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Made in us
Fresh-Faced New User




I desperately need help to build a decent list that is decent enough to have fun playing.
I don't want to win all the time, but getting steamrolled by eldar and death korps over and over is getting depressing.

Here are the models I have to build with currently:

HQ
Painboy
Big Mek
Warboss
MA Warboss
4 Meks

Troops
33 Slugga Boyz
16 Shoota Boyz
5 Boss Nobz
6 Rokkit Boyz
10 Gretchin and 1 Runtherd

Elite
4 Nobz, 1 Boss Nob
10 Tankbustas
4 Kommandos, 1 Boss, 1 SNikrot

Fast
10 Stormboyz
6 Buggies
1 Dakkajet
2 Trukks

HS
16 Lootas

LOW
Gazzy

I am planning on getting more boyz and some mek gunz next, but idk how long it will be and i want to build some fun playable lists in the meantime.
I've been trying different things, but i always feel like im getting wrecked by eldar everything and deathkorp artillery + tank fire.

Please help! I want to stand a chance, even if its a chance in hell.
   
Made in us
Hardened Veteran Guardsman




Virginia USA

MA warboss + lucky stick
Place with 30 slugga boyz, use warboss to tank wounds with his 2+ reroll
-maybe stick painboy in this unit also to give them all 5+ FNP save

Tankbustas in trukk, drive around, shoot things

Lootas are good

Shoota boyz and a nob w/pk in a trukk

Screen your 2 trukks with a large unit of Buggies (TL rokkits)

throw some left over slugga boyz into the Kommandos unit to make it 10+ buy a nob w/pk, outflank with unit.


Armies:  
   
Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

As Comrade said, you could put the MA Warboss and the Painboy with the Slugga boyz, as well as one of the Mekboyz to accept a challenge against something that the Boss surely won't survive from. Then you got a 2+ re-rollable armour save if you put the Boss up front, while you use the 2+ Look Out, Sir! rule against anything that ignores the armour.

However! That means that the Mob can't run because of the Warbosses MA, and thus they can't benefit from his WAAAGH! What you could do instead is simply use your Warboss without the MA, say he has 'Eavy Armour and keep him behind the lads to die for him instead. Then the whole mob can still run and get to those gits fasta, AND benefit from WAAAGH!
   
Made in us
Flashy Flashgitz






NJ

Or put 17 boyz (plus nob w/ powerklaw) with mega armor boss with lukky stik, mek for the challenges, and painboy all in a battlewagon. This has become my new favorite unit. You can throw boyz in front of the big boss when you need to, but you can keep the boss in front of the boyz for EVERYTHING, and with a rerollable 2+ save, not much is getting through.

I've never tried the 30-man footslog version of this, I think that would also work, especially against DKoK, but I imagine it would be much more difficult to tank wounds the entire time with eldar mobility. Either way, in the wagon, they're B-lining it for a squishy target (or 2 or 3 at the same time--with all those klaw attacks) and getting out asap, with generally only one turn for you to worry about warboss positioning for tanking fire.

It also tends to work as an anti-deathstar-deathstar for me, due to its ability to allocate wounds where they're less likely to hurt

This message was edited 1 time. Last update was at 2015/06/16 13:26:24


   
Made in de
Shunting Grey Knight Interceptor






When list building, Orks need to pick a direction to go in and then go hard in that direction. No flexible, tac lists for us. Sad face. :(

This unfortunately means there will likely be hard counters to any list you develop, but the awesome thing about orks is, that they're fun to play even when you lose (although getting steamrollered every time can get tiresome). People love playing against orks, so you'll always get a fun pickup game. Unlike people with WAAC lists.

Incidentally, winning all the time also gets tiresome. This game is by far the most fun when a game is close.

So, first priority is fun, so write yourself some fantasy lists that you can imagine yourself having fun playing. I really can't emphasise this enough. Fun fun fun. Make it fun for yourself and your opponent and you won't care who won. Coz, you know... It was fun.

Secondly, list tailoring is implicitly encouraged in the BRB, so if you're playing against the same opponents all the time, get specific when asking for advice about beating your opponent's lists.

Thirdly, dying in droves is usually part of the plan for orks. You will win by throwing yourself at your enemy. Be aggressive, but bear in mind the old caveat: shoot the choppy and chop the shooty. You won't win a shooting match against a shooty army and you probably won't win a chopping match against a dedicated close combat army. You will, however, decimate a shooty army in close combat and be able to weaken a choppy army with shooting so you can match them in CC.

7th edition orks are not easy to play. I think they used to be quite a forgiving, beginner-friendly army, but those days are gone.

Generally though, there are a few (semi-competitive) to try.

Shooty orks; lootas, mek gunz, SAG, shoota boyz, flyers, tank bustas, are all good. Take your enemies down through weight of fire. Go this way if you enjoy throwing buckets of dice and laughing at 2+ saves because you caused 20 wounds.

Speed freeks; bikes, bikerboss', trukk boyz (with 'eavy armour), deffkoptas, MANz missiles. Orks are REALLY fast and an inexperienced commander will underestimate how fast you can get them into close combat. This is the direction I'm currently heading in with my orks. I like the idea of crossing the board in one turn and allowing the opponent a single turn of trying to get through a 2+ jink/cover before the slap-fest commences.

Foot sloggas; the main difference between speeding across the board and running across is a turn of being shot at. Footslogging means cheap wounds and protecting your hard hitters with the disposable bodies of your boyz. Expect to lose half your army before getting to your opponent. Orks aren't super-durable, but they are cheap (points wise). This style of play doesn't appeal to me as much as it feels like you're just setting 'em up so someone can knock 'em down and then the models go back in your box. It's also expensive (money wise) and relatively time-consuming to paint. (Maybe the wrong faction then, lol.)

Kan wall. This is the direction I have the least experience with. Once again, it involves weathering the incoming fire before getting stuck in. This time you're relying on your armour to protect you, and every loss hurts.

Judging by the models you already have, I would consider steering towards shooty. Mek gunz are so cheap, and there's already a million guides about how to run them.

Ork strengths are their speed and numbers. So play to those strengths and get to your enemy and drown them in dice.

Also, have fun!

This message was edited 1 time. Last update was at 2015/06/16 13:44:22


 
   
Made in us
Flashy Flashgitz





I'm not in board with one unit of 10 Tankbustas. Either split the ten into two units of 5 and use 5/6 rocket boys to be your other 5. Add 3 bomb squiggs to each unit of 5 and place them in a rocket truck. No nob required in 5 man groups. Pray they get outflank.

30 man blob must be mobile. No MA warboss leading it. It would never get to the opponent.

Your warlord should almost always have da finkin cap. Your alternate should always have da lukky stick.

Purchases: Bikers, Flashgitz, boys, mega nobs, battle wagons, boys. Buy them used to save on cost.

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Slashing Veteran Sword Bretheren






Painboy = 70
Big Mek w/ kff = 85
MA Warboss w/ da lucky stikk = 115
20 shoota boyz (2 rokkits, 1 nob, bp, pk) = 190
20 slugga boyz (2 rokkits, 1 nob, bp, pk) = 170
10 boyz, 1 rokkit, 1 nob, bp, pk in trukk w/ ram = 140
10 tankbustas w/ 3 bomb squigs in trukk w/ ram and rokkit = 180
DakkaJet w/ 3rd supa shoota and flyboss = 145
3 buggies w/ rokkits = 75
3 buggies w/ rokkits = 75
8 lootas = 112
8 lootas = 112
1469


here's a rought outline of what I would run with those models. it needs some fine-tuning and im not sure of the point cost of the MA warboss with lucky stik.
But i am not a fan of footslogging. and to footslog you really need a lot more bodies. If I were in your boat I would probably pick up 2 or 3 more trukks.

Anyway with this list you will stick a painboy with one of the 20-man blobs and the KFF with the other 20-man blob and march them forward. The MA warboss will go in the trukk and try to stay hidden for a turn or two before they can get out an charge. Try to keep the KFF mek near the trukk during deployment so the trukk gets the invuln save.
Outflank both units of buggies for a surprise s8 ap3 attack at hopefully rear armor or an exposed unit. Have the lootas sit back and lay waste to everything!!!

This message was edited 1 time. Last update was at 2015/06/16 20:13:59


DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Fresh-Faced New User




Thank you everyone for all the help and advice!!!
GIves me lots of good direction.

SO i think i will lean toward a shooty army.
Im picking up enough boyz to fill the gaps, or run green tide.

The only other things i was thinking about was filling up with more HS stuff. not vehicles.

I'm between mek gunz, and more lootas.
But mek guns are $46!!!! for a single one!!! i want 10-15 to run a couple units, which would be >$690

I could kitbash 1 trukk and 1 mek gun together to make 4 for $80, rpt 4 times to get 16 models
and doing that id buy some extra gretchin. yet still cheaper at ~$400

or i could by mantic games hellstrom cannons and use them in place of. 15 for $150, plus gretchin, about $250 total

Are the stats of mek gunz worth all that work/monies? They have awesome weapons, low point cost, etc.
but sometimes it seem like itd be easier to run a buhjuillion (6) loota units.









Automatically Appended Next Post:
I also have no idea just how frowned upon alt models and kitbashing is in the community...

This message was edited 1 time. Last update was at 2015/06/18 14:38:46


 
   
Made in de
Shunting Grey Knight Interceptor






Have a look at the battlewagon upgrade kit from GW. Seems to include a lot of what one needs to kitbash an artillery piece. Doesn't come with crew though :( it would sure make a trukk kitbash go a lot further.

Kromlech do orky artillery too
   
Made in gb
Fresh-Faced New User




If you're playing as orks and not kit bashing 4 big guns and a truck out of the left over sprues from your boyz, you're not orking hard enough!
   
Made in us
Slashing Veteran Sword Bretheren






Kitbash all the way.

And mekguns are AWESOME. definitley go for them. I think the best ones are the Lobba and the Kustom Mega Kannon. The KMK is great because its really the only ap2 shooting that orks have.

And make sure to take that grot oiler for the gets hot reroll.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in gb
Longtime Dakkanaut





UK

Traktors are good too. Pretty much any Mek Gun is good. Except maybe the Zap one but even then people have good success with it.

YMDC = nightmare 
   
Made in us
Slashing Veteran Sword Bretheren






ya traktors are pretty good actually if youre facing a bunch of flyers

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Flashy Flashgitz





Icurus: AP 2 and Orcs...kmb,kmk,blitzabombs, Badrukk's gun, Flashgitz 1/3 of the time, zap & smash (though I suggest against ever using either)

Warboss Troil
"Less chat, more splat!" 
   
Made in ru
Ork Boy Hangin' off a Trukk




 pocketcanoe wrote:
When list building, Orks need to pick a direction to go in and then go hard in that direction. No flexible, tac lists for us. Sad face. :(

This unfortunately means there will likely be hard counters to any list you develop, but the awesome thing about orks is, that they're fun to play even when you lose (although getting steamrollered every time can get tiresome). People love playing against orks, so you'll always get a fun pickup game. Unlike people with WAAC lists.

Incidentally, winning all the time also gets tiresome. This game is by far the most fun when a game is close.

So, first priority is fun, so write yourself some fantasy lists that you can imagine yourself having fun playing. I really can't emphasise this enough. Fun fun fun. Make it fun for yourself and your opponent and you won't care who won. Coz, you know... It was fun.

Secondly, list tailoring is implicitly encouraged in the BRB, so if you're playing against the same opponents all the time, get specific when asking for advice about beating your opponent's lists.

Thirdly, dying in droves is usually part of the plan for orks. You will win by throwing yourself at your enemy. Be aggressive, but bear in mind the old caveat: shoot the choppy and chop the shooty. You won't win a shooting match against a shooty army and you probably won't win a chopping match against a dedicated close combat army. You will, however, decimate a shooty army in close combat and be able to weaken a choppy army with shooting so you can match them in CC.

7th edition orks are not easy to play. I think they used to be quite a forgiving, beginner-friendly army, but those days are gone.

Generally though, there are a few (semi-competitive) to try.

Shooty orks; lootas, mek gunz, SAG, shoota boyz, flyers, tank bustas, are all good. Take your enemies down through weight of fire. Go this way if you enjoy throwing buckets of dice and laughing at 2+ saves because you caused 20 wounds.

Speed freeks; bikes, bikerboss', trukk boyz (with 'eavy armour), deffkoptas, MANz missiles. Orks are REALLY fast and an inexperienced commander will underestimate how fast you can get them into close combat. This is the direction I'm currently heading in with my orks. I like the idea of crossing the board in one turn and allowing the opponent a single turn of trying to get through a 2+ jink/cover before the slap-fest commences.

Foot sloggas; the main difference between speeding across the board and running across is a turn of being shot at. Footslogging means cheap wounds and protecting your hard hitters with the disposable bodies of your boyz. Expect to lose half your army before getting to your opponent. Orks aren't super-durable, but they are cheap (points wise). This style of play doesn't appeal to me as much as it feels like you're just setting 'em up so someone can knock 'em down and then the models go back in your box. It's also expensive (money wise) and relatively time-consuming to paint. (Maybe the wrong faction then, lol.)

Kan wall. This is the direction I have the least experience with. Once again, it involves weathering the incoming fire before getting stuck in. This time you're relying on your armour to protect you, and every loss hurts.

Judging by the models you already have, I would consider steering towards shooty. Mek gunz are so cheap, and there's already a million guides about how to run them.

Ork strengths are their speed and numbers. So play to those strengths and get to your enemy and drown them in dice.

Also, have fun!


How do you get 2+ jink/cover with Speed Freaks?
   
Made in gb
Longtime Dakkanaut





UK

Either Zhadsnark for Skilled Rider or hope for Night Fighting.

Either way, you still Turbo Boost and get +1 from Exhaust Fumes.

YMDC = nightmare 
   
Made in us
Fresh-Faced New User




Get a Battle Wagon or 2. They are cheap and useful. Make your own. Fun project. That said I've been liking a MegaWarboss with a pain boy and 16 sluggish in mine. Bikes are great to. I like to field 10 with my Warlord and biked pain boy. But you don't have any. So. Truck mobs of course. But the problem with them is smaller mobs are basically hunter,killer missiles one good fight in them. Kans are effective and cheap on ebay usually. Special mention to da lucky stikk and da finken cap. Don't leave home without them. Stikk with the Megaboss cap on my Warlord (bikerboss) yes I bring 2 warbossez in bigger games but it's OK. One leads my blood axes. The other leads the death skulls. I don't LOVE lootas. 14pts is to expensive for such a squishy boy. But I know the Internet loves them so give it a go. Of you lead them with a mega character they gain slow and purposefull put me in a wagon do for safety might be cool. And remember irks NEVER lose. They die fighting which is good. Or they run away and get to fight more later.
   
Made in nz
Disguised Speculo





Eldar are ridiculously nasty and designed on a level higher than Orks - don't fret when they kick your teeth in every game regardless of player skill.

Guard almost hard counter Orks, especially foot slogging Orks. So don't worry when you have hard match ups with them.

I would suggest you go Mech. Gunline is boring, foot slogging is the most tedious thing known to man. Take some void shields to absorb enemy shooting if they go first, and deploy them up the field (doesn't have to be DZ) to give cover and have bubbles protect you even after your first move. Put wheels on the damn things so they fit the theme.

Also, boyz suck. God they suck. Don't be surprised when your CC boyz finally get into CC... and lose. Try get some Meganobz for your trukks, those guys can kick some serious ass.
   
Made in dk
Flashy Flashgitz




Yeah, orks whom fit the background with a great force of orks on foot are hopelessly outdated. Scatterbikes gun them down fast, AM wyverns do horribly things to the green horde, SM have gotten TFC and WW in squadrons now which will also blow footslogging boyz mobs apart.

40k is still a ranged game, now with requirements of mobile elements . Orks can play it, though I see no strong argument for orks being on the A-team.

The third way is going fasta. It's fun and agressive. It's not strong, even if that's the way I prefer to play orks.

The last way is MSU. Out of the box with unlimited access to multiple CADs orks have an impressive potential for MSU. Between cheap mobs of boyz or cheaper grots orks can field huge amount of single models in form of deff koptas and mek gunz (when the gun is destroyed the crew matters little).

With love from Denmark

 
   
 
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