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Made in us
World-Weary Pathfinder




So I'm trying to decide between Halbreds vs Falchions for a squad of Termies. If I am doing my math right, on the charge, the Halbreds do 6.225 Wounds vs MEQ while the Falchions do 6.6 wounds. They are a bit better against vehicles and higher toughness things. They are also half the cost. Any general recommendations for squads of these guys?
   
Made in ca
Psychic Prisoner aboard a Black Ship





Vancouver, BC

This has been discussed loads of times in old threads. I'm not going to re-hash all the math-hammer, but here's the basic gist:

On 2 attack models, the halberds math out ahead of the falchions against MEQ assuming you have no psychic buffs; plus they are half the price.

However, if you have Hammerhand on, the falchions come out ahead against models T4 or worse, because both weapons are wounding on a 2 at that point.

As a result, you see people having preferences one way or another depending on preferred play style. Want to cast buffs on all your squad? Go falchions. Want to save the warp charge to use other powers? Consider halberds.

Another factor to consider is your local meta. If you're fighting a lot of high T / high AV models, then access to str 7 at initiative with the halberds + hammerhand is nice. Though many would argue that these situations are what the conventional 1 hammer / 5 models is for.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Pretty much this.

If you are following the recommended 1 Hammer per 5 models on PA, Halberds are less useful that Falchions, while Swords are always free. On TDA, you should be taking 2 Hammers per 5, which again makes Falchions more useful than Halberds on the other 3 per 5.

If you aren't taking Hammers, then Halberds aren't so bad. (The double negative implying that Halberds are bad if you take Hammers.)

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Guarded Grey Knight Terminator





Or, really, just save your points and spend it on more guns because you beat most stuff in assault anyways, and the only weapon that tends to matter against the stuff you struggle against are hammers.

I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. 
   
Made in au
Horrific Howling Banshee





This build is tried and tested:
Terminator Squad - 195
- 5 Grey Knight Terminators
- Psycannon
- Nemesis Daemon Hammer

Wh40k Eternal Crusade Referral Number: EC-J79JWAXML7RYP 
   
Made in at
Slashing Veteran Sword Bretheren






Personally I think justicars should always be kitted out with falchions to maximize their challenge chances.

This message was edited 1 time. Last update was at 2015/06/10 09:09:04


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Made in us
World-Weary Pathfinder




 JusticarT wrote:
This has been discussed loads of times in old threads. I'm not going to re-hash all the math-hammer, but here's the basic gist:

On 2 attack models, the halberds math out ahead of the falchions against MEQ assuming you have no psychic buffs; plus they are half the price.

However, if you have Hammerhand on, the falchions come out ahead against models T4 or worse, because both weapons are wounding on a 2 at that point.

As a result, you see people having preferences one way or another depending on preferred play style. Want to cast buffs on all your squad? Go falchions. Want to save the warp charge to use other powers? Consider halberds.

Another factor to consider is your local meta. If you're fighting a lot of high T / high AV models, then access to str 7 at initiative with the halberds + hammerhand is nice. Though many would argue that these situations are what the conventional 1 hammer / 5 models is for.


Thank you. I was leaning toward "It seems to be somewhat personal preference/they are close enough for lots of preference based arguments" which generally translates to me for "Rule of what I think is cool or fits best." Course....now I have to decide what I think looks the coolest.
   
Made in ca
Psychic Prisoner aboard a Black Ship





Vancouver, BC

Lendys wrote:
 JusticarT wrote:
This has been discussed loads of times in old threads. I'm not going to re-hash all the math-hammer, but here's the basic gist:

On 2 attack models, the halberds math out ahead of the falchions against MEQ assuming you have no psychic buffs; plus they are half the price.

However, if you have Hammerhand on, the falchions come out ahead against models T4 or worse, because both weapons are wounding on a 2 at that point.

As a result, you see people having preferences one way or another depending on preferred play style. Want to cast buffs on all your squad? Go falchions. Want to save the warp charge to use other powers? Consider halberds.

Another factor to consider is your local meta. If you're fighting a lot of high T / high AV models, then access to str 7 at initiative with the halberds + hammerhand is nice. Though many would argue that these situations are what the conventional 1 hammer / 5 models is for.


Thank you. I was leaning toward "It seems to be somewhat personal preference/they are close enough for lots of preference based arguments" which generally translates to me for "Rule of what I think is cool or fits best." Course....now I have to decide what I think looks the coolest.


Something that I think looks really cool: put the full size sword in one hand and the smaller falchion on the off hand for your falchion termies. Looks like an old-school duelist or something of the sort.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I put a Hammer shaft on a Sword blade to represent the Soul Glaive, because of course I did. : )

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
 
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