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![[Post New]](/s/i/i.gif) 2015/05/03 20:12:07
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Krazed Killa Kan
Homestead, FL
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1: Ork Mek guns will be reduced in price by 25% but will now count as 2 Heavy Support choices
2: Ghazghkull will be reduced by 1 attack, 1 toughness and his 2+ Armor save will be changed to a 4+ FNP
3: All other Ork characters have been removed from play because GW is just to busy to bother making any more models for them.
4: Lootaz will be moved back into the Elite slot, but lose their Deff Gunz, Instead they will be given slugga's and choppas and every turn on a roll of 5+ they explode.
5: If the Ork player is playing against an Eldar player, the ork player has the option of surrendering before the game starts to save everyone some time.
6: the Stompa will be given 1 Extra Firing point and has a 100pt increase.
7: Morkanaut will now be considered a Super Heavy but loses its KMK and the Klaw of Gork or possible Mork will be changed to a S8 AP4 Unwieldly Power Klaw. (Because we don't want Space Marines and Eldar to complain about all the AP2 in the game)
8: Power Klaws will now be S +2 Ap4 for same reason listed above
9: Ork Boyz squads may now take 3 special weapons for every 10 boyz in the squad. Of course they still won't do much with them but GW figures they can probably sell a few more Boyz squads if the triple the weapons.
10: BattleWagonz have a 20pt increase and Deff Rolla now causes enemy units to suffer an immediate reanimation protocol, regardless of whether or not they are Necrons or if they are even missing casualties. if the opposing player does not have any extra models on hand to add to the squad he may instead choose to destroy any Unit or orks on the table.
11: Dakkajet: Extra Supa Shoota now costs 50pts instead of 20 because it can still technically be considered useful during a waaagh and we can't have that.
12: Shokk Attack Gun now causes instant death to the wielder on rolls of 2-8 because YOLO
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/03 21:33:24
Subject: Re:New Ork Codex Rumors (because the space marine one was hilarious)
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Dakka Veteran
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13: Orks are given a NEW WEAPON... the "Mighty Shoota"! 24" Assault 2 S5 AP5. It costs 5 points more than the Big Shoota as an upgrade.
14: Any Ork squad under 30 Orks automatically takes a pinning check at the start of their movement phase as the Orks "squabble amongst themselves". It's the NARRATIVE.
15: Killa Kanz are increased to 80 points per model and decreased to only 1 Hull Point. They're GROTS after all!
16: Orks automatically fail all Fear checks. Let's face it, they were being kind allowing us to even roll for it before weren't they?
17: Kustom Force Field range decreased to 3".
18: Kommandos are given a new special rule: "Shhh be wary wary qwiet". Kommandos who Outflank cannot make an Assault for TWO turns after they arrive from Reserve.
Those are the best I have for now.
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This message was edited 1 time. Last update was at 2015/05/03 21:33:47
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![[Post New]](/s/i/i.gif) 2015/05/03 21:45:38
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Krazed Killa Kan
Homestead, FL
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19: Nobz, Meganobz and Ork Bikers are moved to the Heavy Support option because their aren't enough units with Heavy in the Ork list yet.
20: NEW ORK WALKER, Called the Failbot, costs 250pts for AV13 all around, has 1 big shoota and can carry 10 models inside it, unfortunately its not an assault walker so they can't charge when they get out.
21: Mob Rule changed to automatically inflict 6 wounds and pass the morale test instead of D6 hits. This better fits the fluff
22: Big Meks may no longer take a bike and a Shokk attack Gun because...logic.
23: Gretchin squads gain the special rule Speed hump, this is a downgrade from previous editions where they were a speed BUMP. Now instead of wasting a turn killing the gretchin, enemy units can just touch them and the gretchin automatically die.
24: Trukks no longer have Ramshackle because hell it didn't even exist last codex anyway
25: Shootas Gain the "Gets Hot" special rule, because not enough weapons in the ork armory have that rule yet apparently.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/03 22:10:05
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Norn Queen
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26. Ghaz is removed as a LoW. Replaced by Makari.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2015/05/03 22:23:18
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Nasty Nob
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27. Stormboyz, Rokkit packs are now one use only and every model that uses rokkit pack has to take str 4 ap- wound.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/05/03 23:01:11
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Flashy Flashgitz
Antwerp
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28. Deff Dreads now have the Deep Strike special rule. However, they also gained a new rule called 'Impact'. After the model has successfully deep struck it takes a single S - D hit. This hit causes a Crew Stunned result in addition to any other damage it deals. A Crew Stunned damage result that is caused by the Impact special rule ignores the rules for Extra Armour.
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2015/05/03 23:34:19
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Nasty Nob
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29. Green tide Formation is now standard Codex CAD.
30. All Orks are Slow and Purposeful. MANZ move 1d6" per turn.
31. Ork Mek guns and Warbikes are 5 points cheaper, but minimum unit size is 4. Box sets are individual models. Modest price restructuring initiated.
32. Any weapon less than AP5 Gets Hot.
33. All points values in the codex are referred to as Teef.
34. New "Big and Noisy" Ork special characteristic, applies to all Orks. Your opponent's attacks, whether shooting or assault, gain an auto re-roll to hit.
35. Super Green Tide Formation in WAAAGGGGHHHhhhhh! Grotsplatter codex creates tournament competitive unit consisting of 33 units of 30 Boyz, minimum.
36. New limited edition "Ork Trayz" released. Made from a tough, lightweight and durable material. The Ork Trayz have moulded sections for holding your boyz, while its underside has been ergonomically designed to fit on your playing surface. It even has detachable rubber feet to prevent it from slipping, should you wish to place it on a firm surface.
37. GW release Green Ork Gamers TubiGrip wrist support.
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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![[Post New]](/s/i/i.gif) 2015/05/04 05:13:45
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Stabbin' Skarboy
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38 orks treat all terrain a dangerous terrain
39 the ork player must remove any and all ork models that come into base to base contact with any non ork model, furthermore the ork player must offer their opponent the chance to give them a wedgie
40 all ork slugas and shootas are strength D
41 all orks have a BS of -3
42 Force fields are now a +1 to cover instead of a 5+ invulnerable save at 90 points
43 A new ork walker that looks like a can of cream corn taped to a tp roll at the reasonably cost of 95$
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![[Post New]](/s/i/i.gif) 2015/05/04 06:49:14
Subject: Re:New Ork Codex Rumors (because the space marine one was hilarious)
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Sister Vastly Superior
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44. The previously mentioned Failbot does not have any access ports so models inside cannot disembark. It has a special rule stating that because of the ork's pride for their robot, no mek is allowed to attempt to repair it. It comes with the 20pt option to gain a single firing port, but then counts as open topped on the vehicle damage chart.
45. To satisfy new space marine players that feel it is unfair that the other player has more models on the table, ork boyz are now 15 pts each and gretchin are 10 pts each
46. Ork weapons fail their gets hot roles on a 1 or a 2 to represent how inferior their technology is.
47. Orks are the first army to have a vehicle with an armour value of less that 10 to allow imperial guards to score penetrating hits in close combat.
48. Snazz guns are now range 12" and have gets hot. If you roll an AP below 3, reroll it and suffer gets hot.
49. All orks hit at initiative step 0 (even for hammer of wrath), to allow the heros a chance to kill the designated villains.
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Still waiting for Godot. |
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![[Post New]](/s/i/i.gif) 2015/05/04 07:21:22
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Longtime Dakkanaut
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Ghazkuul wrote:19: Nobz, Meganobz and Ork Bikers are moved to the Heavy Support option because their aren't enough units with Heavy in the Ork list yet.
20: NEW ORK WALKER, Called the Failbot, costs 250pts for AV13 all around, has 1 big shoota and can carry 10 models inside it, unfortunately its not an assault walker so they can't charge when they get out.
21: Mob Rule changed to automatically inflict 6 wounds and pass the morale test instead of D6 hits. This better fits the fluff
22: Big Meks may no longer take a bike and a Shokk attack Gun because...logic.
23: Gretchin squads gain the special rule Speed hump, this is a downgrade from previous editions where they were a speed BUMP. Now instead of wasting a turn killing the gretchin, enemy units can just touch them and the gretchin automatically die.
24: Trukks no longer have Ramshackle because hell it didn't even exist last codex anyway
25: Shootas Gain the "Gets Hot" special rule, because not enough weapons in the ork armory have that rule yet apparently.
grats on 777 posts
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![[Post New]](/s/i/i.gif) 2015/05/04 12:55:29
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Irked Necron Immortal
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50. There will be a limited to 100 special codex that includes a copy of Gorkamorka. It will be in English only and cost ~$300 because reasons.
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![[Post New]](/s/i/i.gif) 2015/05/04 13:17:11
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Junior Officer with Laspistol
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51. Gw decides that not enough people play Orks to make a new codex a worthy investment. They release Codex: Blood Ravens to support the much more favourable Space Marines market.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2015/05/04 19:43:09
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Battlewagon Driver with Charged Engine
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52. Nobs obviously have higher leadership than boyz, because orks believe "Da Biggest is da Best!".
Ork boy leadership reduced to 6.
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![[Post New]](/s/i/i.gif) 2015/05/05 05:14:39
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Stabbin' Skarboy
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53 Mega Nobz now randomly roll for their armor value at the start of each turn adding +1 to the roll.
54 on a roll of a 6 the armor gets hot. we felt this made the ork more fun and wacky
55 Ghazkull may not join a squad
56 Weird boyz are now 40 points more at minus 1 wound
57 a new big mek that summons a stompa when he dies and that stompa summons 2 more stompas
58 Stompas now cost 300$
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This message was edited 1 time. Last update was at 2015/05/05 05:23:13
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![[Post New]](/s/i/i.gif) 2015/05/05 10:15:02
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Nasty Nob
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59. Stompas are now Troops, and come in mobz of 3. Individually, they are 250 points.
60. Stompa kits contain only the Hull. All weapon options, feet and heads are available separately for your convenience.
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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![[Post New]](/s/i/i.gif) 2015/05/05 11:42:42
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Stealthy Space Wolves Scout
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61. Ork Boyz are now 3pt each, WS5 BS2 S4 T4 I5 Ld5 Sv6+. May not take items from the Ranged Weapons List, and must take a Trukk. And Shoota Boyz are a separate entry, 4pts each. 62. Ork Boyz are now Fast Attack Choices. Shoota Boyz are troop choice.
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This message was edited 1 time. Last update was at 2015/05/05 11:42:54
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![[Post New]](/s/i/i.gif) 2015/05/05 12:09:33
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Conniving Informer
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63. Killa Kans are now Come the Apocalypse towards all other Ork models, because the Grots inside use their increased power and durability (compared to normal Grots) to take revenge on their former bullies.
64. They are also reduced to 3 models per squadron again, and has a base cost of 80pt per model.
65. To simulate their ramshackle and unstable nature, all Ork flyers must make a test at the start of every turn, as if they had suffered an immobilised result, with a +2 to the test. To make up for this, the Grot tail gunners can now shoot at another target than the rest of the plane, but at BS1.
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This message was edited 2 times. Last update was at 2015/05/05 12:11:50
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![[Post New]](/s/i/i.gif) 2015/05/05 20:16:44
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Dakka Veteran
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66) cybork bodies now grant a 6+ armor save instead of fnp. Any model my take one for 10 points.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2015/05/06 02:40:14
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Krazed Killa Kan
Homestead, FL
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as messed up as that is, it just might happen.....
67: Ork Warbikers are considered troop choices and may take a Kill Kannon for 10pts each (No limit per squad)
68: New limited edition Ork boy model, Ork boy modeled with his pants down bending over ready to take it by every other army.
69: Ork Boyz are now 10pts a model because we at GW feel ...Feth it, we just hate you guys.
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/05/06 04:20:27
Subject: Re:New Ork Codex Rumors (because the space marine one was hilarious)
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!!Goffik Rocker!!
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70. Mob rule hits will also have random strength and ap - roll separately for each hit.
71. Naughts will have a special rule called "Don't waste time on dat". If the opponent has at least one ap1/2 gun, the naught automatically explodes at the start of it's first turn (or when it arrives from reserves) to not waste time on this issue later on. As a saving grace, they'll recieve 10 extra hullpoints to be tougher than a stompa while standing on your shelf!
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This message was edited 6 times. Last update was at 2015/05/06 04:28:19
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![[Post New]](/s/i/i.gif) 2015/05/06 04:44:32
Subject: Re:New Ork Codex Rumors (because the space marine one was hilarious)
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Xeno-Hating Inquisitorial Excruciator
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72. Points costs, force org charts, formations, special rules, fast attack choices, all paragraphs of 7 or more sentences, and toughness values will each have their own supplement apart from the actual codex. Each supplement will be sold a part of a package containing a crisis suite and a moldy sandwich. The codex will now only contain some imagination, wishful thinking, and each models saving throw.
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![[Post New]](/s/i/i.gif) 2015/05/06 08:24:54
Subject: Re:New Ork Codex Rumors (because the space marine one was hilarious)
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Brainy Zoanthrope
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73. Warbuggies/Wartrakks get a new model, RRP of $87 and can make 1 of each model. Their AV goes to 10/10/11 and their points increase to 45 ppm to bring them in line with SM Attack Bikes.
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6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven |
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![[Post New]](/s/i/i.gif) 2015/05/06 13:25:13
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Monstrous Master Moulder
Rust belt
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74. deff roller will just be there to trick out your battle wagon they won't grant you anything special
75. PK will be at your normal str because 2x str is just to powerful for Orks.
76. BW will increase by another 20 pts. Why? Just because
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![[Post New]](/s/i/i.gif) 2015/05/06 13:28:21
Subject: New Ork Codex Rumors (because the space marine one was hilarious)
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Krazed Killa Kan
Homestead, FL
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77: New Codex, while keeping in line with the new CAD and Detachment slates in the BRB will have a grand total of 2 CAD/Detachments in the codex....unfortunately they both are basically the same and have hte same command benefits.......wait...that was last codex $HIT!
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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