BlazingOrange wrote:I've been working hard to get a balanced list to do well agaisnt all armies. Criticism is more than welcome.
HQ
Librarian w/ mastery level 2
90pts
Elite
Sternguard squad w/ 2 combi melta and 2 combi plasma and rhino
305pts
Sternguard squad w/ 2 combi melta and rhino
285pts
Troops
Tactical squad w/ meltagun and rhino
185pts
Tactical squad w/ meltagun and rhino
185pts
Tactical squad w/ meltagun and rhino
185pts
Fast Attack
Stormtalon w/ skyhammer
125pts
Stormtalon w/ skyhammer
125pts
Heavy Support
Dev squad X 5 w/ 2
ML and 2
LC 126pts
Preadator w/ full
LC 140pts
TF cannon
100pts
1851pts
What do you think I did well and what did I do poorly?
One psyker won't be able to do much on his own, you won't always have all the dice you want and vanilla marines don't even have access to Divination. You might want to reconsider your
HQ choice. Maybe a Chaplain with a jump pack and some assault marines instead?
Max out the combi- and special weapons on your veteran squads and put them in drop pods if possible. 2 melta shots per squad just isn't very scary and popping a Land Raider just won't happen reliably unless you have more shots. Knights would just laugh at 2 meltas and roflstomp the squads. Always put in melta bombs on the squads in a
TAC army, so you can actually stand a better chance of taking in all comers. I know that the special issue ammunition is really nice to have but I feel like you're counting too much on that wiping infantry squads and not paying enough attention to enemy vehicles.
In just about every competitive
SM army you want to run with minimum amount of troops (of course there are exceptions... this list just isn't one of them). Of course you can run with 3
tac squads but cut the numbers down to 5 man squads and for Flying Spaghetti Monster's sake, give the sergeants combi-weapons (and melta bombs)! If I run 3
tac squads I have 2 plasma squads and 1 melta.
Don't really know much about marine flyers so someone else can chime in on that.
If you want to field more bodies you might actually want to consider boosting the
dev squad to 10 and splitting it to combat squads. That way you can shoot at tanks with the lascannons and frag infantry at the same time. Predator annihilator is a pretty solid pick. Of course someone will say here that pick up a Sicaran from
FW, but that's not always necessary. Have a look at Legacies of Glory for the predator, Schism of Mars and Battle of Sarosh are favourites for many people. Don't know about TF cannons but I guess they're at least ok.
Automatically Appended Next Post: Marshal_Gus wrote:Aren't the points off for the
Dev squad? A min sized squad with 2
ML and 2
LC would be 140 points. I would drop it and get another storm talon or make room for some forgeworld like epartalis mentioned.
I guess that the cost is straight from Battlescribe, which for some reason doesn't include a sergeant in the squad by default. Including the sergeant would bring the sum up to 140 as you mentioned. And those points are pretty damn important honestly. I'm not sure how many people want to play a list that is over the limit in a tournament, even if it's just by 1 point.