Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/11/17 22:22:33
Subject: Re:How could they fix the Astra militarum with a new codex?
|
 |
Pulsating Possessed Chaos Marine
|
I had this idea not long ago.
Make base Veteran squads consist of only 5 individuals (sarge + 4 vets), while retaining the option to add five more. No change in point costs (I mean, the base squad of five would be 30 points, the carapace upgrade +1 ppm, etc.).
For full squads (10 vets), same weapon options as currently (three special weapons, 1 heavy weapon, etc). For five-man squads, only two special weapons. But also the option to pick a jeep as a dedicated transport. 10/10/10, fast vehicle, open topped. Dunno about the cost, can't really compare with either Taurox or Chimera, as both of them (specially the Chimera) look overpriced to me as they currently are.
On a different note, specific rules for each "named" IG flavour (Catachan, Krieg, Mordians, etc.) should be an absolute must. I mean formation-like rules, perhaps similar to what Chaos had in 3.5 (special tweaks towards army composition, some special rules for all infantrymen, etc.). Won't happen though.
|
This message was edited 1 time. Last update was at 2015/11/17 22:22:51
Progress is like a herd of pigs: everybody is interested in the produced benefits, but nobody wants to deal with all the resulting gak.
GW customers deserve every bit of outrageous princing they get. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 02:35:58
Subject: Re:How could they fix the Astra militarum with a new codex?
|
 |
Hardened Veteran Guardsman
Salt Lake City
|
Came up with this idea how to boost the functionality of the Basilisk and Earthshaker carriage in normal games while also aligning their TT presence with the fluff. Given that these weapons are typically deployed for long range artillery bombardments, their rules should reflect this purpose with the following special rule.
Heavy Bombardment
Units with this special rule can choose to perform D3 attacks after army deployment, but immediately before the game begins. These attacks can only target enemies in the deployment zone, scatter 2D6 without BS adjustment, and are resolved with the Earthshaker cannon weapon profile. Deep striking, scouting, or infiltrating units cannot be targeted. Alternatively, D3 ground units in reserve can be targeted. Targeted reserve units with the deep strike, scout, or infiltrator special rule cannot be targeted. On a 4+, the targeted reserve unit is delayed by one turn on the turn it should normally arrive. Delayed reserve deployments due to the Heavy Bombardment special rule do not stack.
What do you think?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 02:40:17
Subject: Re:How could they fix the Astra militarum with a new codex?
|
 |
Rotting Sorcerer of Nurgle
|
This thread has been going on for 3 months and not one mod moved it to Proposed rules. I am amazed
|
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 02:44:18
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
|
We're just that good TS
|
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 13:26:18
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Longtime Dakkanaut
|
I wonder how many of this kind of topics were longer on dakka.
I like the barrage idea. Maybe give one for each tank or vehicle to represent the mechnicsed presence of IG in the area. A taurox or a chimera would be a lot less bad, if it gave a barrage token.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 13:35:19
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Worthiest of Warlock Engineers
|
Indeed we are
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 15:44:04
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Dakka Veteran
|
Don't ask what exactly this can accomplish, but would it be terrible to remove special weapon squads and instead give the normal infantry squad the option to have two special weapons?
We can divide the answers into answers about the rules and answers about the background.
|
Andy Chambers wrote:
To me the Chaos Space Marines needed to be characterised as a threat reaching back to the Imperium's past, a threat which had refused to lie down and become part of history. This is in part why the gods of Chaos are less pivotal in Codex Chaos; we felt that the motivations of Chaos Space Marines should remain their own, no matter how debased and vile. Though the corrupted Space Marines of the Traitor Legions make excellent champions for the gods of Chaos, they are not pawns and have their own agendas of vengeance, empire-building vindication or arcane study which gives them purpose. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 17:09:41
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Longtime Dakkanaut
|
Or something like dig in for heavy weapon teams. As long as they don't move they double the T, they have. with t6 it may actualy be a good thing to take HWS or take heavy weapons in commmmand sections.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 17:20:38
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Worthiest of Warlock Engineers
|
Add a +2 to their cover save (combine with ruins and GTG for a mighty 2+ save
Automatically Appended Next Post: Give the Tank Commander the ability to be placed in any tank - including a LOW tank. I want my Machirus Vanquisher Command Tank dammit!
|
This message was edited 1 time. Last update was at 2015/11/18 17:21:43
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 17:32:26
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
master of ordinance wrote:Add a +2 to their cover save (combine with ruins and GTG for a mighty 2+ save
Automatically Appended Next Post:
Give the Tank Commander the ability to be placed in any tank - including a LOW tank. I want my Machirus Vanquisher Command Tank dammit!
Pask: Hellhammer Comander
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 17:38:03
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Hellacious Havoc
|
master of ordinance wrote:Add a +2 to their cover save (combine with ruins and GTG for a mighty 2+ save
Automatically Appended Next Post:
Give the Tank Commander the ability to be placed in any tank - including a LOW tank. I want my Machirus Vanquisher Command Tank dammit!
The old FW rules for Baneblade variants allowed you to pay points (50?) to turn it into a HQ; it'd be kinda cool if that came back.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 17:44:18
Subject: Re:How could they fix the Astra militarum with a new codex?
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
That would be cool if they included some sort of armoured company option.
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 20:21:18
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Hurr! Ogryn Bone 'Ead!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 20:42:10
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Yeaaah...it's BoLS.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 21:06:50
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Hardened Veteran Guardsman
Salt Lake City
|
Makumba wrote:
I like the barrage idea. Maybe give one for each tank or vehicle to represent the mechnicsed presence of IG in the area. A taurox or a chimera would be a lot less bad, if it gave a barrage token.
Although I could see an army wide Heavy Bombardment-like special rule for a unique, artillery-centric formation, that was not my original intention.
Rather, this special rule would be applied to units with barriage weapons that have large min - max ranges (i.e. Earthshakers and Colossus Bombards). The rational being that these units quickly become unreliable on normal sized boards due to their mimimum range. Additionally, this rule would fit the fluff of these units hammering the enemy from long range well before the engagement on the TT.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 21:56:29
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Worthiest of Warlock Engineers
|
Baneblade.... Squadrons....
*drools* I think im in heaven
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 22:03:52
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
AM codex release in Jan-March 2016? Hope that's true
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 22:11:47
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Longtime Dakkanaut
|
Why not? GW is dishing out squadrons left right and centre.
|
YMDC = nightmare |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 22:24:59
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Worthiest of Warlock Engineers
|
Because we are the Guard. Knowing GW our LoW will be Yarrick and the Baneblade will cost 600 points minus their sponsons and coaxial Autocannons.
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/18 23:26:52
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
|
Nice to see some optimism eh lads?
|
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 05:26:40
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Rough Rider with Boomstick
|
I'd be happy to just tie with the tau dex or heck even just below with be better than now. As for the baneblade I'd guess we won't see a change for the loadouts, but a point drop across all of 5he varieties. IF we're lucky there might be a boost to AV, or hull points, or even special rules to make baneblades more resistant to things like lance, melta and haywire, but I'll not bank on it.
Like I've said in the rumors thread, I'm hoping that whatever is in Mont'ka is good and will set the stage for what is to come in the dex.
|
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 13:30:45
Subject: How could they fix the Astra militarum with a new codex?
|
 |
The Last Chancer Who Survived
|
So... "IG get bent over sideways" kinda stuff then?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 16:16:55
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Worthiest of Warlock Engineers
|
Selym wrote:So... " IG get bent over sideways" kinda stuff then?
Going by past experiences this is the usual for GW
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 17:08:22
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Locked in the Tower of Amareo
|
IG were brutal in 5th and still good until the Vendetta got brought down to earth. I didn't realize how much of a crutch it was.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 17:27:18
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Regular Dakkanaut
|
I'd like to see summary execution apply to orders as well. You fail an order remove a model and auto pass the order.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 17:28:17
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Killer Klaivex
The dark behind the eyes.
|
I'd also like squads to be able to use the Lord Commissar's Ld Aura for orders.
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 18:12:44
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Rough Rider with Boomstick
|
vipoid wrote:I'd also like squads to be able to use the Lord Commissar's Ld Aura for orders.
Personally I think it should apply to ANY check involving the leadership stat. It would make things like hymns much more reliable which I always have trouble pulling off for some reason.
|
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 18:36:11
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Worthiest of Warlock Engineers
|
Yeas, that is very true. Other armies (Tau, Marines, etc) get their special abilities off for free so why do we, the Guard, have to make a check for it where we have a 50% chance to fail?
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 19:39:41
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
|
master of ordinance wrote:Yeas, that is very true. Other armies (Tau, Marines, etc) get their special abilities off for free so why do we, the Guard, have to make a check for it where we have a 50% chance to fail?
Flexibility, largely. You can choose which order to use when you need it, vs something like chapter tactics will work all the time for the whole army but you can only use that one through out the game even if it's useless in that battle. This is especially considering that some orders the IG get are the same effect as those other armies have (Forwards for the Emperor lets you run after shooting, like Eldar's battle focus, and Fire on my Target gives ignore cover the same as Tau markerlights).
I do think that the Orders should use the issuing unit's LD rather than the receiving one (so that the command squads can get the most out of their raised LD), but just a allowing them to be auto pass combined with their inherent fexibility makes them more useful that those other armies abilities.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/11/19 20:15:23
Subject: How could they fix the Astra militarum with a new codex?
|
 |
Worthiest of Warlock Engineers
|
Its not just that, the limit of an 18" range on said orders (or 12" for PCS officers) means that you essentially have to clump up all your Infantry around the officers or risk them ending up unale to function at all. It forces the Guard to play even more of a static gunline than we already were.
Why advance? All you will be doing is isolating your already weak Infantry farther away from the units which can actually make them do stuff and you will be getting closer to melee range at the same time.
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
|