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![[Post New]](/s/i/i.gif) 2015/06/02 00:10:16
Subject: Re:XCOM2 announced!
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Foxy Wildborne
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Grey Templar wrote:And that actually makes me want another thing, I want choice of my soldier's class. Not randomly generated.
Real commanders play with Not Created Equally, Hidden Potential, Training Roulette.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2015/06/02 00:13:24
Subject: XCOM2 announced!
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[MOD]
Madrak Ironhide
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Snipers you work around move and shoot by simply running to a good position when you move the sniper. You essentially have to think two turns ahead.
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![[Post New]](/s/i/i.gif) 2015/06/02 00:17:01
Subject: XCOM2 announced!
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Member of the Ethereal Council
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malfred wrote:Snipers you work around move and shoot by simply running to a good position when you move the sniper. You essentially have to think two turns ahead.
Well, This is me unmodded, but I had a sniper who racked up 200 kills and never died. Not even go unconcious. I loved her. To bad she died saving humanity.
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![[Post New]](/s/i/i.gif) 2015/06/02 00:25:55
Subject: Re:XCOM2 announced!
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Fireknife Shas'el
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hotsauceman1 wrote: Grey Templar wrote:Sure, they were good once you got them upgraded. Except so were the other classes, who themselves were useful at all stages. Snipers had to be babied and groomed. I never used them till late game.
And that actually makes me want another thing, I want choice of my soldier's class. Not randomly generated.
OMG yes, Plz.
I liked the random classes. It gave you a challenge and was a rather effective tutorial.
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![[Post New]](/s/i/i.gif) 2015/06/02 00:26:35
Subject: XCOM2 announced!
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Ancient Venerable Black Templar Dreadnought
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hotsauceman1 wrote:nomotog wrote:*looks up the log war mod* Wow.. *understands why it's now PC only*
Like I said, I hope Hope HOPE that it isnt Only, just that we get it down the line. But it just got announced, So, I guess its the waiting game now.
<Darth Vader voice>Do not underestimate the power of greed... </end>
The console market is mainstream they will not cut out that demographic.
PC is more forgiving for the beta'ish launch so them first.
After some 10 odd updates goes to consoles when the screaming stops and a few people confirm winning the game.
I am rarely sure but I feel it in my bones.
Plus also been a gaming freak and see how these things play out.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2015/06/02 00:27:57
Subject: Re:XCOM2 announced!
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Member of the Ethereal Council
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nomotog wrote: hotsauceman1 wrote: Grey Templar wrote:Sure, they were good once you got them upgraded. Except so were the other classes, who themselves were useful at all stages. Snipers had to be babied and groomed. I never used them till late game.
And that actually makes me want another thing, I want choice of my soldier's class. Not randomly generated.
OMG yes, Plz.
I liked the random classes. It gave you a challenge and was a rather effective tutorial.
True, but one game, I litarlly NEVER got a support. Not once, never. Snipers as far as the eye can see. At one point I ran an entire squad of Squadie snipers because all my others where injured. Automatically Appended Next Post: Talizvar wrote: hotsauceman1 wrote:nomotog wrote:*looks up the log war mod* Wow.. *understands why it's now PC only*
Like I said, I hope Hope HOPE that it isnt Only, just that we get it down the line. But it just got announced, So, I guess its the waiting game now.
<Darth Vader voice>Do not underestimate the power of greed... </end>
The console market is mainstream they will not cut out that demographic.
PC is more forgiving for the beta'ish launch so them first.
After some 10 odd updates goes to consoles when the screaming stops and a few people confirm winning the game.
I am rarely sure but I feel it in my bones.
Plus also been a gaming freak and see how these things play out.
Im sure, I have looked and all the ones saying "Exclusive" got it from IGN. Everywhere else says "Being made for Windows" that is no way means exclusive.
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This message was edited 1 time. Last update was at 2015/06/02 00:29:27
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![[Post New]](/s/i/i.gif) 2015/06/02 00:46:55
Subject: Re:XCOM2 announced!
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Longtime Dakkanaut
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Grey Templar wrote:Sure, they were good once you got them upgraded. Except so were the other classes, who themselves were useful at all stages. Snipers had to be babied and groomed. I never used them till late game.
And that actually makes me want another thing, I want choice of my soldier's class. Not randomly generated.
Squadsight is all of a tier-2 ability. That means you have it after your 3rd combat engagement at the very latest, hardly "Late Game". Once you have Squadsight they're amazingly deadly, and you get a ton of utility because your other classes can spot for them and then use hunker down rather than risk their hides. Sure ideally you don't leave any aliens up to take turns but that just isn't always option being able to hunker everyone in their LoS while still getting shots is a big deal. Full Cover hunker is basically the only way to stop thin-men from insta-gibbing you early game. Using MECs has fire magnets works in EW too, but that doesn't really work in longer missions.
Just build Laser-Sniper Rifles before the 1st Chrysalids show up and you've basically got the game on autowin.
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This message was edited 1 time. Last update was at 2015/06/02 00:50:19
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![[Post New]](/s/i/i.gif) 2015/06/02 00:49:27
Subject: XCOM2 announced!
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[MOD]
Madrak Ironhide
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Try this.
Discover an area and determine "safe points" with good fields of fire.
Run sniper to safe point.
Next turn, rock house.
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![[Post New]](/s/i/i.gif) 2015/06/02 00:54:40
Subject: XCOM2 announced!
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Badass "Sister Sin"
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Late Game is the one where you keep shooting Off clear kills. Now that's hilarious.
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![[Post New]](/s/i/i.gif) 2015/06/02 00:55:13
Subject: XCOM2 announced!
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Member of the Ethereal Council
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Especially if it is like your 3rd time playing the game, you should know the maps great and where snipers can go too.
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![[Post New]](/s/i/i.gif) 2015/06/02 00:57:13
Subject: Re:XCOM2 announced!
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Fireknife Shas'el
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hotsauceman1 wrote:nomotog wrote: hotsauceman1 wrote: Grey Templar wrote:Sure, they were good once you got them upgraded. Except so were the other classes, who themselves were useful at all stages. Snipers had to be babied and groomed. I never used them till late game.
And that actually makes me want another thing, I want choice of my soldier's class. Not randomly generated.
OMG yes, Plz.
I liked the random classes. It gave you a challenge and was a rather effective tutorial.
True, but one game, I litarlly NEVER got a support. Not once, never. Snipers as far as the eye can see. At one point I ran an entire squad of Squadie snipers because all my others where injured.
Sounds fun. That is actually one of the things that ended up bugging me about Xcom. You don't often get a chance to run with an odd ball squad. Something like a squad of nothing but flying troops or a squad of just snipers. The game seems more about filtering you to the most optimal configurations. I would like to see experimentation encouraged more.
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![[Post New]](/s/i/i.gif) 2015/06/02 00:58:30
Subject: XCOM2 announced!
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[MOD]
Madrak Ironhide
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The best they manage is with achievements.
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![[Post New]](/s/i/i.gif) 2015/06/02 01:02:52
Subject: Re:XCOM2 announced!
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Member of the Ethereal Council
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nomotog wrote: hotsauceman1 wrote:nomotog wrote: hotsauceman1 wrote: Grey Templar wrote:Sure, they were good once you got them upgraded. Except so were the other classes, who themselves were useful at all stages. Snipers had to be babied and groomed. I never used them till late game.
And that actually makes me want another thing, I want choice of my soldier's class. Not randomly generated.
OMG yes, Plz.
I liked the random classes. It gave you a challenge and was a rather effective tutorial.
True, but one game, I litarlly NEVER got a support. Not once, never. Snipers as far as the eye can see. At one point I ran an entire squad of Squadie snipers because all my others where injured.
Sounds fun. That is actually one of the things that ended up bugging me about Xcom. You don't often get a chance to run with an odd ball squad. Something like a squad of nothing but flying troops or a squad of just snipers. The game seems more about filtering you to the most optimal configurations. I would like to see experimentation encouraged more.
it wasnt, it was the Chinese mother ship mission. I lost all but 2 snipers. Granted they went onto mec trooper and to be the volunteer. But it was one of the hardest.
Xbox becomes really easy if you take the skills that allow multiple shots per guy per turn.
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![[Post New]](/s/i/i.gif) 2015/06/02 01:09:46
Subject: Re:XCOM2 announced!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Chongara wrote: Grey Templar wrote:Sure, they were good once you got them upgraded. Except so were the other classes, who themselves were useful at all stages. Snipers had to be babied and groomed. I never used them till late game.
And that actually makes me want another thing, I want choice of my soldier's class. Not randomly generated.
Squadsight is all of a tier-2 ability. That means you have it after your 3rd combat engagement at the very latest, hardly "Late Game". Once you have Squadsight they're amazingly deadly, and you get a ton of utility because your other classes can spot for them and then use hunker down rather than risk their hides. Sure ideally you don't leave any aliens up to take turns but that just isn't always option being able to hunker everyone in their LoS while still getting shots is a big deal. Full Cover hunker is basically the only way to stop thin-men from insta-gibbing you early game. Using MECs has fire magnets works in EW too, but that doesn't really work in longer missions.
Just build Laser-Sniper Rifles before the 1st Chrysalids show up and you've basically got the game on autowin.
That was more in response to the Archangel armor, but still even a second tier ability that's so vital means you have to sort of hamstring yourself to get your snipers leveled up.
I tried squadsight a couple times, but I found it inadequate. Maybe its just my playstyle. I prefer to get in closer so I have better chances of hitting with things like shotguns and assault rifles. Nothing sucks more than missing a crucial shot and losing a soldier because of that.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/06/02 01:18:51
Subject: XCOM2 announced!
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[MOD]
Madrak Ironhide
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I think you'd like scout snipers from the long war then.
Ranged with mobility, whereas the other scouts are basically gun platforms.
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![[Post New]](/s/i/i.gif) 2015/06/02 01:19:28
Subject: XCOM2 announced!
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Badass "Sister Sin"
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You still get close; there's just one dude a mile back at the top of a hill killing crap your shotgun doesn't.
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![[Post New]](/s/i/i.gif) 2015/06/02 01:19:42
Subject: XCOM2 announced!
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[MOD]
Madrak Ironhide
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And enemy within has defend a position scenarios. Snipers on a roof are invaluable there. Automatically Appended Next Post: Also, did anyone catch that the operatives used a combat drone?
Pretty Epirian, eh? EH?
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This message was edited 1 time. Last update was at 2015/06/02 01:36:53
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![[Post New]](/s/i/i.gif) 2015/06/02 02:25:38
Subject: XCOM2 announced!
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Fireknife Shas'el
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malfred wrote:And enemy within has defend a position scenarios. Snipers on a roof are invaluable there.
Automatically Appended Next Post:
Also, did anyone catch that the operatives used a combat drone?
Pretty Epirian, eh? EH?
I noticed that. I wonder how accurate the trailer is to the game. I don't think I would like the idea of drones being tied to a class.
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![[Post New]](/s/i/i.gif) 2015/06/02 02:37:23
Subject: XCOM2 announced!
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Talizvar wrote: hotsauceman1 wrote:nomotog wrote:*looks up the log war mod* Wow.. *understands why it's now PC only*
Like I said, I hope Hope HOPE that it isnt Only, just that we get it down the line. But it just got announced, So, I guess its the waiting game now.
<Darth Vader voice>Do not underestimate the power of greed... </end>
The console market is mainstream they will not cut out that demographic.
PC is more forgiving for the beta'ish launch so them first.
After some 10 odd updates goes to consoles when the screaming stops and a few people confirm winning the game.
I am rarely sure but I feel it in my bones.
Plus also been a gaming freak and see how these things play out.
To be honest, while the console market is mainstream, and I would be more than glad that everyone gets to play the game without having to jump consoles/ pc, I frankly wonder if it might just be diminished value or something else. I've heard that XCOM didn't sell all too well on the console market and quite a lot of great games won't sell on console partly because of controller problems and partly because pc gamers will take terrible ports and mod them to work often times unlike consoles that don't have as much luck when it comes to that. Hopefully I'm wrong though.
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2015/06/02 02:38:08
Subject: XCOM2 announced!
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Member of the Ethereal Council
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Anyone else wondering how base building and funding will work for a mobile base. I wonder if you have to take a proactive approach to acquiring resources. Automatically Appended Next Post: StarTrotter wrote: Talizvar wrote: hotsauceman1 wrote:nomotog wrote:*looks up the log war mod* Wow.. *understands why it's now PC only*
Like I said, I hope Hope HOPE that it isnt Only, just that we get it down the line. But it just got announced, So, I guess its the waiting game now.
<Darth Vader voice>Do not underestimate the power of greed... </end>
The console market is mainstream they will not cut out that demographic.
PC is more forgiving for the beta'ish launch so them first.
After some 10 odd updates goes to consoles when the screaming stops and a few people confirm winning the game.
I am rarely sure but I feel it in my bones.
Plus also been a gaming freak and see how these things play out.
To be honest, while the console market is mainstream, and I would be more than glad that everyone gets to play the game without having to jump consoles/ pc, I frankly wonder if it might just be diminished value or something else. I've heard that XCOM didn't sell all too well on the console market and quite a lot of great games won't sell on console partly because of controller problems and partly because pc gamers will take terrible ports and mod them to work often times unlike consoles that don't have as much luck when it comes to that. Hopefully I'm wrong though.
And the tablet market is smaller, they still made a port 2 years later.
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This message was edited 1 time. Last update was at 2015/06/02 02:42:41
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![[Post New]](/s/i/i.gif) 2015/06/02 02:45:52
Subject: Re:XCOM2 announced!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Maybe the base will be semi-mobile. You can leave it in a particular place, but it might get threatened or exposed.
Maybe you also have the option to settle down, maybe if you've liberated a particular country you can build a permanent base with some expansions, but it might get attacked and you have to do a base defense. And maybe be forced to move if its exposed.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/06/02 02:50:06
Subject: Re:XCOM2 announced!
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Member of the Ethereal Council
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Grey Templar wrote:Maybe the base will be semi-mobile. You can leave it in a particular place, but it might get threatened or exposed.
Maybe you also have the option to settle down, maybe if you've liberated a particular country you can build a permanent base with some expansions, but it might get attacked and you have to do a base defense. And maybe be forced to move if its exposed.
I'm doubtful you can liberate a country. That would be very very difficult. It would be like Taliban trying to remove the United states army through sheer force.
I'm betting you will have to expose a conspiracy or something.
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![[Post New]](/s/i/i.gif) 2015/06/02 02:56:26
Subject: XCOM2 announced!
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[MOD]
Madrak Ironhide
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Liberating a country was a requirement in the Long War. It's
how you located an alien base to assault.
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![[Post New]](/s/i/i.gif) 2015/06/02 02:57:20
Subject: Re:XCOM2 announced!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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hotsauceman1 wrote: Grey Templar wrote:Maybe the base will be semi-mobile. You can leave it in a particular place, but it might get threatened or exposed.
Maybe you also have the option to settle down, maybe if you've liberated a particular country you can build a permanent base with some expansions, but it might get attacked and you have to do a base defense. And maybe be forced to move if its exposed.
I'm doubtful you can liberate a country. That would be very very difficult. It would be like Taliban trying to remove the United states army through sheer force.
I'm betting you will have to expose a conspiracy or something.
Right, I mean you get a country to rise up and join the rebellion through your actions and they then provide support.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2015/06/02 03:05:49
Subject: XCOM2 announced!
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[DCM]
The Main Man
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Shouldn't this technically be like XCOM 10?
I'm excited though. The XCOM: Enemy Unknown reboot was awesome, so hopefully this will be equally good if not better.
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![[Post New]](/s/i/i.gif) 2015/06/02 03:32:40
Subject: XCOM2 announced!
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Incorporating Wet-Blending
Wales: Where the Men are Men and the sheep are Scared.
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I'm really looking forward to this. And I really like the idea of xcom being on the down low.
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![[Post New]](/s/i/i.gif) 2015/06/02 04:52:04
Subject: XCOM2 announced!
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Calculating Commissar
pontiac, michigan; usa
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So what's the 5th class then? I'm guessing it was that flying robot we saw in the trailer. I don't totally mind but how is it going to rank up like the other soldiers? Hopefully something's planned out. Maybe the robot is controlled by a drone controller back at base or something. Either that or maybe it's a dude controlling the drone with a nearby device (similar to shadowrun returns and the drone using dudes).
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Join skavenblight today!
http://the-under-empire.proboards.com/ (my skaven forum) |
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![[Post New]](/s/i/i.gif) 2015/06/02 05:02:05
Subject: XCOM2 announced!
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Member of the Ethereal Council
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flamingkillamajig wrote:So what's the 5th class then? I'm guessing it was that flying robot we saw in the trailer. I don't totally mind but how is it going to rank up like the other soldiers? Hopefully something's planned out. Maybe the robot is controlled by a drone controller back at base or something. Either that or maybe it's a dude controlling the drone with a nearby device (similar to shadowrun returns and the drone using dudes).
My guess is the demo class
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![[Post New]](/s/i/i.gif) 2015/06/02 05:38:23
Subject: XCOM2 announced!
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[MOD]
Madrak Ironhide
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Thanks Ratius and pretre. I've edited the OP.
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![[Post New]](/s/i/i.gif) 2015/06/02 05:40:28
Subject: XCOM2 announced!
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Posts with Authority
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Hopefully this is more to my liking than the other one. I doubt it will be, but that's life.
I always enjoyed the strategic aspects of X-Com as much or more than the tactical; and those were pared down to next to nothing for the 2012 game. I assume this one will be more of a tactical RPG with the whole mobile base thingy. If they manage to make the tactical aspects more challenging/interesting that may make up for the loss of strategic elements.
I do need to try out the long war at some point, that seems to actually make it worth playing.
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