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![[Post New]](/s/i/i.gif) 2015/05/09 17:49:33
Subject: [D&D] Rage of Demons
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[MOD]
Solahma
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WotC has announced the third storyline for their cross-media D&D product line. Fight alongside Drizzt Do’Urden in the new Dungeons & Dragons storyline on computer, console or tabletop this Fall.
Today, Wizards of the Coast announced Rage of Demons, the new storyline for Dungeons & Dragons fans coming in Fall 2015. The demon lords have been summoned from the Abyss and players must descend into the Underdark with the iconic hero Drizzt Do’Urden to stop the chaos before it threatens the surface. Rage of Demons is the story all D&D gamers will be excited to play this fall, whether they prefer consoles, PCs or rolling dice with friends.
Following on the critically-acclaimed Tyranny of Dragons and Elemental Evil stories, Rage of Demons will transport characters to the deadly and insane underworld. Rumors of powerful demon lords such as Demogorgon, Orcus and Graz’zt terrorizing the denizens of the Underdark have begun to filter up to the cities of the Sword Coast. The already dangerous caverns below the surface are thrown into ultimate chaos, madness and discord. The renegade drow Drizzt Do’Urden is sent to investigate but it will be up to you to aid in his fight against the demons before he succumbs to his darker temptations.
Dungeons & Dragons fans will have more options than ever to enjoy the Rage of Demons storyline. The themes of treachery and discord in the Underdark are in Sword Coast Legends, the new CRPG (computer role-playing game) coming this fall on PC from n-Space and Digital Extremes. The epic campaign that drives Sword Coast Legends' story forces players deep into the Underdark and continues well after launch with legendary adventurer Drizzt Do'Urden.
For fans of Neverwinter, the popular Dungeons & Dragons-based MMORPG will bring a new expansion – tentatively titled Neverwinter: Underdark – in 2015. The update will see adventurers travel with Drizzt to the drow city of Menzoberranzan during its demonic assault as well as experience a unique set of quests written by the creator of Drizzt, R.A. Salvatore. The expansion will initially be released on PC and will come out on the Xbox One at a later date.
Players of the tabletop roleplaying game can descend into the Underdark in Out of the Abyss, a new adventure which provides details on the demon lords rampaging through the Underdark. Partners such as WizKids, GaleForce 9 and Smiteworks will all support Rage of Demons with new products to help bring your tabletop game to life. To really get in the mind of Drizzt, fans will have to check out Archmage, the new novel by R.A. Salvatore, scheduled for release in early September.
“Rage of Demons is a huge storyline involving all expressions of Dungeons & Dragons, and we’re excited to bring players this story in concert with all of our partners,” said Nathan Stewart, Brand Director at Wizards of the Coast. “I can’t wait to see everyone interact with one of the world’s most recognizable fantasy characters: Drizzt Do’Urden. Descending into the depths won’t exactly be easy for him, and D&D fans will get their mettle tested just like Drizzt when they come face-to-face with all the demon lords.”
For table top gaming:
 Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game!
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!
A Dungeons & Dragons adventure for characters of levels 1–15
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![[Post New]](/s/i/i.gif) 2015/05/09 18:23:41
Subject: [D&D] Rage of Demons
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Joined the Military for Authentic Experience
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Interesting. They're really pushing the cross platform approach, and have been really focused on the Sword Coast with the majority of their releases so far.
I will wait and see how the book reviews though, because Horde and Tyranny were not received that well.
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![[Post New]](/s/i/i.gif) 2015/05/10 07:11:25
Subject: [D&D] Rage of Demons
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[MOD]
Solahma
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One out of six paragraphs mentions D&D as a tabletop game. And the product in question, well, it is difficult to imagine something that leans harder on cynical corporate logic than a Drizzt-centric adventure. Automatically Appended Next Post: You can add Princes to that list so far as this reviewer is concerned.
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This message was edited 1 time. Last update was at 2015/05/10 07:12:35
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![[Post New]](/s/i/i.gif) 2015/05/10 13:47:22
Subject: [D&D] Rage of Demons
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Joined the Military for Authentic Experience
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The Drizzt element is very offputting. I hate the various super-powered FR NPCs. If I ever ran a game in FR, Elminster, Drizzt and the whole lot would not exist.
I dunno that it's really wrong for them to tie the computer games, novels and tabletop together though. I mean, it will at least increase cross-platform appeal, maybe get a few more CRPG folk into the tabletop hobby, and that is good, right?
So Princes is not that good?
Damn. I mostly mine adventures for locations and so on, but with the adventures only being available in book format it really doesn't encourage me to buy them, because the useful maps and so on are not as useful to me (an online player) when I can cut them out and use them for my online tabletop.
Wizards are botching the release again, by failing to understand what the market is.
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![[Post New]](/s/i/i.gif) 2015/05/11 08:26:20
Subject: [D&D] Rage of Demons
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Combat Jumping Ragik
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To which company are they sub-contracting the book(s) this time? It was Kobold Press for ToD, and Sasquatch games for ToEE.
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![[Post New]](/s/i/i.gif) 2015/05/11 17:29:29
Subject: [D&D] Rage of Demons
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[MOD]
Solahma
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Da Boss wrote:Wizards are botching the release again, by failing to understand what the market is.
I think what is going on is, Hasbro has decided to maintain a token print market presence for D&D as a table top game. This is to minimize costs for shoring up brand identity (hence using "iconic" concepts like the Temple of Elemental Evil and Drizzt) while cross-marketing a pure profit licensing-based strategy. Keep in mind, the cross-marketing is probably targeted more at the table top players, trying to get them interested in the licensed video games, that it is to the video gamers, trying to get them interested in table top gaming.
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This message was edited 2 times. Last update was at 2015/05/11 18:05:47
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