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Made in au
Trigger-Happy Baal Predator Pilot







Imperator Class Battle Titan
WS2, BS4, SD, FA15, SA15, RA15, HP50, I1, Type: Super-Heavy Walker

Special Rules
Ardex Machina
World Burner
Reinforced Armour
Towering Monstrosity

May Exchange Any Arm-Mounted Weapons For:
Plasma Annihilator- Free
Doomstrike Missile Launcher- Free
Power Fist- Free

May Exchange Carapace Weapons For:
6 Plasma Destructors- Free
6 Quake Cannons- Free
6 Twin-Linked Vulcan Mega Bolters- Free
6 Inferno Guns- 225pts
6 Gatling Blasters- 300pts
6 Laser Blasters- 300pts
6 Melta Cannons- 300pts
6 Volcano Cannons- 300pts
6 Vortex Support Missiles- 450pts

Spoiler:
Hellstorm Cannon:
96", S9, AP3, Massive Blast, Type: Primary Weapon 8

Reinforced Armour:
4+ Invulnerable Save

Vengeance Cannon:
360", SD, AP2, Massive Blast, Type: Primary Weapon 4

Doomstrike Missile Launcher:
360", SD, AP1, Utter Destruction, Apocalyptic Blast, One Use, Type: Primary Weapon 1
Utter Destruction:
Causes Instant Death regardless of the target's toughness or whether the target has the "Eternal Warrior" special rule or not. Gargantuan Creatures are not affected by the Instant Death, but instead lose D6 wounds.


*If there are are no rules provided for wargear or explanations provided for special rules, that means that they already exist.

(4000pts)

This message was edited 3 times. Last update was at 2015/06/20 14:45:41


 
   
Made in gb
Lord of the Fleet






London

I'd limit the AV to 15 and the Invuln to 5++. Inferno Gun and Doomstrike Launcher seem rather underpowered,
   
Made in au
Trigger-Happy Baal Predator Pilot





Just found out the inferno gun already has rules, maybe a 5+ invulnerable save, but it should be more armoured than the warlord
   
Made in gb
Worthiest of Warlock Engineers






preston

Needs more flexibility around the turret weapons. Have 6 hardpoints and allow people to purchase 1 weapon her hard point.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Regular Dakkanaut




 natpri771 wrote:
Just found out the inferno gun already has rules, maybe a 5+ invulnerable save, but it should be more armoured than the warlord


I'd say keep it to AV 15, and give the titan a 5++ and a special rule that says that all penetrating hits are resolved as glancing hits.
   
Made in gb
Lord of the Fleet






London

mr. peasant wrote:
 natpri771 wrote:
Just found out the inferno gun already has rules, maybe a 5+ invulnerable save, but it should be more armoured than the warlord


I'd say keep it to AV 15, and give the titan a 5++ and a special rule that says that all penetrating hits are resolved as glancing hits.


Oh god no.

Yes, it's an Imperator, but this thing can't be made absolutely invulnerable.
   
Made in gb
Longtime Dakkanaut




Am I blind... How many hull points?


Automatically Appended Next Post:
Maybe knock the rear armour down one peg to give the notion of a weakness (in a HH novel one is brought down by knights firing into its rear.

This message was edited 1 time. Last update was at 2015/06/20 13:27:54


DFTT 
   
Made in gb
Regular Dakkanaut




 Valkyrie wrote:
mr. peasant wrote:
 natpri771 wrote:
Just found out the inferno gun already has rules, maybe a 5+ invulnerable save, but it should be more armoured than the warlord


I'd say keep it to AV 15, and give the titan a 5++ and a special rule that says that all penetrating hits are resolved as glancing hits.


Oh god no.

Yes, it's an Imperator, but this thing can't be made absolutely invulnerable.


My thought process was to nerf it down from the OP's original proposal of AV: 16, Invul 4++.

This message was edited 1 time. Last update was at 2015/06/20 13:28:40


 
   
Made in us
Infiltrating Broodlord





Rapid City, SD

Emperor titans only have 14 armor as per the latest rules. No reason for an imperator titan to have more than that. Also anything higher than a 14 means you need Str 9 or higher to even glance it negating even most antitank weapons. There is a reason we havn't seen armor 15 yet. I believe the emperor also only has 48 hull points. In addition giving it an invulnrable save makes it rediculous. Imperial titans already have regenerating void shield and adding an invulnerable save makes it rediculously OP. Also the emperor costs 4000 points as well.

Successful trades/sales: tekn0v1king 
   
Made in gb
Longtime Dakkanaut




The new warlord rules has it with F/S AV 15 and 30hp, so it's not too unreasonable. Silly yes, but it's a titan so yeah.

It gets worse, most stuff only hits titans on a 6 in cc.

DFTT 
   
Made in us
Infiltrating Broodlord





Rapid City, SD

Only hit on a 6 with WS 2? That makes no sense... You figure most things would only miss on a 1 with a foot as large as a titans...

This message was edited 1 time. Last update was at 2015/06/20 21:01:56


Successful trades/sales: tekn0v1king 
   
Made in nz
Disguised Speculo





Heaven forbid melee units have a purpose in this game. Hope the warlord gives +1 BS to all shooty units targeting it too just to keep the narrative flowing
   
Made in gb
Lord of the Fleet






London

Ok here's my take on it.

Imperator-Class Battle Titan
3500pts

WS1 BS4 SD AV15/15/15 I1 A5 HP50

Transport Capacity - 25 per leg. The Imperator may not transport units with the Very/Extremely Bulky rules

Fire Points - 3 each in the "12", "3", and "9 'o'clock" positions of each foot.
Access points - 1 at the rear of each foot. Any number of units may disembark in the same turn.

Weapons
Plasma Annihilator
Hellstorm Cannon
4x Ardex Machina Mauler Bolt Cannons

Options
May replace either arm mounted weapon with the following:
- Vengence Cannon - free
- Doomstrike Launcher - free

Must take 6 of the following carapace weapons
- Vulcan Mega Bolter - free
- Turbo-Laser - 50pts each
- Plasma Blastgun - 100pts each
- Laser Blaster - 150pts each
- Gatling Blaster - 100pts each
- Apocalypse Missile Launcher - 150pts each
- Melta Cannon - 100pts each
- Quake Cannon - 150pts each
- Vortex Missile - 100pts each

Plasma Annihilator
Range 180" S9 Ap2, Apocalypse Barrage (8), Primary Weapon, Plasma Wave

Hellstorm Cannon
Range 240", S9 Ap3, Primary Weapon 6, Massive Blast

Vengence Cannon
Range 180", SD Ap2, Primary Weapon 4, 5" Blast

Doomstrike Launcher
Range 480" S8 Ap3, Apocalypse Barrage (12), Primary Weapon

Special Rules
Large Target - Units targeting the Imperator receive a +1 bonus to any to-hit rolls.
Towering Monstrosity - Same as Warlord Titan
Reinforced Superstructure - Same as Warlord Titan
World Burner - Same as Warlord Titan
Titanic Tread - Units within 12" of the Imperator count as moving through Difficult Terrain.
   
Made in gb
Dakka Veteran





Warp spiders would murder it lol
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

 Dakkamite wrote:
Heaven forbid melee units have a purpose in this game. Hope the warlord gives +1 BS to all shooty units targeting it too just to keep the narrative flowing


Its to represent how hard it is to actually do damage to it when you're hitting an armored foot bigger than a tank with a stick, should be litteraly no chance to hit it in CC if you can't at least reach vital systems, but maybe have a chance to board it in combat
*shrugs*

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Battleship Captain




Actually, that is its weakness - the transport capacity is good, but it should be storm-able in the same way as a bastion if the legs are empty.

the Ardex Machina rule is irrelevant if you haven't given it any point defence guns.

Termagants expended for the Hive Mind: ~2835
 
   
 
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