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Made in us
Stubborn Dark Angels Veteran Sergeant





Bolters- salvo 2/3 12"/24" (or assault 2)ap5
Stormbolters- salvo 2/3 12"/24" twinlinked ap5
Heavy bolter- heavy 3 36" str 6 ap4
Assault cannon- heavy 4 36" str 6 rending, shred ap4

Lasguns- str3, 30" ap6




 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Legendary Master of the Chapter






A whole lot of nope.

Cant we just adjust the points costs instead?

 raiden wrote:

Heavy bolter- heavy 3 36" str 6 ap4


Some where in the world CS Groto is crying as his multilasers have been made obsolete.

This message was edited 1 time. Last update was at 2015/05/08 19:51:50


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Why not? As a matter of fact,

Bolters- str4 30" ap5. Shred. Rapid fire. Done.

This message was edited 1 time. Last update was at 2015/05/08 19:53:36


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Legendary Master of the Chapter






Why arent they all just D weapons already.


Honestly now upgrading weapons in a vacuum is pointless.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Roarin' Runtherd





 Desubot wrote:
Why arent they all just D weapons already.


Honestly now upgrading weapons in a vacuum is pointless.


THIS
It can not be empathized enough, everyone wants to upgrade stuff when to make the game better, if anything, we should be Downgrading a lot of things across the board

Painted Armies
1350 With DreadMob budz
1100 BloodRavens 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Vacuum? No. I'm looking at xenos codex's, and imperial codexes, and compared to the amount of firepower xenos armies get these are tiny upgrades that make it actually -worth- paying the points for the weapons. Ofc Choas marines get the benefits as well. Because we all know the new xenos weaponry isn't going to be toned down.


If you have eldar hate issues please grfo and get over it. Is actually prefer the strD-1 templates over the strength 10. Now they only wound/pen on a 3+.

Its not like I'm asking for scatternators.

This message was edited 1 time. Last update was at 2015/05/08 20:05:44


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Legendary Master of the Chapter






Jokes on you. i dont even play eldar.

No these aret even upgrades.

you have made bolters and storm bolters into the old 5th edition rapidfire weapon which is terrible.

you just invalidated multi lasers by making heavy bolters auto takes

you just SIGNIFICANTLY boosted first rank fire second rank fire.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ru
!!Goffik Rocker!!






 raiden wrote:
I'm looking at xenos codex's, and imperial codexes, and compared to the amount of firepower xenos armies get these are tiny upgrades that make it actually -worth- paying the points for the weapons.

Like shootas and bigshootas, right?
   
Made in us
Stubborn Dark Angels Veteran Sergeant





 koooaei wrote:
 raiden wrote:
I'm looking at xenos codex's, and imperial codexes, and compared to the amount of firepower xenos armies get these are tiny upgrades that make it actually -worth- paying the points for the weapons.

Like shootas and bigshootas, right?


You pay 5pts for assault 3 str5 ap5. I pay 10pts for heavy 3 str5 ap4.

Shootas- assault 2 18", I'd happily give my tac Marines shootas. I'd pay an extra PPM for a shoota.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in ru
!!Goffik Rocker!!






 raiden wrote:
 koooaei wrote:
 raiden wrote:
I'm looking at xenos codex's, and imperial codexes, and compared to the amount of firepower xenos armies get these are tiny upgrades that make it actually -worth- paying the points for the weapons.

Like shootas and bigshootas, right?


You pay 5pts for assault 3 str5 ap5. I pay 10pts for heavy 3 str5 ap4.

Shootas- assault 2 18", I'd happily give my tac Marines shootas. I'd pay an extra PPM for a shoota.

shootas come stock with bs2

If you actually compare 1 marine shooting at 2 shootaboyz it's an even fight for the exact same ammount of points.

2 shootaboyz hit 1.33 times, wound 0.66 times and kill 0.22 marines

1 marine hits 1.33 times, wounds 0.66 times, kills 0.66 boyz. Than the remaining boy runs away with ld7

This message was edited 2 times. Last update was at 2015/05/08 20:26:25


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





 Desubot wrote:
Jokes on you. i dont even play eldar.

No these aret even upgrades.

you have made bolters and storm bolters into the old 5th edition rapidfire weapon which is terrible.

you just invalidated multi lasers by making heavy bolters auto takes

you just SIGNIFICANTLY boosted first rank fire second rank fire.



Then make stormbolters assault 3 cognis.

Bolters I changed later on.

Boohoo. The plasma cannon and old heavy bolter welcome their new brother.


Good. Guardsman are supposed to drown the enemy in fire.


Automatically Appended Next Post:
 koooaei wrote:
 raiden wrote:
 koooaei wrote:
 raiden wrote:
I'm looking at xenos codex's, and imperial codexes, and compared to the amount of firepower xenos armies get these are tiny upgrades that make it actually -worth- paying the points for the weapons.

Like shootas and bigshootas, right?


You pay 5pts for assault 3 str5 ap5. I pay 10pts for heavy 3 str5 ap4.

Shootas- assault 2 18", I'd happily give my tac Marines shootas. I'd pay an extra PPM for a shoota.

shootas come stock with bs2


No weapon comes stock with anything. But sure. You can have the bolters, I'll still take the shoota.

This message was edited 1 time. Last update was at 2015/05/08 20:22:25


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Fixture of Dakka





Eldar are OP. But, WRT the topic at hand....

Brightlance vs Lascannon
Lascannon has +12" range
Lascannon has +1S vs everything not AV13+
Brightlance has +1S vs AV14

Lascannon wins.

Plasma Cannon vs Star Cannon:
Same range
Blast vs 2 shots
Gets Hot vs -1S
Seems about equal.

IoM ML vs EML:
IoM costs HB + 5 points. Another +10 for Flak.
EML costs HB-equiv +15 points.
Effectively, they cost the same, except the IoM get a 10pt discount if they don't want Flak.
EML small blast has AP4.
Minor advantage EML, but less options.

Scatter Laser vs Assault Cannon:
36" vs 24" range
AP6 vs AP4 actual-rending

Assault Cannon by a mile. Range does a lot, but actual-rending makes the AC outperform Lascannons in anti-tank (seriously, run some numbers).

Shuriken Cannon vs Heavy Bolter:
24" vs 36". Heavy Bolter has better range.
Assault vs Heavy. Cannon is better here.
S6 ap5 psuedo-rend (1 AP2 wound every 3rd round on a BS4 model) vs S5 AP4. Cannon hits harder against most targets.
Cannon wins, but not by that wide a margin.

Shuriken Catapault vs Boltgun:
12" range vs 24" range
Pseudorending rends less than once every 4 rounds on a BS4 model. While only having a 12" range.
Boltgun wins by a wide margin.

Shuriken Catapault vs Plasma Gun or Flamer
I don't think I need to expound on this one.

Considering the above, I don't think IoM being outclassed by a technologically superior enemy (CW Eldar) is because their weapons are too weak. CWE stuff is just too cheap.
   
Made in us
Ruthless Interrogator





Actually no, its the cheap as dirt oks that have bs2.

Space marines already pay for their right now so the point cost wouldn't change.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
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Imperial weapons on a whole are pretty bad for their cost.

"Assault Cannon by a mile. Range does a lot, but actual-rending makes the AC outperform Lascannons in anti-tank (seriously, run some numbers). "

That is the one of the most insane things I've ever seen written. The +12" is so, so, so valuable. Assault cannons are actually poor, imo. 24" range sucks. It suck even more now that the scatbikes are on the job. A lot of that has to do with the platforms. Which you are conveniently ignoring.

This message was edited 2 times. Last update was at 2015/05/08 20:29:17


 
   
Made in us
Legendary Master of the Chapter






If anything we should be talking about the imperiums fairly ineffective defensive equipment.

(looking at you terminator armor)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ru
!!Goffik Rocker!!






 raiden wrote:

No weapon comes stock with anything. But sure. You can have the bolters, I'll still take the shoota.


Eh, i was trying o tell you that there's no use comparing a bolter with a shoota in vacuum. They're wielded by completely different troops with completely different roles. Not telling about transports, unit synergies, army rules or the lack of them.


   
Made in us
Locked in the Tower of Amareo




The boltgun, in practice, still sucks.
   
Made in us
Ruthless Interrogator





The boltgun contributes to the overcosted factor of Space Marines, because they can't effectively use their best guns and their best cc skills at the same time.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Locked in the Tower of Amareo




 DoomShakaLaka wrote:
The boltgun contributes to the overcosted factor of Space Marines, because they can't effectively use their best guns and their best cc skills at the same time.


It's not just that. S4 shooting with no special rules sucks. Because no one is really silly enough to run around with footdar like Bharring is always hypothetically putting the boltgun up against. Most games, my boltguns have zero good targets until a superior weapon cracks a tank or some such thing.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





 koooaei wrote:
 raiden wrote:

No weapon comes stock with anything. But sure. You can have the bolters, I'll still take the shoota.


Eh, i was trying o tell you that there's no use comparing a bolter with a shoota in vacuum. They're wielded by completely different troops with completely different roles. Not telling about transports, unit synergies, army rules or the lack of them.





And I'm saying its a much better weapon. One I'd take any day of the week in any scenario.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Fixture of Dakka





If you're saying the Boltgun compares poorly to the Multimelta, sure.

But compared to the Shuriken Catapault? It compares favorably. If you need antitank, the Shuriken Catapault isn't going to do anything a Boltgun isn't.
   
Made in us
Locked in the Tower of Amareo




Bharring wrote:
If you're saying the Boltgun compares poorly to the Multimelta, sure.

But compared to the Shuriken Catapault? It compares favorably. If you need antitank, the Shuriken Catapault isn't going to do anything a Boltgun isn't.


It's not just that. It's how the weapon fits into the over all picture. It's harder to field a list that nullifies shuriken catapults because of the pseudo rending. MCs have to at least pretend to pay attention. They can straight ignore any number of bolters. You can also nullify the bolter by putting the marines in a position where they must assault. The failings of the boltgun are many.

This message was edited 1 time. Last update was at 2015/05/08 20:53:50


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Bharring wrote:
If you're saying the Boltgun compares poorly to the Multimelta, sure.

But compared to the Shuriken Catapault? It compares favorably. If you need antitank, the Shuriken Catapault isn't going to do anything a Boltgun isn't.


As said. The catapauly is still miles away and ahead. It takes out any target with 4+ armor or better 1/6th better than bolter.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Fixture of Dakka





Its a lot easier to nullify a Shuriken Catapault than a Boltgun.

Don't let them come within 12". Boltguns can shoot *24*".

On the other hand, if an MC is strong enough to not care much about Boltguns, such as Dreadknights and Riptides, they also don't care much about Shuriken Catapults. Nearly double nearly zero is still almost zero.

If we're talking about situations where "Marines need to assault", we aren't talking about weapon tech anymore.


Automatically Appended Next Post:
Actually, Raiden, it doesn't.

Between 12 and 24", its boltguns all the way obviously.

Between 0" and 12", the Catapault is better, but in the same league as the Boltgun.

This message was edited 1 time. Last update was at 2015/05/08 21:01:15


 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

allow Leman Russ tanks to have alternate shells from IA normally for a small points cost.

Infernus shells for essentially "big blast flamers"

Ilum shells

Beast Hunter Shells for Instant Death

etc.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Stubborn Dark Angels Veteran Sergeant





^ sounds good.

Also.,IIRC the shuriken catapault is 18" range.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Fixture of Dakka





You're thinking the Avenger Shuriken Catapault.

The Shuriken Catapault is 12".
   
Made in us
Ruthless Interrogator





Make it so boltgun's can take special issue ammunition for 3 pts for each different on they take.
So if you wanted all 4 it would be an extra 12ppm ( which brings the total to 2 points more than sternguard)

That way you give better veratility to the bolter, and still keep sternguard special by giving them a "discount".


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Locked in the Tower of Amareo




Bharring wrote:
Its a lot easier to nullify a Shuriken Catapault than a Boltgun.

Don't let them come within 12". Boltguns can shoot *24*".

On the other hand, if an MC is strong enough to not care much about Boltguns, such as Dreadknights and Riptides, they also don't care much about Shuriken Catapults. Nearly double nearly zero is still almost zero.

If we're talking about situations where "Marines need to assault", we aren't talking about weapon tech anymore.


Automatically Appended Next Post:
Actually, Raiden, it doesn't.

Between 12 and 24", its boltguns all the way obviously.

Between 0" and 12", the Catapault is better, but in the same league as the Boltgun.


I think that boltguns might as well not shoot out to 24" because the firepower is so terrible.

If I were a GK player with a DK, I'd pay very close attention to shuriken catapults. 5++ is not so hot against the rends.


Automatically Appended Next Post:
Bharring wrote:
You're thinking the Avenger Shuriken Catapault.

The Shuriken Catapault is 12".


That's also the only catapult I ever see, so to me, the other one might as well not exist.

This message was edited 1 time. Last update was at 2015/05/08 22:02:14


 
   
Made in us
Legendary Master of the Chapter






Or can we just get rid of the presudo rending

its a bullgak rule.

IF ANYTHING for such an insane army wide rule it should drop the armor save by 1 on rolls of 6.

but fethin rending is insane.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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