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![[Post New]](/s/i/i.gif) 2015/06/10 02:37:37
Subject: GK Halbreds vs Falchions
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World-Weary Pathfinder
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So I'm trying to decide between Halbreds vs Falchions for a squad of Termies. If I am doing my math right, on the charge, the Halbreds do 6.225 Wounds vs MEQ while the Falchions do 6.6 wounds. They are a bit better against vehicles and higher toughness things. They are also half the cost. Any general recommendations for squads of these guys?
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![[Post New]](/s/i/i.gif) 2015/06/10 03:59:53
Subject: Re:GK Halbreds vs Falchions
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Psychic Prisoner aboard a Black Ship
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This has been discussed loads of times in old threads. I'm not going to re-hash all the math-hammer, but here's the basic gist:
On 2 attack models, the halberds math out ahead of the falchions against MEQ assuming you have no psychic buffs; plus they are half the price.
However, if you have Hammerhand on, the falchions come out ahead against models T4 or worse, because both weapons are wounding on a 2 at that point.
As a result, you see people having preferences one way or another depending on preferred play style. Want to cast buffs on all your squad? Go falchions. Want to save the warp charge to use other powers? Consider halberds.
Another factor to consider is your local meta. If you're fighting a lot of high T / high AV models, then access to str 7 at initiative with the halberds + hammerhand is nice. Though many would argue that these situations are what the conventional 1 hammer / 5 models is for.
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![[Post New]](/s/i/i.gif) 2015/06/10 04:19:43
Subject: GK Halbreds vs Falchions
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Pretty much this.
If you are following the recommended 1 Hammer per 5 models on PA, Halberds are less useful that Falchions, while Swords are always free. On TDA, you should be taking 2 Hammers per 5, which again makes Falchions more useful than Halberds on the other 3 per 5.
If you aren't taking Hammers, then Halberds aren't so bad. (The double negative implying that Halberds are bad if you take Hammers.)
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/06/10 04:21:35
Subject: Re:GK Halbreds vs Falchions
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Guarded Grey Knight Terminator
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Or, really, just save your points and spend it on more guns because you beat most stuff in assault anyways, and the only weapon that tends to matter against the stuff you struggle against are hammers.
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I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. |
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![[Post New]](/s/i/i.gif) 2015/06/10 04:41:23
Subject: GK Halbreds vs Falchions
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Horrific Howling Banshee
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This build is tried and tested:
Terminator Squad - 195
- 5 Grey Knight Terminators
- Psycannon
- Nemesis Daemon Hammer
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Wh40k Eternal Crusade Referral Number: EC-J79JWAXML7RYP |
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![[Post New]](/s/i/i.gif) 2015/06/10 09:08:44
Subject: GK Halbreds vs Falchions
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Slashing Veteran Sword Bretheren
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Personally I think justicars should always be kitted out with falchions to maximize their challenge chances.
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This message was edited 1 time. Last update was at 2015/06/10 09:09:04
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![[Post New]](/s/i/i.gif) 2015/06/10 13:30:40
Subject: Re:GK Halbreds vs Falchions
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World-Weary Pathfinder
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JusticarT wrote:This has been discussed loads of times in old threads. I'm not going to re-hash all the math-hammer, but here's the basic gist:
On 2 attack models, the halberds math out ahead of the falchions against MEQ assuming you have no psychic buffs; plus they are half the price.
However, if you have Hammerhand on, the falchions come out ahead against models T4 or worse, because both weapons are wounding on a 2 at that point.
As a result, you see people having preferences one way or another depending on preferred play style. Want to cast buffs on all your squad? Go falchions. Want to save the warp charge to use other powers? Consider halberds.
Another factor to consider is your local meta. If you're fighting a lot of high T / high AV models, then access to str 7 at initiative with the halberds + hammerhand is nice. Though many would argue that these situations are what the conventional 1 hammer / 5 models is for.
Thank you. I was leaning toward "It seems to be somewhat personal preference/they are close enough for lots of preference based arguments" which generally translates to me for "Rule of what I think is cool or fits best." Course....now I have to decide what I think looks the coolest.
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![[Post New]](/s/i/i.gif) 2015/06/10 18:13:09
Subject: Re:GK Halbreds vs Falchions
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Psychic Prisoner aboard a Black Ship
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Lendys wrote: JusticarT wrote:This has been discussed loads of times in old threads. I'm not going to re-hash all the math-hammer, but here's the basic gist:
On 2 attack models, the halberds math out ahead of the falchions against MEQ assuming you have no psychic buffs; plus they are half the price.
However, if you have Hammerhand on, the falchions come out ahead against models T4 or worse, because both weapons are wounding on a 2 at that point.
As a result, you see people having preferences one way or another depending on preferred play style. Want to cast buffs on all your squad? Go falchions. Want to save the warp charge to use other powers? Consider halberds.
Another factor to consider is your local meta. If you're fighting a lot of high T / high AV models, then access to str 7 at initiative with the halberds + hammerhand is nice. Though many would argue that these situations are what the conventional 1 hammer / 5 models is for.
Thank you. I was leaning toward "It seems to be somewhat personal preference/they are close enough for lots of preference based arguments" which generally translates to me for "Rule of what I think is cool or fits best." Course....now I have to decide what I think looks the coolest.
Something that I think looks really cool: put the full size sword in one hand and the smaller falchion on the off hand for your falchion termies. Looks like an old-school duelist or something of the sort.
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![[Post New]](/s/i/i.gif) 2015/06/10 19:14:10
Subject: GK Halbreds vs Falchions
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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I put a Hammer shaft on a Sword blade to represent the Soul Glaive, because of course I did. : )
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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