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![[Post New]](/s/i/i.gif) 2015/05/03 14:31:27
Subject: New Player, Thinking Aleph
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Shas'ui with Bonding Knife
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Completely new to infinity, but I've heard good things about the game, and I've been looking through the factions, and I LOVE the look of the aleph.
More or less, what is a good, small game, starting army? I'm not talking powergaming, WAAC, TFG army, I'm talking "here's something that can do a little of everything to start learning the mechanics, while also being a decent force."
So, where should I start? Starter box worth it? (I know that sounds odd, but for example I know a lot of starter boxes in 40k are... poor to say the least at giving the feel of an army)
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DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2015/05/03 15:34:11
Subject: New Player, Thinking Aleph
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Longtime Dakkanaut
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The normal starter for Aleph is pretty strong, has the very powerful Asura who can be the center piece of your army for quite a while. Most of the other models are really useful for the long run as well and the box almost has enough points for a 150 point game. (like 1 model short)
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2015/05/03 15:43:34
Subject: New Player, Thinking Aleph
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Shas'ui with Bonding Knife
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Talamare wrote:The normal starter for Aleph is pretty strong, has the very powerful Asura who can be the center piece of your army for quite a while. Most of the other models are really useful for the long run as well and the box almost has enough points for a 150 point game. (like 1 model short)
Hm alright, anything in particular you'd suggest picking up then?
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DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2015/05/03 17:55:27
Subject: New Player, Thinking Aleph
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Dakka Veteran
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IMO the Deva + Devabots box would be a good idea, Devas have a lot of great options and they have a pretty good statline.
Also: Garuda, Ekdromoi or Diomedes for a good airborne deployment troop.
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![[Post New]](/s/i/i.gif) 2015/05/03 18:33:22
Subject: New Player, Thinking Aleph
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Zealous Sin-Eater
Chico, CA
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Wolfblade wrote:
More or less, what is a good, small game, starting army? I'm not talking powergaming, WAAC, TFG army, I'm talking "here's something that can do a little of everything to start learning the mechanics, while also being a decent force."
Good thing we don't have that problem in Infinity. In Infinity it goes more like "He does what. that's bs". Later that day "  I could of won if I used this model instead from this angle or used a model with that equipment/skill/weapon".
Wolfblade wrote:So, where should I start? Starter box worth it? (I know that sounds odd, but for example I know a lot of starter boxes in 40k are... poor to say the least at giving the feel of an army)
Both the ALEPH starters are great picks to start, both give you a Hacker one with camo, one with ODD. One give you REMs you can boost with your Hacker, the other one long range heavy weapons something ALEPH is light on (as ALEPH focus is mid range to close range).
As for learning see if you can find a copy of the O:IS rule book  as the Quick-Start Rules online at CB sucks now.
Enjoy the game.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2015/05/03 18:43:03
Subject: New Player, Thinking Aleph
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Shas'ui with Bonding Knife
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Noir wrote: Wolfblade wrote:
More or less, what is a good, small game, starting army? I'm not talking powergaming, WAAC, TFG army, I'm talking "here's something that can do a little of everything to start learning the mechanics, while also being a decent force."
Good thing we don't have that problem in Infinity. In Infinity it goes more like "He does what. that's bs". Later that day "  I could of won if I used this model instead from this angle or used a model with that equipment/skill/weapon".
That's kinda what I've heard, it's much more based on your actual strategy instead of "6 WKs + 50 scatbikes, have fun killing that orks, lel"
Noir wrote:
Wolfblade wrote:So, where should I start? Starter box worth it? (I know that sounds odd, but for example I know a lot of starter boxes in 40k are... poor to say the least at giving the feel of an army)
Both the ALEPH starters are great picks to start, both give you a Hacker one with camo, one with ODD. One give you REMs you can boost with your Hacker, the other one long range heavy weapons something ALEPH is light on (as ALEPH focus is mid range to close range).
Enjoy the game.
Hm, which is recommend honestly? I know a bit about the rules (camo is good, ODD reduces BS, NWI means they take more damage, etc), but I need to sit down with them for awhile and read through them.
And thanks!
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This message was edited 2 times. Last update was at 2015/05/03 18:44:32
DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2015/05/03 19:31:42
Subject: Re:New Player, Thinking Aleph
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Dakka Veteran
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Depends on what side of Aleph you want, do you prefer the taste of homeric sausage...erhm, glorious greek heros and iliadic nonsense (and Oddy is dead so its not like we are going to get someone to stop it) Steel Phalanx is for you, if, on the other hand, you prefer the robotic faceless flawless face of the AI, then the "vanilla" (alias Vedic) starter is for you.
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![[Post New]](/s/i/i.gif) 2015/05/03 19:48:43
Subject: Re:New Player, Thinking Aleph
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Shas'ui with Bonding Knife
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aldo wrote:Depends on what side of Aleph you want, do you prefer the taste of homeric sausage...erhm, glorious greek heros and iliadic nonsense (and Oddy is dead so its not like we are going to get someone to stop it) Steel Phalanx is for you, if, on the other hand, you prefer the robotic faceless flawless face of the AI, then the "vanilla" (alias Vedic) starter is for you.
Are the size of models drastically different, 40k style (i.e. 28mm, 40mm, 60mm, etc)? Or are they pretty much all the same size? In the end I'll probably pick up some of both, I like both from what I've read up on both.
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DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2015/05/03 20:09:53
Subject: Re:New Player, Thinking Aleph
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Zealous Sin-Eater
Chico, CA
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Honestly, it up to your play-style and the model you like most. Really the key to a good basic list is.... no more then 1-2 AD/TO units in a 10 man list. From there it depends on the enemy faction and what the mission is, in kill-them-all type missions you want units with the fire power to cut the enemy order pool by murdering the light support units (here is where CH/AD units shine) and units to destroy the heavy hitter on the other side. Now if it is a objective based mission you need to get some more specialists in the list then just a kill-them-list, and you now need board control units to keep the other guys form getting their specialist to the objectives. Then there is the faction the other guy is playing to taker into account and what you are playing. If you field REMs, TAGs, or HIs your are going to need a Hacker for support or you will find your toys are useless. If the other guy is playing Ariadna your going to want MSV and other thing to fight camo as they normal bring a fair amount.
They only unit I would avoid for now is the Proxy units, as the rules are odd and you need to buy the support box because you need Netrods to run them right. Of course the support box is a good buy anyways, even if you never plan on getting the Proxy box.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2015/05/03 20:15:24
Subject: New Player, Thinking Aleph
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Dakka Veteran
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I don't understand the question, do you mean across the same unit or different kinds of troops having different sizes? I mean, a Helper REMote is smaller than an infantry troopes, a Standard REMote is wider than the infantry and the Combat REMotes are even wider, then you also have the Super-Heavy Infantry and big guys which are both taller and wider than usual Infantry, there are also the Small TAGs and the Dog-Warriors, and finally the TAG size (their size is more or less that of a Crisis suit I think). Finally there is the Maghariba, Haqqislam's Scorpioid TAG which has an entire cathegory of its own.
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![[Post New]](/s/i/i.gif) 2015/05/03 20:21:44
Subject: New Player, Thinking Aleph
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Shas'ui with Bonding Knife
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aldo wrote:I don't understand the question, do you mean across the same unit or different kinds of troops having different sizes? I mean, a Helper REMote is smaller than an infantry troopes, a Standard REMote is wider than the infantry and the Combat REMotes are even wider, then you also have the Super-Heavy Infantry and big guys which are both taller and wider than usual Infantry, there are also the Small TAGs and the Dog-Warriors, and finally the TAG size (their size is more or less that of a Crisis suit I think). Finally there is the Maghariba, Haqqislam's Scorpioid TAG which has an entire cathegory of its own.
By base size, I mean the base size they're mounted on. I.e. a 40k Tac marine is 28mm, while a termie is on a 40mm.
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DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2015/05/03 20:26:54
Subject: New Player, Thinking Aleph
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Dakka Veteran
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Oh that depends on the Silouettes (S) stat each trooper has, the base sizes are 25cm for the S1 and S2 units, 40cm for the S3, S5 and S6 units, 55cm for the S4 and S7 guys and 70cm for the Maghariba (which has no mini since the older one was discontinued and there are some problems with the moulds).
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![[Post New]](/s/i/i.gif) 2015/05/03 20:29:12
Subject: New Player, Thinking Aleph
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Shas'ui with Bonding Knife
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aldo wrote:Oh that depends on the Silouettes (S) stat each trooper has, the base sizes are 25cm for the S1 and S2 units, 40cm for the S3, S5 and S6 units, 55cm for the S4 and S7 guys and 70cm for the Maghariba (which has no mini since the older one was discontinued and there are some problems with the moulds).
Ahhh ok, cool, good to know.
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DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+
bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
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![[Post New]](/s/i/i.gif) 2015/05/03 20:31:07
Subject: New Player, Thinking Aleph
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Zealous Sin-Eater
Chico, CA
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Wolfblade wrote: aldo wrote:I don't understand the question, do you mean across the same unit or different kinds of troops having different sizes? I mean, a Helper REMote is smaller than an infantry troopes, a Standard REMote is wider than the infantry and the Combat REMotes are even wider, then you also have the Super-Heavy Infantry and big guys which are both taller and wider than usual Infantry, there are also the Small TAGs and the Dog-Warriors, and finally the TAG size (their size is more or less that of a Crisis suit I think). Finally there is the Maghariba, Haqqislam's Scorpioid TAG which has an entire cathegory of its own.
By base size, I mean the base size they're mounted on. I.e. a 40k Tac marine is 28mm, while a termie is on a 40mm.
The base size is base on it Silhouette Profile, there are 7+1 Silhouettes (the plus one is the Maghariba) and I think 3+1 base sizes.
I type slow  .
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This message was edited 1 time. Last update was at 2015/05/03 20:31:54
Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2015/05/03 21:55:11
Subject: New Player, Thinking Aleph
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Regular Dakkanaut
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As a steel phalanx player, grab the steel phalanx box and phoenix and you will indeed have a good time.
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![[Post New]](/s/i/i.gif) 2015/05/03 22:11:49
Subject: New Player, Thinking Aleph
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Longtime Dakkanaut
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Wolfblade wrote: Talamare wrote:The normal starter for Aleph is pretty strong, has the very powerful Asura who can be the center piece of your army for quite a while. Most of the other models are really useful for the long run as well and the box almost has enough points for a 150 point game. (like 1 model short)
Hm alright, anything in particular you'd suggest picking up then?
Teucer or Phoenix, tho there are a LOT of very powerful option
Go play with the Army Builders
http://www.infinitythegame.com/army/
Note the starter for Aleph provides - 3 Dakini, Asura, Naga, Deva
Don't worry about the specific weapons the models have, most of the time, most people don't care. So choose whichever option is most appropriate for your points and overall list.
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2015/05/07 14:53:21
Subject: New Player, Thinking Aleph
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Shas'la with Pulse Carbine
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The only major consideration is if you are playing ITS or not. If not, then you won't need as many specialists. So you can purchase those models later.
ASS is a very strong in offense and defense, but doesn't have a lot of tricks. It's main advantage over vanilla are it's link teams.
Generic Aleph is good too and allows for more flexibility in choices.
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I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains |
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![[Post New]](/s/i/i.gif) 2015/05/07 16:38:19
Subject: Re:New Player, Thinking Aleph
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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A friend of mine has every single miniature in the Aleph range. Literally, every one, and I never know what I am going to be playing against each time he comes to the table!
Infinity is a cheap game to get into, but it can become very expensive if you are a completist or have no self control!
I will say that Myrmidons are a common option, as are the Proxy humans and Yudbots (little order givers that you launch down onto the table before the game, and help with the excessive point cost of a lot of Aleph units). Ajax is also an absolute bastard for his points cost (many of my brave Haqqislam warriors have been exploded beneath his.. er, exploding hammer). Asura are also pretty nasty, and there is also a combined doctor/engineer unit (I forget the name), she often seems to appear in a lot of games.
Then there is the Marut, with its multi-spectral visor level 3.. that thing is an absolute nightmare!
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![[Post New]](/s/i/i.gif) 2015/05/07 17:26:52
Subject: Re:New Player, Thinking Aleph
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Wicked Warp Spider
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Pacific wrote: Yudbots (little order givers that you launch down onto the table before the game, and help with the excessive point cost of a lot of Aleph units)
(Yudbots are G:Servant so they don't give orders I think you mean Netrods)
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2015/05/07 18:08:06
Subject: Re:New Player, Thinking Aleph
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Zealous Knight
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Pacific wrote:A friend of mine has every single miniature in the Aleph range. Literally, every one, and I never know what I am going to be playing against each time he comes to the table!
Infinity is a cheap game to get into, but it can become very expensive if you are a completist or have no self control!
I will say that Myrmidons are a common option, as are the Proxy humans and Yudbots (little order givers that you launch down onto the table before the game, and help with the excessive point cost of a lot of Aleph units). Ajax is also an absolute bastard for his points cost (many of my brave Haqqislam warriors have been exploded beneath his.. er, exploding hammer). Asura are also pretty nasty, and there is also a combined doctor/engineer unit (I forget the name), she often seems to appear in a lot of games.
Then there is the Marut, with its multi-spectral visor level 3.. that thing is an absolute nightmare!
Pssh, for an Aleph player that's doable. Try getting there with PanO - by Doge, it hurtses the walletses... (and requires a PACK 432 to store/transport...  )
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