Roknar wrote:also somethign to keep in mind....the daemon codex bloodthirsters are better than the daemonKIN version, due to access to gifts.
Definitely this. Daemonkin can only wish for rerollable 2++ with 4+
fnp
Daemons are my favourite army to play by far. just try to steer clear of mono-god lists. tzeentch is the only one that ever works for me and it is PAINFULLY slow to play due to ridiculous amounts of psychic powers (fateweaver!)
The main points for daemons.
Most of them die easily. Plaguebearers in cover don't
Daemonettes are great for
TEQs. Bloodthirsters are great for
MEQs. It's getting them close enough that's the problem
I like the fact that they can be played as a horde army or a high point, low model count army.
The warp storm table is "fun"
There is potential for over powered cheese (Screamerstar, Daemon factory, invincible strength D
BT) but it's optional and against most armies/players unnecessary.
Just the potential for running a Bloodthirster with 8 D strength attacks on the charge, a rerollable 2++ and 4+ feel no pain should be enough to make you moist! the thing is Damn near impossible to kill and WILL wreck anything you point it at