and armor save?

Grav specifically says the roll to wound is equal to the armor save.

Monofilament doesn't say this.
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

 TheHogweed wrote:
Why are you using the wound chart? Does it say to? Why is it not resolved as described in the OP like you would with a grav weapon and armor save?


Monofilament says to roll to wound using the initiative instead of the toughness. So you just read through the "Roll To Wound" section on p34 and do everything it says, but substitute the word "Toughness" for "Initiative".

This message was edited 1 time. Last update was at 2015/04/28 13:00:31


 
   
Made in us
Regular Dakkanaut





So wait...a s6 monofilament weapon inflicts instant death on anything I3 or below? Wow...and all of a sudden all the tau players stopped bringing riptides...and say goodbye to anything necron except maybe the ctan? Cant remember if theyre i4 or not

Aslo as a side note: what S is the typical monofilament weapons on the warp spiders?

This message was edited 1 time. Last update was at 2015/04/28 20:26:09


 
   
Made in us
Regular Dakkanaut




No the rule says you still look to toughness to determine ID. Warp spiders guns are S6, the artillery one is S6, and the nightspinner's is base S7 that can go up if in a squadron.
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

overlordweasel wrote:
So wait...a s6 monofilament weapon inflicts instant death on anything I3 or below?

No, you only substitute T for I in the very specific case of determining to-wound rolls. Instant Death would still trigger normally (using T). They're still S6, so they can threaten to ID lots of HQ models.

This message was edited 1 time. Last update was at 2015/04/28 20:47:02


 
   
Made in ca
Deadly Dire Avenger




Canada

When wounding using Init in place of Toughness should majority still be used?

ex) Shoota boys with Warboss attached get shot up by warp spiders. Are we using the I2 of the boys (majority) or the Warboss' I4 (highest as with Init tests)?
   
Made in us
Dakka Veteran





Majority.

There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
2500
3400
2250
3500
3300 
   
Made in us
Regular Dakkanaut




 IVII wrote:
When wounding using Init in place of Toughness should majority still be used?

ex) Shoota boys with Warboss attached get shot up by warp spiders. Are we using the I2 of the boys (majority) or the Warboss' I4 (highest as with Init tests)?


A better example would be space marines I4 with a captain I5 because in your example the S6 guns wound either on 2's, but I agree with BetraytheWorld that it should be majority.
   
Made in gb
Decrepit Dakkanaut




You replace toughness with Init. So majority toughness rule becomes majority init
   
Made in us
Devastating Dark Reaper






 Zippokovich wrote:
Gottloser wrote:
Perfect counter for ´Crons I´d say... should be able to generate a lot of wounds to save...


For the wraiths and tomb spiders and stuff yes, the warriors were already being wounded on a 2+ and spiders suffer their own short range against Necrons. They really shine against things like Riptides or 'Nid MCs


I take this back - played ~4 necron games with warp spiders and 'crons can't handle them at all - their jump away is too much for 24'' shooting to handle and the wounding on I is the icing on the cake!

3500 | 1000 
   
Made in us
Screaming Shining Spear





 Zippokovich wrote:
 Zippokovich wrote:
Gottloser wrote:
Perfect counter for ´Crons I´d say... should be able to generate a lot of wounds to save...


For the wraiths and tomb spiders and stuff yes, the warriors were already being wounded on a 2+ and spiders suffer their own short range against Necrons. They really shine against things like Riptides or 'Nid MCs


I take this back - played ~4 necron games with warp spiders and 'crons can't handle them at all - their jump away is too much for 24'' shooting to handle and the wounding on I is the icing on the cake!


My last game with crons I had a unit of 10 Spiders take out a Tranny C'tan in one go, lost 8 in the resulting explosion, but still well worth it. Espcially you take them in an aspect host for BS5!

4000 points: Craftworld Mymeara 
   
 
Forum Index » 40K You Make Da Call
Go to: