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![[Post New]](/s/i/i.gif) 2015/05/23 00:07:15
Subject: Gamesworkshop rules on greenstuff molding
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Fresh-Faced New User
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So, what are we allowed to mold with green stuffs?
for example if I want to have more Kasrkin backpacks (which has been discontinued) am I allowed to mold and copy it with green stuff bought from GW?
what are your thoughts?
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![[Post New]](/s/i/i.gif) 2015/05/23 00:09:36
Subject: Re:Gamesworkshop rules on greenstuff molding
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Decrepit Dakkanaut
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Do you care? They have no way of enforcing it even if it was 'banned'.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2015/05/23 00:13:27
Subject: Gamesworkshop rules on greenstuff molding
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Decrepit Dakkanaut
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No, they usually take a sample of every piece of your model, test it in their laboratories and, if getting a positive, they'll send a squad of ninjas after you.
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![[Post New]](/s/i/i.gif) 2015/05/23 00:19:53
Subject: Re:Gamesworkshop rules on greenstuff molding
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Fresh-Faced New User
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Verviedi wrote:Do you care? They have no way of enforcing it even if it was 'banned'.
I'm curious bout the exact rules, and also would like to stick to them if possible.
Sigvatr wrote:No, they usually take a sample of every piece of your model, test it in their laboratories and, if getting a positive, they'll send a squad of ninjas after you.
its easy to tell the two apart, as the original will be made from metal (much heavier), and the latter will be made from green stuff; much lighter.
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![[Post New]](/s/i/i.gif) 2015/05/23 00:30:53
Subject: Gamesworkshop rules on greenstuff molding
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Decrepit Dakkanaut
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There are no official rules apart from, well, using GW models. For the most part.
Thinking that they'll weight small model parts to check whether you used genuine GW green stuff (ehem...) is...well...
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![[Post New]](/s/i/i.gif) 2015/05/23 00:38:49
Subject: Gamesworkshop rules on greenstuff molding
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Fresh-Faced New User
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Sigvatr wrote:There are no official rules apart from, well, using GW models. For the most part.
Thinking that they'll weight small model parts to check whether you used genuine GW green stuff (ehem...) is...well...
well I'm more concerned about the rules regarding to copyrights, as we all know making GW rip-offs is pretty much illegal, but if we were to make parts with GW green stuffs for personal use; im not sure if we could count that as modification.
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![[Post New]](/s/i/i.gif) 2015/05/23 00:48:25
Subject: Re:Gamesworkshop rules on greenstuff molding
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Douglas Bader
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Greenstuff molds are illegal recasting, just like any other recasting. However, GW has better things to do than worry about every random person that makes a copy of a part or two for their own personal use. Just don't go into a store and start bragging about all of your recasting work.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/23 00:53:12
Subject: Re:Gamesworkshop rules on greenstuff molding
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Fresh-Faced New User
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Peregrine wrote:Greenstuff molds are illegal recasting, just like any other recasting. However, GW has better things to do than worry about every random person that makes a copy of a part or two for their own personal use. Just don't go into a store and start bragging about all of your recasting work.
I think this pretty much sums up everything I need to know, thank you.
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![[Post New]](/s/i/i.gif) 2015/05/23 05:12:52
Subject: Re:Gamesworkshop rules on greenstuff molding
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Sneaky Lictor
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Peregrine wrote:Greenstuff molds are illegal recasting, just like any other recasting.
Only if you sell it. In the US anyhow. Just like buying a dvd and duplicating 10 copies so you have one for every room, on the go and a backup without having to buy 10 more. Totally legal. Making 10 copies and selling them, illegal.
As far as GW goes, it would only matter in a GW store. Even then they usually require some majority percentage of each mini to be GW (75%, etc.) to allow for modding but keep it GW, I believe. In that case, duplicating assorted bits for your minis would still fly, assuming you aren't copying the entire mini.
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"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras |
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![[Post New]](/s/i/i.gif) 2015/05/23 05:35:50
Subject: Re:Gamesworkshop rules on greenstuff molding
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Douglas Bader
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60mm wrote:Only if you sell it. In the US anyhow. Just like buying a dvd and duplicating 10 copies so you have one for every room, on the go and a backup without having to buy 10 more. Totally legal. Making 10 copies and selling them, illegal.
That's not an accurate analogy because the exception that makes copying dvds/games/etc legal (in some situations, note that breaking the copy protection on a dvd is still illegal so you aren't going to be copying any mainstream movie dvds without breaking the law) is that you're just transforming your single copy into a different format to use elsewhere. The same reasoning would not apply to making multiple copies of a physical object so that you don't have to buy them, and there is no general rule that you can copy whatever you like as long as you don't sell it.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/23 15:17:40
Subject: Gamesworkshop rules on greenstuff molding
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Making copies for Own use, go ahead just cannot sell em for profits.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2015/05/23 18:51:19
Subject: Re:Gamesworkshop rules on greenstuff molding
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Stealthy Grot Snipa
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60mm wrote: Peregrine wrote:Greenstuff molds are illegal recasting, just like any other recasting.
Only if you sell it. In the US anyhow. Just like buying a dvd and duplicating 10 copies so you have one for every room, on the go and a backup without having to buy 10 more. Totally legal. Making 10 copies and selling them, illegal.
No. It's illegal to recast, even for personal use, in the US. DVDs and CDs (amusingly called 'phonorecords' in legalese) are specifically exempt from this, but toy soldiers aren't. (17 U.S. Code § 106-107)
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2015/05/23 23:57:01
Subject: Gamesworkshop rules on greenstuff molding
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Agile Revenant Titan
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Sigvatr wrote:
Thinking that they'll weight small model parts to check whether you used genuine GW green stuff (ehem...) is...well...
Just like GW to do.
I would find it no surprise for our local GW manager to go over and pick up my model, and after noticing that it was lighter, to ban it from their tournaments and events.
I was done with that manager after he banned us from playing mtg while we waited for our opponents to arrive, solely because they weren't gw product.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2015/05/24 00:27:12
Subject: Gamesworkshop rules on greenstuff molding
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Fixture of Dakka
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Greenstuff illegal? Then why is GW selling it?
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2015/05/24 00:28:23
Subject: Gamesworkshop rules on greenstuff molding
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Douglas Bader
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Because that's not what the OP was asking. Doing your own sculpting work with greenstuff is legal, and it would be absurd to suggest otherwise. But the OP was asking about using greenstuff to cast copies of parts, which is not legal.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/24 00:44:44
Subject: Re:Gamesworkshop rules on greenstuff molding
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Battlefortress Driver with Krusha Wheel
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Peregrine wrote:Greenstuff molds are illegal recasting, just like any other recasting. However, GW has better things to do than worry about every random person that makes a copy of a part or two for their own personal use. Just don't go into a store and start bragging about all of your recasting work.
I can and will. Why not? They are probably bragging in their board rooms how those suckers keep buying the skitarii soldiers with one measly gun each.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/05/24 00:55:21
Subject: Re:Gamesworkshop rules on greenstuff molding
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Douglas Bader
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Orock wrote:I can and will. Why not? They are probably bragging in their board rooms how those suckers keep buying the skitarii soldiers with one measly gun each.
Then don't be surprised when everyone in the store considers you TFG and the store owner kicks you out. Going into a store and bragging about how you've found a way to avoid buying the stuff a store is trying to sell you is just plain tasteless.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/24 01:09:20
Subject: Gamesworkshop rules on greenstuff molding
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Gore-Soaked Lunatic Witchhunter
Seattle
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As long as you don't start selling your greenstuff backpacks on ebay or something, you're fine. Recast all you want for personal use, because no one who matters is ever going to know.
What a store does because you're being a cad is not a matter of rules, laws or anything like that, that's purely a reflection of "we reserve the right to refuse service". If you walk into a place of business and start acting like an ass, then the staff have every right to toss you out.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/05/24 01:15:38
Subject: Gamesworkshop rules on greenstuff molding
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Ruthless Interrogator
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True, I think a balance must be struck.
There is nothing wrong with you modeling your oop backpacks because you can't find it, or an extra gun or two. Especially if you bought the kit from the FLGS. However making whole kits, purposefully bragging about avoiding spending money at/supporting the store is NOT cool.
As always, rule of cool applies.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/05/24 02:46:02
Subject: Re:Gamesworkshop rules on greenstuff molding
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Agile Revenant Titan
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Peregrine wrote: Orock wrote:I can and will. Why not? They are probably bragging in their board rooms how those suckers keep buying the skitarii soldiers with one measly gun each.
Then don't be surprised when everyone in the store considers you TFG and the store owner kicks you out. Going into a store and bragging about how you've found a way to avoid buying the stuff a store is trying to sell you is just plain tasteless.
This will probably cause some flame, but whatever.
I personally buy from as many recast sites as I can, not just because their cheaper, but because I vividly dislike gw and their business practices.
I avoid gaming at the local GW store as much as I can.
And on numerous occasions I have sent GW emails about my dislike.
If I were skilled enough to recast parts of my own models with green stuff, I would do it for sure.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2015/05/24 04:21:08
Subject: Re:Gamesworkshop rules on greenstuff molding
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Douglas Bader
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ninjafiredragon wrote:I personally buy from as many recast sites as I can, not just because their cheaper, but because I vividly dislike gw and their business practices.
Here's an idea: stop playing GW games with GW models. If GW is so morally wrong that you can't justify buying legal models then move on to something else. You aren't entitled to buy illegal recasts just because you really want to have those models.
I avoid gaming at the local GW store as much as I can.
No you don't. There is never a situation where you have to play at a GW store, so if you're playing there at all you're not avoiding it as much as you can. Which means you're willing to take advantage of the services GW offers, even though they're so evil that you can't stand the thought of buying their products legally.
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This message was edited 1 time. Last update was at 2015/05/24 04:22:12
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/24 04:28:04
Subject: Re:Gamesworkshop rules on greenstuff molding
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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One of the ways Privateer Press is cooler than GW. They fully endorse using greenstuff stamps to reproduce details of their models to put on other models as a shortcut to sculpting them yourself, from way back when they first came out as a miniatures company. Started as simply as reproducing icons off of Khador 'jacks to put on other 'jacks and scenery.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2015/05/24 04:29:26
Subject: Re:Gamesworkshop rules on greenstuff molding
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Longtime Dakkanaut
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Oh look its the weekly dakka dejavu recast thread.
Peregrine, do you ever get bored of writing the same crap over and over? maybe you should have a notepad with all of these responses already typed out so you can just copy / paste it next time.
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![[Post New]](/s/i/i.gif) 2015/05/24 06:20:59
Subject: Re:Gamesworkshop rules on greenstuff molding
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[MOD]
Not as Good as a Minion
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Peregrine wrote: ninjafiredragon wrote:I personally buy from as many recast sites as I can, not just because their cheaper, but because I vividly dislike gw and their business practices.
Here's an idea: stop playing GW games with GW models. If GW is so morally wrong that you can't justify buying legal models then move on to something else. You aren't entitled to buy illegal recasts just because you really want to have those models.
And you aren't entitled to tell someone off for how they choose to play a game. Judge them for it silently, but when your fingers hit the keyboard leave the judgement out of it. Because this didn't cross the line you didn't get a warning, but it's getting close enough to it to warrant this. Cool it.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2015/05/24 18:22:23
Subject: Re:Gamesworkshop rules on greenstuff molding
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Agile Revenant Titan
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Peregrine wrote: ninjafiredragon wrote:I personally buy from as many recast sites as I can, not just because their cheaper, but because I vividly dislike gw and their business practices.
Here's an idea: stop playing GW games with GW models. If GW is so morally wrong that you can't justify buying legal models then move on to something else. You aren't entitled to buy illegal recasts just because you really want to have those models.
I avoid gaming at the local GW store as much as I can.
No you don't. There is never a situation where you have to play at a GW store, so if you're playing there at all you're not avoiding it as much as you can. Which means you're willing to take advantage of the services GW offers, even though they're so evil that you can't stand the thought of buying their products legally.
I enjoy the models and the game. I dont enjoy the company.
When I mean I avoid playing their, I mean I dont. I havent gone sense opening day.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2015/05/24 18:25:49
Subject: Re:Gamesworkshop rules on greenstuff molding
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Fixture of Dakka
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Peregrine wrote:Greenstuff molds are illegal recasting, just like any other recasting. However, GW has better things to do than worry about every random person that makes a copy of a part or two for their own personal use. Just don't go into a store and start bragging about all of your recasting work.
Thank you, I missed that part. Problem reading the forums when tired. I was wondering why a lot of stuff wasn't making sense. I thought I read it as he was making them. Now I see the "Moulding" part. Now it all makes sense.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2015/05/25 01:58:11
Subject: Re:Gamesworkshop rules on greenstuff molding
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Battlefortress Driver with Krusha Wheel
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Peregrine wrote: Orock wrote:I can and will. Why not? They are probably bragging in their board rooms how those suckers keep buying the skitarii soldiers with one measly gun each.
Then don't be surprised when everyone in the store considers you TFG and the store owner kicks you out. Going into a store and bragging about how you've found a way to avoid buying the stuff a store is trying to sell you is just plain tasteless.
Molding the correct amount of weapons that should have been given in the first place does NOT make you TFG. It makes you the guy not willing to shell out 5 bucks on ebay per special gun because GW cant be assed to do something correctly. You are confusing me with someone press molding entire armies. Also I sculpt my own models, that too is something they can take a flying leap for if they think they can tell me its illegal.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/05/25 02:13:13
Subject: Re:Gamesworkshop rules on greenstuff molding
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Douglas Bader
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Orock wrote:Molding the correct amount of weapons that should have been given in the first place does NOT make you TFG.
Maybe not, but going into a store and telling everyone how the store isn't selling you the product you deserve but you've found a way to "fix" the problem without buying anything is sure TFG behavior. The store owner (or employee, in the case of a GW store) has to sell their stuff, and proudly bragging about how clever you are for not buying from them is an pretty tasteless insult. You wouldn't go into a bookstore and tell all of the customers how stupid they are for buying books instead of pirating them, and talking about recasting in a store that sells the stuff you're recasting is no different. So, like I said, don't be surprised if they kick you out for your bad behavior.
Also, don't present this as some kind of production mistake, like parts you were entitled to just fell off the sprue. You got what exactly GW told you the kit contains.
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This message was edited 3 times. Last update was at 2015/05/25 02:22:08
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/05/25 02:19:44
Subject: Re:Gamesworkshop rules on greenstuff molding
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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Pressmolding your own meltaguns, buying them from ebay as bits, buying them from a third-party manufacturer....whatever. As long as you are not playing in a GW store with a tyrant of a manager, there are about 1,000 ways around a lack of bitz in a kit, only one of which even benefits GW.
Just have fun.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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