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![[Post New]](/s/i/i.gif) 2015/06/22 08:00:27
Subject: Sentinel Based Army?
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Xeno-Hating Inquisitorial Excruciator
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So I've had this idea for a while, but what do you guys think of an unbound list consisting of single model units of missile launcher armed scout sentinels with added hk missiles? Thats 50 points a model. Throw in some variant ones equipped with flamers and lascannons, could be a force to be reckoned with. First turn unleash all the hk's as an alpha strike at priority targets because of the unlimited range. Keep some flamers and lascannons to outflank and flush out cover campers and hit side armour tanks. Plenty of models on the table at any points value, and they're all single units.
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![[Post New]](/s/i/i.gif) 2015/06/22 08:55:45
Subject: Sentinel Based Army?
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Killer Klaivex
Oceanside, CA
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If you wanted a normal list, you could run 2 cads with 18 sentinels, 2 company command squads and 4 squads of vets (all in transports).
It'd give you a similar feel, while not hamstringing you with unbound.
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![[Post New]](/s/i/i.gif) 2015/06/22 09:33:58
Subject: Sentinel Based Army?
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Regular Dakkanaut
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You could take a look at Renegades, they can take (and are best with) 6 sentinels per squad!
If you just want single sentinels in an unbound list. Sure! I don't know if it would be effective until I see it.
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![[Post New]](/s/i/i.gif) 2015/06/22 09:37:27
Subject: Sentinel Based Army?
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Xeno-Hating Inquisitorial Excruciator
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I wanted to go with the individual sentinels not squadrons so that I can have more flexibility and the ability to concentrate fire while a full squad of lascannon devs can only blow up one.
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![[Post New]](/s/i/i.gif) 2015/06/23 01:17:58
Subject: Sentinel Based Army?
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Willing Inquisitorial Excruciator
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HANZERtank wrote:So I've had this idea for a while, but what do you guys think of an unbound list consisting of single model units of missile launcher armed scout sentinels with added hk missiles? Thats 50 points a model. Throw in some variant ones equipped with flamers and lascannons, could be a force to be reckoned with. First turn unleash all the hk's as an alpha strike at priority targets because of the unlimited range. Keep some flamers and lascannons to outflank and flush out cover campers and hit side armour tanks. Plenty of models on the table at any points value, and they're all single units.
How many Sentinels do you own? At 1500 points, you'd need 30 Sentinels. That's a $900 army that you need permssion from your opponent to play. Seems really unwise.
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![[Post New]](/s/i/i.gif) 2015/06/23 10:16:59
Subject: Re:Sentinel Based Army?
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Been Around the Block
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BS 3 makes to unreliable I would say. They will miss a lot. And they die really easily, especially in melee.
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![[Post New]](/s/i/i.gif) 2015/06/23 12:21:07
Subject: Sentinel Based Army?
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Shas'la with Pulse Carbine
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Hawwaiimatt had a good army idea there.
An all sentinel army would be pretty cool looking, maybe not the most efficient in this day and age but would be cool.
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Down with Allies, Solo 2016! |
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![[Post New]](/s/i/i.gif) 2015/06/23 13:40:39
Subject: Re:Sentinel Based Army?
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Dakka Veteran
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Taking a bad unit, and spamming it won't make a good list.
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![[Post New]](/s/i/i.gif) 2015/06/23 13:45:23
Subject: Sentinel Based Army?
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Battleship Captain
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It could be cool. Unbound is fair enough - it's not like you're massively abusing it.
I'd try and duplicate the Emperor's Talon Recon Company formation - I think that was three squadrons and one 'commander' - You could probably fit in two companies, each with two squadrons of lights and one of heavies.
HK launchers are a good idea - sentinals suit them well because you get so many platforms for your money, and whilst BS3 is unreliable, normal guard would be BS3 too - and instead of paying just shy of a hundred points for three krak missiles, you're paying 1/3 of that.
Granted, it's one use, but that means you can put out two-to-three turns of fire in one salvo, and it's not like heavy weapon squads (or sentinals) are that survivable if someone starts shooting at them.
It'd be bloody unique, anyway!
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/06/23 14:08:51
Subject: Sentinel Based Army?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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It's actually a really nice idea, and would be a blast to play. Very good use of the unbound rules, too. Makes me think of Avatar.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2015/06/23 16:06:55
Subject: Re:Sentinel Based Army?
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Killer Klaivex
Oceanside, CA
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Zsolt wrote:Taking a bad unit, and spamming it won't make a good list.
It does make them better though. Taking 3 sentinels means that they are going to get picked off by the heavy weapon element of the enemy army with ease.
Taking 30 of them means that a handful are getting taken out each turn, but the rest are absorbing desperation shots.
This army would render 1/3rd of my dark eldar army useless.
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![[Post New]](/s/i/i.gif) 2015/06/24 06:18:00
Subject: Sentinel Based Army?
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Longtime Dakkanaut
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It would be cool. But as it will presumably only ever play against other unbound lists, the chances are high that your opponents' armies will be much nastier/cheesier/spammier, so don't expect to win a lot of games.
And yeah, the financial cost is off-putting too.
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![[Post New]](/s/i/i.gif) 2015/06/24 08:45:24
Subject: Sentinel Based Army?
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Xeno-Hating Inquisitorial Excruciator
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I already own a lot of sentinels, mostly scout ones. I got them for the emperors talon in apocalypse. Just wanted a cool way to use them as a sort of twist on a mechanized army. A regiment of sentinels that normally get loaned out as fire support for platoons in situations where heavier equipment is unsuitable for use. Unfortunately not all of them are magnetized but i have two squadrons built that can be any variant from scout to armoured with all the options.
Also considered throwing an Imperial Knight in as a cool warlord walker, backed up by loads of light walkers scampering around picking off targets of opportunity. Paint them all the same scheme and have a really cool looking army on the table.
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This message was edited 1 time. Last update was at 2015/06/24 08:53:18
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![[Post New]](/s/i/i.gif) 2015/06/24 13:01:56
Subject: Re:Sentinel Based Army?
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Boom! Leman Russ Commander
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I lost a tournament in the final round to a guy who had 2 min Infantry platoons, a command squad, a demolisher...and the rest of his army were lascannon sents.
I just didn't have enough AT in my army to take out the sents. I kill a couple, and he wipes out a marine squad. It was a battle of attrition that I was not going to win, since I also had to shoot at the Demolisher, and had 2 platoons coming at me.
I love sents, hope this works for you!
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2015/06/24 19:10:55
Subject: Sentinel Based Army?
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Drop Trooper with Demo Charge
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Hanzertank,
I like sentinel-heavy lists an I sometimes run lists with 9-15 scout sentinels (1 CAD if I run 9 sentinels, 2 CAD if I run more). I usually run them in squadrons of 3 and I've found that all the heavy weapons kit outs have their place: heavy flamers, multi-lasers, autocannons, and lascannons.
While my sentinel-heavy lists are fun, in my experience, they are certainly less competitive than my more tank heavy lists because of the scout sentinels' fragility. In my experience, scout sentinels are decent to good units, but their fragility is a huge Achilles Heel. They usually outflank, kill a few troopers in a squad or take a hull point or two off the back of a tank and then the enemy mows them down.
My 9-sentinel list was more effective in 6th edition, because the scout sentinels often outflanked alongside Al'Rahem's blob and penal legion squads. This allowed all my outflankers to work in tandem and create a critical mass. With 7th, I lost Al'Rahem and penal legion squads and my scout sentinels, while decent, are a bit less effective.
Here's an image of sentinels, legionnaires, and Al'Rahem's blob all arriving at the same time:
However, I've been meaning to proxy my scout sentinels as armored sentinels. I regularly take 3 to 4 armored sentinels proxied in this manner alongside my regular gunline and the armored sentinels's AV12 mean they last much longer on the battlefield. Plus, they're often operating alongside Russes and armored fist squads so they are less isolated than scout sentinels are. I wonder what 9 to 15 armored sentinels could do.
-Tallarn Commander
IG, "We are many. They are few."
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![[Post New]](/s/i/i.gif) 2015/06/24 19:17:40
Subject: Sentinel Based Army?
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Xeno-Hating Inquisitorial Excruciator
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I've tried armoured and when I played with them they always dropped just as fast because the front armour arc is rather narrow. I might consider it, like I said add a knight in and then do a mix of armoured and scout ones.
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![[Post New]](/s/i/i.gif) 2015/06/24 20:38:27
Subject: Sentinel Based Army?
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Hallowed Canoness
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For some flexibility, you could try including some Drop Sentinels - a little more expensive and limited, since their only weapon options are Heavy Bolter, Heavy Flamer or Multi-Melta, but they also Deep Strike.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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