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Made in at
Slashing Veteran Sword Bretheren






So I'm comparing the following:

Chaos Lord with Mark of Khorne, Sigil of Corruption & Axe of Blind Fury on Juggernaut of Khorne

vs.

Daemon Prince of Khorne with Power Armor, Wings & Axe of Blind Fury

When you compare their stats with each other, the DP comes out on top with +3 WS (9 vs 6), +2 S (with AoBF's strength modifier added, it'll be 8 vs 6) and +3 I (8 vs 5, but the Lord has frags).

The Chaos Lord has +1 LD and a 4++ inv. save which is superior to the DP's choice of either a 5++ inv. in cc, or a 4+ cover if he jinks outside of cc.

The DP has two additional perks: he can deepstrike (not very useful though, given how both units are equally fast and can thus reach cc by turn 2, turn 3 at the latest if they start the game on the battlefield) and he can swoop to avoid gunfire (though this impedes his speed of reaching cc as he needs one turn to change flight modes and can only assault the turn after that)

Finally, we have the Lord's MoK (Rage, Counter Attack) vs. the DP's Daemon of Khorne (Furious Charge, and hatred vs. Slaaneshi daemons)

So all in all, both units are almost equally powerful. The DP's perks over the Lord will barely make a difference in 4 out of 5 combats, except his greater strength which is the most handy bonus (though this will only make a difference when it comes to MCs and armor, as both wound most regular infantry on 2s). When charging into cover the Lord will actually perform better, and whether he is more more survivable due to his better inv. save in cc is debatable, as the DP has his high WS going for him which means upto WS4 infantry hit him on 5s.


Now the reason I made this thread is this: despite the above analysis, the DP is 85 points costlier than the Lord. What gives? Am I missing something?

I doubt the couple extra perks of the DP being an MC (fear, smash, HoW) make up the difference.

This message was edited 6 times. Last update was at 2015/06/09 12:16:51


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 Ravenous D wrote:
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Made in us
Mutated Chosen Chaos Marine






You are forgetting the biggest perk of The Lord, he is an ic that can be attached to units of bikes or spawn for ablative wounds. The DP is better as a solo runner, but I find The Lord better all round.

Help me, Rhonda. HA! 
   
Made in gb
Longtime Dakkanaut




Chaos Lord. Dp doesn't survive enough

DFTT 
   
Made in us
Lesser Daemon of Chaos





The DPs greater strength will also help for instant death for anything T4 or lower. Though I would agree with the others that a Lord is often the better choice.

Points aside, sticking a AoBF Juggerlord with some bikers/spawn is a very reliable and scary unit. DP can be picked off too easy with no extra bodies around him.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 clamclaw wrote:
The DPs greater strength will also help for instant death for anything T4 or lower. Though I would agree with the others that a Lord is often the better choice.

Points aside, sticking a AoBF Juggerlord with some bikers/spawn is a very reliable and scary unit. DP can be picked off too easy with no extra bodies around him.


Wayy too easy. Even Nurgle DPs with 2+ jink and ML3 for biomancy powers are all too easy to pick off sometimes.

"Backfield? I have no backfield." 
   
Made in gb
Prophetic Blood Angel Librarian




Although a DPoK with AoBF gives 8+d6 st9 I8 attacks on the charge, compared to 7+d6 st6 I5 attacks of the Juggerlord on the charge... which is a HUGE difference against quite a lot of targets.
   
Made in us
Lesser Daemon of Chaos





For 85 points though you could get an additional unit or kit out some other squads.

The Juggerlord strength is pretty decent at popping most vehicles in any case. Hitting rear armor on most vehicles with that many attacks will cause some serious hurt. Though it is more guaranteed with the DP at that big ol Str9.
   
 
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