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Made in us
Regular Dakkanaut





If a new player was making a drop pod marine force, what chapter tactics are superior? Fists for bolter drill? UM?
   
Made in gb
Longtime Dakkanaut





UK

Salamanders for TL Flamers and Melta (always take the Forgefather).

UM are also a pretty good shout with the Doctrines.

FW best tactics are Fire Hawks and Star Phantoms who follow a similar pattern.

YMDC = nightmare 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Ultras are the best IMO. Two turns of preferred enemy for everyone, and twinlinked for tacs and or devastators

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


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Decrepit Dakkanaut




Essentially everyone but Raven Guard can do well with them.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Raven Guard does get Shrouded Turn1 though. I mean, if you pod in and stick yourself in terrain, it's hard to die from shooting. Assaults are a different story though

Ravenguard seems pretty legit in the Skyhammer formation with additional pods. Just saying
   
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Slashing Veteran Sword Bretheren






Always go BlackTemplar.

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Saythings wrote:
Raven Guard does get Shrouded Turn1 though. I mean, if you pod in and stick yourself in terrain, it's hard to die from shooting. Assaults are a different story though

Ravenguard seems pretty legit in the Skyhammer formation with additional pods. Just saying


Except they don't. If you start in a transport you don't get shrouded according to the Ravenguard CT.

As to the question at hand, different CTs have different advantages in a drop pod army. From a pure alpha-strike standpoint, Ultras are very good. Salamanders with flamers and IF with bolterdrill are also nice.

Iron Hands on the other hand have the staying power (especiially if you rule IWND for all vehicles); BT and WS can deal well with the inevitable countercharges.
   
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Southampton, New Jersey

Sad times, but at least the ASMs get shrouded in the formation, but being a Drop Pod post, I'd steer clear of RG XD
   
Made in ch
Sword-Wielding Bloodletter of Khorne






Yeah, there is a clear lack of internal balance on the CTs sadly.

One thing to consider: Using Demi-Company or Gladius formations, IH, BT and WS can get doctrine re-rolls on top of their own CT. As such they combine alpha strike capabilities of the UM and their own useful CTs.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Sentinels of Terra are pretty good now, specially with Sternguard.

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Tunneling Trygon





NJ

 Frozocrone wrote:
Salamanders for TL Flamers and Melta (always take the Forgefather).

UM are also a pretty good shout with the Doctrines.

FW best tactics are Fire Hawks and Star Phantoms who follow a similar pattern.


Wait, do salamander chapter tactics let you TL meltaguns? I don't think they do
   
Made in ch
Sword-Wielding Bloodletter of Khorne






 luke1705 wrote:
 Frozocrone wrote:
Salamanders for TL Flamers and Melta (always take the Forgefather).

UM are also a pretty good shout with the Doctrines.

FW best tactics are Fire Hawks and Star Phantoms who follow a similar pattern.


Wait, do salamander chapter tactics let you TL meltaguns? I don't think they do


No, but their SC Vulcan He'Stan does.
   
Made in us
Tunneling Trygon





NJ

Currently he lets you master-craft them (small difference but with things like a multi-melta it could matter)
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 luke1705 wrote:
Currently he lets you master-craft them (small difference but with things like a multi-melta it could matter)


AFAIK, there isn't a melta weapon that fires more than 1 shot, so technically master-crafted on a melta ~ twin-linked (albeit I agree on using the correct word)

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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Chaplain with Hate to Spare





Sioux Falls, SD

Crimson Fists with Pedro Kantor. Objective Secured Sternguard for the win.

If Close Range Bolter Drill worked with Sternguard Special Ammunition, it would be indisputable.

This message was edited 1 time. Last update was at 2015/06/17 03:57:43


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Hellish Haemonculus






Boskydell, IL

Salamanders.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in nz
Disguised Speculo





Black Templars any good for this?

I doubt it is half as good as TL flamers and such but I'm thinking the BT tactics give your squads some added flexibility and power in close quarters
   
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Sword-Wielding Bloodletter of Khorne






 Dakkamite wrote:
Black Templars any good for this?

I doubt it is half as good as TL flamers and such but I'm thinking the BT tactics give your squads some added flexibility and power in close quarters


They can deal better with being charged in subsequent turns. The opponent must trade of between shooting at them first, and giving them rage and counterattack or engaging them in CC straight up. Not as stellar as some others, but decent enough.
   
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Eye of Terror

The best pod army is smurfs with wolves.

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Star phantoms. TL ALL THE THINGS!

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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Eye of Terror

It's just one turn.

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 Dozer Blades wrote:
It's just one turn.


Its a DP army

That first turn better count

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Twisting Tzeentch Horror




Canada

I'm going to vote space wolves with an allied detachment of regular marines. Maybe something that can buff the devs coming out.

3x spacewolve drop pods with 2x shield dreads and the hero dread. Drop the 2 shielders with the sky hammer force, then the following turn the hero dread.

Devs focus on killing what can most easily kill the dreads, and then the assault marines swarm what ever can hurt the devs.

Turn 2 win.

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Made in us
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Eye of Terror

Wolves are so good in pods.


Automatically Appended Next Post:
 Desubot wrote:
 Dozer Blades wrote:
It's just one turn.


Its a DP army

That first turn better count


The thing some armies can shrug off the alpha strike.

This message was edited 1 time. Last update was at 2015/06/17 23:49:30


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 Dozer Blades wrote:
Wolves are so good in pods.


Automatically Appended Next Post:
 Desubot wrote:
 Dozer Blades wrote:
It's just one turn.


Its a DP army

That first turn better count


The thing some armies can shrug off the alpha strike.


Tailoring against those alone wouldn't make a very good list would it?

DP armies are meant to strike REALLY hard with the right tools right where they are needed. twin linked appears to be nearly the best and it benefits all with the CT and not just Tacs or Devs for a turn. Also just realized Sali dreads have CT as well

This message was edited 1 time. Last update was at 2015/06/18 00:03:03


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut





Phantoms seem clearly superior. I wish I didn't hate their look so much.

   
Made in us
Regular Dakkanaut




 Dozer Blades wrote:
The best pod army is smurfs with wolves.


Expect if you put a single wolf character into a smurf unit, you can't use the chapter tactics on the smurf unit per the new rules.


My vote is going to be imperial fists

Centurion Devastators with Tank hunters can get a Pod as FA if you run a CAD.
Also Re-roll ones on the AP3 gets hot shots (forgetting the name at the moment) is awesome

This message was edited 2 times. Last update was at 2015/06/18 17:28:53


 
   
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Judgemental Grey Knight Justicar






 casvalremdeikun wrote:
Crimson Fists with Pedro Kantor. Objective Secured Sternguard for the win.

If Close Range Bolter Drill worked with Sternguard Special Ammunition, it would be indisputable.


Bolter Drill does work with Sternguard now. Go forth and profit.


 
   
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Locked in the Tower of Amareo




Remember when people were arguing for BA? Really? Really?
   
Made in us
Regular Dakkanaut




The close range bolter drill in the SoT supplement specifically says it does not.


BA is really good.
Flammer, heavy flamer on the tact squads and double melta and the assualt squads for super cheap
BA assualt squads still bascially get a drop pod for 15 points and can take 2 melta guns.

This message was edited 1 time. Last update was at 2015/06/18 18:10:16


 
   
 
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