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![[Post New]](/s/i/i.gif) 2015/06/08 10:16:52
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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Hello! So I'm new to minatures and 40k and fell in love with the skitarri models. I've built and painted up a unit of vanguard and a unit of rangers (10 each)
I'm having trouble deciding on allying them with a blood angel force or a cult mechanicus force.
Please could people give positives and negatives for both armies when joined to the skitarri or any options?
Bear in mind I'm new so rules may need to be pointed out a little clearer  I do have the skitarri codex and intending to by the 40k rule book tonight!
Thanks ever so much
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![[Post New]](/s/i/i.gif) 2015/06/08 10:22:55
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Servoarm Flailing Magos
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Both. Nah, I'd go Cult Mechanicus.
I guess it depends on how hardcore you want to play. The Fleshtearers as a taxi-service makes the army clearly overpowered. It's considered a bit powergamey, and might not be popular in friendly games. Tournaments it will be the norm.
Cult Mechanicus is much more thematically correct and not so douchey, but still a very nice addition to your skitarii force.
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![[Post New]](/s/i/i.gif) 2015/06/08 10:40:23
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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Purifier wrote: I guess it depends on how hardcore you want to play. The Fleshtearers as a taxi-service makes the army clearly overpowered. It's considered a bit powergamey, and might not be popular in friendly games. Tournaments it will be the norm.
Cult Mechanicus is much more thematically correct and not so douchey, but still a very nice addition to your skitarii force.
So am I to take it that nothing have changed in regards to the drop pods with the release off the new SM codex ?
I had a faint recollection I read that somewhere, or it might just have been rumours.
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![[Post New]](/s/i/i.gif) 2015/06/08 11:07:31
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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Cliffisen wrote: Purifier wrote: I guess it depends on how hardcore you want to play. The Fleshtearers as a taxi-service makes the army clearly overpowered. It's considered a bit powergamey, and might not be popular in friendly games. Tournaments it will be the norm.
Cult Mechanicus is much more thematically correct and not so douchey, but still a very nice addition to your skitarii force.
So am I to take it that nothing have changed in regards to the drop pods with the release off the new SM codex ?
I had a faint recollection I read that somewhere, or it might just have been rumours.
Yeah I'm really still unsure xD I was worried at first about transport however it seems that they don't really need transport? And plus the cult robots look like they can dish out the pain
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![[Post New]](/s/i/i.gif) 2015/06/08 11:15:56
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Servoarm Flailing Magos
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Not having transports is a clear weakness of the army, but it feels very thematic that they have that weakness. I wish allies didn't exist, because I like armies having strengths and weaknesses, instead of being able to plug it with another army's strong points.
Skitarii are very mobile. It's not as good as having transports themselves, but it makes them absolutely viable without transports.
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![[Post New]](/s/i/i.gif) 2015/06/08 11:59:38
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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Purifier wrote:Not having transports is a clear weakness of the army, but it feels very thematic that they have that weakness. I wish allies didn't exist, because I like armies having strengths and weaknesses, instead of being able to plug it with another army's strong points.
Skitarii are very mobile. It's not as good as having transports themselves, but it makes them absolutely viable without transports.
Yeah I think I'd like to stick with the fluffy side of things and go the cult mech route.. I feel that they should be kept separate from space marines!
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![[Post New]](/s/i/i.gif) 2015/06/08 14:05:28
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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I totally understand your point here. I too will find a way to combine those. Now i just need to find a combination that is somewhat competitive
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![[Post New]](/s/i/i.gif) 2015/06/08 14:40:05
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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Cliffisen wrote:I totally understand your point here. I too will find a way to combine those. Now i just need to find a combination that is somewhat competitive 
A way to combine skitarri and cult?
Problem I have is that I don't really know the rules so I'm completely unsure as to what models I should be buying :(
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![[Post New]](/s/i/i.gif) 2015/06/08 14:47:11
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Survivor_Chris wrote:Cliffisen wrote:I totally understand your point here. I too will find a way to combine those. Now i just need to find a combination that is somewhat competitive 
A way to combine skitarri and cult?
Problem I have is that I don't really know the rules so I'm completely unsure as to what models I should be buying :(
Would you want to field them using each of their respective detachments(Cult Mechanicus requires 2 Troops and an HQ while Skitarii require 2 Troops), or would you want to field any of their special formations?
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![[Post New]](/s/i/i.gif) 2015/06/08 15:01:08
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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Kanluwen wrote:Survivor_Chris wrote:Cliffisen wrote:I totally understand your point here. I too will find a way to combine those. Now i just need to find a combination that is somewhat competitive 
A way to combine skitarri and cult?
Problem I have is that I don't really know the rules so I'm completely unsure as to what models I should be buying :(
Would you want to field them using each of their respective detachments(Cult Mechanicus requires 2 Troops and an HQ while Skitarii require 2 Troops), or would you want to field any of their special formations?
I suppose just the basic detachments like two troops from each and a hq from cult? then push out from there ?
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![[Post New]](/s/i/i.gif) 2015/06/08 17:34:37
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Member of a Lodge? I Can't Say
UK
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If your into fluff don't go Blood Angels. Admech and BAngels hate each other.
After them any other imperial force would be good but Cult Mechanicus would be most thematic.
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"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" |
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![[Post New]](/s/i/i.gif) 2015/06/08 17:38:05
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Servoarm Flailing Magos
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That's actually something I haven't thought about, but absolutely true. The formation that breaks Ad Mech (flesh tearer drop pods) is HORRENDOUSLY unfluffy.
Ad Mech think Blood Angels are heretics (on a high treason level) for not sharing the (what they consider their holy right) blueprints for the Baal Predator.
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![[Post New]](/s/i/i.gif) 2015/06/08 17:46:22
Subject: Re:New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Steadfast Grey Hunter
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Go with space wolves. Nutters on a big dog and massive hammer. Can't beat it
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Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." |
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![[Post New]](/s/i/i.gif) 2015/06/09 11:26:00
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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Purifier wrote:That's actually something I haven't thought about, but absolutely true. The formation that breaks Ad Mech (flesh tearer drop pods) is HORRENDOUSLY unfluffy.
Where can i find the rules for that formation ?
I think i heard people talking about it here on the forums, but i dont quite get it
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![[Post New]](/s/i/i.gif) 2015/06/09 14:17:15
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Servoarm Flailing Magos
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Cliffisen wrote: Purifier wrote:That's actually something I haven't thought about, but absolutely true. The formation that breaks Ad Mech (flesh tearer drop pods) is HORRENDOUSLY unfluffy.
Where can i find the rules for that formation ?
I think i heard people talking about it here on the forums, but i dont quite get it 
I was talking about the Fleshtearers Dataslate.
You can read more about it here:
http://www.belloflostsouls.net/2014/12/new-dataslates-blood-angels-flesh-tearers.html
And you can find it here:
http://www.games-workshop.com/en-GB/Shield-of-Baal-Exterminatus;jsessionid=BA38D2FD605294FF04240091F09D642C?_requestid=4190368
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![[Post New]](/s/i/i.gif) 2015/06/13 15:32:22
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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Awesome!
Anyone know if the rules for drop pods of change with the release of the new space marine codex
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![[Post New]](/s/i/i.gif) 2015/06/13 15:34:20
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Cliffisen wrote:
Awesome!
Anyone know if the rules for drop pods of change with the release of the new space marine codex
All it has done is enable you to take Drop Pods via Codex: Space Marines as well as Blood Angels and Space Wolves.
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![[Post New]](/s/i/i.gif) 2015/06/13 16:39:37
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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check this out. Cult Mechanicus DOES seem an obvious choice for allies.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2015/06/13 18:19:49
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Rough Rider with Boomstick
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If your looking for fluffy marine allies, Ironhands would be the way to go. Their chapter tactics and generally higher Toughness/AV add some durability that the skitarii by themselves lack. Add to that the transports available and I think they are a solid choice across the board.
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Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
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![[Post New]](/s/i/i.gif) 2015/06/13 22:10:25
Subject: New to Minaturse and 40k - Starting a Skitarri army however would love help on allies
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Fresh-Faced New User
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Ir0njack wrote:If your looking for fluffy marine allies, Ironhands would be the way to go. Their chapter tactics and generally higher Toughness/ AV add some durability that the skitarii by themselves lack. Add to that the transports available and I think they are a solid choice across the board.
I have been looking into the Iron Hands as allies since those fit the fluff p, at least way more then flesh tearers (I think that's the name).
Hmm, it does give some interesting choices
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