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![[Post New]](/s/i/i.gif) 2015/05/13 09:13:23
Subject: No more Necron.
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Battlewagon Driver with Charged Engine
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And without the Decurion bonuses the Necron powerlevel goes down quite a bit.
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![[Post New]](/s/i/i.gif) 2015/05/13 09:29:54
Subject: No more Necron.
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Servoarm Flailing Magos
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Runic wrote:And without the Decurion bonuses the Necron powerlevel goes down quite a bit.
So maybe they don't need obsec then?
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![[Post New]](/s/i/i.gif) 2015/05/13 09:40:15
Subject: No more Necron.
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Devastating Dark Reaper
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Purifier wrote: Runic wrote:And without the Decurion bonuses the Necron powerlevel goes down quite a bit.
So maybe they don't need obsec then?
Thing is you can't have both - if they take decurian win on objectives, if they don't kill them like any other army.
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This message was edited 1 time. Last update was at 2015/05/13 09:41:25
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![[Post New]](/s/i/i.gif) 2015/05/13 09:43:19
Subject: No more Necron.
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Servoarm Flailing Magos
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Zippokovich wrote: Purifier wrote: Runic wrote:And without the Decurion bonuses the Necron powerlevel goes down quite a bit.
So maybe they don't need obsec then?
Thing is you can't have both - if they take decurian win on objectives, if they don't kill them like any other army.
I think I can count the amount of times obsec has made a difference for holding an objective for me on one hand.
When I started Skitarii and realised they didn't have obsec it was the biggest non-issue I had not given a toss about in my 40k career.
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![[Post New]](/s/i/i.gif) 2015/05/13 09:50:02
Subject: No more Necron.
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Devastating Dark Reaper
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Purifier wrote: Zippokovich wrote: Purifier wrote: Runic wrote:And without the Decurion bonuses the Necron powerlevel goes down quite a bit.
So maybe they don't need obsec then?
Thing is you can't have both - if they take decurian win on objectives, if they don't kill them like any other army.
I think I can count the amount of times obsec has made a difference for holding an objective for me on one hand.
When I started Skitarii and realised they didn't have obsec it was the biggest non-issue I had not given a toss about in my 40k career.
Ahhhhrg I'm not saying it is important for everyone in every game, the point of this thread is that the OP says necrons are unbeatable and I'm saying that they are seriously weak to an opponent and army who can properly employ objective secured. I also play games with a heavy obj sec list where it doesn't come into effect but against decurian it invariably does. If you can beat the decurian without it, great, I'm just suggesting one way to do it.
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This message was edited 1 time. Last update was at 2015/05/13 09:51:13
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![[Post New]](/s/i/i.gif) 2015/05/13 13:55:31
Subject: No more Necron.
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Zippokovich wrote:
No, take advantage of their deficiencies - I'm pointing out obj sec is one of them and I'm sure other armies besides eldar can be played to make good use of it.
The issue there is that eldar have an amazing obsec unit that isn't an otherwise-waste-of-points when it isn't snagging an objective in jetbikes.
And it helps that they can move light speed around the board.
Maybe you don't play the less privelaged armies much, but they don't have those. I can't turbo boost a set of tactical marines across the board to obsec steal a maelstrom point out from under some decuricrons. Automatically Appended Next Post: Zippokovich wrote: Purifier wrote: Runic wrote:And without the Decurion bonuses the Necron powerlevel goes down quite a bit.
So maybe they don't need obsec then?
Thing is you can't have both - if they take decurian win on objectives, if they don't kill them like any other army.
They take a decurion. Turn 1 I roll up double-destroy a unit on ITC maelstrom. They get their own board edge maelstrom objective and hold the line. I'm not playing another fight-fire-with-fire broken army like eldar. What now?
Playing against decurion crons is like straight up fighting an rpg character of your own class who's just higher level with better gear. The only real options you have are to get lucky and hope the RNG favors you. With the crons, you have to hope that the objective mission either has more points on your side (a la book scouring,) or that maelstrom puts you ahead so that they have to start shuffling around to catch back up.
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This message was edited 1 time. Last update was at 2015/05/13 14:05:29
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![[Post New]](/s/i/i.gif) 2015/05/13 15:44:03
Subject: No more Necron.
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Dark Angels Librarian with Book of Secrets
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niv-mizzet wrote: Zippokovich wrote:
No, take advantage of their deficiencies - I'm pointing out obj sec is one of them and I'm sure other armies besides eldar can be played to make good use of it.
The issue there is that eldar have an amazing obsec unit that isn't an otherwise-waste-of-points when it isn't snagging an objective in jetbikes.
And it helps that they can move light speed around the board.
Maybe you don't play the less privelaged armies much, but they don't have those. I can't turbo boost a set of tactical marines across the board to obsec steal a maelstrom point out from under some decuricrons.
Automatically Appended Next Post:
Zippokovich wrote: Purifier wrote: Runic wrote:And without the Decurion bonuses the Necron powerlevel goes down quite a bit.
So maybe they don't need obsec then?
Thing is you can't have both - if they take decurian win on objectives, if they don't kill them like any other army.
They take a decurion. Turn 1 I roll up double-destroy a unit on ITC maelstrom. They get their own board edge maelstrom objective and hold the line. I'm not playing another fight-fire-with-fire broken army like eldar. What now?
Playing against decurion crons is like straight up fighting an rpg character of your own class who's just higher level with better gear. The only real options you have are to get lucky and hope the RNG favors you. With the crons, you have to hope that the objective mission either has more points on your side (a la book scouring,) or that maelstrom puts you ahead so that they have to start shuffling around to catch back up.
Thank you. Most Necrons run Decurion, because Obj Sec sucks. It just sucks. Sure, maybe it's good for armies like Orkz or Nidz who run tons of bodies, but for most armies it doesn't matter how much ObjSec if you die the same.
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![[Post New]](/s/i/i.gif) 2015/05/13 18:40:42
Subject: Re:No more Necron.
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Hellacious Havoc
The Bridge
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i play the tin cans and rarely pull out decurion..why? because its such a huge investment point wise. I also don't win very often regardless if i play decurion or just a straight bound build. the necrons are good but god they have flaws too, typically my good buddy and i play and his ork mobs just pummel my troops down in cc, the low Initiative and generally low unit counts(compared to a mob of boys) really makes them easy to tar pit down resulting in a large chunk of your forces not being able to go sieze objectives. To say your going to refuse to play against a decurion is kind of lame, the initial requirments alone i think are around 1500 points if i remember right, overlord+ immortals+two packs of warriors+ tomb blades+ monolith..to me the necrons are balanced just fine, can't pass judgement on wraithes because i dont own any
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![[Post New]](/s/i/i.gif) 2015/05/13 19:07:40
Subject: Re:No more Necron.
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Rampaging Carnifex
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Crimson Heretic wrote:i play the tin cans and rarely pull out decurion..why? because its such a huge investment point wise. I also don't win very often regardless if i play decurion or just a straight bound build. the necrons are good but god they have flaws too, typically my good buddy and i play and his ork mobs just pummel my troops down in cc, the low Initiative and generally low unit counts(compared to a mob of boys) really makes them easy to tar pit down resulting in a large chunk of your forces not being able to go sieze objectives. To say your going to refuse to play against a decurion is kind of lame, the initial requirments alone i think are around 1500 points if i remember right, overlord+ immortals+two packs of warriors+ tomb blades+ monolith..to me the necrons are balanced just fine, can't pass judgement on wraithes because i dont own any
The initial cost of a Decurion can be as low as 500 to 600 points. Monoliths are not required. Tomb Blades are not a waste of points. The only 'tax' is the 2 units of Warriors and 1 unit of Immortals... which aren't really a tax at all since they're so durable. The real tax is the requirements for all the formations, but many of those formations are good, despite their 'taxes'.
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![[Post New]](/s/i/i.gif) 2015/05/13 19:49:44
Subject: Re:No more Necron.
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Crimson Heretic wrote:i play the tin cans and rarely pull out decurion..why? because its such a huge investment point wise. I also don't win very often regardless if i play decurion or just a straight bound build. the necrons are good but god they have flaws too, typically my good buddy and i play and his ork mobs just pummel my troops down in cc, the low Initiative and generally low unit counts(compared to a mob of boys) really makes them easy to tar pit down resulting in a large chunk of your forces not being able to go sieze objectives. To say your going to refuse to play against a decurion is kind of lame, the initial requirments alone i think are around 1500 points if i remember right, overlord+ immortals+two packs of warriors+ tomb blades+ monolith..to me the necrons are balanced just fine, can't pass judgement on wraithes because i dont own any
Yeah I can tell you rarely touch the decurion. It's only just shy of 500 to get the base reclamation legion. Tomb blades are awesome and I've never seen them not pull their weight assuming they aren't priority targeted by an opponent who has units that like having cover saves.
Orks are, oddly enough, a natural predator to the crons. Your typical decurion will be (relatively speaking) squishy shooters in tough transports protected by a few melee units with the whole army being hilariously tough and near fearless thanks to ld10. Shooty armies generally can't do enough damage. Balanced armies get their melee tied up and eaten by cron melee while their shooting still doesn't do enough. Elite melee armies get tied up in the cron melee elements like wraiths and lychguard, and get reduced in number while trying to chop through that, if they win at all.
Orks though...Lots of bodies, and even their shooty guys have ws4 and 2 attacks? They can afford to run right at you, lose a few units to being tied up by canopteks and lyches, and have the rest of the horde steamroll right into the warriors and immortals. There aren't actually all that many anti-horde options in crons.
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![[Post New]](/s/i/i.gif) 2015/05/13 19:57:26
Subject: Re:No more Necron.
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Hellacious Havoc
The Bridge
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niv-mizzet wrote:Crimson Heretic wrote:i play the tin cans and rarely pull out decurion..why? because its such a huge investment point wise. I also don't win very often regardless if i play decurion or just a straight bound build. the necrons are good but god they have flaws too, typically my good buddy and i play and his ork mobs just pummel my troops down in cc, the low Initiative and generally low unit counts(compared to a mob of boys) really makes them easy to tar pit down resulting in a large chunk of your forces not being able to go sieze objectives. To say your going to refuse to play against a decurion is kind of lame, the initial requirments alone i think are around 1500 points if i remember right, overlord+ immortals+two packs of warriors+ tomb blades+ monolith..to me the necrons are balanced just fine, can't pass judgement on wraithes because i dont own any
Yeah I can tell you rarely touch the decurion. It's only just shy of 500 to get the base reclamation legion. Tomb blades are awesome and I've never seen them not pull their weight assuming they aren't priority targeted by an opponent who has units that like having cover saves.
Orks are, oddly enough, a natural predator to the crons. Your typical decurion will be (relatively speaking) squishy shooters in tough transports protected by a few melee units with the whole army being hilariously tough and near fearless thanks to ld10. Shooty armies generally can't do enough damage. Balanced armies get their melee tied up and eaten by cron melee while their shooting still doesn't do enough. Elite melee armies get tied up in the cron melee elements like wraiths and lychguard, and get reduced in number while trying to chop through that, if they win at all.
Orks though...Lots of bodies, and even their shooty guys have ws4 and 2 attacks? They can afford to run right at you, lose a few units to being tied up by canopteks and lyches, and have the rest of the horde steamroll right into the warriors and immortals. There aren't actually all that many anti-horde options in crons.
yeah i think i played the decurion for about two weeks before i moved back to old school bound builds  i haven't had a chance to really dabble with alot of the units in the codex, as our local mini stores are not GW so they kind of have a little of this and a little of that..meaning most of the time its stuff i don't need. Yes orks are necron bane, they are all up in your metal ass before you even have a chance to soften them up with gauss fire. I still don't feel that the decurion is broken by any means, but on the flip side i play with good friends so we all have the respect to not roll out the cheese lists...
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Man fears what he does not understand- Anton LaVey |
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![[Post New]](/s/i/i.gif) 2015/05/13 20:19:34
Subject: Re:No more Necron.
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On a Canoptek Spyder's Waiting List
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Tomblades with gauss are one of the best anti horde in the entire game, point wise. Twin linked, high damage, with AP4 and ignore cover, there are very few other units that can put the same output of unsaved wounds against hordes.
Even the dreaded scatterbikes made (per point) less unsaved wounds, if the horde has a salvation (armor or cover) of 5+. But with higher resistance and more versatile (the tomb blades also excel against vehicles) than other anti hordes.
Probably, only the scatterbikes could surpass the tomblades in this function, and only because of the superior movility, range and obsec.
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<<Give a man fire and he will be warm for a night. Set him ablaze and he will stay warm for a life.>>
Void Dragon's pious tribulations, 22-15 |
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![[Post New]](/s/i/i.gif) 2015/05/13 20:48:57
Subject: Re:No more Necron.
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Loyal Necron Lychguard
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Crimson Heretic wrote:niv-mizzet wrote:Crimson Heretic wrote:i play the tin cans and rarely pull out decurion..why? because its such a huge investment point wise. I also don't win very often regardless if i play decurion or just a straight bound build. the necrons are good but god they have flaws too, typically my good buddy and i play and his ork mobs just pummel my troops down in cc, the low Initiative and generally low unit counts(compared to a mob of boys) really makes them easy to tar pit down resulting in a large chunk of your forces not being able to go sieze objectives. To say your going to refuse to play against a decurion is kind of lame, the initial requirments alone i think are around 1500 points if i remember right, overlord+ immortals+two packs of warriors+ tomb blades+ monolith..to me the necrons are balanced just fine, can't pass judgement on wraithes because i dont own any
Yeah I can tell you rarely touch the decurion. It's only just shy of 500 to get the base reclamation legion. Tomb blades are awesome and I've never seen them not pull their weight assuming they aren't priority targeted by an opponent who has units that like having cover saves.
Orks are, oddly enough, a natural predator to the crons. Your typical decurion will be (relatively speaking) squishy shooters in tough transports protected by a few melee units with the whole army being hilariously tough and near fearless thanks to ld10. Shooty armies generally can't do enough damage. Balanced armies get their melee tied up and eaten by cron melee while their shooting still doesn't do enough. Elite melee armies get tied up in the cron melee elements like wraiths and lychguard, and get reduced in number while trying to chop through that, if they win at all.
Orks though...Lots of bodies, and even their shooty guys have ws4 and 2 attacks? They can afford to run right at you, lose a few units to being tied up by canopteks and lyches, and have the rest of the horde steamroll right into the warriors and immortals. There aren't actually all that many anti-horde options in crons.
yeah i think i played the decurion for about two weeks before i moved back to old school bound builds  i haven't had a chance to really dabble with alot of the units in the codex, as our local mini stores are not GW so they kind of have a little of this and a little of that..meaning most of the time its stuff i don't need. Yes orks are necron bane, they are all up in your metal ass before you even have a chance to soften them up with gauss fire. I still don't feel that the decurion is broken by any means, but on the flip side i play with good friends so we all have the respect to not roll out the cheese lists...
Eh, crons have a lot of stuff that fights Orks rather well. I've played my Ork friend twice so far, and he didn't even come close to winning both times. Plus, Necrons have blasts, some ignores cover, massed shooting, which eats through orks, they're tough enough to survive relatively long in CC against them, and we have a good amount of stuff with Fear, which screws with Orks rather well.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/05/13 21:28:05
Subject: Re:No more Necron.
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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krodarklorr wrote:Crimson Heretic wrote:niv-mizzet wrote:Crimson Heretic wrote:i play the tin cans and rarely pull out decurion..why? because its such a huge investment point wise. I also don't win very often regardless if i play decurion or just a straight bound build. the necrons are good but god they have flaws too, typically my good buddy and i play and his ork mobs just pummel my troops down in cc, the low Initiative and generally low unit counts(compared to a mob of boys) really makes them easy to tar pit down resulting in a large chunk of your forces not being able to go sieze objectives. To say your going to refuse to play against a decurion is kind of lame, the initial requirments alone i think are around 1500 points if i remember right, overlord+ immortals+two packs of warriors+ tomb blades+ monolith..to me the necrons are balanced just fine, can't pass judgement on wraithes because i dont own any
Yeah I can tell you rarely touch the decurion. It's only just shy of 500 to get the base reclamation legion. Tomb blades are awesome and I've never seen them not pull their weight assuming they aren't priority targeted by an opponent who has units that like having cover saves.
Orks are, oddly enough, a natural predator to the crons. Your typical decurion will be (relatively speaking) squishy shooters in tough transports protected by a few melee units with the whole army being hilariously tough and near fearless thanks to ld10. Shooty armies generally can't do enough damage. Balanced armies get their melee tied up and eaten by cron melee while their shooting still doesn't do enough. Elite melee armies get tied up in the cron melee elements like wraiths and lychguard, and get reduced in number while trying to chop through that, if they win at all.
Orks though...Lots of bodies, and even their shooty guys have ws4 and 2 attacks? They can afford to run right at you, lose a few units to being tied up by canopteks and lyches, and have the rest of the horde steamroll right into the warriors and immortals. There aren't actually all that many anti-horde options in crons.
yeah i think i played the decurion for about two weeks before i moved back to old school bound builds  i haven't had a chance to really dabble with alot of the units in the codex, as our local mini stores are not GW so they kind of have a little of this and a little of that..meaning most of the time its stuff i don't need. Yes orks are necron bane, they are all up in your metal ass before you even have a chance to soften them up with gauss fire. I still don't feel that the decurion is broken by any means, but on the flip side i play with good friends so we all have the respect to not roll out the cheese lists...
Eh, crons have a lot of stuff that fights Orks rather well. I've played my Ork friend twice so far, and he didn't even come close to winning both times. Plus, Necrons have blasts, some ignores cover, massed shooting, which eats through orks, they're tough enough to survive relatively long in CC against them, and we have a good amount of stuff with Fear, which screws with Orks rather well.
I guess I should specify that I speak from the tournament meta, not lgs metas.
Oh I'm not saying the book doesn't have answers for orks. Every book does. The issue is if you actually took those answers in your list. And I see plenty of tourney decurion lists that just don't take orks into account because it would bring their list power down against the other almost-20 books they are likely to face. It's a sound strategic meta-move, but occasionally the bad matchup happens. Sometimes you stay with a 20 and the dealer goes right to 21.
Remember, tourney environment and lgs environment are two different beasts. In lgs environments, I would expect the more TAC style cron list to take on orks much better.
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Tournament reports:
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![[Post New]](/s/i/i.gif) 2015/05/13 21:32:53
Subject: Re:No more Necron.
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Loyal Necron Lychguard
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niv-mizzet wrote:
I guess I should specify that I speak from the tournament meta, not lgs metas.
Oh I'm not saying the book doesn't have answers for orks. Every book does. The issue is if you actually took those answers in your list. And I see plenty of tourney decurion lists that just don't take orks into account because it would bring their list power down against the other almost-20 books they are likely to face. It's a sound strategic meta-move, but occasionally the bad matchup happens. Sometimes you stay with a 20 and the dealer goes right to 21.
Remember, tourney environment and lgs environment are two different beasts. In lgs environments, I would expect the more TAC style cron list to take on orks much better.
Yeah, that's one of the many reasons I don't go to Tournaments.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/05/13 22:49:25
Subject: Re:No more Necron.
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Gargantuan Gargant
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niv-mizzet wrote:
Yeah I can tell you rarely touch the decurion. It's only just shy of 500 to get the base reclamation legion. Tomb blades are awesome and I've never seen them not pull their weight assuming they aren't priority targeted by an opponent who has units that like having cover saves.
Orks are, oddly enough, a natural predator to the crons. Your typical decurion will be (relatively speaking) squishy shooters in tough transports protected by a few melee units with the whole army being hilariously tough and near fearless thanks to ld10. Shooty armies generally can't do enough damage. Balanced armies get their melee tied up and eaten by cron melee while their shooting still doesn't do enough. Elite melee armies get tied up in the cron melee elements like wraiths and lychguard, and get reduced in number while trying to chop through that, if they win at all.
Orks though...Lots of bodies, and even their shooty guys have ws4 and 2 attacks? They can afford to run right at you, lose a few units to being tied up by canopteks and lyches, and have the rest of the horde steamroll right into the warriors and immortals. There aren't actually all that many anti-horde options in crons.
This man speaks the truth.
In my experience playing Necrons, I've found that the opponents who would get frusterated the most are the ones that treat battling Necrons like they are facing Space Marines. They see the similar statlines and 3+ armor saves and bring the entirely wrong mindset to the table.
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![[Post New]](/s/i/i.gif) 2015/05/13 23:26:33
Subject: Re:No more Necron.
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Infiltrating Broodlord
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Crimson Heretic wrote:niv-mizzet wrote:Crimson Heretic wrote:i play the tin cans and rarely pull out decurion..why? because its such a huge investment point wise. I also don't win very often regardless if i play decurion or just a straight bound build. the necrons are good but god they have flaws too, typically my good buddy and i play and his ork mobs just pummel my troops down in cc, the low Initiative and generally low unit counts(compared to a mob of boys) really makes them easy to tar pit down resulting in a large chunk of your forces not being able to go sieze objectives. To say your going to refuse to play against a decurion is kind of lame, the initial requirments alone i think are around 1500 points if i remember right, overlord+ immortals+two packs of warriors+ tomb blades+ monolith..to me the necrons are balanced just fine, can't pass judgement on wraithes because i dont own any
Yeah I can tell you rarely touch the decurion. It's only just shy of 500 to get the base reclamation legion. Tomb blades are awesome and I've never seen them not pull their weight assuming they aren't priority targeted by an opponent who has units that like having cover saves.
Orks are, oddly enough, a natural predator to the crons. Your typical decurion will be (relatively speaking) squishy shooters in tough transports protected by a few melee units with the whole army being hilariously tough and near fearless thanks to ld10. Shooty armies generally can't do enough damage. Balanced armies get their melee tied up and eaten by cron melee while their shooting still doesn't do enough. Elite melee armies get tied up in the cron melee elements like wraiths and lychguard, and get reduced in number while trying to chop through that, if they win at all.
Orks though...Lots of bodies, and even their shooty guys have ws4 and 2 attacks? They can afford to run right at you, lose a few units to being tied up by canopteks and lyches, and have the rest of the horde steamroll right into the warriors and immortals. There aren't actually all that many anti-horde options in crons.
yeah i think i played the decurion for about two weeks before i moved back to old school bound builds  i haven't had a chance to really dabble with alot of the units in the codex, as our local mini stores are not GW so they kind of have a little of this and a little of that..meaning most of the time its stuff i don't need. Yes orks are necron bane, they are all up in your metal ass before you even have a chance to soften them up with gauss fire. I still don't feel that the decurion is broken by any means, but on the flip side i play with good friends so we all have the respect to not roll out the cheese lists...
My friend has enough Necrons now to run at least 1 of Every Formation in the codex just so he can try them all out. Even though he is a relatively new player he has done THE most damage to my Eldar out of anyone in my local area. Even 5 Knights did less damage than his army. Nothing like randomly rolling you Str D Ctan power and one shotting one of my wraithknights on the top of turn 1...
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![[Post New]](/s/i/i.gif) 2015/05/14 01:49:35
Subject: Re:No more Necron.
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Dark Angels Librarian with Book of Secrets
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Xerics wrote:Crimson Heretic wrote:niv-mizzet wrote:Crimson Heretic wrote:i play the tin cans and rarely pull out decurion..why? because its such a huge investment point wise. I also don't win very often regardless if i play decurion or just a straight bound build. the necrons are good but god they have flaws too, typically my good buddy and i play and his ork mobs just pummel my troops down in cc, the low Initiative and generally low unit counts(compared to a mob of boys) really makes them easy to tar pit down resulting in a large chunk of your forces not being able to go sieze objectives. To say your going to refuse to play against a decurion is kind of lame, the initial requirments alone i think are around 1500 points if i remember right, overlord+ immortals+two packs of warriors+ tomb blades+ monolith..to me the necrons are balanced just fine, can't pass judgement on wraithes because i dont own any
Yeah I can tell you rarely touch the decurion. It's only just shy of 500 to get the base reclamation legion. Tomb blades are awesome and I've never seen them not pull their weight assuming they aren't priority targeted by an opponent who has units that like having cover saves.
Orks are, oddly enough, a natural predator to the crons. Your typical decurion will be (relatively speaking) squishy shooters in tough transports protected by a few melee units with the whole army being hilariously tough and near fearless thanks to ld10. Shooty armies generally can't do enough damage. Balanced armies get their melee tied up and eaten by cron melee while their shooting still doesn't do enough. Elite melee armies get tied up in the cron melee elements like wraiths and lychguard, and get reduced in number while trying to chop through that, if they win at all.
Orks though...Lots of bodies, and even their shooty guys have ws4 and 2 attacks? They can afford to run right at you, lose a few units to being tied up by canopteks and lyches, and have the rest of the horde steamroll right into the warriors and immortals. There aren't actually all that many anti-horde options in crons.
yeah i think i played the decurion for about two weeks before i moved back to old school bound builds  i haven't had a chance to really dabble with alot of the units in the codex, as our local mini stores are not GW so they kind of have a little of this and a little of that..meaning most of the time its stuff i don't need. Yes orks are necron bane, they are all up in your metal ass before you even have a chance to soften them up with gauss fire. I still don't feel that the decurion is broken by any means, but on the flip side i play with good friends so we all have the respect to not roll out the cheese lists...
My friend has enough Necrons now to run at least 1 of Every Formation in the codex just so he can try them all out. Even though he is a relatively new player he has done THE most damage to my Eldar out of anyone in my local area. Even 5 Knights did less damage than his army. Nothing like randomly rolling you Str D Ctan power and one shotting one of my wraithknights on the top of turn 1...
You know, I almost feel bad for you, until you mentioned Eldar and Wraithknights. I'll be over here with my S4 Bolters....
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![[Post New]](/s/i/i.gif) 2015/05/14 07:36:00
Subject: Re:No more Necron.
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Fixture of Dakka
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jreilly89 wrote:
You know, I almost feel bad for you, until you mentioned Eldar and Wraithknights. I'll be over here with my S4 Bolters....
Or you could kill his 1500 points of wraithknights with your multiple squads of invisible grav centurions. Automatically Appended Next Post: Purifier wrote:
I think I can count the amount of times obsec has made a difference for holding an objective for me on one hand.
When I started Skitarii and realised they didn't have obsec it was the biggest non-issue I had not given a toss about in my 40k career.
I haven't played it yet, but it seems like the new Knight formation giving IK obsec is a pretty crazy good bonus.
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This message was edited 1 time. Last update was at 2015/05/14 07:37:57
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![[Post New]](/s/i/i.gif) 2015/05/14 09:50:34
Subject: Re:No more Necron.
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Numberless Necron Warrior
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Xerics wrote:
My friend has enough Necrons now to run at least 1 of Every Formation in the codex just so he can try them all out. Even though he is a relatively new player he has done THE most damage to my Eldar out of anyone in my local area. Even 5 Knights did less damage than his army. Nothing like randomly rolling you Str D Ctan power and one shotting one of my wraithknights on the top of turn 1...
That would be exceedingly rare. Like 3.7 % chance if shot by the Tesseract Vault that is more expensive than the Wraithknight and at best a 2.3 % chance if shot by a regular C'tan.
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![[Post New]](/s/i/i.gif) 2015/05/14 11:14:13
Subject: No more Necron.
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Flashy Flashgitz
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SGTPozy wrote:Whilst there may have been 4 Necron players in the top 10 but remember they got beat by Orks (an army that people consider bottom-tier for some reason)
For good reason they concider them low tier. But the weakness against Orks for the Crons lies in their mediocre range and overall crappy ability to survive in CC (Most units) Orks can close in fast and have reroll on a charge dice. Before the Crons can pour out a good amount of fire power the Orks are already at their doorstep.. And corns aint that fast so outmanouvering is quite hard.
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![[Post New]](/s/i/i.gif) 2015/05/14 12:10:21
Subject: Re:No more Necron.
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Infiltrating Broodlord
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Ratflinger wrote: Xerics wrote:
My friend has enough Necrons now to run at least 1 of Every Formation in the codex just so he can try them all out. Even though he is a relatively new player he has done THE most damage to my Eldar out of anyone in my local area. Even 5 Knights did less damage than his army. Nothing like randomly rolling you Str D Ctan power and one shotting one of my wraithknights on the top of turn 1...
That would be exceedingly rare. Like 3.7 % chance if shot by the Tesseract Vault that is more expensive than the Wraithknight and at best a 2.3 % chance if shot by a regular C'tan.
He uses a regular old Nightbringer. Everyone at the game store Laughs at him because he uses it but every game it kills more points that its cost somehow. In my game the wraithknight is the only thing he killed before i removed it from the board (I didn't want anymore of my wraithknights shot off the board...) but even that 1 Kill gave him his return on investment.
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![[Post New]](/s/i/i.gif) 2015/05/14 12:35:14
Subject: Re:No more Necron.
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Numberless Necron Warrior
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Xerics wrote:Ratflinger wrote: Xerics wrote:
My friend has enough Necrons now to run at least 1 of Every Formation in the codex just so he can try them all out. Even though he is a relatively new player he has done THE most damage to my Eldar out of anyone in my local area. Even 5 Knights did less damage than his army. Nothing like randomly rolling you Str D Ctan power and one shotting one of my wraithknights on the top of turn 1...
That would be exceedingly rare. Like 3.7 % chance if shot by the Tesseract Vault that is more expensive than the Wraithknight and at best a 2.3 % chance if shot by a regular C'tan.
He uses a regular old Nightbringer. Everyone at the game store Laughs at him because he uses it but every game it kills more points that its cost somehow. In my game the wraithknight is the only thing he killed before i removed it from the board (I didn't want anymore of my wraithknights shot off the board...) but even that 1 Kill gave him his return on investment.
Ah! Well, Nightbringer would actually stand a better change against the Wraithknight, but realistically it is the Gaze of Death rather than the D shooting that can hurt it. Nightbringer would only have a 1.9 % change to gib a Wraithknight with Strength D shooting.
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![[Post New]](/s/i/i.gif) 2015/05/14 13:25:45
Subject: Re:No more Necron.
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Infiltrating Broodlord
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Ratflinger wrote: Xerics wrote:Ratflinger wrote: Xerics wrote:
My friend has enough Necrons now to run at least 1 of Every Formation in the codex just so he can try them all out. Even though he is a relatively new player he has done THE most damage to my Eldar out of anyone in my local area. Even 5 Knights did less damage than his army. Nothing like randomly rolling you Str D Ctan power and one shotting one of my wraithknights on the top of turn 1...
That would be exceedingly rare. Like 3.7 % chance if shot by the Tesseract Vault that is more expensive than the Wraithknight and at best a 2.3 % chance if shot by a regular C'tan.
He uses a regular old Nightbringer. Everyone at the game store Laughs at him because he uses it but every game it kills more points that its cost somehow. In my game the wraithknight is the only thing he killed before i removed it from the board (I didn't want anymore of my wraithknights shot off the board...) but even that 1 Kill gave him his return on investment.
Ah! Well, Nightbringer would actually stand a better change against the Wraithknight, but realistically it is the Gaze of Death rather than the D shooting that can hurt it. Nightbringer would only have a 1.9 % change to gib a Wraithknight with Strength D shooting.
Well he gibbed it first turn with D, and it isn't the first time he has done it (he has only played about 5 games against me) so i guess my dice like him a lot more than they like me.
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![[Post New]](/s/i/i.gif) 2015/05/14 17:27:56
Subject: Re:No more Necron.
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Loyal Necron Lychguard
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Xerics wrote:Ratflinger wrote: Xerics wrote:
My friend has enough Necrons now to run at least 1 of Every Formation in the codex just so he can try them all out. Even though he is a relatively new player he has done THE most damage to my Eldar out of anyone in my local area. Even 5 Knights did less damage than his army. Nothing like randomly rolling you Str D Ctan power and one shotting one of my wraithknights on the top of turn 1...
That would be exceedingly rare. Like 3.7 % chance if shot by the Tesseract Vault that is more expensive than the Wraithknight and at best a 2.3 % chance if shot by a regular C'tan.
He uses a regular old Nightbringer. Everyone at the game store Laughs at him because he uses it but every game it kills more points that its cost somehow. In my game the wraithknight is the only thing he killed before i removed it from the board (I didn't want anymore of my wraithknights shot off the board...) but even that 1 Kill gave him his return on investment.
Well, grats to him for fielding the Nightbringer against multiple Wraithknights. I know I never would.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/05/14 19:28:38
Subject: No more Necron.
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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Throwing in my 1st and ond only as of yet experiance with the new dex.
Decurion formation, maybe not 100% optimized. Probably could have a done a bit better with the list. But my orks smashed the 'crons into the floor. Utterly. No contest. Necrons got dunked. No lychguard. But plenty of Immortals and Wraiths and "Powerful" things in the list.
I had 45 Lootas, warboss MA DLS, x5 Megas, and the rest boyz. 2000 pts. Smashed him into the ground. Had a sorta game that went unfinshed in which his Necrons did ok. They were still gonna lose but they did a little better
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![[Post New]](/s/i/i.gif) 2015/05/14 19:36:35
Subject: No more Necron.
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Tail-spinning Tomb Blade Pilot
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The nightbringer, especially in formation with the god shackle, is awesome. I think the formation is about 490 points but it is almost indestructible with T8, 3+ 4++ 5+++ 8 wounds, able to regain wounds from Gaze, and an absolute beast in combat with fleshbane. Eternal warrior is just awesome on it too. Goes toe to toe with most other specialist CC HQ and wins. It looks averageon paper, but it is impossible to kill and damage is outstanding.
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15k+
3k+
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![[Post New]](/s/i/i.gif) 2015/05/14 19:40:29
Subject: No more Necron.
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Loyal Necron Lychguard
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Ffyllotek wrote:The nightbringer, especially in formation with the god shackle, is awesome. I think the formation is about 490 points but it is almost indestructible with T8, 3+ 4++ 5+++ 8 wounds, able to regain wounds from Gaze, and an absolute beast in combat with fleshbane. Eternal warrior is just awesome on it too. Goes toe to toe with most other specialist CC HQ and wins. It looks averageon paper, but it is impossible to kill and damage is outstanding.
I wish he had a 3+ armor....
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/05/14 19:46:23
Subject: No more Necron.
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Tail-spinning Tomb Blade Pilot
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Sorry... my mistake. I meant you can take the 3+ on the crypteks now, or 4++ invuln on shard, and then 5+ FNP or 4+ RP whichever you choose!
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15k+
3k+
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![[Post New]](/s/i/i.gif) 2015/05/14 19:50:10
Subject: No more Necron.
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Loyal Necron Lychguard
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Ffyllotek wrote:Sorry... my mistake. I meant you can take the 3+ on the crypteks now, or 4++ invuln on shard, and then 5+ FNP or 4+ RP whichever you choose!
Crypteks have a 4+ armor as well.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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